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C# BinaryReaderEx.ReadInt32方法代码示例

本文整理汇总了C#中BinaryReaderEx.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryReaderEx.ReadInt32方法的具体用法?C# BinaryReaderEx.ReadInt32怎么用?C# BinaryReaderEx.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryReaderEx的用法示例。


在下文中一共展示了BinaryReaderEx.ReadInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadHeader

        private void ReadHeader(BinaryReaderEx reader)
        {
            this.Header = new DatDigger.Sound.AdpcmWaveFormat();
            this.Header.FormatTag = (SlimDX.Multimedia.WaveFormatTag)reader.ReadInt16();
            this.Header.Channels = reader.ReadInt16();
            this.Header.SamplesPerSecond = reader.ReadInt32();
            this.Header.AverageBytesPerSecond = reader.ReadInt32();
            this.Header.BlockAlignment = reader.ReadInt16();
            this.Header.BitsPerSample = reader.ReadInt16();
            short cbSize = reader.ReadInt16();
            if (cbSize != 0x20)
            {
                throw new InvalidOperationException(String.Format("Unexpected value for ADPCMWAVEFORMAT cbSize 0x{0}.  Expected 0x20", cbSize));
            }

            this.Header.SamplesPerBlock = reader.ReadInt16();
            this.Header.NumCoef = reader.ReadInt16();
            this.Header.Coefficients = new List<DatDigger.Sound.AdpcmCoefficient>(this.Header.NumCoef);
            for (var i = 0; i < this.Header.NumCoef; i++)
            {
                DatDigger.Sound.AdpcmCoefficient coef = new DatDigger.Sound.AdpcmCoefficient();
                coef.A = reader.ReadInt16();
                coef.B = reader.ReadInt16();
                this.Header.Coefficients.Add(coef);
            }
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:26,代码来源:AdpcmWave.cs

示例2: LoadData

        public void LoadData(BinaryReaderEx reader)
        {
            reader.ReadInt32(); // Remove PWIB bytes
            this.FileSize = reader.ReadUInt32(Endianness.BigEndian);
            this.Unknown = reader.ReadInt32(Endianness.BigEndian);
            this.DataOffset = reader.ReadUInt32(Endianness.BigEndian);

            this.LoadSection(reader);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:9,代码来源:PwibSection.cs

示例3: LoadData

        public virtual void LoadData(BinaryReaderEx reader)
        {
            this.ChunkStart = reader.BaseStream.Position;

            this.ChunkHeader = new ChunkHeader();
            this.ChunkHeader.ChunkType = reader.ReadInt32();
            this.ChunkHeader.Unknown1 = reader.ReadInt32(Endianness.BigEndian);
            this.ChunkHeader.DataSize = reader.ReadInt32(Endianness.BigEndian);
            this.ChunkHeader.NextChunkOffset = reader.ReadInt32(Endianness.BigEndian);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:10,代码来源:Chunk.cs

示例4: LoadSection

        public virtual void LoadSection(BinaryReaderEx reader)
        {
            this.SectionStart = reader.BaseStream.Position;

            this.SectionHeader = new SectionHeader();
            this.SectionHeader.Magic = reader.ReadInt64();
            this.SectionHeader.Version = reader.ReadInt32();
            this.SectionHeader.Unknown2 = reader.ReadInt32();
            this.SectionHeader.SectionLength = reader.ReadInt32();
            this.SectionHeader.Junk = reader.ReadBytes(28);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:11,代码来源:SectionBase.cs

示例5: LoadHeader

        private void LoadHeader(BinaryReaderEx reader)
        {
            // Load Header
            this.ResourceHeader = new ResourceHeader();
            this.ResourceHeader.NumResources = reader.ReadInt32();
            this.ResourceHeader.StringTableOffset = reader.ReadInt32();
            this.ResourceHeader.NumStrings = reader.ReadInt32();
            this.ResourceHeader.ResourceType = (SectionType)reader.ReadInt32();

            this.LoadResourceInfo(reader);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:11,代码来源:ResourceSection.cs

