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C# BindingList.Clear方法代码示例

本文整理汇总了C#中BindingList.Clear方法的典型用法代码示例。如果您正苦于以下问题:C# BindingList.Clear方法的具体用法?C# BindingList.Clear怎么用?C# BindingList.Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BindingList的用法示例。


在下文中一共展示了BindingList.Clear方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        public static void Load(GeneralSettings generalSettings, BindingList<Action> actions, string fileName)
        {
            var lines = new List<string>();
            using (var stream = new StreamReader(fileName))
            {
                string line;
                while ((line = stream.ReadLine()) != null)
                {
                    lines.Add(line);
                }
            }

            var generalSettingsSections = GetSections(Strings.GeneralSettings, lines);
            var actionSections = GetSections(Strings.Action, lines);

            if (generalSettingsSections.Count > 0)
            {
                generalSettings.LoadFromStringList(generalSettingsSections[0]);
            }

            actions.Clear();
            foreach (var actionSection in actionSections)
            {
                var action = Action.CreateFromActionName(actionSection);
                actions.Add(action);
            }
        }
开发者ID:sablezubos,项目名称:SIPpWrapper,代码行数:27,代码来源:FileSystem.cs

示例2: Form1

        public Form1()
        {
            InitializeComponent();
            FormClosing += new FormClosingEventHandler(Form1_FormClosing);
            _configuration = new BindingList<IPConfiguration>();

            _configuration.Clear();
            foreach (var s in Properties.Settings.Default.ConfigurationStrings )
            {
                var cmd = new CmdLineHelper();
                cmd.ParseString(s);
                var config = new IPConfiguration();
                config.Configure(cmd);
                _configuration.Add(config);
            }
            UpdateContextMenu();
        }
开发者ID:ksoysal,项目名称:Projects,代码行数:17,代码来源:Form1.cs

示例3: MainViewModel

        public MainViewModel()
        {
            if (MainViewModel.instance == null)
            {
                Width = 525;
                Height = 350;
                Threads = new BindingList<DownloadThread>();
                fetch = new DelegateCommand<object>((s) =>
                {
                    Threads.Clear();
                    DownloadThread.Clear();
                    Downloader.count = 0;
                    new DownloadThread(RootURL);
                }, (s) => { return !string.IsNullOrWhiteSpace(RootURL); });

                RootURL = "http://www.apple.com";
                MainViewModel.Instance = this;
            }
            else throw new Exception("There can only be one!!!!!");
        }
开发者ID:spboom,项目名称:Threading,代码行数:20,代码来源:MainViewModel.cs

示例4: GetShipsOfClassInOrbit

 /// <summary>
 /// Now I want a list of the ships of a specific class that are in orbit. these will potentially be targets for repair, refit, or scrap operations.
 /// </summary>
 /// <param name="CurrentFaction">Economics handler selected faction.</param>
 /// <param name="CurrentPopulation">Population from the economics handler.</param>
 /// <param name="CurrentShipClass">Shipclass selected via the RepairRefitScrapClassComboBox</param>
 /// <param name="ShipsOfClassInOrbit">List of ships in the selected shipclass in orbit around CurrentPopulation.</param>
 private static void GetShipsOfClassInOrbit(Faction CurrentFaction, Population CurrentPopulation, ShipClassTN CurrentShipClass, ref BindingList<ShipTN> ShipsOfClassInOrbit)
 {
     ShipsOfClassInOrbit.Clear();
     foreach (TaskGroupTN CurrentTaskGroup in CurrentPopulation.Planet.TaskGroupsInOrbit)
     {
         if (CurrentTaskGroup.TaskGroupFaction == CurrentFaction)
         {
             foreach (ShipTN CurrentShip in CurrentTaskGroup.Ships)
             {
                 if (CurrentShip.ShipClass == CurrentShipClass)
                     ShipsOfClassInOrbit.Add(CurrentShip);
             }
         }
     }
 }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:22,代码来源:Eco_ShipyardTabHandler.cs

