当前位置: 首页>>代码示例>>C#>>正文


C# Canvas.DrawRect方法代码示例

本文整理汇总了C#中Canvas.DrawRect方法的典型用法代码示例。如果您正苦于以下问题:C# Canvas.DrawRect方法的具体用法?C# Canvas.DrawRect怎么用?C# Canvas.DrawRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Canvas的用法示例。


在下文中一共展示了Canvas.DrawRect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        public override void Draw(Canvas canvas)
        {
            canvas.State.ColorTint = Theme.ForegroundColour;
            canvas.DrawRect(X, Y, w, h);
            canvas.FillRect(X, Y, w, topWidth);
            canvas.State.ColorTint = Theme.BackgroundColour;
            canvas.FillRect(X + 1, Y + topWidth + 1, W - 2, h - topWidth - 2);

            base.Draw(canvas);
        }
开发者ID:generatives,项目名称:Magic-Game,代码行数:10,代码来源:Window.cs

示例2: Draw

 public override void Draw(Canvas canvas)
 {
     text.Draw(canvas);
     Vector2 realCaretPosition = text.getPositionFromCaret(caretPosition);
     Vector2 characterSize = canvas.MeasureText("A");
     canvas.State.ColorTint = Theme.ForegroundColour;
     canvas.DrawRect(X, Y, W, H);
     canvas.FillRect(realCaretPosition.X, realCaretPosition.Y, characterSize.X, characterSize.Y);
 }
开发者ID:generatives,项目名称:Magic-Game,代码行数:9,代码来源:TextBox.cs

示例3: OnRender

        public override void OnRender(Canvas c)
        {

            c.DrawFillRect(_client_area, _background_color_material);
            _font.DrawText(null, _text, ClientArea, DrawTextFormat.VerticalCenter | DrawTextFormat.Center, ForegroundColor);

            c.DrawRect(_client_area, BorderColor);
        }
开发者ID:wshanshan,项目名称:DDD,代码行数:8,代码来源:PanelLabel.cs

示例4: DrawTestImageRow

		private void DrawTestImageRow(Canvas c, int baseX, int baseY)
		{
			Vector2[] polygon = new Vector2[]
			{ 
				new Vector2(0.0f, 0.0f), 
				new Vector2(50.0f, 0.0f), 
				new Vector2(50.0f, 45.0f), 
				new Vector2(5.0f, 50.0f), 
			};

			int x = baseX;
			int y = baseY;

			// Outline Shapes
			c.PushState();
			{
				c.DrawCircle(x, y, 25);
				x += 100;

				c.DrawCircleSegment(x, y, 25, 0.0f, MathF.RadAngle30 * 4, true);
				x += 100;

				c.DrawLine(x, y , x + 50, y + 25);
				c.DrawDashLine(x, y + 25, x + 50, y + 50);
				c.DrawThickLine(x, y + 50, x + 50, y + 75, 3);
				x += 100;

				c.DrawOval(x, y, 50, 50);
				x += 100;

				c.DrawOvalSegment(x, y, 50, 50, 0.0f, MathF.RadAngle30 * 4, true);
				x += 100;

				c.DrawPolygon(polygon, x, y);
				x += 100;

				c.DrawRect(x, y, 50, 50);
				x += 100;

				c.DrawText("Hello World", x, y, drawBackground: true);
				x = baseX;
				y += 100;
			}
			c.PopState();

			// Filled Shapes
			c.PushState();
			{
				c.FillCircle(x, y, 25);
				x += 100;

				c.FillCircleSegment(x, y, 0, 25, MathF.RadAngle30 * 0, MathF.RadAngle30 * 4);
				c.FillCircleSegment(x, y, 0, 25, MathF.RadAngle30 * 5, MathF.RadAngle30 * 9, 10);
				x += 100;

				c.FillThickLine(x, y + 25, x + 50, y + 50, 3);
				x += 100;

				c.FillOval(x, y, 50, 50);
				x += 100;

				c.FillOvalSegment(x, y, 0, 50, 50, MathF.RadAngle30 * 0, MathF.RadAngle30 * 4);
				c.FillOvalSegment(x, y, 0, 50, 50, MathF.RadAngle30 * 5, MathF.RadAngle30 * 9, 10);
				x += 100;

				c.FillPolygon(polygon, x, y);
				x += 100;

				c.FillRect(x, y, 50, 50);
				x = baseX;
				y += 100;
			}
			c.PopState();
		}
开发者ID:KSLcom,项目名称:duality,代码行数:74,代码来源:CanvasTest.cs

