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C# Automaton.IsEquivalentWith方法代码示例

本文整理汇总了C#中Automaton.IsEquivalentWith方法的典型用法代码示例。如果您正苦于以下问题:C# Automaton.IsEquivalentWith方法的具体用法?C# Automaton.IsEquivalentWith怎么用?C# Automaton.IsEquivalentWith使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Automaton的用法示例。


在下文中一共展示了Automaton.IsEquivalentWith方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetNFAEditScriptTimeout

        // looks for an edit at depth "depth" 
        // returns false and null in bestScript if no edit is found at depth "depth"
        // returns false and not null in bestScript if found
        // returns true if timeout
        internal bool GetNFAEditScriptTimeout(
            int depth, long lastEditHash, 
            Automaton<BDD> currentNfa2,
            List<NFAEdit> editList, int scriptCost,
            NFAEditScript bestScript)
        {
            // if timeout return true
            if (sw.ElapsedMilliseconds > timeout)
                return true;


            //Stop if no more moves left
            if (depth == 0)
            {
                if (DFAUtilities.ApproximateMNEquivalent(tests, nfa1density, currentNfa2, al, solver) && currentNfa2.IsEquivalentWith(nfa1, solver))
                    //check if totalCost < finalScript cost and replace if needed
                    if (bestScript.script == null || scriptCost < bestScript.GetCost())
                        bestScript.script = ObjectCopier.Clone<List<NFAEdit>>(editList);
                return false;
            }

            NFAEdit edit = null;

            long thisEditHash = 0;

            #region Flip one state from fin to non fin
            foreach (var state in currentNfa2.States)
            {
                thisEditHash = state;
                if (CanAdd(thisEditHash, lastEditHash))
                {
                    //flip its final non final status

                    var newFinalStates = new HashSet<int>(currentNfa2.GetFinalStates());
                    Automaton<BDD> nfa2new = null;
                    if (currentNfa2.GetFinalStates().Contains(state))
                    {
                        edit = new NFAEditState(state, false);
                        editList.Insert(0, edit);
                        newFinalStates.Remove(state);
                        nfa2new = Automaton<BDD>.Create(currentNfa2.InitialState, newFinalStates, currentNfa2.GetMoves());
                    }
                    else
                    {
                        edit = new NFAEditState(state, true);
                        editList.Insert(0, edit);
                        newFinalStates.Add(state);
                        nfa2new = Automaton<BDD>.Create(currentNfa2.InitialState, newFinalStates, currentNfa2.GetMoves());
                    }

                    if (GetNFAEditScriptTimeout(depth - 1, thisEditHash, nfa2new, editList, scriptCost + edit.GetCost(), bestScript))
                        return true;

                    editList.RemoveAt(0);
                }
            }
            #endregion

            #region Change transition from source state
            currentNfa2 = NFAUtilities.normalizeMoves(currentNfa2, solver);
            foreach (var sourceState in currentNfa2.States)
            {
                HashSet<int> unreachedStates = new HashSet<int>(currentNfa2.States);
                foreach (var moveFromSource in currentNfa2.GetMovesFrom(sourceState))
                {
                    // take all chars in alphabet
                    foreach (var c in al)
                    {
                        long moveHash =  currentNfa2.StateCount + IntegerUtil.TripleToInt(sourceState, moveFromSource.TargetState, alphabetMap[c]);
                        thisEditHash = currentNfa2.StateCount + moveHash;
                        if (CanAdd(thisEditHash, lastEditHash))
                        {
                            BDD cCond = solver.False;
                            BDD newCond = solver.False;

                            //skip epsilon moves
                            if (moveFromSource.Label != null)
                            {
                                // if c in move, remove it and recursion
                                if (solver.Contains(moveFromSource.Label, c))
                                {
                                    cCond = solver.MkNot(solver.MkCharConstraint(false, c));
                                    newCond = solver.MkAnd(moveFromSource.Label, cCond);
                                }
                                else // if c not in move, add it and recursion
                                {
                                    cCond = solver.MkCharConstraint(false, c);
                                    newCond = solver.MkOr(moveFromSource.Label, cCond);
                                }

