本文整理汇总了C#中BinaryReaderEx.ReadUInt16方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryReaderEx.ReadUInt16方法的具体用法?C# BinaryReaderEx.ReadUInt16怎么用?C# BinaryReaderEx.ReadUInt16使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryReaderEx
的用法示例。
在下文中一共展示了BinaryReaderEx.ReadUInt16方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateQuaternionCurve
private static Curves.QuaternionCurve CreateQuaternionCurve(BinaryReaderEx reader, short count)
{
var result = new Curves.QuaternionCurve();
bool flag = (count & 0x80) != 0;
int numLengths = count & 0xFF7F;
var lengths = reader.ReadBytes(numLengths);
// Lengths section is always a multiple of 4-bytes in length, so advance the stream past the unused bytes
var unusedBytes = ((numLengths + 3) & 0x7FFFFFFC) - numLengths;
reader.BaseStream.Position += unusedBytes;
for (var i = 0; i < numLengths; i++)
{
byte len = lengths[i];
for (var j = 0; j < len; j++)
{
long data = 0;
data = (long)reader.ReadUInt16(Endianness.BigEndian) << 32;
data |= (long)reader.ReadUInt16(Endianness.BigEndian) << 16;
data |= (long)reader.ReadUInt16(Endianness.BigEndian);
int index = (int)(data >> 43) & 0x1F; // 5-bit index of this quaternion
int signFlags = (int)(data >> 39) & 0x0F; // 4-bit sign Flags
int val = (int)(data >> 17) & 0x3FFFFF; // 22-bit integer
int wVal = (int)(data & 0x1FFFF); // 17-bit integer
int globalIdx = index + 32 * i;
float w = (float)wVal / 131071.0f;
if (flag)
{
w = 1 - w * w;
}
double halfPi = Math.PI * 0.5;
double dVal = (double)val;
double sqrtVal = Math.Sqrt(dVal);
double sqrtValWholePart = Math.Truncate(sqrtVal);
double v44 = halfPi * (1 - (sqrtValWholePart / 2047));
double tmp = (sqrtValWholePart < 0.001) ? 0 : halfPi * (dVal - sqrtValWholePart * sqrtValWholePart) / (2 * sqrtValWholePart);
double tmp6 = Math.Sqrt(1 - w * w);
double tX = Math.Sin(-tmp);
double tY = Math.Sin(halfPi - tmp);
double tZ = Math.Sin(v44);
double tW = Math.Sin(v44 - halfPi);
float rX = (float)(tY * -tW * tmp6);
float rY = (float)(tZ * tmp6);
float rZ = (float)(-tX * -tW * tmp6);
SlimDX.Quaternion qValue = new SlimDX.Quaternion();
if ((signFlags & 0x8) != 0)
{
signFlags ^= 0xF; // Switch all the bits
qValue.W = -w;
}
else
{
qValue.W = w;
}
// Flag Set means Negate
qValue.X = ((signFlags & 0x4) != 0) ? -rX : rX;
qValue.Y = ((signFlags & 0x2) != 0) ? -rY : rY;
qValue.Z = ((signFlags & 0x1) != 0) ? -rZ : rZ;
qValue.Normalize();
var curveValue = new Curves.QuaternionCurveValue()
{
Time = (float)globalIdx,
Value = qValue
};
result.Values.Add(curveValue);
}
}
return result;
}
示例2: CreateCompressedLinearCurve
private static Curves.LinearCurve CreateCompressedLinearCurve(BinaryReaderEx reader, AnimatedComponent component, short count)
{
var result = new Curves.LinearCurve(component);
bool flag = (count & 0x8000) != 0;
int numValues = count & 0x7FFF;
float offset = reader.ReadSingle(Endianness.BigEndian);
float scale = reader.ReadSingle(Endianness.BigEndian);
var lengths = reader.ReadBytes(numValues);
for (var i = 0; i < numValues; i++)
{
var length = lengths[i];
if (length == 0) { length = 1; }
var indices = reader.ReadBytes(length);
if (flag)
{
for (var j = 0; j < length; j++)
{
ushort sval = reader.ReadUInt16(Endianness.BigEndian);
bool isNeg = (sval & 0x8000) != 0;
float val = (sval & 0x7FFF) / 32767.0f;
if (isNeg) { val = -val; }
val = val * scale + offset;
Curves.LinearCurveValue curveVal = new Curves.LinearCurveValue()
{
Time = (float)(indices[j] + 256*i),
Value = val
};
result.Values.Add(curveVal);
}
}
else
{
for (var j = 0; j < length; j++)
{
byte sval = reader.ReadByte();
bool isNeg = (sval & 0x80) != 0;
float val = (sval & 0x7F) / 127.0f;
if (isNeg) { val = -val; }
val = val * scale + offset;
Curves.LinearCurveValue curveVal = new Curves.LinearCurveValue()
{
Time = (float)(indices[j] + 256 * i),
Value = val
};
result.Values.Add(curveVal);
}
}
}
// Align reader position to 4-byte boundary
reader.BaseStream.Position = (reader.BaseStream.Position + 3) & 0x7FFFFFFFFFFFFFFC;
return result;
}
示例3: LoadSection
public void LoadSection(BinaryReaderEx reader)
{
this.Header = new GtexHeader();
this.Header.Magic = reader.ReadInt32();
this.Header.Unknown1 = reader.ReadByte();
this.Header.Unknown2 = reader.ReadByte();
this.Header.Format = reader.ReadByte();
this.Header.MipMapCount = reader.ReadByte();
this.Header.Unknown3 = reader.ReadByte();
this.Header.IsCubeMap = reader.ReadByte() == 0x1;
this.Header.Width = reader.ReadUInt16(Endianness.BigEndian);
this.Header.Height = reader.ReadUInt16(Endianness.BigEndian);
this.Header.Depth = reader.ReadInt16(Endianness.BigEndian);
this.Header.Unknown5 = reader.ReadInt32(Endianness.BigEndian);
this.Header.DataOffset = reader.ReadUInt32(Endianness.BigEndian);
if (this.Header.IsCubeMap) { this.NumLayers = 6; }
else { this.NumLayers = this.Header.MipMapCount; }
this.LoadMipMapData(reader);
this.GetDataOffset();
this.LoadTextureData(reader);
}
示例4: UShortToShort
private static ushort UShortToShort(BinaryReaderEx src)
{
return src.ReadUInt16(Endianness.BigEndian);
}
示例5: UShortToFloat
private static float UShortToFloat(BinaryReaderEx src)
{
ushort val = src.ReadUInt16(Endianness.BigEndian);
return val / 65535.0f;
}
示例6: HalfToFloat
private static float HalfToFloat(BinaryReaderEx src)
{
ushort val = src.ReadUInt16(Endianness.BigEndian);
return HalfHelper.HalfToSingle(val);
}