示例5: GetShipClassesInOrbit

 /// <summary>
 /// Get a list of the shipclasses in orbit. this wll be needed to help prune repair/refit/scrap operation options.
 /// </summary>
 /// <param name="CurrentFaction">Current faction from the economics handler</param>
 /// <param name="CurrentPopulation">Current Population from the economics handler.</param>  
 /// <param name="ClassesInOrbit">List of shipclasses in orbit around CurrentPopulation.</param>        
 private static void GetShipClassesInOrbit(Faction CurrentFaction, Population CurrentPopulation, ref BindingList<ShipClassTN> ClassesInOrbit)
 {
     ClassesInOrbit.Clear();
     foreach (TaskGroupTN CurrentTaskGroup in CurrentPopulation.Planet.TaskGroupsInOrbit)
     {
         if (CurrentTaskGroup.TaskGroupFaction == CurrentFaction)
         {
             foreach (ShipTN CurrentShip in CurrentTaskGroup.Ships)
             {
                 if (ClassesInOrbit.Contains(CurrentShip.ShipClass) == false)
                     ClassesInOrbit.Add(CurrentShip.ShipClass);
             }
         }
     }
 }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:21,代码来源:Eco_ShipyardTabHandler.cs

示例6: RefreshSYCGroupBox

        /// <summary>
        /// Need an updater function for this groupbox since the retool list can and will change.
        /// </summary>
        /// <param name="m_oSummaryPanel">Panel from economics</param>
        /// <param name="CurrentFaction">Current Faction</param>
        /// <param name="CurrentPopulation">Current Population</param>
        /// <param name="SYInfo">Shipyard information for the selected shipyard.</param>
        /// <param name="RetoolList">List of ships that this shipyard can be retooled to.</param>
        private static void RefreshSYCGroupBox(Panels.Eco_Summary m_oSummaryPanel, Faction CurrentFaction, Population CurrentPopulation, 
                                               Installation.ShipyardInformation SYInfo, BindingList<ShipClassTN> RetoolList)
        {
#warning this doesn't update when a new shipclass is added on its own. the econ page is "shared" by all factions so an event may not be possible there.
            if (RetoolList != null && CurrentFaction != null && SYInfo != null)
            {

                m_oSummaryPanel.NewShipClassComboBox.Items.Clear();
                RetoolList.Clear();
                foreach (ShipClassTN Ship in CurrentFaction.ShipDesigns)
                {
                    /// <summary>
                    /// Ships that are too big may not be in the retool list, and military ships may not be built at commercial yards.
                    /// Naval yards may build all classes of ships, but cap expansion for naval yards is very expensive.
                    /// </summary>
                    if (Ship.SizeTons <= SYInfo.Tonnage && !(Ship.IsMilitary == true && SYInfo.ShipyardType == Constants.ShipyardInfo.SYType.Commercial))
                    {
                        RetoolList.Add(Ship);
                    }
                }

                foreach (ShipClassTN Ship in RetoolList)
                {
                    m_oSummaryPanel.NewShipClassComboBox.Items.Add(Ship);
                }
                if (RetoolList.Count != 0)
                    m_oSummaryPanel.NewShipClassComboBox.SelectedIndex = 0;
            }
        }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:37,代码来源:Eco_ShipyardTabHandler.cs

示例7: GetEligibleClassList

        /// <summary>
        /// This function gets the list of shipclasses this shipyard can build. In order to be considered eligible the class must be locked, and thus not alterable.
        /// eligible classes are those that would cost within 20% of cost to refit this shipclass towards.
        /// </summary>
        /// <param name="CurrentFaction">Current faction from the economics handler.</param>
        /// <param name="SYInfo">Currently selected shipyard.</param>
        /// <param name="EligibleClassList">List of shipclasses that this shipyard can produce.</param>
        private static void GetEligibleClassList(Faction CurrentFaction, Installation.ShipyardInformation SYInfo, ref BindingList<ShipClassTN> EligibleClassList)
        {
            if (SYInfo.AssignedClass == null)
            {
                return;
            }

            EligibleClassList.Clear();

            /// <summary>
            /// Shipyards may always build the ship that they are tooled for.
            /// </summary>
            EligibleClassList.Add(SYInfo.AssignedClass);

            /// <summary>
            /// If the total refit cost is less than this, the CurrentClass is eligible.
            /// </summary>
            decimal RefitThreshold = SYInfo.AssignedClass.BuildPointCost * 0.2m;

