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C# Automaton.GetMoves方法代码示例

本文整理汇总了C#中Automaton.GetMoves方法的典型用法代码示例。如果您正苦于以下问题:C# Automaton.GetMoves方法的具体用法?C# Automaton.GetMoves怎么用?C# Automaton.GetMoves使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Automaton的用法示例。


在下文中一共展示了Automaton.GetMoves方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckIsClean

 private void CheckIsClean(Automaton<BDD> aut)
 {
     foreach (var m in aut.GetMoves())
         if (m.Label.IsEmpty)
             Assert.IsFalse(true);
 }
开发者ID:AutomataDotNet,项目名称:Automata,代码行数:6,代码来源:CodeGenTests.cs

示例2: ShortStringStoTwithC

        //check if delta(S,T,c) exists
        static string ShortStringStoTwithC(char c, int S, int T, Automaton<BDD> aut, int limit, CharSetSolver solver)
        {
            var pair = new Pair<int, int>(S, T);
            if (S == T)
                return "";

            var aut1 = Automaton<BDD>.Create(solver, S, new int[] { T }, aut.GetMoves());
            var autR = solver.Convert(System.Text.RegularExpressions.Regex.Escape(c.ToString()));

            var contst = aut1.Intersect(autR).Determinize().Minimize();
            var finst= contst.GetFinalStates();
            var strings = new Dictionary<int, string>();
            strings[contst.InitialState] = "";
            Dictionary<int,int> dist = new Dictionary<int,int>();
            HashSet<int> visited = new HashSet<int>();
            List<int> toVisit = new List<int>();
            visited.Add(contst.InitialState);
            toVisit.Add(contst.InitialState);
            dist[contst.InitialState] = 0;
            while (toVisit.Count > 0)
            {
                var curr = toVisit[0];
                toVisit.RemoveAt(0);
                if(dist[curr]<=limit)
                    foreach (var move in contst.GetMovesFrom(curr))
                        if (!visited.Contains(move.TargetState))
                        {
                            dist[move.TargetState] = dist[move.SourceState] + 1;
                            visited.Add(move.TargetState);
                            toVisit.Add(move.TargetState);
                            char wit='a';
                            foreach(var w in solver.GenerateAllCharacters(move.Label,false)){
                                wit=w;
                                break;
                            }
                            strings[move.TargetState] = strings[move.SourceState] + wit;
                            if (finst.Contains(move.TargetState))
                            {
                                return strings[move.TargetState];
                            }
                        }
            }

            throw new AutomataException("this code shouldn't be reachable");
        }
开发者ID:AutomataDotNet,项目名称:Automata,代码行数:46,代码来源:EditDistance.cs

示例3: normalizeDFA

        public static Pair<Automaton<BDD>,Dictionary<int,int>> normalizeDFA(Automaton<BDD> dfa)
        {
            Dictionary<int, int> stateToNewNames = new Dictionary<int, int>();
            Dictionary<int, int> newNamesToStates = new Dictionary<int, int>();
            int i = 0;
            foreach (var state in dfsStartingTimes(dfa))
            {
                newNamesToStates[i] = state;
                stateToNewNames[state] = i;
                i++;
            }

            var oldFinalStates = dfa.GetFinalStates();
            var newFinalStates = new List<int>();
            foreach (var st in oldFinalStates)
                newFinalStates.Add(stateToNewNames[st]);

            var oldMoves = dfa.GetMoves();
            var newMoves = new List<Move<BDD>>();
            foreach (var move in oldMoves)
                newMoves.Add(new Move<BDD>(stateToNewNames[move.SourceState], stateToNewNames[move.TargetState], move.Label));

            return new Pair<Automaton<BDD>, Dictionary<int, int>>(Automaton<BDD>.Create(0, newFinalStates, newMoves), newNamesToStates);
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:24,代码来源:DFAUtilities.cs

