本文整理汇总了C#中AttackableUnit.Distance方法的典型用法代码示例。如果您正苦于以下问题:C# AttackableUnit.Distance方法的具体用法?C# AttackableUnit.Distance怎么用?C# AttackableUnit.Distance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AttackableUnit
的用法示例。
在下文中一共展示了AttackableUnit.Distance方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Obj_AI_Base_OnDamage
private static void Obj_AI_Base_OnDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args)
{
var caster = sender as AIHeroClient;
var target = args.Target as AIHeroClient;
if (caster == null || target == null || sender.Distance(Player.Instance) > 1500) return;
HitMarkPosition = args.Target.Position.WorldToScreen();
CanDrawHitMarker = true;
HitMarkerSound.Play();
var hero = AkbarSpells.Spells.FirstOrDefault(x => x.Hero == Player.Instance.Hero && !caster.Spellbook.GetSpell(x.Slot).IsReady);
if (args.Source.IsMe && hero!= null && args.Target.IsEnemy)
{
AkbarSound.Play();
}
if (hero != null && sender.IsVisible && !caster.Spellbook.GetSpell(SpellSlot.R).IsReady)
{
if (hero.Hero == Champion.JarvanIV || hero.Hero == Champion.Darius || hero.Hero == Champion.Aatrox)
{
DunkSound.Play();
}
}
Core.DelayAction(() => CanDrawHitMarker = false, 200);
}
示例2: Orbwalker_OnPreAttack
private static void Orbwalker_OnPreAttack(AttackableUnit target, Orbwalker.PreAttackArgs args)
{
if (Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.None || _lastChange + 300 > Environment.TickCount) return;
var selectedUnit = target as AIHeroClient;
if (selectedUnit != null && (Program.HarassMenu["useQHarass"].Cast<CheckBox>().CurrentValue && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass) || Program.ComboMenu["useQCombo"].Cast<CheckBox>().CurrentValue && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)))
{
if (selectedUnit.CountEnemiesInRange(AoeRadius) > 2 || _Player.GetAutoAttackDamage(selectedUnit) * 1.1 >= target.Health + target.AttackShield && _Player.GetAutoAttackDamage(selectedUnit) < target.Health + target.AttackShield)
{
if (!FishBonesActive)
{
Program.Spells[SpellSlot.Q].Cast();
_lastChange = Environment.TickCount;
}
}
else
{
if (FishBonesActive && target.Distance(_Player) < MinigunRange(selectedUnit))
{
Program.Spells[SpellSlot.Q].Cast();
_lastChange = Environment.TickCount;
}
}
}
else
{
var minion = target as Obj_AI_Base;
if (minion != null && minion.IsMinion && Program.FarmMenu["useQFarm"].Cast<CheckBox>().CurrentValue)
{
var count =
ObjectManager.Get<Obj_AI_Minion>()
.Count(
a =>
a.Health < _Player.GetAutoAttackDamage(a) * 1.1 && a.Distance(target) < AoeRadius &&
a.IsValidTarget());
if (FishBonesActive && count < 2 && target.Distance(_Player) < MinigunRange(minion))
{
Program.Spells[SpellSlot.Q].Cast();
_lastChange = Environment.TickCount;
}
else if (!FishBonesActive && count >= 2)
{
Program.Spells[SpellSlot.Q].Cast();
_lastChange = Environment.TickCount;
}
}
}
args.Process = true;
}
示例3: AfterAttack
public static void AfterAttack(AttackableUnit target, EventArgs args)
{
if (target != null &&
target.IsEnemy &&
!target.IsInvulnerable &&
!target.IsDead &&
target is AIHeroClient &&
target.Distance(Utils._Player) <= Spells.W.Range)
{
if ((Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Harass ||
Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) && Spells.W.IsReady())
{
if (Utils.isChecked(MenuX.Combo, "ComboQ") || Utils.isChecked(MenuX.Harass, "HarassW"))
Spells.W.Cast();
}
}
}
示例4: Orbwalker_OnPreAttack
/*private static void Client_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e)
{
Chat.Print("Failed Downloading: " + e.Error);