            /// <summary>
            /// component definition and count lists for the assigned class. for refit purposes we don't care about any specialized component functionality, just cost here.
            /// </summary>
            BindingList<ComponentDefTN> AssignedClassComponents = SYInfo.AssignedClass.ListOfComponentDefs;
            BindingList<short> AssignedClassComponentCounts = SYInfo.AssignedClass.ListOfComponentDefsCount;

            foreach (ShipClassTN CurrentClass in CurrentFaction.ShipDesigns)
            {
                /// <summary>
                /// Assigned class is already set to be built, and shouldn't ever be an "eligible class"
                /// </summary>
                if (CurrentClass == SYInfo.AssignedClass)
                    continue;

                /// <summary>
                /// Military ships are not buildable at commercial yards. Naval yards can build commercial ships however.
                /// </summary>
                if (CurrentClass.IsMilitary == true && SYInfo.ShipyardType == Constants.ShipyardInfo.SYType.Commercial)
                    continue;

                /// <summary>
                /// unlocked classes can be edited so I do not wish to have them included here.
                /// </summary>
                if(CurrentClass.IsLocked == true)
                {
                    decimal TotalRefitCost = SYInfo.AssignedClass.GetRefitCost(CurrentClass);

                    if (TotalRefitCost <= RefitThreshold)
                        EligibleClassList.Add(CurrentClass);
                }
            }
        }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:58,代码来源:Eco_ShipyardTabHandler.cs

示例8: GetDamagedShipList

 /// <summary>
 /// This function produces a list of ships that have taken Armor or component damage. repair will need this.
 /// </summary>
 /// <param name="CurrentPopulation">Population selected by the economics handler.</param>
 /// <param name="DamagedShipsInOrbit">list of damaged ships this function will produce.</param>
 private static void GetDamagedShipList(Faction CurrentFaction, Population CurrentPopulation, ref BindingList<ShipTN> DamagedShipList)
 {
     DamagedShipList.Clear();
     foreach (TaskGroupTN CurrentTaskGroup in CurrentPopulation.Planet.TaskGroupsInOrbit)
     {
         if (CurrentTaskGroup.TaskGroupFaction == CurrentFaction)
         {
             foreach (ShipTN CurrentShip in CurrentTaskGroup.Ships)
             {
                 /// <summary>
                 /// Either a component is destroyed or the ship has taken armour damage.
                 /// </summary>
                 if (CurrentShip.DestroyedComponents.Count != 0 || CurrentShip.ShipArmor.isDamaged == true)
                     DamagedShipList.Add(CurrentShip);
             }
         }
     }
 }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:23,代码来源:Eco_ShipyardTabHandler.cs

示例9: DataSource_BindingList2

		[Test] // bug #81771
		public void DataSource_BindingList2 ()
		{
			BindingList<string> list1 = new BindingList<string> ();
			list1.Add ("item 1");
			BindingList<string> list2 = new BindingList<string> ();

			ListControlChild lc = new ListControlChild ();
			lc.DataSourceChanged += new EventHandler (ListControl_DataSourceChanged);

			Form form = new Form ();
			form.Controls.Add (lc);

			Assert.AreEqual (0, dataSourceChanged, "#1");
			Assert.IsNull (lc.DataSource, "#2");
			lc.DataSource = list1;
			Assert.AreEqual (1, dataSourceChanged, "#3");
			Assert.AreSame (list1, lc.DataSource, "#4");
			lc.DataSource = list2;
			Assert.AreEqual (2, dataSourceChanged, "#5");
			Assert.AreSame (list2, lc.DataSource, "#6");
			lc.DataSource = null;
			Assert.AreEqual (3, dataSourceChanged, "#7");
			Assert.IsNull (lc.DataSource, "#8");
			list1.Add ("item");
			list1.Clear ();

			form.Dispose ();
		}
开发者ID:calumjiao,项目名称:Mono-Class-Libraries,代码行数:29,代码来源:ListControlTest.cs

示例10: CheckLabelsListWithXml

        private bool CheckLabelsListWithXml(out string summary_results)
        {
            TextWriter summary_file_csv = null;
            TextWriter summary_file_html = null;

            bool Is_LabelsList_Valid = true;
            summary_results = "";

            string[] str_temp;

            try
            {

                DateTime start_time, end_time;
                TimeSpan ts, ts_start, ts_end, total_time, total_time_inv;
                string category, current_label, readline;

