当前位置: 首页>>代码示例>>C#>>正文


C# Canvas.DrawCircleSegment方法代码示例

本文整理汇总了C#中Canvas.DrawCircleSegment方法的典型用法代码示例。如果您正苦于以下问题:C# Canvas.DrawCircleSegment方法的具体用法?C# Canvas.DrawCircleSegment怎么用?C# Canvas.DrawCircleSegment使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Canvas的用法示例。


在下文中一共展示了Canvas.DrawCircleSegment方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawTestImageRow

		private void DrawTestImageRow(Canvas c, int baseX, int baseY)
		{
			Vector2[] polygon = new Vector2[]
			{ 
				new Vector2(0.0f, 0.0f), 
				new Vector2(50.0f, 0.0f), 
				new Vector2(50.0f, 45.0f), 
				new Vector2(5.0f, 50.0f), 
			};

			int x = baseX;
			int y = baseY;

			// Outline Shapes
			c.PushState();
			{
				c.DrawCircle(x, y, 25);
				x += 100;

				c.DrawCircleSegment(x, y, 25, 0.0f, MathF.RadAngle30 * 4, true);
				x += 100;

				c.DrawLine(x, y , x + 50, y + 25);
				c.DrawDashLine(x, y + 25, x + 50, y + 50);
				c.DrawThickLine(x, y + 50, x + 50, y + 75, 3);
				x += 100;

				c.DrawOval(x, y, 50, 50);
				x += 100;

				c.DrawOvalSegment(x, y, 50, 50, 0.0f, MathF.RadAngle30 * 4, true);
				x += 100;

				c.DrawPolygon(polygon, x, y);
				x += 100;

				c.DrawRect(x, y, 50, 50);
				x += 100;

				c.DrawText("Hello World", x, y, drawBackground: true);
				x = baseX;
				y += 100;
			}
			c.PopState();

			// Filled Shapes
			c.PushState();
			{
				c.FillCircle(x, y, 25);
				x += 100;

				c.FillCircleSegment(x, y, 0, 25, MathF.RadAngle30 * 0, MathF.RadAngle30 * 4);
				c.FillCircleSegment(x, y, 0, 25, MathF.RadAngle30 * 5, MathF.RadAngle30 * 9, 10);
				x += 100;

				c.FillThickLine(x, y + 25, x + 50, y + 50, 3);
				x += 100;

				c.FillOval(x, y, 50, 50);
				x += 100;

				c.FillOvalSegment(x, y, 0, 50, 50, MathF.RadAngle30 * 0, MathF.RadAngle30 * 4);
				c.FillOvalSegment(x, y, 0, 50, 50, MathF.RadAngle30 * 5, MathF.RadAngle30 * 9, 10);
				x += 100;

				c.FillPolygon(polygon, x, y);
				x += 100;

				c.FillRect(x, y, 50, 50);
				x = baseX;
				y += 100;
			}
			c.PopState();
		}
开发者ID:KSLcom,项目名称:duality,代码行数:74,代码来源:CanvasTest.cs

示例2: DrawLocalAngleConstraint

        private void DrawLocalAngleConstraint(Canvas canvas, RigidBody body, Vector2 anchor, float minAngle, float maxAngle, float currentAngle, float radius)
        {
            Vector3 bodyPos = body.GameObj.Transform.Pos;

            ColorRgba clr = this.JointColor;
            ColorRgba clrErr = this.JointErrorColor;

            Vector2 anchorToWorld = body.GameObj.Transform.GetWorldVector(anchor);
            Vector2 angleVecMin = Vector2.FromAngleLength(minAngle, radius);
            Vector2 angleVecMax = Vector2.FromAngleLength(maxAngle, radius);
            Vector2 errorVec = Vector2.FromAngleLength(currentAngle, radius);
            float angleDistMin = MathF.Abs(currentAngle - minAngle);
            float angleDistMax = MathF.Abs(currentAngle - maxAngle);
            float angleRange = maxAngle - minAngle;
            bool hasError = angleDistMin > angleDistMax ? angleDistMin >= angleRange : angleDistMax >= angleRange;

            if (hasError)
            {
                float circleBegin = currentAngle;
                float circleEnd = angleDistMin < angleDistMax ? minAngle : maxAngle;
                if (MathF.TurnDir(circleBegin, circleEnd) < 0)
                {
                    MathF.Swap(ref circleBegin, ref circleEnd);
                    circleEnd = circleBegin + MathF.CircularDist(circleBegin, circleEnd);
                }

                canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, clrErr));
                canvas.DrawLine(
                    bodyPos.X + anchorToWorld.X,
                    bodyPos.Y + anchorToWorld.Y,
                    bodyPos.Z,
                    bodyPos.X + anchorToWorld.X + errorVec.X,
                    bodyPos.Y + anchorToWorld.Y + errorVec.Y,
                    bodyPos.Z);
                canvas.DrawCircleSegment(
                    bodyPos.X + anchorToWorld.X,
                    bodyPos.Y + anchorToWorld.Y,
                    bodyPos.Z,
                    radius,
                    circleBegin,
                    circleEnd);
                this.DrawLocalText(canvas, body,
                    string.Format("{0:F0}°", MathF.RadToDeg(currentAngle)),
                    anchorToWorld + errorVec,
                    Vector2.UnitY,
                    errorVec.Angle);
            }
            canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, clr));
            canvas.DrawCircleSegment(
                bodyPos.X + anchorToWorld.X,
                bodyPos.Y + anchorToWorld.Y,
                bodyPos.Z,
                radius,
                minAngle,
                maxAngle);
            canvas.DrawLine(
                bodyPos.X + anchorToWorld.X,
                bodyPos.Y + anchorToWorld.Y,
                bodyPos.Z,
                bodyPos.X + anchorToWorld.X + angleVecMin.X,
                bodyPos.Y + anchorToWorld.Y + angleVecMin.Y,
                bodyPos.Z);
            canvas.DrawLine(
                bodyPos.X + anchorToWorld.X,
                bodyPos.Y + anchorToWorld.Y,
                bodyPos.Z,
                bodyPos.X + anchorToWorld.X + angleVecMax.X,
                bodyPos.Y + anchorToWorld.Y + angleVecMax.Y,
                bodyPos.Z);
            this.DrawLocalText(canvas, body,
                string.Format("{0:F0}°", MathF.RadToDeg(minAngle)),
                anchorToWorld + angleVecMin,
                angleVecMin.Angle);
            this.DrawLocalText(canvas, body,
                string.Format("{0:F0}°", MathF.RadToDeg(maxAngle)),
                anchorToWorld + angleVecMax,
                angleVecMax.Angle);
        }
开发者ID:CKoewing,项目名称:duality,代码行数:78,代码来源:RigidBodyJointCamViewLayer.cs

示例3: DrawLocalAngleMotor

        private void DrawLocalAngleMotor(Canvas canvas, RigidBody body, Vector2 anchor, float speed, float maxTorque, float radius)
        {
            Vector3 bodyPos = body.GameObj.Transform.Pos;

            ColorRgba clr = this.MotorColor;

            float baseAngle = body.GameObj.Transform.Angle;
            float speedAngle = baseAngle + speed;
            float maxTorqueAngle = baseAngle + MathF.Sign(speed) * maxTorque * 0.01f;
            Vector2 anchorToWorld = body.GameObj.Transform.GetWorldVector(anchor);
            Vector2 arrowBase = anchorToWorld + Vector2.FromAngleLength(speedAngle, radius);
            Vector2 arrorA = Vector2.FromAngleLength(speedAngle - MathF.RadAngle45, MathF.Sign(speed) * radius * 0.05f);
            Vector2 arrorB = Vector2.FromAngleLength(speedAngle - MathF.RadAngle45 + MathF.RadAngle270, MathF.Sign(speed) * radius * 0.05f);

            canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, clr));
            canvas.DrawCircleSegment(
                bodyPos.X + anchorToWorld.X,
                bodyPos.Y + anchorToWorld.Y,
                bodyPos.Z,
                radius - 2,
                MathF.Sign(speed) >= 0 ? baseAngle : maxTorqueAngle,
                MathF.Sign(speed) >= 0 ? maxTorqueAngle : baseAngle);
            canvas.DrawCircleSegment(
                bodyPos.X + anchorToWorld.X,
                bodyPos.Y + anchorToWorld.Y,
                bodyPos.Z,
                radius + 2,
                MathF.Sign(speed) >= 0 ? baseAngle : maxTorqueAngle,
                MathF.Sign(speed) >= 0 ? maxTorqueAngle : baseAngle);
            canvas.DrawCircleSegment(
                bodyPos.X + anchorToWorld.X,
                bodyPos.Y + anchorToWorld.Y,
                bodyPos.Z,
                radius,
                MathF.Sign(speed) >= 0 ? baseAngle : speedAngle,
                MathF.Sign(speed) >= 0 ? speedAngle : baseAngle);
            canvas.DrawLine(
                bodyPos.X + arrowBase.X,
                bodyPos.Y + arrowBase.Y,
                bodyPos.Z,
                bodyPos.X + arrowBase.X + arrorA.X,
                bodyPos.Y + arrowBase.Y + arrorA.Y,
                bodyPos.Z);
            canvas.DrawLine(
                bodyPos.X + arrowBase.X,
                bodyPos.Y + arrowBase.Y,
                bodyPos.Z,
                bodyPos.X + arrowBase.X + arrorB.X,
                bodyPos.Y + arrowBase.Y + arrorB.Y,
                bodyPos.Z);
        }
开发者ID:CKoewing,项目名称:duality,代码行数:51,代码来源:RigidBodyJointCamViewLayer.cs


注:本文中的Canvas.DrawCircleSegment方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。