示例6: LoadHeader

        private void LoadHeader(BinaryReaderEx reader)
        {
            this.startHeaderOffset = reader.BaseStream.Position;

            this.SscfHeader = new SscfHeader();
            this.SscfHeader.Unknown0 = reader.ReadInt16();
            this.SscfHeader.NumTracks = reader.ReadInt16();
            this.SscfHeader.NumWaves = reader.ReadInt16();
            this.SscfHeader.Unknown1 = reader.ReadInt16();
            this.SscfHeader.OffsetA = reader.ReadInt32();
            this.SscfHeader.OffsetB = reader.ReadInt32();
            this.SscfHeader.OffsetC = reader.ReadInt64();
            this.SscfHeader.OffsetD = reader.ReadInt64();
            this.SscfHeader.OffsetE = reader.ReadInt64();
            this.SscfHeader.Unused = reader.ReadInt64();
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:16,代码来源:SscfSection.cs

示例7: LoadSection

        public override void LoadSection(BinaryReaderEx reader)
        {
            base.LoadSection(reader);

            this.TextureHeader = new TextureHeader();

            this.TextureHeader.Unknown1 = reader.ReadInt32();
            this.TextureHeader.Unknown2 = reader.ReadInt32();
            this.TextureHeader.Unknown3 = reader.ReadInt32();
            this.TextureHeader.Unknown4 = reader.ReadInt32();

            // Load GTEX
            Gtex = new GtexData();
            Gtex.Parent = this;
            Gtex.LoadSection(reader);

            this.Children = new List<INavigable>();
            this.Children.Add(this.Gtex);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:19,代码来源:TextureSection.cs

示例8: LoadSection

        public override void LoadSection(BinaryReaderEx reader)
        {
            base.LoadSection(reader);

            this.NumElements = reader.ReadInt32();
            reader.BaseStream.Seek(12, System.IO.SeekOrigin.Current); // Skip 12 bytes

            this.ElementOffsets = new List<ElementOffsetData>();

            for (var i = 0; i < this.NumElements; i++)
            {
                var thing = new ElementOffsetData();
                thing.BoneNameOffset = reader.ReadInt32();
                thing.NameOffset = reader.ReadInt32();
                thing.OffsetX = reader.ReadSingle();
                thing.OffsetY = reader.ReadSingle();
                thing.OffsetZ = reader.ReadSingle();
                thing.Unused1 = reader.ReadInt32();
                thing.Unused2 = reader.ReadInt32();
                thing.Unused3 = reader.ReadInt32();
                this.ElementOffsets.Add(thing);
            }

            foreach (var el in this.ElementOffsets)
            {
                reader.BaseStream.Position = this.SectionStart + el.BoneNameOffset;
                el.BoneName = reader.ReadNullTerminatedString();
                reader.BaseStream.Position = this.SectionStart + el.NameOffset;
                el.Name = reader.ReadNullTerminatedString();
            }
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:31,代码来源:ElbSection.cs

示例9: LoadFile

        public void LoadFile(BinaryReaderEx reader)
        {
            reader.BaseStream.Position = 4;
            this.Unknown = reader.ReadInt32();
            this.ContentLength = reader.ReadInt32();
            this.IsEncoded = (reader.ReadByte() == 0xFF);

            byte[] data = new byte[this.ContentLength];

            reader.Read(data, 0, this.ContentLength);

            if (this.IsEncoded)
            {
                for (var i = 0; i < data.Length; i++)
                {
                    data[i] ^= 0x73;
                }
            }

            this.Data = data;
            this.DataAsString = Encoding.UTF8.GetString(data);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:22,代码来源:LuaFile.cs