示例5: OnCollectStateOverlayDrawcalls

		protected virtual void OnCollectStateOverlayDrawcalls(Canvas canvas)
		{
			// Gather general data
			Point cursorPos = this.PointToClient(Cursor.Position);

			// Update action text from hovered / selection / action object
			Vector2 actionTextPos = new Vector2(cursorPos.X + 30, cursorPos.Y + 10);
			this.actionText.SourceText = this.UpdateActionText(ref actionTextPos);

			// Collect the views overlay layer drawcalls
			this.CollectLayerOverlayDrawcalls(canvas);

			// Collect the states overlay drawcalls
			canvas.PushState();
			{
				// Draw camera movement indicators
				if (this.camAction != CameraAction.None)
				{
					canvas.PushState();
					canvas.State.ColorTint = ColorRgba.White.WithAlpha(0.5f);
					if (this.camAction == CameraAction.DragScene)
					{
						// Don't draw anything.
					}
					else if (this.camAction == CameraAction.RotateScene)
					{
						canvas.FillCircle(this.camActionBeginLoc.X, this.camActionBeginLoc.Y, 3);
						canvas.DrawLine(this.camActionBeginLoc.X, this.camActionBeginLoc.Y, cursorPos.X, this.camActionBeginLoc.Y);
					}
					else if (this.camAction == CameraAction.Move)
					{
						canvas.FillCircle(this.camActionBeginLoc.X, this.camActionBeginLoc.Y, 3);
						canvas.DrawLine(this.camActionBeginLoc.X, this.camActionBeginLoc.Y, cursorPos.X, cursorPos.Y);
					}
					else if (this.camAction == CameraAction.Rotate)
					{
						canvas.FillCircle(this.camActionBeginLoc.X, this.camActionBeginLoc.Y, 3);
						canvas.DrawLine(this.camActionBeginLoc.X, this.camActionBeginLoc.Y, cursorPos.X, this.camActionBeginLoc.Y);
					}
					canvas.PopState();
				}
				
				// Normalize action text position
				if (this.actionText.Fonts != null && this.actionText.Fonts.Any(r => r.IsAvailable && r.Res.IsPixelGridAligned))
				{
					actionTextPos.X = MathF.Round(actionTextPos.X);
					actionTextPos.Y = MathF.Round(actionTextPos.Y);
				}

				// Draw current action text
				if (!this.actionText.IsEmpty)
				{
					canvas.DrawText(this.actionText, actionTextPos.X, actionTextPos.Y, drawBackground: true);
				}

				// Update / Draw current status text
				{
					this.statusText.SourceText = this.UpdateStatusText();
					if (!this.statusText.IsEmpty)
					{
						Vector2 statusTextSize = this.statusText.Size;
						canvas.DrawText(this.statusText, 10, this.ClientSize.Height - statusTextSize.Y - 10, drawBackground: true);
					}
				}
			}
			canvas.PopState();

			// Draw a focus indicator at the view border
			canvas.PushState();
			{
				ColorRgba focusColor = ColorRgba.Lerp(this.FgColor, this.BgColor, 0.25f).WithAlpha(255);
				ColorRgba noFocusColor = ColorRgba.Lerp(this.FgColor, this.BgColor, 0.75f).WithAlpha(255);
				canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Mask, this.Focused ? focusColor : noFocusColor));
				canvas.DrawRect(0, 0, this.ClientSize.Width, this.ClientSize.Height);
			}
			canvas.PopState();
		}
开发者ID:Scottyaim,项目名称:duality,代码行数:77,代码来源:CamViewState.cs

示例6: OnCollectStateWorldOverlayDrawcalls

        protected override void OnCollectStateWorldOverlayDrawcalls(Canvas canvas)
        {
            base.OnCollectStateWorldOverlayDrawcalls(canvas);

            ICmpTilemapRenderer[] visibleRenderers = this.QueryVisibleTilemapRenderers().ToArray();
            for (int i = 0; i < visibleRenderers.Length; i++)
            {
                ICmpTilemapRenderer renderer = visibleRenderers[i];
                Component component = renderer as Component;
                Transform transform = component.GameObj.Transform;

