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C# Ball类代码示例

本文整理汇总了C#中Ball的典型用法代码示例。如果您正苦于以下问题:C# Ball类的具体用法?C# Ball怎么用?C# Ball使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Ball类属于命名空间,在下文中一共展示了Ball类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTriggerEnter

    void OnTriggerEnter(Collider c)
    {
        if(!activated)
        {
            ball = c.gameObject.GetComponent<Ball>();

            timer = timerLimit;

            activate();

            //get the GrameObject and Component for the GridManager
            GameObject grid = GameObject.Find("GridManager");
            GridManager manager = grid.GetComponent<GridManager>();

            //cast a ray from the camera, through the powerup, to the Grid-Plane
            Ray r = new Ray(Camera.main.transform.localPosition, transform.localPosition - Camera.main.transform.localPosition);
            Plane p = new Plane(new Vector3(0, 0, -1), grid.transform.localPosition);
            float f;
            p.Raycast(r, out f);

            //convert the ray-plane intersection into grid coordinates
            int gridHalfWidth = (int)(manager.gridWidth * manager.cubeXOffset / 2);
            int gridHalfHeight = (int)(manager.gridHeight * manager.cubeYOffset / 2);
            int gridPosX = (int)(((r.direction * f).x + gridHalfWidth) / manager.cubeXOffset);
            int gridPosY = manager.gridHeight - (int)(((r.direction * f).y + gridHalfHeight) / manager.cubeYOffset);

            //send a grid pulse from this location
            manager.gridPulseFromLocation(gridPosX, gridPosY);

            //Setting visibility to false, powerup is destroyed only after its time is over.
            gameObject.renderer.enabled = false;
        }
    }
开发者ID:hyrev,项目名称:HyperDeathball,代码行数:33,代码来源:BasePowerup.cs

示例2: Awake

 public void Awake()
 {
     if (ball == null)
     {
         ball = (Ball)target;
     }
 }
开发者ID:benjay10,项目名称:UsabilityAndInteractionDesignUnityProject,代码行数:7,代码来源:BallScriptEditor.cs

示例3: Start

    void Start()
    {
        Player1Score = 0;
        Player2Score = 0;
        ball = FindObjectOfType<Ball>();

    }
开发者ID:Maldercito,项目名称:pong,代码行数:7,代码来源:1454329972$GameManager.cs

示例4: Action

        public void Action(Team myTeam, Team enemyTeam, Ball ball, MatchInfo matchInfo)
        {
            var pl1 = myTeam.Players.First(pl => pl.PlayerType == PlayerType.RightDefender);

            myTeam.DevMessage = string.Format("speed {0}", pl1.Velocity.Length);

            if (maxReached)
            {
                if (pl1.Velocity.Length > 0.05)
                {
                    pl1.ActionWait();
                    return;
                }

                myTeam.DevMessage += "\r\n0.05 minReached";
                maxReached = false;
                point = pl1.Position.X < Field.Borders.Center.X ? Field.EnemyGoal : Field.MyGoal;
            }

            if (pl1.Velocity.Length > 3 * 0.95)
            {
                myTeam.DevMessage += "\r\n0.95 maxReached";
                maxReached = true;
                prevVelocity = 0;
                pl1.ActionWait();
            }
            else
            {
                pl1.ActionGo(point);
                prevVelocity = pl1.Velocity.Length;
            }
        }
开发者ID:yojig,项目名称:CloudBall,代码行数:32,代码来源:RunningTestSquad.cs

示例5: Walls

 public Walls(World world, Rectangle screenBounds, Ball ball, Paddle paddle)
 {
     _world = world;
     _screenBounds = screenBounds;
     _ball = ball;
     _paddle = paddle;
 }
开发者ID:jasongdove,项目名称:BreakoutClone,代码行数:7,代码来源:Walls.cs

示例6: Frame

 public Frame(int frameNumber, Ball ball1, Ball ball2, Ball ball3)
 {
     this.FrameNumber = frameNumber;
     this.Ball_1 = ball1;
     this.Ball_2 = ball2;
     this.Ball_3 = ball3;
 }
开发者ID:jdromine,项目名称:Katas,代码行数:7,代码来源:Frame.cs

示例7: BallHit

 public override void BallHit(Ball _BH)
 {
     //Als de bal door het goal gaat; verhoog de score en aantal goals.
     GameObject.Find("_ScoreManager").GetComponent<ScoreCounter>().scoreToAdd -= 1000f;
     GameObject.Find("_GoalManager").GetComponent<GoalCounter>().goalToAddRobot += 1f;
     base.BallHit(_BH);
 }
开发者ID:DasArmin,项目名称:PINBALL_3D_GD2A,代码行数:7,代码来源:GoalDetectAlly.cs

