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C# BindingList.Contains方法代码示例

本文整理汇总了C#中BindingList.Contains方法的典型用法代码示例。如果您正苦于以下问题:C# BindingList.Contains方法的具体用法?C# BindingList.Contains怎么用?C# BindingList.Contains使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BindingList的用法示例。


在下文中一共展示了BindingList.Contains方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: groupEditFormFill

        public void groupEditFormFill()
        {
            var list = new BindingList<string>();
            var q = Query.EQ("_id", ObjectId.Parse(Properties.Settings.Default.groupID));
            var resdoc = collection.FindOneAs<Group>(q);
            foreach (var res in resdoc.days)
                list.Add(res.ToString());

            numTE.Text = resdoc.num;
            lvlComboBox.Text = resdoc.lvl;
            timeTE.Text = resdoc.time;
            durationTE.Text = resdoc.duration;

            for (int count = 0; count < daysSelector.Properties.Items.Count; count++)
            {
                if (list.Contains(daysSelector.Properties.Items[count].ToString()))
                {
                    daysSelector.Properties.Items[count].CheckState = CheckState.Checked;
                }
            }
        }
开发者ID:rootah,项目名称:ge-mongo-simplified,代码行数:21,代码来源:GroupMainUC.cs

示例2: FreeCellGame


//.........这里部分代码省略.........
                                MyStatus.Update();
                            },
                            delegate
                            {
                                MyStatus.Moves++;
                                MyStatus.Update();

                                // we already are at the state we want to be
                                if (card.CurrentStack == FrozenTokens.CurrentStack)
                                    return;



                                card.AnimatedMoveToStack(FrozenTokens.CurrentStack, null);
                                this.MyDeck.Sounds.deal();



                            }
                        );
                    };
                #endregion


                card.VisibleSide = Card.SideEnum.TopSide;

                card.ValidateDragStart =
                    delegate
                    {
                        if (Cheat)
                            return true;

                        // cannot remove cards from goal stack
                        if (GoalStacks.Contains(card))
                            return false;

                        // cannot drag a pile of cards unless alternate colors and descending numbers
                        return card.SelectedCards.AllWithPrevious(RuleForStackingCardsInPlayStack);
                    };

                card.ValidateDragStop =
                    CandidateStack =>
                    {
                        if (Cheat)
                            return true;

                        if (TempStacks.Contains(CandidateStack))
                        {
                            // temp only holds one card
                            if (CandidateStack.Cards.Count > 0)
                                return false;

                            // and only one card can be inserted
                            if (card.StackedCards.Length > 0)
                                return false;

                            return true;
                        }

                        if (PlayStacks.Contains(CandidateStack))
                        {
                            if (CandidateStack.Cards.Count == 0)
                                return true;


                            return (RuleForStackingCardsInPlayStack(CandidateStack.Cards.Last(), card));
开发者ID:dcarter16,项目名称:avaloncardgames,代码行数:67,代码来源:FreeCellGame.cs

示例3: SpiderGame


//.........这里部分代码省略.........
                             MyStatus.Moves++;
                             MyStatus.Score--;

                             MyStatus.Update();
                         }

                         CheckForWin();
                     };

                c.ValidateDragStart +=
                    delegate
                    {
                        if (Cheat)
                            return true;

                        return c.SelectedCards.AllWithPrevious(
                            (Previous, Current) =>
                            {
                                if (Previous.Info.Suit != Current.Info.Suit)
                                    return false;

                                return Previous.Rank + 1 == Current.Rank;
                            }
                        );
                    };

                c.ValidateDragStop +=
                    CandidateStack =>
                    {
                        if (Cheat)
                            return true;


                        if (PlayStacks.Contains(CandidateStack))
                        {
                            if (CandidateStack.Cards.Count == 0)
                                return true;

                            var Candidate = CandidateStack.Last();

                            // we do not care about the suit

                            if (c.Rank == Candidate.Rank + 1)
                                //if (c.Info.Suit == Candidate.Info.Suit)
                                return true;

                            return false;
                        }

                        return false;
                    };
            };

            #endregion

            System.Console.WriteLine("creating playstack... ");

            var Margin = (DefaultWidth - CardInfo.Width * 10) / 11;


            PlayStacks.AddRange(
                Enumerable.Range(0, 10).ToArray(
                i =>
                    new CardStack
                    {
                        Name = "PlayStack " + i,
开发者ID:dcarter16,项目名称:avaloncardgames,代码行数:67,代码来源:SpiderGame.cs