                                var newMoves = new List<Move<BDD>>(currentNfa2.GetMoves());
                                newMoves.Remove(moveFromSource);
                                newMoves.Add(new Move<BDD>(sourceState, moveFromSource.TargetState, newCond));
                                var nfa2new = Automaton<BDD>.Create(currentNfa2.InitialState, currentNfa2.GetFinalStates(), newMoves);

                                edit = new NFAEditMove(sourceState, moveFromSource.TargetState, c);
//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:NFAEditDistance.cs

示例2: GetGrade

        /// <summary>
        /// Computes the grade for attempt using all the possible metrics
        /// </summary>
        /// <param name="solutionNFA">correct nfa</param>
        /// <param name="attemptNFA">nfa to be graded</param>
        /// <param name="alpahbet">input alphabet</param>
        /// <param name="solver">SMT solver for char set</param>
        /// <param name="timeout">timeout for the PDL enumeration (suggested > 1000)</param>
        /// <param name="maxGrade">Max grade for the homework</param>
        /// <param name="level">Feedback level</param>
        /// <returns>Grade for nfa2</returns>
        public static Pair<int, IEnumerable<NFAFeedback>> GetGrade(
            Automaton<BDD> solutionNFA, Automaton<BDD> attemptNFA, HashSet<char> alphabet,
            CharSetSolver solver, long timeout, int maxGrade, FeedbackLevel level)
        {
            var feedbacks = new List<NFAFeedback>();
            int deadStateDeduction = 0;
            int tooBigDeduction = 0;
            int incorrectDeduction = 0;

            // Remove at most a percentage of max grade when NFA is big
            double maxDeductionForTooBig = ((double)maxGrade * 0.3);
            double maxDeductionForDeadStates = ((double)maxGrade * 0.1);


            double solutionStateCount = solutionNFA.StateCount;
            double attemptStateCount = attemptNFA.StateCount;
            double solutionTransCount = solutionNFA.MoveCount;
            double attemptTransCount = attemptNFA.MoveCount;
            NFAEditDistanceProvider nfaedp = new NFAEditDistanceProvider(solutionNFA, alphabet, solver, timeout);

            //Check if using epsilon and nondeterminism
            if (solutionNFA.IsEpsilonFree)
                solutionNFA.CheckDeterminism(solver);
            if (attemptNFA.IsEpsilonFree)
                attemptNFA.CheckDeterminism(solver);

            bool shouldUseEpsilon = !solutionNFA.IsEpsilonFree && attemptNFA.IsEpsilonFree;
            bool shouldUseNonDet = !shouldUseEpsilon && !solutionNFA.isDeterministic && attemptNFA.isDeterministic;

            //Check if solution has dead states and remove if it does
            var statesBeforeDeadStatesElimination = attemptNFA.StateCount;
            attemptNFA.EliminateDeadStates();
            var solutionHasDeadStates = attemptNFA.StateCount < statesBeforeDeadStatesElimination;

            //Start checking equiv
            bool areEquivalent = solutionNFA.IsEquivalentWith(attemptNFA, solver);

            if (areEquivalent)
            {
                // prompt nfa is correct
                feedbacks.Insert(0, new NFAStringFeedback(level, alphabet, solver, "Your NFA accepts the CORRECT language."));

                #region Check number of states and decrease grade if too big
                int stateDiff = (int)(attemptStateCount - solutionStateCount);
                int transDiff = (int)(attemptTransCount - solutionTransCount);

                //If is not minimal apply deduction and compute edit
                if (stateDiff > 0 || transDiff > 0)
                {
                    #region Try to collapse for feedback
                    // Try to find a way to collaps states or remove states and transitions to make the NFA smaller  
                    NFAEditScript collapseScript = null;
                    var edit = nfaedp.NFACollapseSearch(attemptNFA);
                    if (edit != null)
                    {
                        collapseScript = new NFAEditScript();
                        collapseScript.script.Insert(0, edit);
                    }
                    feedbacks.Add(new NFANotMinimalFeedback(level, alphabet, stateDiff, transDiff, collapseScript, solver));
                    #endregion

                    #region Compute tooBigDeduction
                    if (stateDiff > 0)
                    {
                        // ((att/sol)^2)-1
                        var stateRatio = attemptStateCount / solutionStateCount;
                        var stateRatioSqM1 = Math.Pow(stateRatio, 2) - 1;
                        var sclaedStateRatio = stateRatioSqM1 * maxDeductionForTooBig / 2;