示例10: LoadBones

        private void LoadBones(BinaryReaderEx reader)
        {
            reader.BaseStream.Position = this.BasePosition;

            this.Bones = new List<Skeleton.SkeletonBone>(this.BoneCount);
            this.Children = new List<INavigable>(this.BoneCount);

            for (var i = 0; i < this.BoneCount; i++)
            {
                Skeleton.SkeletonBone bone = new Skeleton.SkeletonBone();
                bone.Parent = this;
                bone.StringIndex = reader.ReadInt32();
                bone.Unknown1 = reader.ReadInt32();
                bone.Unknown2 = reader.ReadInt32();
                bone.Unknown3 = reader.ReadInt32();
                bone.Translation.X = reader.ReadSingle();
                bone.Translation.Y = reader.ReadSingle();
                bone.Translation.Z = reader.ReadSingle();
                bone.Rotation.X = reader.ReadSingle();
                bone.Rotation.Y = reader.ReadSingle();
                bone.Rotation.Z = reader.ReadSingle();
                bone.Rotation.W = reader.ReadSingle();
                bone.Scale.X = reader.ReadSingle();
                bone.Scale.Y = reader.ReadSingle();
                bone.Scale.Z = reader.ReadSingle();
                bone.ParentBoneIndex = reader.ReadInt32();
                bone.ChildBoneIndex = reader.ReadInt32();
                bone.SiblingBoneIndex = reader.ReadInt32();
                bone.BoneIndex = reader.ReadInt32();
                bone.Unknown4 = reader.ReadInt32();
                bone.Unknown5 = reader.ReadInt32();
                bone.Stuff = reader.ReadBytes(96);
                this.Bones.Add(bone);
                this.Children.Add(bone);

                bone.Name = this.StringTable[bone.StringIndex];
            }
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:38,代码来源:SkeletonSection.cs

示例11: LoadData

        public override void LoadData(BinaryReaderEx reader)
        {
            base.LoadData(reader);

            long pos = reader.BaseStream.Position;

            this.BlockSize = reader.ReadInt32(Endianness.BigEndian);
            this.StringOffset = reader.ReadInt32(Endianness.BigEndian);
            this.ShaderOffset = reader.ReadInt32(Endianness.BigEndian);
            this.Name = reader.ReadNullTerminatedString();

            reader.BaseStream.Position = pos + this.ShaderOffset;

            this.UnknownData = reader.ReadBytes(16);
            this.CompiledShaderLength = reader.ReadInt32(Endianness.BigEndian);
            this.Unknown4 = reader.ReadInt32(Endianness.BigEndian);

            reader.BaseStream.Position = pos + this.ShaderOffset + 0x20;

            this.CompiledShader = reader.ReadBytes(this.CompiledShaderLength);

            this.DisplayName = String.Format("File [0x{0:X}]", this.ChunkStart);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:23,代码来源:FileChunk.cs

示例12: LoadVoices

        private void LoadVoices(BinaryReaderEx reader)
        {
            if (this.SscfHeader.NumWaves <= 0)
            {
                return;
            }

            reader.BaseStream.Position = this.SscfHeader.OffsetB;
            this.VoiceOffsets = new List<int>(this.SscfHeader.NumWaves);
            this.Children = new List<INavigable>(this.SscfHeader.NumWaves);

            for (var i = 0; i < this.SscfHeader.NumWaves; i++)
            {
                this.VoiceOffsets.Add(reader.ReadInt32());
            }

            foreach (int offset in this.VoiceOffsets)
            {
                reader.BaseStream.Position = offset;
                WaveHeader waveHeader = ReadWaveHeader(reader);
                IWave voice = null;
                switch (waveHeader.Format)
                {
                    case WaveCompressionFormat.PCM:
                        voice = new PcmWave() { Parent = this, WaveHeader = waveHeader };
                        break;
                    case WaveCompressionFormat.Vorbis:
                        voice = new VorbisWave() { Parent = this, WaveHeader = waveHeader };
                        break;
                    case WaveCompressionFormat.ADPCM:
                        voice = new AdpcmWave() { Parent = this, WaveHeader = waveHeader };
                        break;
                    case WaveCompressionFormat.ATRAC3:
                    case WaveCompressionFormat.ATRAC3_Too:
                    case WaveCompressionFormat.XMA:
                        throw new InvalidOperationException("Unsupported Wave Format: " + waveHeader.Format);
                    default:
                        throw new InvalidOperationException("Unknown Wave Format: 0x" + ((int)waveHeader.Format).ToString("X"));
                }

                this.Children.Add(voice);
                voice.LoadData(reader);
            }
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:44,代码来源:SscfSection.cs