                Tilemap tilemap = renderer.ActiveTilemap;
                Tileset tileset = tilemap != null ? tilemap.Tileset.Res : null;
                Rect localRect = renderer.LocalTilemapRect;
                bool greyOut = this.selectedTilemap != null && this.selectedTilemap != tilemap;

                // Configure the canvas so our shapes are properly rotated and scaled
                canvas.State.TransformHandle = -localRect.TopLeft;
                canvas.State.TransformAngle = transform.Angle;
                canvas.State.TransformScale = new Vector2(transform.Scale);
                canvas.State.ZOffset = -0.01f;

                // Draw the surrounding rect of the tilemap
                canvas.State.ColorTint = ColorRgba.White.WithAlpha(greyOut ? 0.33f : 1.0f);
                canvas.DrawRect(
                    transform.Pos.X,
                    transform.Pos.Y,
                    transform.Pos.Z,
                    localRect.W,
                    localRect.H);

                // Highlight source tiles when available
                if (this.TileDrawSource.SourceTilemap == renderer.ActiveTilemap)
                {
                    float intensity = (this.selectedTilemap == this.TileDrawSource.SourceTilemap) ? 1.0f : 0.5f;
                    DrawTileHighlights(
                        canvas,
                        renderer,
                        this.TileDrawSource.SourceOrigin,
                        this.TileDrawSource.SourceShape,
                        ColorRgba.White.WithAlpha(intensity),
                        ColorRgba.White.WithAlpha(intensity),
                        TileHighlightMode.Selection);
                }

                // Highlight the currently active tiles
                if (this.activeTilemap == renderer.ActiveTilemap)
                {
                    // Fade-in the affected area for the fill tool to prevent visual noise when hovering around
                    float outlineIntensity = 1.0f;
                    float fillIntensity = 1.0f;
                    if (this.activeTool.FadeInPreviews && this.activePreviewValid)
                    {
                        float timeSinceFillSelect = (float)(DateTime.Now - this.activePreviewTime).TotalMilliseconds;
                        fillIntensity = MathF.Clamp(timeSinceFillSelect / FillAnimDuration, 0.0f, 1.0f);
                        outlineIntensity = 0.25f + 0.75f * MathF.Clamp(timeSinceFillSelect / FillAnimDuration, 0.0f, 1.0f);
                    }

                    // Draw the current tile hightlights
                    DrawTileHighlights(
                        canvas,
                        renderer,
                        this.activeAreaOrigin,
                        this.activeArea,
                        ColorRgba.White.WithAlpha(fillIntensity),
                        ColorRgba.White.WithAlpha(outlineIntensity),
                        this.activePreviewValid ? TileHighlightMode.Normal : TileHighlightMode.Uncertain,
                        this.activeAreaOutlines);
                }
            }
        }
开发者ID:SirePi,项目名称:duality,代码行数:71,代码来源:TilemapEditorCamViewState.cs

示例7: OnRender

        public override void OnRender(Canvas c)
        {
            _box.X = _client_area.X;
            _box.Y = _client_area.Y;
            _box.Width = _client_area.Width / 4;
            _box.Height = _client_area.Height;

            c.DrawRect(_box, Color.Yellow);
            c.DrawLine(Color.Yellow, 1, _box.X, _box.Y, _box.Right, _box.Bottom);
            c.DrawLine(Color.Yellow, 1, _box.Right, _box.Top, _box.Left, _box.Bottom);       
        }
开发者ID:wshanshan,项目名称:DDD,代码行数:11,代码来源:PanelCheckbox.cs

示例8: DrawBoundingBox

 public void DrawBoundingBox(Canvas c)
 {
     c.DrawRect(_client_area, Color.Yellow);
 }
开发者ID:wshanshan,项目名称:DDD,代码行数:4,代码来源:BaseControl.cs

示例9: DrawVertexHandles

 private void DrawVertexHandles(Canvas canvas, Vector2[] polyVert, float colliderAlpha,Transform bodyTransform)
 {
     foreach (Vector2 vertex in polyVert)
     {
         bool vertexSelected = IsSelected(v => (v.ActualObject as Vector2?) == vertex);
         float vertexAlpha = colliderAlpha*(vertexSelected ? 1.0f : 0.5f);
         ColorRgba color = this.VertexColor.WithAlpha(vertexAlpha);
         canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, color));
         float z = bodyTransform.Pos.Z;
         float size = VertexSize/GetScaleAtZ(z);
         Vector2 position = bodyTransform.GetWorldPoint(vertex);
         canvas.FillRect(position.X - size/2, position.Y - size/2, z, size, size);
         canvas.DrawRect(position.X - size/2, position.Y - size/2, z, size, size);
     }
 }
开发者ID:BraveSirAndrew,项目名称:duality,代码行数:15,代码来源:RigidBodyShapeCamViewLayer.cs

