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C# Body.SetLinearVelocity方法代码示例

本文整理汇总了C#中Body.SetLinearVelocity方法的典型用法代码示例。如果您正苦于以下问题:C# Body.SetLinearVelocity方法的具体用法?C# Body.SetLinearVelocity怎么用?C# Body.SetLinearVelocity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Body的用法示例。


在下文中一共展示了Body.SetLinearVelocity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Keyboard

        public override void Keyboard(KeyboardState state, KeyboardState oldState)
        {
            if (state.IsKeyDown(Keys.OemComma) && oldState.IsKeyUp(Keys.OemComma))
            {
                if (_bullet != null)
                {
                    _world.DestroyBody(_bullet);
                    _bullet = null;
                }

                {
                    CircleShape shape = new CircleShape();
                    shape._radius = 0.25f;

                    FixtureDef fd = new FixtureDef();
                    fd.shape = shape;
                    fd.density = 20.0f;
                    fd.restitution = 0.05f;

                    BodyDef bd = new BodyDef();
                    bd.type = BodyType.Dynamic;
                    bd.bullet = true;
                    bd.position = new Vector2(-31.0f, 5.0f);

                    _bullet = _world.CreateBody(bd);
                    _bullet.CreateFixture(fd);

                    _bullet.SetLinearVelocity(new Vector2(400.0f, 0.0f));
                }
            }
        }
开发者ID:GretelF,项目名称:squircle,代码行数:31,代码来源:VerticalStack.cs

示例2: Step

        public override void Step(Framework.Settings settings)
        {
            base.Step(settings);

            _debugDraw.DrawString(50, _textLine, "Press: (,) to launch a bullet.");

            if (_stepCount == 300)
            {
                if (_bullet != null)
                {
                    _world.DestroyBody(_bullet);
                    _bullet = null;
                }

                {
                    CircleShape shape = new CircleShape();
                    shape._radius = 0.25f;

                    FixtureDef fd = new FixtureDef();
                    fd.shape = shape;
                    fd.density = 20.0f;
                    fd.restitution = 0.05f;

                    BodyDef bd = new BodyDef();
                    bd.type = BodyType.Dynamic;
                    bd.bullet = true;
                    bd.position = new Vector2(-31.0f, 5.0f);

                    _bullet = _world.CreateBody(bd);
                    _bullet.CreateFixture(fd);

                    _bullet.SetLinearVelocity(new Vector2(400.0f, 0.0f));
                }
            }

            _textLine += 15;
        }
开发者ID:GretelF,项目名称:squircle,代码行数:37,代码来源:VerticalStack.cs

示例3: LaunchBomb

        public void LaunchBomb(Vector2 position, Vector2 velocity)
        {
            if (_bomb != null)
            {
                _world.DestroyBody(_bomb);
                _bomb = null;
            }

            BodyDef bd = new BodyDef();
            bd.type = BodyType.Dynamic;
            bd.position = position;

            bd.bullet = true;
            _bomb = _world.CreateBody(bd);
            _bomb.SetLinearVelocity(velocity);

            CircleShape circle = new CircleShape();
            circle._radius = 0.3f;

            FixtureDef fd = new FixtureDef();
            fd.shape = circle;
            fd.density = 20.0f;
            fd.restitution = 0.0f;

            Vector2 minV = position - new Vector2(0.3f,0.3f);
            Vector2 maxV = position + new Vector2(0.3f,0.3f);

            AABB aabb;
            aabb.lowerBound = minV;
            aabb.upperBound = maxV;

            _bomb.CreateFixture(fd);
        }
开发者ID:GretelF,项目名称:squircle,代码行数:33,代码来源:Test.cs


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