示例13: LoadData

        public override void LoadData(BinaryReaderEx reader)
        {
            base.LoadData(reader);

            this.DisplayName = "Header";

            this.Unknown0 = reader.ReadByte();
            this.PgrpCount = reader.ReadByte();
            this.StmsCount = reader.ReadByte();
            this.EnvdCount = reader.ReadByte();
            this.Unknown1 = reader.ReadInt32(Endianness.BigEndian);
            this.Unknown2 = reader.ReadByte();
            this.Unknown3 = reader.ReadByte();
            this.Unknown4 = reader.ReadByte();
            this.Unknown5 = reader.ReadByte();
            this.ShapCount = reader.ReadByte();
            this.MimsCount = reader.ReadByte();
            this.Unknown6 = reader.ReadByte();
            this.Unknown7 = reader.ReadByte();
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:20,代码来源:MeshHeaderChunk.cs

示例14: LoadData

        public override void LoadData(BinaryReaderEx reader)
        {
            base.LoadData(reader);

            shapOffset = reader.BaseStream.Position;
            this.ShapHeader = new ShapHeader();
            this.ShapHeader.NumThings = reader.ReadInt32(Endianness.BigEndian);
            this.ShapHeader.ThingOffset = reader.ReadInt32(Endianness.BigEndian);
            this.ShapHeader.NumThings2 = reader.ReadInt32(Endianness.BigEndian);
            this.ShapHeader.Thing2Offset = reader.ReadInt32(Endianness.BigEndian);
            this.ShapHeader.NameOffset = reader.ReadInt32(Endianness.BigEndian);
            this.ShapHeader.Unknown = reader.ReadInt32(Endianness.BigEndian);

            reader.BaseStream.Position = shapOffset + this.ShapHeader.ThingOffset;
            this.Things = new List<ShapThing1>();
            for (var i = 0; i < this.ShapHeader.NumThings; i++)
            {
                ShapThing1 t = new ShapThing1();
                t.Unk1 = reader.ReadInt16(Endianness.BigEndian);
                t.Unk2 = reader.ReadInt16(Endianness.BigEndian);
                this.Things.Add(t);
            }

            reader.BaseStream.Position = shapOffset + this.ShapHeader.Thing2Offset;
            this.Things2 = new List<ShapThing2>();
            for (var j = 0; j < this.ShapHeader.NumThings2; j++)
            {
                ShapThing2 t = new ShapThing2();
                t.Unk1 = reader.ReadSingle(Endianness.BigEndian);
                t.Unk2 = reader.ReadSingle(Endianness.BigEndian);
                t.Unk3 = reader.ReadSingle(Endianness.BigEndian);
                this.Things2.Add(t);
            }

            reader.BaseStream.Position = shapOffset + this.ShapHeader.NameOffset;
            this.Name = reader.ReadNullTerminatedString();

            this.DisplayName = String.Format("SHAP [{0}]", this.Name);
        }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:39,代码来源:ShapChunk.cs

示例15: Load

 public override void Load(BinaryReaderEx reader)
 {
     Type = reader.ReadInt16();
     Unk1 = reader.ReadInt16();
     Unk2 = reader.ReadInt32();
     Float1 = reader.ReadSingle();
     Float2 = reader.ReadSingle();
     Float3 = reader.ReadSingle();
     Float4 = reader.ReadSingle();
     Float5 = reader.ReadSingle();
     Float6 = reader.ReadSingle();
 }
开发者ID:nohbdy,项目名称:ffxivmodelviewer,代码行数:12,代码来源:SparkleFile.cs


注:本文中的BinaryReaderEx.ReadInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。