本文整理汇总了C#中Canvas.SetActive方法的典型用法代码示例。如果您正苦于以下问题:C# Canvas.SetActive方法的具体用法?C# Canvas.SetActive怎么用?C# Canvas.SetActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Canvas
的用法示例。
在下文中一共展示了Canvas.SetActive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateUI
void CreateUI()
{
//---------------Actions---------------------------------------------
//create canvas and parent it to the agent
agentCanvas = ((GameObject)Instantiate (agentCanvasPrefab.gameObject, Vector3.zero, Quaternion.identity)).GetComponent<Canvas>();
agentCanvas.transform.SetParent (this.transform);
agentCanvas.transform.name = "Action Canvas";
agent.agentCanvas = agentCanvas;
//set canvas event camera and position in terms of the agent
agentCanvas.worldCamera = Camera.main;
agentCanvas.sortingOrder = 1;
agentCanvas.transform.localPosition = new Vector3 (0f, 2f, 0f);
//create buttons
foreach (AgentActions.ActionData actionData in actionDataList) {
//bumps up canvas by .3 everytime a new action is added to the list
agentCanvas.transform.localPosition += new Vector3 (0f, .3f, 0f);
//create button
GameObject buttonObject = (GameObject)Instantiate (actionButtonPrefab.gameObject);
//change name of button
buttonObject.transform.name = actionData.action.actionName + " Button";
//set parent to canvas
buttonObject.transform.SetParent (agentCanvas.transform);
//zero out button position
buttonObject.transform.localPosition = Vector3.zero;
//change text of button
buttonObject.GetComponentInChildren<Text> ().text = actionData.action.actionName;
//change action associated with button
buttonObject.GetComponent<ButtonActionInfo> ().actionData = actionData;
actionData.button = buttonObject.GetComponent<Button>();
//change button's onClick
buttonObject.GetComponent<Button> ().onClick.AddListener (() => {
buttonObject.GetComponent<ButtonActionInfo> ().SetBattleManagerAction ();});
//change button colors
ColorBlock buttonColors = buttonObject.GetComponent<Button> ().colors;
buttonColors.normalColor = actionData.action.normalColor;
buttonColors.highlightedColor = actionData.action.highlightedColor;
buttonColors.pressedColor = actionData.action.pressedColor;
buttonColors.disabledColor = actionData.action.disabledColor;
buttonObject.GetComponent<Button> ().colors = buttonColors;
//change button text color
if (buttonColors.normalColor != Color.white) {
//if button color is not white, the text should be white
buttonObject.GetComponentInChildren<Text> ().color = Color.white;
} else {
//else text should be black
buttonObject.GetComponentInChildren<Text> ().color = Color.black;
}
//if action is not usable than disable it
if (!actionData.usable) {
buttonObject.GetComponent<Button> ().interactable = false;
}
//if action is not known, disable the game object
if (!actionData.known) {
buttonObject.SetActive (false);
}
//scale button down
buttonObject.transform.localScale = new Vector3 (1.5f, 1.5f, 1.5f);
//add button to list
actionButtonList.Add (buttonObject.GetComponent<Button>());
}
//set ui to false
agentCanvas.SetActive (false);
//--------------Healthbar-------------------------------------
//needs a new canvas, set up same way as action button canvas
agentHUDCanvas = (GameObject)Instantiate (agentHUDCanvasPrefab.gameObject, Vector3.zero, Quaternion.identity);
agentHUDCanvas.transform.SetParent (this.transform);
agentHUDCanvas.transform.name = "HUD Canvas";
//set canvas event camera and position in terms of the agent
agentHUDCanvas.GetComponent<Canvas> ().worldCamera = Camera.main;
if(gameObject.GetComponent<TileAgent>().team == BattleManager.CombatTeam.Player)
agentHUDCanvas.transform.localPosition = new Vector3 (0f,2.3f,0f);
else
agentHUDCanvas.transform.localPosition = new Vector3 (0f,1.6f,0f);
healthbar = (GameObject)Instantiate (healthbarPrefab.gameObject);
healthbar.transform.SetParent (agentHUDCanvas.transform);
healthbar.name = "Health Bar";
//zero out health position
healthbar.transform.localPosition = Vector3.zero;
healthbarSlider = healthbar.GetComponent<Slider> ();
stats = GetComponent<BaseStats>();
healthbarSlider.maxValue = stats.maxHealth;
healthbarSlider.minValue = 0;
healthbarSlider.value = stats.currentHealth;
//scale healthbar
healthbar.transform.localScale = new Vector3(1f,1f,0);
}