                        tooBigDeduction = (int)Math.Round(Math.Min(sclaedStateRatio, maxDeductionForTooBig));
                    }
                    else
                    {
                        if (transDiff > 0)
                        {
                            // ((att/sol)^2)-1
                            var transRatio = attemptTransCount / solutionTransCount;
                            var transRatioSqM1 = Math.Pow(transRatio, 2) - 1;
                            var sclaedTransRatio = transRatioSqM1 * maxDeductionForTooBig / 2;

                            tooBigDeduction = (int)Math.Round(Math.Min(sclaedTransRatio, maxDeductionForTooBig));
                        }
                    }
                    //Make sure deduction is positive
                    tooBigDeduction = Math.Max(tooBigDeduction, 0);
                    #endregion
                }
                #endregion

//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:NFAGrading.cs

示例3: GetDFAEditScriptTimeout

        // looks for an edit at depth "depth" 
        // returns false and null in bestScript if no edit is found at depth "depth"
        // returns false and not null in bestScript if found
        // returns true if timeout
        internal static bool GetDFAEditScriptTimeout(
            Automaton<BDD> dfa1, Automaton<BDD> dfa2,
            HashSet<char> al, CharSetSolver solver,
            List<long> editScriptHash, List<DFAEdit> editList,
            int depth, long timeout, Stopwatch sw,
            Pair<IEnumerable<string>, IEnumerable<string>> tests,
            double dfa1density,
            int totalCost,
            DFAEditScript bestScript, Dictionary<int, int> stateNamesMapping)
        {
            // check timer
            if (sw.ElapsedMilliseconds > timeout)
                return true;

            //Compute worst case distance, call finalScript with this value?
            int dist = (dfa1.StateCount + dfa2.StateCount) * (al.Count + 1);

            //Stop if no more moves left
            if (depth == 0)
            {
                if (DFAUtilities.ApproximateMNEquivalent(tests, dfa1density, dfa2, al, solver) && dfa2.IsEquivalentWith(dfa1, solver))
                    //check if totalCost < finalScript cost and replace if needed
                    if (bestScript.script == null || totalCost < bestScript.GetCost())
                        bestScript.script = ObjectCopier.Clone<List<DFAEdit>>(editList);
                return false;
            }

            DFAEdit edit = null;

            #region Flip one move target state
            foreach (var move in dfa2.GetMoves())
            {
                //Creaty copy of the moves without current move
                var movesWithoutCurrMove = dfa2.GetMoves().ToList();
                movesWithoutCurrMove.Remove(move);

                //Redirect every ch belonging to move condition
                foreach (var c in solver.GenerateAllCharacters(move.Label, false))
                {
                    long hash = IntegerUtil.PairToInt(move.SourceState, c - 97) + dfa2.StateCount;

                    if (CanAdd(hash, editScriptHash))
                    {
                        editScriptHash.Insert(0, hash);

                        //Local copy of moves
                        var newMoves = movesWithoutCurrMove.ToList();
                        var newMoveCondition = solver.MkCharConstraint(false, c);

                        #region Remove ch from current move
                        var andCond = solver.MkAnd(move.Label, solver.MkNot(newMoveCondition));
                        //add back move without ch iff satisfiable
                        if (solver.IsSatisfiable(andCond))
                            newMoves.Add(new Move<BDD>(move.SourceState, move.TargetState, andCond));
                        #endregion

                        #region Redirect c to a different state
                        foreach (var state in dfa2.States)
                            if (state != move.TargetState)
                            {
                                var newMovesComplete = newMoves.ToList();
                                newMovesComplete.Add(new Move<BDD>(move.SourceState, state, newMoveCondition));
                                var dfa2new = Automaton<BDD>.Create(dfa2.InitialState, dfa2.GetFinalStates(), newMovesComplete);

                                edit = new DFAEditMove(stateNamesMapping[move.SourceState], stateNamesMapping[state], c);
                                editList.Insert(0, edit);
                                if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping))
                                    return true;
                                editList.RemoveAt(0);
                            }
                        #endregion

                        editScriptHash.RemoveAt(0);