示例8: HitLocation

        public string HitLocation(Ball ball)
        {
            string _location = "noHit";

            //treffer von unten
            if (ball.Bottom > this._Bottom)
            {
                _location = "bottom";
            }

            //treffer von oben
            else if (ball.Top < this._Top )
            {
                _location = "top";
            }

            //treffer von links
            else if (ball.Left < this._Left)
            {
                 _location = "left";
            }

            //treffer von rechts
            else if (ball.Right > this._Right)
            {
                _location = "right";
            }

            return _location;
        }
开发者ID:HenrikAnders,项目名称:BrickBreaker,代码行数:30,代码来源:Block.cs

示例9: Pitch

 public Pitch(Team my, Team enemy, Ball ball, MatchInfo info)
 {
     My = my;
     Enemy = enemy;
     Ball = ball;
     Info = info;
 }
开发者ID:voidgit,项目名称:CloudBall,代码行数:7,代码来源:Pitch.cs

示例10: BuildInitialFloors

    public void BuildInitialFloors()
    {
        ball = GameObject.FindObjectOfType<Ball>();

        RemovePowerUps(); // remove any previous power ups

        var floors = GameObject.FindGameObjectsWithTag("floor");
        for (var i = 0; i < floors.Length; i++)
        {
            Destroy(floors[i]);
        }

        var firstFloor = GameObject.Instantiate(floor);
        var size = Random.Range(3.5f, 5.0f);
        firstFloor.transform.localScale = new Vector3(size, 1.0f, size) * aspect;
        firstFloor.transform.position = new Vector3(0, 0, 0);
        firstFloor.transform.rotation = Quaternion.Euler(new Vector3(0, 90, 0));
        lastScale = firstFloor.transform.localScale;
        lastPosition = firstFloor.transform.position;

        for (var i = 0; i < 30; i++)
        { GetNewFloor(); }

        ball = GameObject.FindObjectOfType<Ball>();
    }
开发者ID:patgale,项目名称:Ziggy,代码行数:25,代码来源:FloorManager.cs

示例11: TestIntersect1pxOverlapBot

        public void TestIntersect1pxOverlapBot()
        {
            //Preconfig
            Vector position1 = new Vector(0f, 50f);
            Vector target1 = new Vector(50f, 50f);

            int radius2 = 20;
            Vector center2 = new Vector(20, 49);
            Vector ballSpeed = new Vector(0, -5);

            Vector hitPoint;
            bool isIntersec = false;

            //Creation
            Line parent = new Line();
            Ball ball = new Ball();
            BoundingContainer bCont = new BoundingContainer(parent);
            BoundingContainer bCont2 = new BoundingContainer(ball);

            BoundingLine bL1 = new BoundingLine(position1, target1);
            BoundingCircle bC2 = new BoundingCircle(radius2, center2);

            bCont.AddBoundingBox(bL1);
            bCont2.AddBoundingBox(bC2);
            ball.Velocity = ballSpeed;
            parent.Location = (new Vector(0, 0));

            //Operation
            isIntersec = bC2.Intersect(bL1, out hitPoint);

            //Assertion
            Assert.IsTrue(isIntersec);
            Assert.AreEqual(new Vector(40,50), hitPoint);
        }
开发者ID:EusthEnoptEron,项目名称:Sketchball,代码行数:34,代码来源:BoundingLine_intersectWithCircle.cs

示例12: Awake

    public void Awake()
    {
        _spriteStates = new Dictionary<GoalkeeperState, Vector3>();
        _random = new SystemRandom(DateTime.Now.Millisecond);

        // Get the transform and renderer;
        _transform = GetComponent<Transform>();
        _renderer = GetComponent<SpriteRenderer>();

        // Get the zones.
        _leftZone = GameObject.Find("Left-Zone").GetComponent<GoalZone>();
        _centerZone = GameObject.Find("Center-Zone").GetComponent<GoalZone>();
        _rightZone = GameObject.Find("Right-Zone").GetComponent<GoalZone>();

        // Get the ball.
        _ball = GameObject.Find("Ball").GetComponent<Ball>();

