本文整理汇总了C#中Ball.GetClosest方法的典型用法代码示例。如果您正苦于以下问题:C# Ball.GetClosest方法的具体用法?C# Ball.GetClosest怎么用?C# Ball.GetClosest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ball
的用法示例。
在下文中一共展示了Ball.GetClosest方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Action
public void Action(Team myTeam, Team enemyTeam, Ball ball, MatchInfo matchInfo)
{
foreach (Player player in myTeam.Players)
{
Player closestEnemy = player.GetClosest(enemyTeam);
if (ball.Owner == player) //Allways shoots for the enemy goal.
player.ActionShootGoal();
else if (player.CanPickUpBall(ball)) //Picks up the ball if posible.
player.ActionPickUpBall();
else if (player.CanTackle(closestEnemy)) //Tackles any enemy that is close.
player.ActionTackle(closestEnemy);
else //If the player cannot do anything urgently usefull, move to a good position.
{
if (player == ball.GetClosest(myTeam)) //If the player is closest to the ball, go for it.
player.ActionGo(ball);
else if (player.PlayerType == PlayerType.Keeper) //The keeper protects the goal.
player.ActionGo(new Vector(50, Math.Max(Math.Min(ball.Position.Y, Field.MyGoal.Bottom.Y), Field.MyGoal.Top.Y))); //The keeper positions himself 50 units out from the goal //at the same height as the ball, although never leaving the goal
else if (player.PlayerType == PlayerType.LeftDefender)
player.ActionGo(new Vector(Field.Borders.Width * 0.2, ball.Position.Y)); //The left defender helps protect the goal
else if (player.PlayerType == PlayerType.RightDefender)
player.ActionGo(Field.MyGoal.GetClosest(enemyTeam)); //The right defender chases the enemy closest to myGoal
else if (player.PlayerType == PlayerType.RightForward)
player.ActionGo((Field.Borders.Center + Field.Borders.Bottom + ball.Position) / 3); //Right forward stays in position on the midline, untill the ball comes close.
else if (player.PlayerType == PlayerType.LeftForward)
player.ActionGo((Field.Borders.Center + Field.Borders.Top + ball.Position) / 3); //Left forward stays in position on the midline, untill the ball comes close.
else if (player.PlayerType == PlayerType.CenterForward)
player.ActionGo((Field.Borders.Center + Field.EnemyGoal.Center + ball.Position) / 3); //Center forward stays in position on the enemy side of the field.
}
}
}
示例2: Action
public void Action(Team myTeam, Team enemyTeam, Ball ball, MatchInfo matchInfo)
{
foreach (Player player in myTeam.Players)
{
Player closestEnemy = player.GetClosest(enemyTeam);
switch (player.PlayerType)
{
case PlayerType.Keeper:
if (ball.Owner == player)
{
var partner = player.GetClosestUncovered(myTeam, enemyTeam);
if (partner != null)
{
var power = player.GetDistanceTo(partner) / 10;
player.ActionShoot(partner, power);
continue;
}
else
{
// todo: shoot just to enemy side
player.ActionShootGoal();
continue;
}
}
if (player.GetDistanceTo(ball) < 50
&& player.CanPickUpBall(ball))
{
player.ActionPickUpBall();
continue;
}
if (ball.GetClosest(myTeam) == player
&& ball.GetClosest(enemyTeam).GetDistanceTo(ball) < player.GetDistanceTo(ball)
&& ball.GetDistanceTo(Field.MyGoal.Center) < 400)
{
player.ActionGo(ball.Position);
continue;
}
var direction = GoalKeeper.ChooseDirection(player, ball);
player.ActionGo(direction);
continue;
default:
if (ball.Owner == player)
if (player.GetDistanceTo(Field.EnemyGoal.Center) > 400)
{
var inters = player.GetClosestInterceptors(enemyTeam, 400);
if (!inters.Any())
{
player.ActionGo(Field.EnemyGoal.Center);
continue;
}
else if (inters.Count() >= 3)
{
var partner = player.GetClosestUncovered(myTeam, enemyTeam);
if (partner != null) player.ActionShoot(partner, 100);
}
var goalDirect = (Field.EnemyGoal.Center - player.Position).GetDirection();
var direct = (from i in inters
select (i.Velocity) + (player.Position - i.Position).GetDirection() * (1 - i.GetDistanceTo(player) / 500))
.Aggregate(Vector.Zero, (acc, v) => acc + v).GetDirection() + goalDirect;
var dest = player.Position + direct;
//if (direct.X < -50 && partner != null)
//{
// player.ActionShoot(partner, 100);
// continue;
//}
//else
// if (dest.Y < Field.Borders.Top.Y + 200
// || dest.Y > Field.Borders.Bottom.Y - 200)
//{
// player.ActionGo(dest + goalDirect * 2);
// continue;
//}
//else
// if (dest.X > Field.Borders.Right.X - 100)
//{
// player.ActionGo(Field.Borders.Center);
// continue;
//}
//else
//if (Field.Borders.Contains(dest))
//{
player.ActionGo(dest);
continue;
//}
//else
//{
// player.ActionGo(Field.EnemyGoal.Center);
// continue;
//}
}
else
{
//var goalkepers = from ep in enemyTeam.InFrontOf(player)
// ;
player.ActionShootGoal();
}
break;
//.........这里部分代码省略.........