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C# BindingList.ForEachNewItem方法代码示例

本文整理汇总了C#中BindingList.ForEachNewItem方法的典型用法代码示例。如果您正苦于以下问题:C# BindingList.ForEachNewItem方法的具体用法?C# BindingList.ForEachNewItem怎么用?C# BindingList.ForEachNewItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BindingList的用法示例。


在下文中一共展示了BindingList.ForEachNewItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FreeCellGame

        public FreeCellGame()
        {
            Width = DefaultWidth;
            Height = DefaultHeight;


            var Margin = (DefaultWidth - CardInfo.Width * 8) / 9;

            var GameOverBox = new TextBox
            {
                Width = DefaultWidth,
                TextAlignment = System.Windows.TextAlignment.Center,
                Foreground = Brushes.White,
                Background = Brushes.Transparent,
                BorderThickness = new Thickness(0),
                IsReadOnly = true,
                FontSize = 24,
            }.MoveTo(0, DefaultHeight / 2).AttachTo(this);

            GameOver += delegate
            {
                GameOverBox.Text = "Congratulations! You Won!";
            };

            #region king
            var KingCanvas = new Canvas
            {
                Width = 96,
                Height = 96
            }.AttachTo(this).MoveTo(
                (DefaultWidth - 32) / 2,
                Margin * 2 + (CardInfo.Height - 32) / 2
            );

            var KingRight = new kingbitm().AttachTo(KingCanvas);

            var KingLeft = new kingleft().AttachTo(KingCanvas);

            var KingSmile = new kingsmil().AttachTo(KingCanvas);

            KingSmile.Hide();

            #endregion

            this.MyDeck.Overlay.MouseMove +=
                (sender, args) =>
                {
                    var p = args.GetPosition(this.MyDeck.Overlay);

                    if (p.X < DefaultWidth / 2)
                    {
                        KingLeft.Show();
                        KingRight.Hide();
                    }
                    else
                    {
                        KingLeft.Hide();
                        KingRight.Show();
                    }
                };

            this.MyStatus = new StatusControl().AttachContainerTo(this).MoveContainerTo(
                (DefaultWidth - StatusControl.Width) / 2,
                (DefaultHeight - StatusControl.Height)
            );



            //this.MyStatus.Container.Hide();

            // add autoscroll ?
            this.MyDeck.SizeTo(DefaultWidth, DefaultHeight);
            this.MyDeck.AttachContainerTo(this);
            this.MyDeck.GetRank = e => (int)RankMapping[e];

            System.Console.WriteLine("--- freecell ---");

            System.Console.WriteLine("adding card infos... ");

            MyDeck.UnusedCards.AddRange(CardInfo.FullDeck());

            this.MyStatus.CardsLeft = MyDeck.UnusedCards.Count;
            this.MyStatus.Score = -1;
            this.MyStatus.Update();

            System.Console.WriteLine("creating stacklists... ");

            PlayStacks = MyDeck.CreateStackList();
            PlayStacks.ForEachNewItem(
                k =>
                {
                    k.CardMargin = new Vector { Y = 20 };
                    k.Update();
                }
            );

            TempStacks = MyDeck.CreateStackList();

            Func<bool> Rule_WinConditionMet =
                delegate
//.........这里部分代码省略.........
开发者ID:dcarter16,项目名称:avaloncardgames,代码行数:101,代码来源:FreeCellGame.cs

示例2: SolitaireGame

        public SolitaireGame()
        {
            Width = DefaultWidth;
            Height = DefaultHeight;

            System.Console.WriteLine("--- solitare ---");

            this.MyStatus = new StatusControl().AttachContainerTo(this).MoveContainerTo(
                (DefaultWidth - StatusControl.Width) / 2,
                (DefaultHeight - StatusControl.Height)
            );


            var GameOverBox = new TextBox
            {
                Width = DefaultWidth,
                TextAlignment = System.Windows.TextAlignment.Center,
                Foreground = Brushes.White,
                Background = Brushes.Transparent,
                BorderThickness = new Thickness(0),
                IsReadOnly = true,
                FontSize = 24,
            }.MoveTo(0, DefaultHeight / 2).AttachTo(this);


            // add autoscroll ?
            this.MyDeck.SizeTo(DefaultWidth, DefaultHeight);
            this.MyDeck.AttachContainerTo(this);
            this.MyDeck.GetRank = e => (int)RankMapping[e];


            System.Console.WriteLine("adding card infos... ");

            MyDeck.UnusedCards.AddRange(CardInfo.FullDeck());

            this.MyStatus.Score = -1;
            this.MyStatus.CardsLeft = this.MyDeck.UnusedCards.Count;
            this.MyStatus.Update();


            MyDeck.Stacks.ListChanged +=
                (sender, args) =>
                {
                    if (args.ListChangedType == ListChangedType.ItemAdded)
                    {
                        // fixme: dynamically set backside for this card

                        //var s = MyDeck.Stacks[args.NewIndex];
                        //s.SetBackground(MyDeck.GfxPath + "/spider.empty.png");
                    }
                };


            System.Console.WriteLine("creating stacklists... ");

            PlayStacks = MyDeck.CreateStackList();
            TempStacks = MyDeck.CreateStackList();
            GoalStacks = MyDeck.CreateStackList();

            PlayStacks.ForEachNewItem(
                delegate(CardStack s)
                {
                    s.CardMargin = new Vector { Y = 20 };
                    s.Update();

                    s.Cards.ListChanged +=
                        (sender, args) =>
                        {
                            if (args.ListChangedType == ListChangedType.ItemDeleted)
                                s.RevealLastCard();
                        };

                }
            );



            GameOver += delegate
            {
                GameOverBox.Text = "Congratulations! You Won!";
            };


            System.Console.WriteLine("creating goalstack... ");

            var Margin = (DefaultWidth - CardInfo.Width * 7) / 8;

            var ReserveStack = new CardStack().MoveTo(Margin, Margin);
            var UsedChoiceStack = new CardStack().MoveTo(Margin + CardInfo.Width + Margin, Margin);
            var ChoiceStack = new CardStack().MoveTo(Margin + CardInfo.Width + Margin, Margin);


            TempStacks.AddRange(
                ReserveStack,
                UsedChoiceStack,
                ChoiceStack
            );


            ReserveStack.CardMargin.X = 0;
//.........这里部分代码省略.........
开发者ID:dcarter16,项目名称:avaloncardgames,代码行数:101,代码来源:SolitaireGame.cs


注:本文中的BindingList.ForEachNewItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。