当前位置: 首页>>代码示例>>C#>>正文


C# Board.SetPiece方法代码示例

本文整理汇总了C#中Board.SetPiece方法的典型用法代码示例。如果您正苦于以下问题:C# Board.SetPiece方法的具体用法?C# Board.SetPiece怎么用?C# Board.SetPiece使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Board的用法示例。


在下文中一共展示了Board.SetPiece方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

	// Use this for initialization
	void Start ()
	{

		Board board = new Board(3,3);
		board.SetPiece(0,0, Piece.DiePiece("One","White"));
		board.SetPiece(0,1, Piece.DiePiece("Two","White"));
		board.SetPiece(0,2, Piece.DiePiece("Three", "Black"));

		Rule rule1 = new Rule(new AllHave(new PropertyCheckers.PropertyHasValue("Face","One")));
		Rule rule2 = new Rule(new ExistsOneHas(new PropertyCheckers.PropertyHasValue("Face","One")));
		Rule rule3 = new Rule(new AllHave(new PropertyCheckers.Not(new PropertyCheckers.PropertyHasValue("Colour","Blue"))));
		Rule rule4 = new Rule(new FaceSum(new Comparers<int>.LessThan(), 7));
		Rule rule5 = new Rule(new PropertyCount(new PropertyCheckers.PropertyHasValue("Face","One"),new Comparers<int>.Equal(), 1));

		System.Diagnostics.Debug.Assert(rule1.Evaluate(board) == false);
		System.Diagnostics.Debug.Assert(rule2.Evaluate(board) == true);
		System.Diagnostics.Debug.Assert(rule3.Evaluate(board) == true);
		System.Diagnostics.Debug.Assert(rule4.Evaluate(board) == true);
		System.Diagnostics.Debug.Assert(rule5.Evaluate(board) == true);

		Debug.Log (rule1.ToString());

		rule2.And(rule4);
		Debug.Log (rule2.ToString());
		Rule rule6 = new Rule(new ExistsOneHas(new PropertyCheckers.PropertyHasValue("Face","One")));
		Rule rule7 = new Rule(new FaceSum(new Comparers<int>.LessThan(), 7));
		rule6.And(rule7);
		Debug.Log (rule6.ToString());


		System.Diagnostics.Debug.Assert(rule2.Evaluate(board) == true);
	}
开发者ID:EternalGB,项目名称:Enlightenment,代码行数:33,代码来源:DieTest.cs

示例2: FromJson

	public static Board FromJson(JsonData pieces)
	{
		//TODO hard coded board stuff here
		Board board = new Board(3,3);
		for(int i = 0; i < pieces.Count; i++) {
			JsonData pieceJson = pieces[i];
			int x = (int)pieceJson["x"];
			int y = (int)pieceJson["y"];
			board.SetPiece(x,y,Piece.FromJson(pieceJson["Properties"]));
		}
		return board;
	}
开发者ID:EternalGB,项目名称:Enlightenment,代码行数:12,代码来源:Board.cs

示例3: Start

    // Use this for initialization
    void Start()
    {
        m_eState = EState.ES_Fix;
        m_Board = GameObject.Find ("Board").GetComponent<Board>();

        transform.position = GetWorldPosition();

        m_Board.SetPiece(m_iPosX, m_iPosY, m_iSizeX, m_iSizeY);

        Debug.Log("Piece " + ToString() + " at " + transform.position);
    }
开发者ID:beanhome,项目名称:dev,代码行数:12,代码来源:Piece.cs


注:本文中的Board.SetPiece方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。