示例4: GetShipClassesInOrbit

 /// <summary>
 /// Get a list of the shipclasses in orbit. this wll be needed to help prune repair/refit/scrap operation options.
 /// </summary>
 /// <param name="CurrentFaction">Current faction from the economics handler</param>
 /// <param name="CurrentPopulation">Current Population from the economics handler.</param>  
 /// <param name="ClassesInOrbit">List of shipclasses in orbit around CurrentPopulation.</param>        
 private static void GetShipClassesInOrbit(Faction CurrentFaction, Population CurrentPopulation, ref BindingList<ShipClassTN> ClassesInOrbit)
 {
     ClassesInOrbit.Clear();
     foreach (TaskGroupTN CurrentTaskGroup in CurrentPopulation.Planet.TaskGroupsInOrbit)
     {
         if (CurrentTaskGroup.TaskGroupFaction == CurrentFaction)
         {
             foreach (ShipTN CurrentShip in CurrentTaskGroup.Ships)
             {
                 if (ClassesInOrbit.Contains(CurrentShip.ShipClass) == false)
                     ClassesInOrbit.Add(CurrentShip.ShipClass);
             }
         }
     }
 }
开发者ID:EterniaLogic,项目名称:Pulsar4x,代码行数:21,代码来源:Eco_ShipyardTabHandler.cs

示例5: GetOrderedPlayListItems

        private static BindingList<PlayListItem> GetOrderedPlayListItems(List<PlayListItem> list)
        {
            var result = new BindingList<PlayListItem>();
            foreach (var playListItem in list.Where(playListItem => playListItem != null && !result.Contains(playListItem)))
            {
                if (playListItem.Group <= 0)
                {
                    result.Add(playListItem);
                    continue;
                }

                result.Add(playListItem);
                var item = playListItem;
                foreach (var groupedItemToAdd in list.Where(p => p != item && p.Group == item.Group))
                    result.Add(groupedItemToAdd);
            }

            return result;
        }
开发者ID:webnoob,项目名称:KHPlayer,代码行数:19,代码来源:FMain.cs

示例6: SolitaireGame


//.........这里部分代码省略.........
                (Previous, Current) =>
                {
                    if (Cheat)
                        return true;

                    if (Previous.Info.SuitColor == Current.Info.SuitColor)
                        return false;

                    if (Previous.Rank + 1 != Current.Rank)
                        return false;

                    return true;
                };

            #endregion

            MyDeck.ApplyCardRules += delegate(Card card)
            {
                card.MovedByLocalPlayer +=
                    delegate
                    {
                        MyStatus.Moves++;
                        MyStatus.Update();

                    };

                card.ValidateDragStart =
                    delegate
                    {
                        if (Cheat)
                            return true;

                        // cannot remove cards from goal stack
                        if (GoalStacks.Contains(card))
                            return false;

                        if (TempStacks.Contains(card))
                        {
                            return (card == ChoiceStack.LastOrDefault());
                        }

                        // cannot drag a pile of cards unless alternate colors and descending numbers
                        return card.SelectedCards.AllWithPrevious(RuleForStackingCardsInPlayStack);
                    };


                card.ValidateDragStop =
                    CandidateStack =>
                    {
                        if (Cheat)
                            return true;

                        if (TempStacks.Contains(CandidateStack))
                        {
                            return false;
                        }

                        if (PlayStacks.Contains(CandidateStack))
                        {
                            if (CandidateStack.Cards.Count == 0)
                                return card.Info.Rank == CardInfo.RankEnum.RankKing;


                            return (RuleForStackingCardsInPlayStack(CandidateStack.Cards.Last(), card));
                        }
开发者ID:dcarter16,项目名称:avaloncardgames,代码行数:66,代码来源:SolitaireGame.cs

示例7: CheckLabelsListWithXml

        private bool CheckLabelsListWithXml(out string summary_results)
        {
            TextWriter summary_file_csv = null;
            TextWriter summary_file_html = null;

            bool Is_LabelsList_Valid = true;
            summary_results = "";

            string[] str_temp;

            try
            {

                DateTime start_time, end_time;
                TimeSpan ts, ts_start, ts_end, total_time, total_time_inv;
                string category, current_label, readline;

                //Create Summary Lists
                BindingList<string> List_Annotated = new BindingList<string>();
                BindingList<string> List_NoAnnotated = new BindingList<string>();
                BindingList<string> List_Invalid = new BindingList<string>();

                BindingList<TimeSpan> List_Time = new BindingList<TimeSpan>();
                BindingList<TimeSpan> List_Time_Inv = new BindingList<TimeSpan>();

                BindingList<string> List_Current_XML;

                //Create the files for summarizing results
                // Create the csv file
                if (File.Exists(Folder_audioannotation + "AnnotationSummary.csv"))
                { File.Delete(Folder_audioannotation + "AnnotationSummary.csv"); }

                summary_file_csv = new StreamWriter(Folder_audioannotation + "AnnotationSummary.csv");
                summary_file_csv.WriteLine("Label,Time(hh:mm:ss)");