示例10: DrawDesignTimeVisuals

        private void DrawDesignTimeVisuals(IDrawDevice device)
        {
            if (DualityApp.ExecContext != DualityApp.ExecutionContext.Editor)
                return;

            if (device == null)
                return;

            var canvas = new Canvas(device);
            canvas.DrawRect(GameObj.Transform.Pos.X + Rect.MinimumX, GameObj.Transform.Pos.Y + Rect.MinimumY, GameObj.Transform.Pos.Z, Rect.W, Rect.H);
        }
开发者ID:batbuild,项目名称:DualityOgvPlayerPlugin,代码行数:11,代码来源:OgvComponent.cs

示例11: OnRender

        public override void OnRender(Canvas c)
        {
            if ((_font != null) && !Hide)
            {
                c.DrawFillRect(_client_area, _background_material);

                _slider_area.Width = _client_area.Width - 18;
                _slider_area.Height = Height;

                _txt_area = _font.MeasureString(null, _percent, DrawTextFormat.None, ForegroundColor);
                _font.DrawText(null, _percent, _client_area, DrawTextFormat.Center | DrawTextFormat.Top, ForegroundColor);

                _left_arrow.X = _client_area.Left;
                _left_arrow.Y = _client_area.Y + _txt_area.Height + 1;
                _left_arrow.Width = 8;
                _left_arrow.Height = _slider_area.Height;
                c.DrawFillTri(_left_arrow, _arrow_material, DIRECTION.LEFT);

                _slider_area.X = _left_arrow.Right + 1;
                _slider_area.Y = _client_area.Y + _txt_area.Height + 1;
                c.DrawProgressBar(_slider_area, _slider_background_material, _slider_foreground_material, _slider_position);

                _right_arrow.X = _slider_area.Right + 1;
                _right_arrow.Y = _client_area.Y + _txt_area.Height + 1;
                _right_arrow.Width = 8;
                _right_arrow.Height = _slider_area.Height;
                c.DrawFillTri(_right_arrow, _arrow_material, DIRECTION.RIGHT);

                c.DrawRect(_client_area, BorderColor);
            }
            
        }
开发者ID:wshanshan,项目名称:DDD,代码行数:32,代码来源:PanelSlider.cs

示例12: Canvas

		void ICmpRenderer.Draw(IDrawDevice device)
		{
			// Create a buffer to cache and re-use vertices. Not required, but will boost performance.
			if (this.buffer == null) this.buffer = new CanvasBuffer();

			// Create a Canvas to auto-generate vertices from high-level drawing commands.
			Canvas canvas = new Canvas(device, this.buffer);
			canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, ColorRgba.White));
			canvas.State.TextFont = this.font;

			// Retrieve players
			if (this.playerOne == null)
				this.playerOne = Scene.Current.FindComponents<Player>().Where(p => p.Id == PlayerId.PlayerOne).FirstOrDefault();
			if (this.playerTwo == null)
				this.playerTwo = Scene.Current.FindComponents<Player>().Where(p => p.Id == PlayerId.PlayerTwo).FirstOrDefault();

			// Is someone playing using mouse / keyboard? Display a mouse cursor then
			if (Player.AlivePlayers.Any(p => p.InputMethod == InputMethod.MouseAndKeyboard))
			{
				canvas.FillCircle(DualityApp.Mouse.X, DualityApp.Mouse.Y, 2.0f);
			}

			// Is any player alive? Keep that value in mind, won't change here anyway.
			bool isAnyPlayerAlive = Player.IsAnyPlayerAlive;