示例4: ConvertToAutomatonOverBvSet

        static Automaton<BDD> ConvertToAutomatonOverBvSet(Z3Provider solver, Automaton<Expr> aut)
        {
            var moves = new List<Move<BDD>>();
             foreach (var move in aut.GetMoves())
                 if (move.IsEpsilon)
                     moves.Add(Move<BDD>.Epsilon(move.SourceState, move.TargetState));
                 else
                     moves.Add(Move<BDD>.Create(move.SourceState, move.TargetState, solver.ConvertToCharSet(move.Label)));

             var res = Automaton<BDD>.Create(solver.CharSetProvider, aut.InitialState, aut.GetFinalStates(), moves);
             return res;
        }
开发者ID:AutomataDotNet,项目名称:Automata,代码行数:12,代码来源:Bek2Tests.cs

示例5: GetNFAEditScriptTimeout

        // looks for an edit at depth "depth" 
        // returns false and null in bestScript if no edit is found at depth "depth"
        // returns false and not null in bestScript if found
        // returns true if timeout
        internal bool GetNFAEditScriptTimeout(
            int depth, long lastEditHash, 
            Automaton<BDD> currentNfa2,
            List<NFAEdit> editList, int scriptCost,
            NFAEditScript bestScript)
        {
            // if timeout return true
            if (sw.ElapsedMilliseconds > timeout)
                return true;


            //Stop if no more moves left
            if (depth == 0)
            {
                if (DFAUtilities.ApproximateMNEquivalent(tests, nfa1density, currentNfa2, al, solver) && currentNfa2.IsEquivalentWith(nfa1, solver))
                    //check if totalCost < finalScript cost and replace if needed
                    if (bestScript.script == null || scriptCost < bestScript.GetCost())
                        bestScript.script = ObjectCopier.Clone<List<NFAEdit>>(editList);
                return false;
            }

            NFAEdit edit = null;

            long thisEditHash = 0;

            #region Flip one state from fin to non fin
            foreach (var state in currentNfa2.States)
            {
                thisEditHash = state;
                if (CanAdd(thisEditHash, lastEditHash))
                {
                    //flip its final non final status

                    var newFinalStates = new HashSet<int>(currentNfa2.GetFinalStates());
                    Automaton<BDD> nfa2new = null;
                    if (currentNfa2.GetFinalStates().Contains(state))
                    {
                        edit = new NFAEditState(state, false);
                        editList.Insert(0, edit);
                        newFinalStates.Remove(state);
                        nfa2new = Automaton<BDD>.Create(currentNfa2.InitialState, newFinalStates, currentNfa2.GetMoves());
                    }
                    else
                    {
                        edit = new NFAEditState(state, true);
                        editList.Insert(0, edit);
                        newFinalStates.Add(state);
                        nfa2new = Automaton<BDD>.Create(currentNfa2.InitialState, newFinalStates, currentNfa2.GetMoves());
                    }

                    if (GetNFAEditScriptTimeout(depth - 1, thisEditHash, nfa2new, editList, scriptCost + edit.GetCost(), bestScript))
                        return true;

                    editList.RemoveAt(0);
                }
            }
            #endregion

            #region Change transition from source state
            currentNfa2 = NFAUtilities.normalizeMoves(currentNfa2, solver);
            foreach (var sourceState in currentNfa2.States)
            {
                HashSet<int> unreachedStates = new HashSet<int>(currentNfa2.States);
                foreach (var moveFromSource in currentNfa2.GetMovesFrom(sourceState))
                {
                    // take all chars in alphabet
                    foreach (var c in al)
                    {
                        long moveHash =  currentNfa2.StateCount + IntegerUtil.TripleToInt(sourceState, moveFromSource.TargetState, alphabetMap[c]);
                        thisEditHash = currentNfa2.StateCount + moveHash;
                        if (CanAdd(thisEditHash, lastEditHash))
                        {
                            BDD cCond = solver.False;
                            BDD newCond = solver.False;