                // Create the html file
                if (File.Exists(Folder_audioannotation + "AnnotationSummary.html"))
                { File.Delete(Folder_audioannotation + "AnnotationSummary.html"); }

                summary_file_html = new StreamWriter(Folder_audioannotation + "AnnotationSummary.html");

                summary_file_html.WriteLine("<table border=\"1\">\n");
                summary_file_html.WriteLine("<tr><td>Label</td><td>Time(hh:mm:ss)</td></tr>");

                // ---------- Load labels ------------------

                int count = 0;
                int index = 0;

                for (int c = 1; c <= 2; c++)
                {
                    //Initialize lists
                    List_Annotated.Clear();
                    List_NoAnnotated.Clear();
                    List_Invalid.Clear();
                    List_Time.Clear();
                    List_Time_Inv.Clear();

                    total_time = TimeSpan.Zero;
                    total_time_inv = TimeSpan.Zero;

                    //Indicate the category
                    if (c == 1)
                    {
                        count = LabelsList_1.Count;
                        List_Current_XML = list_category_1;
                        //category = "Postures";
                        category = list_category_name[0];

                    }
                    else
                    {
                        count = LabelsList_2.Count;
                        List_Current_XML = list_category_2;
                        //category = "Activities";
                        category = list_category_name[1];
                    }

                    //Read each item from the list
                    for (int i = 0; i < count; i++)
                    {
                        if (c == 1)
                        { readline = LabelsList_1[i]; }
                        else
                        { readline = LabelsList_2[i]; }

                        string[] tokens = readline.Split(';');

                        //Check the row has valid start/end times
                        if (tokens[0].CompareTo("ok") == 0)
                        {
                            current_label = tokens[5];

                            //filter labels comming from blank rows
                            if (current_label.Trim().CompareTo("") != 0)
                            {

                                //Check if the label is valid according to the Xml protocol list
                                //if not, flag the label as invalid
                                if (List_Current_XML.Contains(current_label))
//.........这里部分代码省略.........
开发者ID:katadam,项目名称:wockets,代码行数:101,代码来源:FormAnnotation.cs

示例8: bgw_RunWorkerCompleted

        /// <summary>
        /// Handles the RunWorkerCompleted event of the bgw control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="System.ComponentModel.RunWorkerCompletedEventArgs"/> instance containing the event data.</param>
        private void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            this.initializing = false;
            this.btnOK.Enabled = true;
            this.layoutControlItemScrape.Visibility = LayoutVisibility.Always;
            this.layoutControlItemProgress.Visibility = LayoutVisibility.Never;
            grpMain.Enabled = true;
            if (ImportMoviesFactory.ImportDuplicatesDatabase.Count > 0)
            {
                string movies = "";
                BindingList<string> moviesCounted = new BindingList<string>();
                foreach (var movie in ImportMoviesFactory.ImportDuplicatesDatabase)
                {
                    var result = (from m in ImportMoviesFactory.ImportDuplicatesDatabase where (m.Title.ToLower().Trim() == movie.Title.ToLower().Trim()) select m).ToList();
                    if (result.Count > 1)
                    {
                        if (!moviesCounted.Contains(movie.Title))
                        {
                            movies += movie.Title + " (multiple), ";
                            moviesCounted.Add(movie.Title);
                        }
                    }
                    else
                    {
                        movies += movie.Title + ", ";
                    }
                }
                XtraMessageBox.Show(string.Format("{0} scanned movies already exists in the database:\n{1}", 
                    ImportMoviesFactory.ImportDuplicatesDatabase.Count, movies.Substring(0, movies.Length - 2)), "Duplicate movies found");

                InternalApps.Logs.Log.WriteToLog(LogSeverity.Info, 0, string.Format("{0} duplicate movies found: {1}",
                    ImportMoviesFactory.ImportDuplicatesDatabase.Count, movies.Substring(0, movies.Length - 2)), "ImportMoviesUC > RunWorkerCompleted");
            }
        }
开发者ID:rsanch1,项目名称:YANFOE.v2,代码行数:39,代码来源:ImportMoviesUc.cs

示例9: BuildMasterTvMediaDatabase

        /// <summary>
        /// Builds the master tv media database.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="System.ComponentModel.DoWorkEventArgs"/> instance containing the event data.</param>
        private static void BuildMasterTvMediaDatabase(object sender, DoWorkEventArgs e)
        {
            masterTvMediaDatabase = new BindingList<string>();

            foreach (var series in TvDBFactory.TvDatabase)
            {
                foreach (var season in series.Value.Seasons)
                {
                    foreach (Episode episode in season.Value.Episodes)
                    {
                        string filePath = episode.CurrentFilenameAndPath;

