本文整理汇总了C#中Cell.GetColumnIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Cell.GetColumnIndex方法的具体用法?C# Cell.GetColumnIndex怎么用?C# Cell.GetColumnIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cell
的用法示例。
在下文中一共展示了Cell.GetColumnIndex方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetBestDirection
/// <summary>
/// Gets the best direction to go from the Q-Table for a given cell
/// </summary>
/// <param name="cell">The originating cell</param>
/// <returns>The best direction for the cell. If all directions have no Q-values > 0 then Direction.NONE will be returned</returns>
public Direction GetBestDirection(Cell cell)
{
allowedDirections = new List<Direction>();
Direction bestDirection = Direction.NONE;
double maxQValue = 0;
if (gridWorld.CanMove(Direction.UP, cell.GetRowIndex(), cell.GetColumnIndex()))
{
allowedDirections.Add(Direction.UP);
if (GetQValue(cell, Direction.UP) > maxQValue)
{
maxQValue = GetQValue(cell, Direction.UP);
bestDirection = Direction.UP;
}
}
if (gridWorld.CanMove(Direction.DOWN, cell.GetRowIndex(), cell.GetColumnIndex()))
{
allowedDirections.Add(Direction.DOWN);
if (GetQValue(cell, Direction.DOWN) > maxQValue)
{
maxQValue = GetQValue(cell, Direction.DOWN);
bestDirection = Direction.DOWN;
}
}
if (gridWorld.CanMove(Direction.LEFT, cell.GetRowIndex(), cell.GetColumnIndex()))
{
allowedDirections.Add(Direction.LEFT);
if (GetQValue(cell, Direction.LEFT) > maxQValue)
{
maxQValue = GetQValue(cell, Direction.LEFT);
bestDirection = Direction.LEFT;
}
}
if (gridWorld.CanMove(Direction.RIGHT, cell.GetRowIndex(), cell.GetColumnIndex()))
{
allowedDirections.Add(Direction.RIGHT);
if (GetQValue(cell, Direction.RIGHT) > maxQValue)
{
maxQValue = GetQValue(cell, Direction.RIGHT);
bestDirection = Direction.RIGHT;
}
}
// Get the direction with the highest QValue
return bestDirection;
}
示例2: GetHeuristicEstimate
/// <summary>
/// Calculates the Euclidean distance between two cells
/// </summary>
/// <param name="neighbor">The neighbor cell</param>
/// <param name="reward">The reward cell</param>
/// <returns>The Euclidean distance between the two cells</returns>
public double GetHeuristicEstimate(Cell neighbor, Cell reward)
{
// Return the Euclidean distance
return Math.Sqrt(Math.Pow(rewardCell.GetColumnIndex() - neighbor.GetColumnIndex(), 2) +
Math.Pow(rewardCell.GetRowIndex() - neighbor.GetRowIndex(), 2));
}
示例3: Run
/// <summary>
/// Runs a tick of the A* search
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void Run(object sender, EventArgs e)
{
System.Console.Out.WriteLine("Running A*; Step Count: " + stepCount++);
while (true)
{
if (unvisitedCells.Count == 0)
{
return;
}
currentCell = unvisitedCells.Last.Value;
unvisitedCells.RemoveLast();
if (currentCell.HasBeenSearched())
{
continue;
}
break;
}
currentCell.SetHasBeenSearched(true);
visitedCells.AddLast(currentCell);
if (currentCell.IsRewardCell())
{
System.Console.Out.WriteLine("Found the reward");
return;
}
// Check if cell is a neighbor of the currentCell
// If so, set the cost and add to unvisitedCells in ProcessNeighbor()
if (gridWorld.CanMove(Direction.UP, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() - 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.DOWN, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex() + 1, currentCell.GetColumnIndex()]);
}
if (gridWorld.CanMove(Direction.LEFT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() - 1]);
}
if (gridWorld.CanMove(Direction.RIGHT, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
ProcessNeighbor(gridWorld.GetCells()[currentCell.GetRowIndex(), currentCell.GetColumnIndex() + 1]);
}
}
示例4: UpdateQValue
/// <summary>
/// Updates the Q-Value in the Q-Table for a given cell and direction
/// </summary>
/// <param name="cell">The originating cell</param>
/// <param name="direction">The direction of travel</param>
public void UpdateQValue(Cell cell, Direction direction)
{
double currentQValue = GetQValue(cell, direction);
Cell nextCell = gridWorld.GetCell(cell, direction);
double nextCellReward = Reward(nextCell);
double maxEstimate = 0;
if (GetBestDirection(nextCell) != Direction.NONE)
{
maxEstimate = GetQValue(nextCell, GetBestDirection(nextCell));
}
qTable[cell.GetRowIndex(), cell.GetColumnIndex(), (int)direction] = QLearningRule(currentQValue, ALPHA, nextCellReward, GAMMA, maxEstimate);
}
示例5: Run
/// <summary>
/// Runs a tick of the Q-Learning search
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void Run(object sender, EventArgs e)
{
// TODO: Implement
System.Console.Out.WriteLine("Running Q-Learning; Step Count: " + stepCount++);
if (stepCount > MAX_SEARCH_STEPS)
{
RestartEpisode(null);
}
if (episodeCount > NUMBER_OF_EPISODES)
{
training = false;
}
// Check to see if we found the reward
if (currentCell.IsRewardCell())
{
System.Console.Out.WriteLine("Found the reward");
return;
}
Direction bestDirection = GetBestDirection(currentCell);
// In this stochastic implementation, use the transition function to get the actual direction to move
Direction actualDirection = Transition(currentCell, bestDirection);
currentCell = gridWorld.GetCell(currentCell, actualDirection);
currentCell.SetHasBeenSearched(true);
if (training)
{
// Update the Q-Table with the current cell
foreach (Direction direction in Enum.GetValues(typeof(Direction)))
{
if (direction != Direction.NONE &&
gridWorld.CanMove(direction, currentCell.GetRowIndex(), currentCell.GetColumnIndex()))
{
UpdateQValue(currentCell, direction);
}
}
}
}
示例6: GetSumQValue
/// <summary>
/// Convenience method to sum to the Q-Values for all directions for a given cell
/// </summary>
/// <param name="cell">The cell to sum the Q-Values</param>
/// <returns>The sum of Q-Values</returns>
public double GetSumQValue(Cell cell)
{
return qTable[cell.GetRowIndex(), cell.GetColumnIndex(), (int)Direction.UP] +
qTable[cell.GetRowIndex(), cell.GetColumnIndex(), (int)Direction.DOWN] +
qTable[cell.GetRowIndex(), cell.GetColumnIndex(), (int)Direction.LEFT] +
qTable[cell.GetRowIndex(), cell.GetColumnIndex(), (int)Direction.RIGHT];
}
示例7: GetQValue
/// <summary>
/// Gets the Q-Value in the Q-Table for a cell and a direction
/// </summary>
/// <param name="cell">The originating cell</param>
/// <param name="direction">The direction of travel</param>
/// <returns>The current Q-Value in the Q-Table</returns>
public double GetQValue(Cell cell, Direction direction)
{
return qTable[cell.GetRowIndex(),cell.GetColumnIndex(),(int)direction];
}