                //Create Summary Lists
                BindingList<string> List_Annotated = new BindingList<string>();
                BindingList<string> List_NoAnnotated = new BindingList<string>();
                BindingList<string> List_Invalid = new BindingList<string>();

                BindingList<TimeSpan> List_Time = new BindingList<TimeSpan>();
                BindingList<TimeSpan> List_Time_Inv = new BindingList<TimeSpan>();

                BindingList<string> List_Current_XML;

                //Create the files for summarizing results
                // Create the csv file
                if (File.Exists(Folder_audioannotation + "AnnotationSummary.csv"))
                { File.Delete(Folder_audioannotation + "AnnotationSummary.csv"); }

                summary_file_csv = new StreamWriter(Folder_audioannotation + "AnnotationSummary.csv");
                summary_file_csv.WriteLine("Label,Time(hh:mm:ss)");

                // Create the html file
                if (File.Exists(Folder_audioannotation + "AnnotationSummary.html"))
                { File.Delete(Folder_audioannotation + "AnnotationSummary.html"); }

                summary_file_html = new StreamWriter(Folder_audioannotation + "AnnotationSummary.html");

                summary_file_html.WriteLine("<table border=\"1\">\n");
                summary_file_html.WriteLine("<tr><td>Label</td><td>Time(hh:mm:ss)</td></tr>");

                // ---------- Load labels ------------------

                int count = 0;
                int index = 0;

                for (int c = 1; c <= 2; c++)
                {
                    //Initialize lists
                    List_Annotated.Clear();
                    List_NoAnnotated.Clear();
                    List_Invalid.Clear();
                    List_Time.Clear();
                    List_Time_Inv.Clear();

                    total_time = TimeSpan.Zero;
                    total_time_inv = TimeSpan.Zero;

                    //Indicate the category
                    if (c == 1)
                    {
                        count = LabelsList_1.Count;
                        List_Current_XML = list_category_1;
                        //category = "Postures";
                        category = list_category_name[0];

                    }
                    else
                    {
                        count = LabelsList_2.Count;
                        List_Current_XML = list_category_2;
                        //category = "Activities";
                        category = list_category_name[1];
                    }

                    //Read each item from the list
                    for (int i = 0; i < count; i++)
                    {
                        if (c == 1)
                        { readline = LabelsList_1[i]; }
                        else
                        { readline = LabelsList_2[i]; }

                        string[] tokens = readline.Split(';');

                        //Check the row has valid start/end times
                        if (tokens[0].CompareTo("ok") == 0)
                        {
                            current_label = tokens[5];

                            //filter labels comming from blank rows
                            if (current_label.Trim().CompareTo("") != 0)
                            {

                                //Check if the label is valid according to the Xml protocol list
                                //if not, flag the label as invalid
                                if (List_Current_XML.Contains(current_label))
//.........这里部分代码省略.........
开发者ID:katadam,项目名称:wockets,代码行数:101,代码来源:FormAnnotation.cs

示例11: ReloadDebitNotes

        void ReloadDebitNotes(BindingList<PaymentNote> target)
        {
            target.Clear();
            PaymentNote.ClearCategoryList();

            using (System.Data.SQLite.SQLiteDataReader reader = DataBase.Instance.ExecuteReader("SELECT * FROM DebitNotes"))
            {
                while (reader.Read())
                {
                    reader.GetValue(0);
                    PaymentNote debitNote = new PaymentNote(
                        reader.GetInt32(0), //Id
                        reader.GetInt32(1), //OwnerId
                        reader.IsDBNull(2) ? string.Empty : reader.GetString(2),    //Category
                        reader.GetDateTime(3),  //Date
                        reader.IsDBNull(4) ? string.Empty : reader.GetString(4),    //Services
                        reader.IsDBNull(5) ? string.Empty : reader.GetString(5),    //Advances
                        reader.GetInt32(6), //Tax
                        reader.GetInt32(7),  //Total
                        reader.IsDBNull(8) ? (Nullable<DateTime>)null : reader.GetDateTime(8)
                        );

                    target.Add(debitNote);
                }
            }

            filterCategory.DataSource = null;
            filterCategory.DataSource = PaymentNote.CategoryList;

            filters_Changed(null, null);
        }
开发者ID:HaoCherHong,项目名称:HAP,代码行数:31,代码来源:Form_Main.cs