                            //skip epsilon moves
                            if (moveFromSource.Label != null)
                            {
                                // if c in move, remove it and recursion
                                if (solver.Contains(moveFromSource.Label, c))
                                {
                                    cCond = solver.MkNot(solver.MkCharConstraint(false, c));
                                    newCond = solver.MkAnd(moveFromSource.Label, cCond);
                                }
                                else // if c not in move, add it and recursion
                                {
                                    cCond = solver.MkCharConstraint(false, c);
                                    newCond = solver.MkOr(moveFromSource.Label, cCond);
                                }

                                var newMoves = new List<Move<BDD>>(currentNfa2.GetMoves());
                                newMoves.Remove(moveFromSource);
                                newMoves.Add(new Move<BDD>(sourceState, moveFromSource.TargetState, newCond));
                                var nfa2new = Automaton<BDD>.Create(currentNfa2.InitialState, currentNfa2.GetFinalStates(), newMoves);

                                edit = new NFAEditMove(sourceState, moveFromSource.TargetState, c);
//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:NFAEditDistance.cs

示例6: GetDFAEditScriptTimeout

        // looks for an edit at depth "depth" 
        // returns false and null in bestScript if no edit is found at depth "depth"
        // returns false and not null in bestScript if found
        // returns true if timeout
        internal static bool GetDFAEditScriptTimeout(
            Automaton<BDD> dfa1, Automaton<BDD> dfa2,
            HashSet<char> al, CharSetSolver solver,
            List<long> editScriptHash, List<DFAEdit> editList,
            int depth, long timeout, Stopwatch sw,
            Pair<IEnumerable<string>, IEnumerable<string>> tests,
            double dfa1density,
            int totalCost,
            DFAEditScript bestScript, Dictionary<int, int> stateNamesMapping)
        {
            // check timer
            if (sw.ElapsedMilliseconds > timeout)
                return true;

            //Compute worst case distance, call finalScript with this value?
            int dist = (dfa1.StateCount + dfa2.StateCount) * (al.Count + 1);

            //Stop if no more moves left
            if (depth == 0)
            {
                if (DFAUtilities.ApproximateMNEquivalent(tests, dfa1density, dfa2, al, solver) && dfa2.IsEquivalentWith(dfa1, solver))
                    //check if totalCost < finalScript cost and replace if needed
                    if (bestScript.script == null || totalCost < bestScript.GetCost())
                        bestScript.script = ObjectCopier.Clone<List<DFAEdit>>(editList);
                return false;
            }

            DFAEdit edit = null;

            #region Flip one move target state
            foreach (var move in dfa2.GetMoves())
            {
                //Creaty copy of the moves without current move
                var movesWithoutCurrMove = dfa2.GetMoves().ToList();
                movesWithoutCurrMove.Remove(move);

                //Redirect every ch belonging to move condition
                foreach (var c in solver.GenerateAllCharacters(move.Label, false))
                {
                    long hash = IntegerUtil.PairToInt(move.SourceState, c - 97) + dfa2.StateCount;

                    if (CanAdd(hash, editScriptHash))
                    {
                        editScriptHash.Insert(0, hash);

                        //Local copy of moves
                        var newMoves = movesWithoutCurrMove.ToList();
                        var newMoveCondition = solver.MkCharConstraint(false, c);

                        #region Remove ch from current move
                        var andCond = solver.MkAnd(move.Label, solver.MkNot(newMoveCondition));
                        //add back move without ch iff satisfiable
                        if (solver.IsSatisfiable(andCond))
                            newMoves.Add(new Move<BDD>(move.SourceState, move.TargetState, andCond));
                        #endregion

                        #region Redirect c to a different state
                        foreach (var state in dfa2.States)
                            if (state != move.TargetState)
                            {
                                var newMovesComplete = newMoves.ToList();
                                newMovesComplete.Add(new Move<BDD>(move.SourceState, state, newMoveCondition));
                                var dfa2new = Automaton<BDD>.Create(dfa2.InitialState, dfa2.GetFinalStates(), newMovesComplete);

                                edit = new DFAEditMove(stateNamesMapping[move.SourceState], stateNamesMapping[state], c);
                                editList.Insert(0, edit);
                                if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping))
                                    return true;
                                editList.RemoveAt(0);
                            }
                        #endregion

