本文整理汇总了C#中Canvas.Print方法的典型用法代码示例。如果您正苦于以下问题:C# Canvas.Print方法的具体用法?C# Canvas.Print怎么用?C# Canvas.Print使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Canvas
的用法示例。
在下文中一共展示了Canvas.Print方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderForeground
protected override void RenderForeground(Canvas canvas)
{
var text = "Enter address:";
var style = new Font(30, new Color(0.5f, 0.5f, 0.5f));
canvas.Print(
style,
0.5f * (canvas.Width - canvas.MeasureText(style, text)),
canvas.Height * 0.5f - 15 - 40,
text);
text = _address + "_";
style = new Font(30, new Color(1, 1, 1));
canvas.Print(
style,
0.5f * (canvas.Width - canvas.MeasureText(style, text)),
canvas.Height * 0.5f - 15 + 40,
text);
}
示例2: RenderForeground
protected override void RenderForeground(Canvas canvas)
{
if (_connectionManager.IsConnecting)
{
var status = "Connecting...";
var style = new Font(30, new Color(1, 1, 1)) { Animation = FontAnimation.Wave };
canvas.Print(
style,
0.5f * (canvas.Width - canvas.MeasureText(style, status)),
canvas.Height * 0.5f - 15,
status);
}
}
示例3: DrawFps
private void DrawFps(Canvas canvas)
{
var frameDuration = GameTime.Update(ref _frameTime);
if (_timeMeasurements.Count >= 50)
{
_timeMeasurements.Dequeue();
}
_timeMeasurements.Enqueue(frameDuration.Seconds);
double totalTime = 0f;
foreach (float time in _timeMeasurements)
{
totalTime += time;
}
if (totalTime > 0)
{
double fps = _timeMeasurements.Count / totalTime;
string fpsString = string.Format(CultureInfo.InvariantCulture, "{0:0}FPS", fps);
canvas.Print(new Font(15, new Color(1, 1, 1)), 5, 5, fpsString);
}
}
示例4: RenderForeground
protected override void RenderForeground(Canvas canvas)
{
var left = Left?.Value ?? 0;
var top = Top?.Value ?? 0;
var text = Text?.Value;
var style = new Font(_fonstSize);
style.Color = new Color(0, 0, 0, 0.5f);
canvas.Print(style, left + _shadowOffset + 0.5f * (Width - canvas.MeasureText(style, text)), top + _marginTop + _shadowOffset, text);
style.Color = new Color(1, 1, 1);
canvas.Print(style, left + 0.5f * (Width - canvas.MeasureText(style, text)), top + _marginTop, text);
}