        // Initialize all sprite states.
        _spriteStates.Add(GoalkeeperState.Playing, new Vector3(0, 0, 0));
        _spriteStates.Add(GoalkeeperState.CatchLeft, new Vector3(-4, 0, 0));
        _spriteStates.Add(GoalkeeperState.CatchRight, new Vector3(4, 0, 0));
        _spriteStates.Add(GoalkeeperState.CatchCenter, new Vector3(0, 0, 0));
        _spriteStates.Add(GoalkeeperState.MissLeft, new Vector3(-4, 0, 0));
        _spriteStates.Add(GoalkeeperState.MissCenter, new Vector3(0, 0, 0));
        _spriteStates.Add(GoalkeeperState.MissRight, new Vector3(4, 0, 0));

        // Set the default state.
        SetGoalkeeperState(GoalkeeperState.Playing);
    }
开发者ID:etang4,项目名称:GGJ2016,代码行数:29,代码来源:Goalkeeper.cs

示例13: ChooseDirection

        public static Vector ChooseDirection(Player player, Ball ball)
        {
            var k1 = Line.K0(ball.Position, Field.MyGoal.Top);
            var k2 = Line.K0(ball.Position, Field.MyGoal.Bottom);
            var kball = ball.Velocity.Y / ball.Velocity.X;
            var lineball = Line.One(ball.Position, ball.Position + ball.Velocity);

            if ( ball.Owner == null
                && lineball.K >= Math.Min(k1, k2)
                && lineball.K <= Math.Max(k1, k2))
            {
                var nball = Line.Normal(lineball, player.Position);
                var intpos = Line.Cross(lineball, nball);
                if (Field.Borders.Contains(intpos)) return intpos;
                return Line.Cross(lineball, Line.One(Field.MyGoal.Top, Field.MyGoal.Bottom));
            }

            var line = Line.One(ball.Position, Field.MyGoal.Center);

            var n1 = Line.Normal(line, Field.MyGoal.Top);
            var n2 = Line.Normal(line, Field.MyGoal.Bottom);
            var a = Line.Cross(line, n1);
            var b = Line.Cross(line, n2);

            if (ball.GetDistanceTo(a) <= ball.GetDistanceTo(b))
                return a;
            return b;
        }
开发者ID:yojig,项目名称:CloudBall,代码行数:28,代码来源:GoalKeeper.cs

示例14: AssistedShotVector

	public Vector3 AssistedShotVector (Ball ball, Vector3 intendedDirectionNormalized)
	{
		Vector3 ballPos = ball.transform.position;
		
		Vector3 leftPosDir = (leftPos.position - ballPos).normalized;
		Vector3 rightPosDir = (rightPos.position - ballPos).normalized;
		
		float eulerSwingY = Quaternion.LookRotation (intendedDirectionNormalized, Vector3.forward).eulerAngles.y;
		float eulerLeftY = Quaternion.LookRotation (leftPosDir, Vector3.forward).eulerAngles.y;
		float eulerRightY = Quaternion.LookRotation (rightPosDir, Vector3.forward).eulerAngles.y;
		
		//Workaround to be able to compare angles
		eulerSwingY = eulerSwingY < 180 ? eulerSwingY + 360 : eulerSwingY;
		eulerLeftY = eulerLeftY < 180 ? eulerLeftY + 360 : eulerLeftY;
		eulerRightY = eulerRightY < 180 ? eulerRightY + 360 : eulerRightY;
		
		if (eulerSwingY < eulerRightY && eulerSwingY > eulerLeftY) {
		} else if (eulerSwingY >= eulerRightY) {
			eulerSwingY = Mathf.Lerp(eulerSwingY, eulerRightY, assistanceByDeviation.Evaluate(Mathf.Abs(eulerSwingY - eulerRightY)));
		} else if (eulerSwingY <= eulerLeftY) {
			eulerSwingY = Mathf.Lerp(eulerSwingY, eulerLeftY, assistanceByDeviation.Evaluate(Mathf.Abs(eulerSwingY - eulerLeftY)));
		}
		
		ball.rotationObject.eulerAngles = new Vector3(0, eulerSwingY, 0);
		
		return ball.rotationObject.forward;
	}
开发者ID:hiddenswitch,项目名称:Zombies,代码行数:27,代码来源:Assistance.cs

示例15: CheckCollision

        private void CheckCollision(Ball b, List<Obstacle> ObsFrame)
        {
            while (true)
            {

            }
        }
开发者ID:ZipionLive,项目名称:BouncingBall,代码行数:7,代码来源:Form1.cs


注:本文中的Ball类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。