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C# Automaton.CheckDeterminism方法代码示例

本文整理汇总了C#中Automaton.CheckDeterminism方法的典型用法代码示例。如果您正苦于以下问题:C# Automaton.CheckDeterminism方法的具体用法?C# Automaton.CheckDeterminism怎么用?C# Automaton.CheckDeterminism使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Automaton的用法示例。


在下文中一共展示了Automaton.CheckDeterminism方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetGrade

        /// <summary>
        /// Computes the grade for attempt using all the possible metrics
        /// </summary>
        /// <param name="solutionNFA">correct nfa</param>
        /// <param name="attemptNFA">nfa to be graded</param>
        /// <param name="alpahbet">input alphabet</param>
        /// <param name="solver">SMT solver for char set</param>
        /// <param name="timeout">timeout for the PDL enumeration (suggested > 1000)</param>
        /// <param name="maxGrade">Max grade for the homework</param>
        /// <param name="level">Feedback level</param>
        /// <returns>Grade for nfa2</returns>
        public static Pair<int, IEnumerable<NFAFeedback>> GetGrade(
            Automaton<BDD> solutionNFA, Automaton<BDD> attemptNFA, HashSet<char> alphabet,
            CharSetSolver solver, long timeout, int maxGrade, FeedbackLevel level)
        {
            var feedbacks = new List<NFAFeedback>();
            int deadStateDeduction = 0;
            int tooBigDeduction = 0;
            int incorrectDeduction = 0;

            // Remove at most a percentage of max grade when NFA is big
            double maxDeductionForTooBig = ((double)maxGrade * 0.3);
            double maxDeductionForDeadStates = ((double)maxGrade * 0.1);


            double solutionStateCount = solutionNFA.StateCount;
            double attemptStateCount = attemptNFA.StateCount;
            double solutionTransCount = solutionNFA.MoveCount;
            double attemptTransCount = attemptNFA.MoveCount;
            NFAEditDistanceProvider nfaedp = new NFAEditDistanceProvider(solutionNFA, alphabet, solver, timeout);

            //Check if using epsilon and nondeterminism
            if (solutionNFA.IsEpsilonFree)
                solutionNFA.CheckDeterminism(solver);
            if (attemptNFA.IsEpsilonFree)
                attemptNFA.CheckDeterminism(solver);

            bool shouldUseEpsilon = !solutionNFA.IsEpsilonFree && attemptNFA.IsEpsilonFree;
            bool shouldUseNonDet = !shouldUseEpsilon && !solutionNFA.isDeterministic && attemptNFA.isDeterministic;

            //Check if solution has dead states and remove if it does
            var statesBeforeDeadStatesElimination = attemptNFA.StateCount;
            attemptNFA.EliminateDeadStates();
            var solutionHasDeadStates = attemptNFA.StateCount < statesBeforeDeadStatesElimination;

            //Start checking equiv
            bool areEquivalent = solutionNFA.IsEquivalentWith(attemptNFA, solver);

            if (areEquivalent)
            {
                // prompt nfa is correct
                feedbacks.Insert(0, new NFAStringFeedback(level, alphabet, solver, "Your NFA accepts the CORRECT language."));

                #region Check number of states and decrease grade if too big
                int stateDiff = (int)(attemptStateCount - solutionStateCount);
                int transDiff = (int)(attemptTransCount - solutionTransCount);

                //If is not minimal apply deduction and compute edit
                if (stateDiff > 0 || transDiff > 0)
                {
                    #region Try to collapse for feedback
                    // Try to find a way to collaps states or remove states and transitions to make the NFA smaller  
                    NFAEditScript collapseScript = null;
                    var edit = nfaedp.NFACollapseSearch(attemptNFA);
                    if (edit != null)
                    {
                        collapseScript = new NFAEditScript();
                        collapseScript.script.Insert(0, edit);
                    }
                    feedbacks.Add(new NFANotMinimalFeedback(level, alphabet, stateDiff, transDiff, collapseScript, solver));
                    #endregion

                    #region Compute tooBigDeduction
                    if (stateDiff > 0)
                    {
                        // ((att/sol)^2)-1
                        var stateRatio = attemptStateCount / solutionStateCount;
                        var stateRatioSqM1 = Math.Pow(stateRatio, 2) - 1;
                        var sclaedStateRatio = stateRatioSqM1 * maxDeductionForTooBig / 2;

                        tooBigDeduction = (int)Math.Round(Math.Min(sclaedStateRatio, maxDeductionForTooBig));
                    }
                    else
                    {
                        if (transDiff > 0)
                        {
                            // ((att/sol)^2)-1
                            var transRatio = attemptTransCount / solutionTransCount;
                            var transRatioSqM1 = Math.Pow(transRatio, 2) - 1;
                            var sclaedTransRatio = transRatioSqM1 * maxDeductionForTooBig / 2;

                            tooBigDeduction = (int)Math.Round(Math.Min(sclaedTransRatio, maxDeductionForTooBig));
                        }
                    }
                    //Make sure deduction is positive
                    tooBigDeduction = Math.Max(tooBigDeduction, 0);
                    #endregion
                }
                #endregion

//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:NFAGrading.cs


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