			// Draw health and info of player one
			if (this.IsPlayerActive(this.playerOne))
			{
				Ship playerShip = this.playerOne.ControlObject;

				if (playerShip.Active)
				{
					// Draw a health bar when alive
					float health = playerShip.Hitpoints;

					canvas.State.ColorTint = ColorRgba.Black.WithAlpha(0.5f);
					canvas.FillRect(12 - 1, device.TargetSize.Y - 10 - 198 - 1, 16 + 2, 196 + 2);

					canvas.State.ColorTint = this.playerOne.Color;
					canvas.DrawRect(10, device.TargetSize.Y - 10 - 200, 20, 200);
					canvas.FillRect(12, device.TargetSize.Y - 10 - health * 198.0f, 16, health * 196.0f);
				}
				else if (isAnyPlayerAlive && !this.playerOne.HasReachedGoal)
				{
					// Draw a respawn timer when dead
					float respawnPercentage = this.playerOne.RespawnTime / Player.RespawnDelay;
					string respawnText = string.Format("Respawn in {0:F1}", (Player.RespawnDelay - this.playerOne.RespawnTime) / 1000.0f);
					Vector2 textSize = canvas.MeasureText(string.Format("Respawn in {0:F1}", 0.0f));

					canvas.State.ColorTint = ColorRgba.Black.WithAlpha(0.5f);
					canvas.FillRect(10 - 1, device.TargetSize.Y - 10 - textSize.Y - 2, textSize.X + 5, textSize.Y + 8);

					canvas.State.ColorTint = this.playerOne.Color;
					canvas.DrawText(respawnText, 10, device.TargetSize.Y - 10, 0.0f, Alignment.BottomLeft);
					canvas.FillRect(10, device.TargetSize.Y - 10 - textSize.Y, textSize.X * respawnPercentage, 3);
					canvas.FillRect(10, device.TargetSize.Y - 10, textSize.X * respawnPercentage, 3);
				}
			}

			// Draw health and info of player two
			if (this.IsPlayerActive(this.playerTwo))
			{
				Ship playerShip = this.playerTwo.ControlObject;

				if (playerShip.Active)
				{
					// Draw a health bar when alive
					float health = playerShip.Hitpoints;

					canvas.State.ColorTint = ColorRgba.Black.WithAlpha(0.5f);
					canvas.FillRect(device.TargetSize.X - 12 - 16 - 1, device.TargetSize.Y - 10 - 198 - 1, 16 + 2, 196 + 2);

					canvas.State.ColorTint = this.playerTwo.Color;
					canvas.DrawRect(device.TargetSize.X - 10 - 20, device.TargetSize.Y - 10 - 200, 20, 200);
					canvas.FillRect(device.TargetSize.X - 12 - 16, device.TargetSize.Y - 10 - health * 198.0f, 16, health * 196.0f);
				}
				else if (isAnyPlayerAlive && !this.playerTwo.HasReachedGoal)
				{
					// Draw a respawn timer when dead
					float respawnPercentage = this.playerTwo.RespawnTime / Player.RespawnDelay;
					string respawnText = string.Format("{0:F1} to Respawn", (Player.RespawnDelay - this.playerTwo.RespawnTime) / 1000.0f);
					Vector2 textSize = canvas.MeasureText(string.Format("{0:F1} to Respawn", 0.0f));

					canvas.State.ColorTint = ColorRgba.Black.WithAlpha(0.5f);
					canvas.FillRect(device.TargetSize.X - 10 - textSize.X - 3, device.TargetSize.Y - 10 - textSize.Y - 2, textSize.X + 2, textSize.Y + 10);

					canvas.State.ColorTint = this.playerTwo.Color;
					canvas.DrawText(respawnText, device.TargetSize.X - 10, device.TargetSize.Y - 10, 0.0f, Alignment.BottomRight);
					canvas.FillRect(device.TargetSize.X - 10 - textSize.X * respawnPercentage, device.TargetSize.Y - 10 - textSize.Y, textSize.X * respawnPercentage, 3);
					canvas.FillRect(device.TargetSize.X - 10 - textSize.X * respawnPercentage, device.TargetSize.Y - 10, textSize.X * respawnPercentage, 3);
				}
			}
		}
开发者ID:ChrisLakeZA,项目名称:duality,代码行数:93,代码来源:HeadUpDisplay.cs

示例13: OnCollectStateOverlayDrawcalls

        protected override void OnCollectStateOverlayDrawcalls(Canvas canvas)
        {
            base.OnCollectStateOverlayDrawcalls(canvas);

            Point cursorPos = this.PointToClient(Cursor.Position);
            canvas.PushState();
            {
                // Draw rect selection
                if (this.action == ObjectEditorAction.RectSelect)
                    canvas.DrawRect(this.actionBeginLoc.X, this.actionBeginLoc.Y, cursorPos.X - this.actionBeginLoc.X, cursorPos.Y - this.actionBeginLoc.Y);
            }
            canvas.PopState();
        }
开发者ID:SirePi,项目名称:duality,代码行数:13,代码来源:ObjectEditorCamViewState.cs

