本文整理汇总了C#中Board.Resimulate方法的典型用法代码示例。如果您正苦于以下问题:C# Board.Resimulate方法的具体用法?C# Board.Resimulate怎么用?C# Board.Resimulate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Board
的用法示例。
在下文中一共展示了Board.Resimulate方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
board.EnemyCardDraw += 2;
board.FriendCardDraw += 2;
board.Resimulate();
}
示例2: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
board.MinionEnemy[0].Damage(2 + board.GetSpellPower(), ref board);
board.MinionEnemy[1].Damage(2 + board.GetSpellPower(), ref board);
board.Resimulate();
}
示例3: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
board.AddCardToBoard("EX1_tk9", true);
board.AddCardToBoard("EX1_tk9", true);
board.AddCardToBoard("EX1_tk9", true);
board.Resimulate();
}
示例4: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
target.Damage(4 + board.GetSpellPower(), ref board);
board.FriendCardDraw--;
board.Resimulate();
}
示例5: OnPlayOtherMinion
public override void OnPlayOtherMinion(ref Board board, Card Minion)
{
base.OnPlayOtherMinion(ref board, Minion);
if (Minion.Race == CRace.BEAST)
{
board.FriendCardDraw++;
board.Resimulate();
}
}
示例6: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(IsFriend)
{
board.FriendCardDraw++;
board.HeroFriend.CurrentHealth -= 2;
board.Resimulate();
}
}
示例7: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(target != null)
{
board.MinionEnemy.Remove(target);
board.AddCardToBoard("CS2_tk1", target.IsFriend);
board.Resimulate();
}
}
示例8: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(board.WeaponEnemy != null)
{
board.FriendCardDraw += board.WeaponEnemy.CurrentDurability;
board.WeaponEnemy = null;
board.Resimulate();
}
}
示例9: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
foreach(Card c in board.MinionEnemy)
{
c.Damage(1 + board.GetSpellPower(), ref board);
}
board.FriendCardDraw++;
board.Resimulate();
}
示例10: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(target != null)
{
board.RemoveCardFromBoard(target.Id);
board.FriendCardDraw++;
board.Resimulate();
}
}
示例11: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(target != null)
{
if (target.CurrentHealth == 1 && !target.IsDivineShield)
board.FriendCardDraw++;
target.Damage(1 + board.GetSpellPower(), ref board);
board.Resimulate();
}
}
示例12: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
foreach(Card c in board.MinionEnemy)
{
c.Silence();
}
foreach (Card c in board.MinionFriend)
{
c.Silence();
}
board.FriendCardDraw++;
board.Resimulate();
}
示例13: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(choice == 1)
{
target.Damage(3 + board.GetSpellPower(), ref board);
}
else if(choice == 2)
{
target.Damage(1 + board.GetSpellPower(), ref board);
board.FriendCardDraw++;
board.Resimulate();
}
}
示例14: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
if(board.Ability == null)
{
board.Ability = Card.Create("EX1_625t", true, 999999);
board.Resimulate();
return;
}
if (board.Ability.template.Id == "CS1h_001")
{
board.Ability = Card.Create("EX1_625t", true, board.Ability.Id);
board.Resimulate();
return;
}
else if (board.Ability.template.Id == "EX1_625t")
{
board.Ability = Card.Create("EX1_625t2", true, board.Ability.Id);
board.Resimulate();
return;
}
}
示例15: OnPlay
public override void OnPlay(ref Board board, Card target = null,int index = 0,int choice = 0)
{
base.OnPlay(ref board, target,index);
List<Card> targets = new List<Card>();
foreach(Card c in board.MinionEnemy)
{
if (c.CurrentAtk <= 2)
targets.Add(c);
}
if (targets.Count > 1)
board.Resimulate();
else if(targets.Count == 1)
{
board.RemoveCardFromBoard(targets[0].Id);
}
}