                    }
                }
            }
            #endregion

            #region Flip one state from fin to non fin
            foreach (var state in dfa2.States)
            {
                if (CanAdd(state, editScriptHash))
                {
                    //flip its final non final status
                    editScriptHash.Insert(0, state);

                    var newFinalStates = new HashSet<int>(dfa2.GetFinalStates());
                    Automaton<BDD> dfa2new = null;
                    if (dfa2.GetFinalStates().Contains(state))
                    {
                        edit = new DFAEditState(stateNamesMapping[state], false);
                        editList.Insert(0, edit);
                        newFinalStates.Remove(state);
                        dfa2new = Automaton<BDD>.Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves());
                    }
//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:DFAEditDistance.cs

示例4: AreEquivalent

 /// <summary>
 /// Returns true iff aut1 and aut2 accept the same set of strings.
 /// </summary>
 public bool AreEquivalent(Automaton<BDD> aut1, Automaton<BDD> aut2)
 {
     return aut1.IsEquivalentWith(aut2);
 }
开发者ID:AutomataDotNet,项目名称:Automata,代码行数:7,代码来源:RexEngine.cs

示例5: canRemoveState

        public static bool canRemoveState(Automaton<BDD> nfa, int state, CharSetSolver solver, Pair<IEnumerable<string>, IEnumerable<string>> tests, HashSet<char> al)
        {
            var newNfa = Automaton<BDD>.Create(nfa.InitialState, nfa.GetFinalStates(), nfa.GetMoves());
            newNfa.RemoveTheState(state);

            if (DFAUtilities.ApproximateMNEquivalent(tests, 0.5, newNfa, al, solver))
                return nfa.IsEquivalentWith(newNfa, solver);
            return false;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:9,代码来源:NFAUtilities.cs

示例6: canRemoveEdge

        public static bool canRemoveEdge(Automaton<BDD> nfa, int sourceState, int targetState, CharSetSolver solver, Pair<IEnumerable<string>, IEnumerable<string>> tests, HashSet<char> al)
        {
            List<Move<BDD>> newMoves = new List<Move<BDD>>();
            newMoves = nfa.GetMoves().ToList();
            bool moveExists = false;

            //goes through each move from state1 and remove it if it goes to state2 resp.
            foreach (var move in nfa.GetMovesFrom(sourceState))
                if (move.TargetState == targetState)
                {
                    newMoves.Remove(move);
                    moveExists = true;
                }

            var newNfa = Automaton<BDD>.Create(nfa.InitialState, nfa.GetFinalStates(), newMoves);

            if(moveExists)
                if (DFAUtilities.ApproximateMNEquivalent(tests, 0.5, newNfa, al, solver))
                    return nfa.IsEquivalentWith(newNfa, solver);
            return false;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:21,代码来源:NFAUtilities.cs

示例7: canCollapseStates

        public static bool canCollapseStates(Automaton<BDD> nfa, int state1, int state2, CharSetSolver solver, Pair<IEnumerable<string>, IEnumerable<string>> tests, HashSet<char> al)
        {
            
            var density =  DFADensity.GetDFADensity(nfa, al, solver);
 
            // collapses state2 to state1
            List<Move<BDD>> newMoves = new List<Move<BDD>>();

            foreach (var move in nfa.GetMoves())
            {
                var newSource = move.SourceState;
                var newTarget = move.TargetState;

                if (newSource == state2)
                    newSource = state1;
                if (newTarget == state2)
                    newTarget = state1;
                
                newMoves.Add(new Move<BDD>(newSource, newTarget, move.Label));
            }

            // replace state2 with state1 if initial state
            // no need to remove state2 from final state list, as it is unreachable
            int newInitialState = nfa.InitialState;
            if (nfa.InitialState == state2)
                newInitialState = state1;

            //makes new Nfa and returns collapse state edit if are equiv
            var newNfa = Automaton<BDD>.Create(newInitialState, nfa.GetFinalStates(), newMoves);
            
            if(DFAUtilities.ApproximateMNEquivalent(tests, density, newNfa, al, solver)) 
                return nfa.IsEquivalentWith(newNfa, solver);
            return false;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:34,代码来源:NFAUtilities.cs