示例14: OnRender


//.........这里部分代码省略.........
                                    MenuLocations[i].X = StartX + width;
                                    MenuLocations[i].Y = StartY;
                                    MenuLocations[i].Height = _client_area.Height;
                                    width += MenuLocations[i].Width;
                                    break;
                                case PanelLayout.VerticalFree:
                                    MenuLocations[i].X = StartX;
                                    MenuLocations[i].Y = StartY + height;
                                    MenuLocations[i].Width = _client_area.Width;
                                    height += MenuLocations[i].Height;
                                    break;
                                default:
                                    throw new ArgumentException("Unsupported Layout type.");
                            }

                            if (i != _selected_index)
                            {
                                _font.DrawText(null, MenuOptions[i], MenuLocations[i], DrawFormat, ForegroundColor);
                            }
                            else
                            {
                                _font.DrawText(null, MenuOptions[i], MenuLocations[i], DrawFormat, Color.Yellow);
                            }
                        }
                    }
                }
                    EndViewport(c);

                    switch (_layout)
                    {
                        case PanelLayout.Horizontal:
                            goto case PanelLayout.HorizontalFree;
                        case PanelLayout.HorizontalFree:
                            if (_panel_area.Width < _menu_item_height)
                            {
                                    c.DrawFillRect(_left_button_area, _button_material);
                                if (!HideLeftScrollBtn)
                                {
                                    if ((_draw_bounding_box == BoundingBox.LEFT))
                                    {
                                        c.DrawFillTri(_left_arrow, _arrow_selected, DIRECTION.LEFT);
                                    }
                                    else
                                    {
                                        c.DrawFillTri(_left_arrow, _arrow_material, DIRECTION.LEFT);
                                    }
                                }
                                    c.DrawFillRect(_right_button_area, _button_material);
                                if (!HideRightScrollBtn)
                                {
                                    if ((_draw_bounding_box == BoundingBox.RIGHT))
                                    {
                                        c.DrawFillTri(_right_arrow, _arrow_selected, DIRECTION.RIGHT);
                                    }
                                    else
                                    {
                                        c.DrawFillTri(_right_arrow, _arrow_material, DIRECTION.RIGHT);
                                    }
                                }
                            }
                            break;
                        case PanelLayout.Vertical:
                            goto case PanelLayout.VerticalFree;
                        case PanelLayout.VerticalFree:
                            if (_panel_area.Height < _menu_item_height)
                            {
                                    c.DrawFillRect(_up_button_area, _button_material);
                                if (!HideUpScrollBtn)
                                {
                                    if ((_draw_bounding_box == BoundingBox.UP))
                                    {
                                        c.DrawFillTri(_up_arrow, _arrow_selected, DIRECTION.UP);
                                    }
                                    else
                                    {
                                        c.DrawFillTri(_up_arrow, _arrow_material, DIRECTION.UP);
                                    }
                                }
                                    c.DrawFillRect(_down_button_area, _button_material);
                                if (!HideDownScrollBtn)
                                {
                                    if ((_draw_bounding_box == BoundingBox.DOWN))
                                    {
                                        c.DrawFillTri(_down_arrow, _arrow_selected, DIRECTION.DOWN);
                                    }
                                    else
                                    {
                                        c.DrawFillTri(_down_arrow, _arrow_material, DIRECTION.DOWN);
                                    }
                                }
                            }
                            break;
                        default:
                            throw new ArgumentException("PanelMenuRender: Unsupported Layout type.");

                    }
                    c.DrawRect(_client_area, BorderColor);
                }

            }
开发者ID:wshanshan,项目名称:DDD,代码行数:101,代码来源:PanelMenu.cs

示例15: OnRender

        public override void OnRender(Canvas c)
        {

            c.DrawFillRect(_client_area, BackgroundMaterial);
            _font.DrawText(null, _text, ClientArea, DrawTextFormat.VerticalCenter | DrawTextFormat.Center, ForegroundColor);

            if (Selected)
            {
                DrawBoundingBox(c);
            }
            else
            {
                c.DrawRect(_client_area, BorderColor);
            }
        }
开发者ID:wshanshan,项目名称:DDD,代码行数:15,代码来源:PanelStaticButton.cs


注:本文中的Canvas.DrawRect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。