示例12: BuildShips


//.........这里部分代码省略.........
                            /// <summary>
                            /// Add in the "new" ship.
                            /// </summary>
                            Task.AssignedTaskGroup.AddShip(Task.ConstructRefitTarget,Task.CurrentShip.Name);
                            Task.AssignedTaskGroup.Ships[Task.AssignedTaskGroup.Ships.Count - 1].TFTraining = Task.CurrentShip.TFTraining;
                            Task.AssignedTaskGroup.Ships[Task.AssignedTaskGroup.Ships.Count - 1].ShipGrade = Task.CurrentShip.ShipGrade;
                            CurrentPopulation.FuelStockpile = Task.AssignedTaskGroup.Ships[Task.AssignedTaskGroup.Ships.Count - 1].Refuel(CurrentPopulation.FuelStockpile);
                            break;
                        case Constants.ShipyardInfo.Task.Scrap:
                            /// <summary>
                            /// All non-destroyed components from the ship need to be put into the population stockpile.
                            /// This further includes fuel, MSP, and ordnance as well as eventually officers and crew.
                            /// </summary>
#warning Handle officers and crew on ship scrapping.
                            BindingList<ComponentDefTN> CompDefList = Task.CurrentShip.ShipClass.ListOfComponentDefs;
                            BindingList<short> CompDefCount = Task.CurrentShip.ShipClass.ListOfComponentDefsCount;
                            BindingList<ComponentTN> ShipCompList = Task.CurrentShip.ShipComponents;
                            BindingList<ushort> ComponentDefIndex = Task.CurrentShip.ComponentDefIndex;
                            int DefCount = Task.CurrentShip.ShipClass.ListOfComponentDefs.Count;
                            for (int CompDefIndex = 0; CompDefIndex < DefCount; CompDefIndex++)
                            {
                                ComponentDefTN CurrentCompDef = CompDefList[CompDefIndex];
                                short CurrentCompCount = CompDefCount[CompDefIndex];

                                int destCount = 0;
                                for (int CompIndex = 0; CompIndex < CurrentCompCount; CompIndex++)
                                {
                                    if (ShipCompList[ComponentDefIndex[CompDefIndex] + CompIndex].isDestroyed == true)
                                    {
                                        destCount++;
                                    }
                                }

                                if (destCount != CurrentCompCount)
                                {
                                    CurrentPopulation.AddComponentsToStockpile(CurrentCompDef, (float)(CurrentCompCount - destCount));
                                }
                            }

                            CurrentPopulation.FuelStockpile = CurrentPopulation.FuelStockpile + Task.CurrentShip.CurrentFuel;
                            CurrentPopulation.MaintenanceSupplies = CurrentPopulation.MaintenanceSupplies + Task.CurrentShip.CurrentMSP;
                            foreach (KeyValuePair<OrdnanceDefTN, int> OrdnancePair in Task.CurrentShip.ShipOrdnance)
                            {
                                CurrentPopulation.LoadMissileToStockpile(OrdnancePair.Key, (float)OrdnancePair.Value);
                            }