示例8: GetGrade

        /// <summary>
        /// Computes the grade for attempt using all the possible metrics
        /// </summary>
        /// <param name="dfaGoal">minimal correct dfa</param>
        /// <param name="dfaAttempt">dfa to be graded</param>
        /// <param name="al">input alphabet</param>
        /// <param name="solver">SMT solver for char set</param>
        /// <param name="timeout">timeout for the PDL enumeration (suggested > 1000)</param>
        /// <param name="maxGrade">Max grade for the homework</param>        
        /// <param name="enableDFAED">true to enable DFA edit distance</param>
        /// <param name="enablePDLED">true to enable PDL edit distance</param>
        /// <param name="enableDensity">true to enable density distance</param>
        /// <returns>Grade for dfa2</returns>
        public static Pair<int, IEnumerable<DFAFeedback>> GetGrade(
            Automaton<BDD> dfaGoal, Automaton<BDD> dfaAttempt, HashSet<char> al,
            CharSetSolver solver, long timeout,
            int maxGrade, FeedbackLevel level,
            bool enableDFAED, bool enablePDLED, bool enableDensity)
        {
            PDLEnumerator pdlEnumerator = new PDLEnumerator();

            var feedList = new List<DFAFeedback>();

            DFAFeedback defaultFeedback = new StringFeedback(level, StringFeedbackType.Wrong, al, solver);

            #region Accessory and initial vars
            //Compute minimized version of DFAs
            var dfaGoalMin = dfaGoal.Determinize(solver).Minimize(solver);
            var dfaAttemptMin = dfaAttempt.Determinize(solver).Minimize(solver);

            //Initialize distances at high values in case they are not used
            // they only produce positive grade if between 0 and 1
            double pdlEditDistanceScaled = 2;
            double densityRatio = 2;
            double dfaED = 2;
            #endregion

            #region deductions on the grade based on the size of the dfa
            //Deduction if DFA is smaller than it should be: used only for PDL ed and for density
            var smallerDFADeduction = 0.2 * Math.Sqrt(
                        Math.Max(0.0, dfaGoalMin.StateCount - dfaAttemptMin.StateCount) /
                        ((double)dfaGoalMin.StateCount));
            #endregion

            #region check whether the attempt is equivalent to the solution
            if (dfaGoal.IsEquivalentWith(dfaAttempt, solver))
            {
                Console.WriteLine("Correct");
                feedList.Add(new StringFeedback(level, StringFeedbackType.Correct, al, solver));
                return new Pair<int, IEnumerable<DFAFeedback>>(maxGrade, feedList);
            }
            #endregion

            #region metrics computation
            Stopwatch swPDLed = new Stopwatch();
            swPDLed.Start();
            #region PDL edit distance
            Transformation feedbackTransformation = null;
            if (enablePDLED)
            {
                var trpair = PDLEditDistance.GetMinimalFormulaEditDistanceTransformation(dfaGoalMin, dfaAttemptMin, al, solver, timeout, pdlEnumerator);

                if (trpair != null)
                {
                    var transformationGrade = trpair.First;
                    feedbackTransformation = trpair.Second;
                    var scaling = 1.0;
                    pdlEditDistanceScaled = transformationGrade.totalCost / (transformationGrade.minSizeForTreeA * scaling) + smallerDFADeduction;
                }
            }
            #endregion
            swPDLed.Stop();

            Stopwatch swDensity = new Stopwatch();
            swDensity.Start();
            #region density distance
            if (enableDensity)
            {
                densityRatio = DFADensity.GetDFADifferenceRatio(dfaGoalMin, dfaAttemptMin, al, solver);
                densityRatio += smallerDFADeduction;
            }
            #endregion
            swDensity.Stop();

            Stopwatch swDFAed = new Stopwatch();
            swDFAed.Start();
            #region DFA edit distance
            DFAEditScript dfaEditScript = null;
            if (enableDFAED)
            {
                //limit the depth of the DFA edit distance search
                var maxMoves = Math.Max(1, 6 - (int)Math.Sqrt(dfaAttempt.MoveCount + dfaAttempt.StateCount));
                dfaEditScript = DFAEditDistance.GetDFAOptimalEdit(dfaGoal, dfaAttempt, al, solver, timeout, new StringBuilder());

                if (dfaEditScript != null)
                    dfaED = ((double)(dfaEditScript.GetCost())) / ((double)((dfaGoalMin.StateCount + 1) * al.Count));

            }
            #endregion
            swDFAed.Stop();
//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:DFAGrading.cs


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