                        if (!string.IsNullOrEmpty(filePath))
                        {
                            // var check = (from m in masterTvMediaDatabase where m == filePath select m).SingleOrDefault();
                            if (!masterTvMediaDatabase.Contains(filePath))
                            {
                                masterTvMediaDatabase.Add(filePath);
                            }
                        }
                    }
                }
            }
        }
开发者ID:kamil7732,项目名称:YANFOE.v2,代码行数:29,代码来源:MasterMediaDBFactory.cs

示例10: Spider


//.........这里部分代码省略.........
                new CardStack(new Point(550, top), MyDeck.FetchCards(4)),
                new CardStack(new Point(650, top), MyDeck.FetchCards(4)),
                new CardStack(new Point(750, top), MyDeck.FetchCards(4)),
                new CardStack(new Point(850, top), MyDeck.FetchCards(4)),
                new CardStack(new Point(950, top), MyDeck.FetchCards(4))
                );


            PlayStacks.ForEach(
                (System.Action<CardStack>)
                delegate(CardStack s)
                {
                    s.Cards.ListChanged +=
                        (sender, args) =>
                        {
                            if (args.ListChangedType == ListChangedType.ItemDeleted)
                                if (MyStatus.Ready)
                                    s.RevealLastCard();
                        };


                    s.CardsMovedToStack +=
                        delegate
                        {
                            if (MyStatus.Ready)
                            {
                                MyStatus.Score--;
                                MyStatus.Moves++;

                                MyStatus.Update();
                            }
                        };
                }
            );



            DealStacks.ListChanged +=
                (sender, args) =>
                {
                    if (args.ListChangedType == ListChangedType.ItemAdded)
                    {
                        var s = DealStacks[args.NewIndex];

                        s.CardMargin *= 0;
                        s.Update();

                        s.Click +=
                            delegate
                            {
                                if (DealStacks.Contains(s))
                                {
                                    if (MyStatus.Ready)
                                        DealRow(null);
                                }
                                else
                                {
                                    System.Console.WriteLine("whoops wrong stack click ");

                                }
                            };
                    }
                };

            System.Console.WriteLine("creating dealstack... ");

            var dealpoint = new Point(860, bottom);

            while (MyDeck.UnusedCards.Count > 0)
            {
                DealStacks.Add(
                    new CardStack(dealpoint, MyDeck.FetchCards(10))
                );

                dealpoint -= new Point(10, 0);
            }

            DeadStacks.Add(new CardStack(new Point(150, bottom)));

            if (CheatReveal)
                DoCheatRevealAllCards();


            MyDeck.ToConsole();




            DealRow(
                delegate
                {

                    MyStatus.Ready = true;
                    MyStatus.Score = 500;
                    MyStatus.Moves = 0;
                    MyStatus.Visible = true;
                    MyStatus.Update();
                }
            );
        }
开发者ID:exaphaser,项目名称:JSC-Cross-Compiler,代码行数:101,代码来源:Spider.cs

示例11: FreeCell


//.........这里部分代码省略.........
                    delegate
                    {
                        TryAutoMove(e);
                    };

                e.DoubleClick +=
                    delegate
                    {
                        TryAutoMove(e);
                    };
                #endregion

                e.Drag.DragStop +=
                    delegate
                    {
                        sounds.PlaySoundDrop();
                    };

                e.Drag.DragStart +=
                    delegate
                    {
                        sounds.PlaySoundDrag();

                    };

                // rules for starting a drag
                e.Drag.DragStartValidate +=
                    delegate(Predicate p)
                    {
                        if (UseNoValidationCheat)
                            return;

                        // cannot remove cards from goal stack
                        if (GoalStacks.Contains(e.CurrentStack))
                        {
                            p.Value = false;

                            return;
                        }

                        // cannot drag a pile of cards
                        if (e.HasStackedCards)
                            p.Value = false;
                    };

                // rules for ending a drag
                e.ValidateDragStop +=
                    delegate(Predicate<CardStack> p)
                    {
                        if (UseNoValidationCheat)
                            return;

                        if (IsStackTypeAndDoesNotFit(e, PlayStacks, p, IsFitForPlayStack))
                        {
                            p.Target = null;
                        }
                        else if (IsStackTypeAndDoesNotFit(e, TempStacks, p, IsFitForTempStack))
                        {
                            p.Target = null;
                        }
                        else if (IsStackTypeAndDoesNotFit(e, GoalStacks, p, IsFitForGoalStack))
                        {
                            p.Target = null;
                        }

开发者ID:exaphaser,项目名称:JSC-Cross-Compiler,代码行数:65,代码来源:FreeCell.cs


注:本文中的BindingList.Contains方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。