本文整理汇总了C#中Board.GetOpponentValidMoves方法的典型用法代码示例。如果您正苦于以下问题:C# Board.GetOpponentValidMoves方法的具体用法?C# Board.GetOpponentValidMoves怎么用?C# Board.GetOpponentValidMoves使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Board
的用法示例。
在下文中一共展示了Board.GetOpponentValidMoves方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Evaluate
public override int Evaluate(Board board)
{
var myMoveCount = board.GetMyValidMoves().Count();
var opponenentMoveCount = board.GetOpponentValidMoves().Count();
if (myMoveCount == 0 && opponenentMoveCount == 0)
{
return board.PlayerToMove == board.MyPlayer ? int.MinValue : int.MaxValue;
}
if (myMoveCount == 0)
{
return int.MinValue;
}
if (opponenentMoveCount == 0)
{
return int.MaxValue;
}
return myMoveCount - opponenentMoveCount;
}
示例2: OpponentMove
// perform opponents next move on the board
private static bool OpponentMove(Board board, bool preComputeMyMove = true)
{
// if opponent can't move, i win!
if (!board.GetOpponentValidMoves().Any())
{
return false;
}
// start evaluation for my next move on a bunch of new threads
if (preComputeMyMove)
{
Searcher.I.PreComputeNextMove(board);
}
// ask for move
var move = GetOpponentMove();
// ensure it is valid
if (!board.GetValidMoves().Any(x => x.Equals(move)))
{
Console.WriteLine("Not a valid opponent move! Was it entered correctly? (y/n):");
// if opponent enters invalid move, they forfeit
if ("y".Equals(Console.ReadLine(), StringComparison.OrdinalIgnoreCase))
{
return false;
}
// otherwise it was a mistake, so let's try again
return OpponentMove(board, false);
}
// confirm move is correct, which is equivalent to rollback functionality
// a rollback would simply mean asking this question after performing the move instead of before
Console.WriteLine("Are you sure? 'undo' to rollback, anything else to continue.");
if ("undo".Equals(Console.ReadLine(), StringComparison.OrdinalIgnoreCase))
{
return OpponentMove(board, false);
}
// now that we know it's valid, and we've asked if they want to undo, perform move
board.Move(move);
return true;
}