                            /// <summary>
                            /// Finally destroy the ship. just use the existing code to remove the ship from the simulation, no point in reduplicating all of it.
                            /// </summary>
                            Task.CurrentShip.IsDestroyed = true;
                            if (CurrentFaction.RechargeList.ContainsKey(Task.CurrentShip) == true)
                            {
                                if ((CurrentFaction.RechargeList[Task.CurrentShip] & (int)Faction.RechargeStatus.Destroyed) != (int)Faction.RechargeStatus.Destroyed)
                                {
                                    CurrentFaction.RechargeList[Task.CurrentShip] = CurrentFaction.RechargeList[Task.CurrentShip] + (int)Faction.RechargeStatus.Destroyed;
                                }
                            }
                            else
                            {
                                CurrentFaction.RechargeList.Add(Task.CurrentShip, (int)Faction.RechargeStatus.Destroyed);
                            }
                            break;
                    }
                }
                else
                {
                    /// <summary>
                    /// Update the timer since this project won't finish just yet.
                    /// </summary>
                    decimal CostLeft = Task.Cost * (1.0m - Task.Progress);
                    float YearsOfProduction = (float)CostLeft / Task.ABR;
                    DateTime EstTime = GameState.Instance.GameDateTime;
                    if (YearsOfProduction < Constants.Colony.TimerYearMax)
                    {
                        float DaysInYear = (float)Constants.TimeInSeconds.RealYear / (float)Constants.TimeInSeconds.Day;
                        int TimeToBuild = (int)Math.Floor(YearsOfProduction * DaysInYear);
                        TimeSpan TS = new TimeSpan(TimeToBuild, 0, 0, 0);
                        EstTime = EstTime.Add(TS);
                    }
                    Task.CompletionDate = EstTime;
                }
            }

            /// <summary>
            /// Remove all the tasks that are now completed.
            /// </summary>
            foreach (Installation.ShipyardInformation.ShipyardTask Task in TasksToRemove)
            {
                /// <summary>
                /// Sanity check here.
                /// </summary>
                if (Task.Progress >= 1.0m)
                {
                    Installation.ShipyardInformation SYI = CurrentPopulation.ShipyardTasks[Task];
                    SYI.BuildingShips.Remove(Task);
                    CurrentPopulation.ShipyardTasks.Remove(Task);
                }
            }
            TasksToRemove.Clear();
        }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:101,代码来源:ConstructionCycle.cs

示例13: Build

    public static void Build(BindingList<PnlPosRow> structure_, ReturnsEval.DataSeriesEvaluator parentEval_, ConstructGen<double> wts_, string[] wtsKeys_)
    {
      structure_.Clear();

      if (parentEval_.InnerSeries.Count != wts_.ArrayLength)
        return;

      List<DateTime> pnlDates = new List<DateTime>(parentEval_.Daily.Dates);

      for(int i=0;i<parentEval_.InnerSeries.Count;++i)
      {
        ReturnsEval.DataSeriesEvaluator eval = parentEval_.InnerSeries[i];

        PnlPosRow row = new PnlPosRow(eval.Name);

        int indexInWts = -1;
        for(int j=0;j<wtsKeys_.Length;++j)
          if (string.Compare(eval.Name, wtsKeys_[j]) == 0)
          {
            indexInWts = j;
            break;
          }

        if (indexInWts == -1)
          continue;

        double[] wtsColumn = wts_.GetColumnValues(indexInWts);

        DateTime startOfPeriod = wts_.Dates[0];

        for (int j = 1; j < wts_.Dates.Count; ++j)
        {
          // has weight flipped
          if (Statistics.AreSameSign(wtsColumn[j], wtsColumn[j - 1]) == false)
          {
            DateTime endOfPeriod = wts_.Dates[j];

            int indexOfStart = (startOfPeriod==wts_.Dates[0]) ? 0 : pnlDates.IndexOf(startOfPeriod);
            int indexOfEnd = pnlDates.IndexOf(endOfPeriod);

            double pnlOverPeriod = eval.Daily.CumulativeReturnSeries[indexOfEnd] - eval.Daily.CumulativeReturnSeries[indexOfStart];

            row.Add(new PnlPosPeriodRow(
              getSide(wtsColumn[j-1]),
              pnlDates[indexOfStart],
              pnlDates[indexOfEnd],
              pnlOverPeriod), false);

            startOfPeriod = endOfPeriod;
          }
        }

        int indStart = pnlDates.IndexOf(startOfPeriod);
        int indEnd = pnlDates.Count-1;

        // need to add int last item
        row.Add(new PnlPosPeriodRow(
          getSide(wtsColumn[wtsColumn.Length - 1]),
          pnlDates[indStart],
          pnlDates[indEnd],
          eval.Daily.CumulativeReturnSeries[indEnd] - eval.Daily.CumulativeReturnSeries[indStart]), true);

        structure_.Add(row);
      }
    }
开发者ID:heimanhon,项目名称:researchwork,代码行数:65,代码来源:PnlPosRow.cs


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