                        editScriptHash.RemoveAt(0);

                    }
                }
            }
            #endregion

            #region Flip one state from fin to non fin
            foreach (var state in dfa2.States)
            {
                if (CanAdd(state, editScriptHash))
                {
                    //flip its final non final status
                    editScriptHash.Insert(0, state);

                    var newFinalStates = new HashSet<int>(dfa2.GetFinalStates());
                    Automaton<BDD> dfa2new = null;
                    if (dfa2.GetFinalStates().Contains(state))
                    {
                        edit = new DFAEditState(stateNamesMapping[state], false);
                        editList.Insert(0, edit);
                        newFinalStates.Remove(state);
                        dfa2new = Automaton<BDD>.Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves());
                    }
//.........这里部分代码省略.........
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:101,代码来源:DFAEditDistance.cs

示例7: canRemoveState

        public static bool canRemoveState(Automaton<BDD> nfa, int state, CharSetSolver solver, Pair<IEnumerable<string>, IEnumerable<string>> tests, HashSet<char> al)
        {
            var newNfa = Automaton<BDD>.Create(nfa.InitialState, nfa.GetFinalStates(), nfa.GetMoves());
            newNfa.RemoveTheState(state);

            if (DFAUtilities.ApproximateMNEquivalent(tests, 0.5, newNfa, al, solver))
                return nfa.IsEquivalentWith(newNfa, solver);
            return false;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:9,代码来源:NFAUtilities.cs

示例8: canRemoveEdge

        public static bool canRemoveEdge(Automaton<BDD> nfa, int sourceState, int targetState, CharSetSolver solver, Pair<IEnumerable<string>, IEnumerable<string>> tests, HashSet<char> al)
        {
            List<Move<BDD>> newMoves = new List<Move<BDD>>();
            newMoves = nfa.GetMoves().ToList();
            bool moveExists = false;

            //goes through each move from state1 and remove it if it goes to state2 resp.
            foreach (var move in nfa.GetMovesFrom(sourceState))
                if (move.TargetState == targetState)
                {
                    newMoves.Remove(move);
                    moveExists = true;
                }

            var newNfa = Automaton<BDD>.Create(nfa.InitialState, nfa.GetFinalStates(), newMoves);

            if(moveExists)
                if (DFAUtilities.ApproximateMNEquivalent(tests, 0.5, newNfa, al, solver))
                    return nfa.IsEquivalentWith(newNfa, solver);
            return false;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:21,代码来源:NFAUtilities.cs

示例9: canCollapseStates

        public static bool canCollapseStates(Automaton<BDD> nfa, int state1, int state2, CharSetSolver solver, Pair<IEnumerable<string>, IEnumerable<string>> tests, HashSet<char> al)
        {
            
            var density =  DFADensity.GetDFADensity(nfa, al, solver);
 
            // collapses state2 to state1
            List<Move<BDD>> newMoves = new List<Move<BDD>>();

            foreach (var move in nfa.GetMoves())
            {
                var newSource = move.SourceState;
                var newTarget = move.TargetState;

                if (newSource == state2)
                    newSource = state1;
                if (newTarget == state2)
                    newTarget = state1;
                
                newMoves.Add(new Move<BDD>(newSource, newTarget, move.Label));
            }

            // replace state2 with state1 if initial state
            // no need to remove state2 from final state list, as it is unreachable
            int newInitialState = nfa.InitialState;
            if (nfa.InitialState == state2)
                newInitialState = state1;

            //makes new Nfa and returns collapse state edit if are equiv
            var newNfa = Automaton<BDD>.Create(newInitialState, nfa.GetFinalStates(), newMoves);
            
            if(DFAUtilities.ApproximateMNEquivalent(tests, density, newNfa, al, solver)) 
                return nfa.IsEquivalentWith(newNfa, solver);
            return false;
        }
开发者ID:AutomataTutor,项目名称:automatatutor-backend,代码行数:34,代码来源:NFAUtilities.cs


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