AllahAkbar = new SoundPlayer
{
SoundLocation =
SandboxConfig.DataDirectory + @"\JinXXX\" + "Allahu_Akbar_Sound_Effect_Download_Link.wav"
};
AllahAkbar.Load();
}*/
/// <summary>
/// Called Before Attack
/// </summary>
/// <param name="target">The Target</param>
/// <param name="args">The Args</param>
private static void Orbwalker_OnPreAttack(AttackableUnit target, Orbwalker.PreAttackArgs args)
{
#region Combo
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
{
var useQ = Config.ComboMenu["useQ"].Cast<CheckBox>().CurrentValue;
// If the player has the rocket
if (useQ && Program.Q.IsReady() && Essentials.FishBones())
{
//var target = TargetSelector.GetTarget(Essentials.FishBonesRange(), DamageType.Physical);
if (target != null && target.IsValidTarget())
{
if (Player.Instance.Distance(target) <= Essentials.MinigunRange &&
target.CountEnemiesInRange(100) <
Config.ComboMenu["qCountC"].Cast<Slider>().CurrentValue)
{
Program.Q.Cast();
Orbwalker.ForcedTarget = target;
}
}
}
}
#endregion
#region LastHit
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
{
var useQ = Config.LastHitMenu["useQ"].Cast<CheckBox>().CurrentValue;
var manaQ = Config.LastHitMenu["manaQ"].Cast<Slider>().CurrentValue;
var qCountM = Config.LastHitMenu["qCountM"].Cast<Slider>().CurrentValue;
// Force Minigun if there is a lasthittable minion in minigun range and there is no targets more than the setting amount.
var kM = Orbwalker.LastHitMinionsList.Where(
t => t.IsEnemy &&
t.Health <= (Player.Instance.GetAutoAttackDamage(t) * 0.9) && t.IsValidTarget() &&
t.Distance(Player.Instance) <= Essentials.MinigunRange);
if (useQ && Essentials.FishBones() && kM.Count() < qCountM)
{
Program.Q.Cast();
}
}
#endregion
#region Lane Clear
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
{
var minion = EntityManager.MinionsAndMonsters.GetLaneMinions(
EntityManager.UnitTeam.Enemy,
Player.Instance.ServerPosition,
Essentials.FishBonesRange()).OrderByDescending(t => t.Health);
if (Essentials.FishBones())
{
foreach (var m in minion)
{
var minionsAoe =
EntityManager.MinionsAndMonsters.EnemyMinions.Count(
t => t.IsValidTarget() && t.Distance(m) <= 100);
if (m.Distance(Player.Instance) <= Essentials.MinigunRange && m.IsValidTarget() &&
(minionsAoe < Config.LaneClearMenu["qCountM"].Cast<Slider>().CurrentValue ||
m.Health > (Player.Instance.GetAutoAttackDamage(m))))
{
Q.Cast();
Orbwalker.ForcedTarget = m;
}
else if (m.Distance(Player.Instance) <= Essentials.MinigunRange &&
!Orbwalker.LastHitMinionsList.Contains(m))
{
Q.Cast();
Orbwalker.ForcedTarget = m;
}
else
{
foreach (
var kM in
Orbwalker.LastHitMinionsList.Where(
kM =>
//.........这里部分代码省略.........
示例5: Obj_AI_Base_OnDamage
private static void Obj_AI_Base_OnDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args)
{
var caster = sender as AIHeroClient;
var target = args.Target as AIHeroClient;
if (caster == null || target == null || sender.Distance(Player.Instance) > 1500) return;
HitMarkPosition = args.Target.Position.WorldToScreen();
CanDrawHitMarker = true;
HitMarkerSound.Play();
Core.DelayAction(() => CanDrawHitMarker = false, 200);
}
示例6: OrbwalkerOnOnPostAttack
private static void OrbwalkerOnOnPostAttack(AttackableUnit target, EventArgs args)
{
// Use Q
// No sense in checking if Q is off cooldown or enemy died
if (SpellManager.Q.IsReady() && !target.IsDead && !Player.Instance.Buffs.Any(b => b.Name.Equals("XenZhaoComboTarget", StringComparison.CurrentCultureIgnoreCase) || b.Name.Equals("xenzhaocomboauto", StringComparison.CurrentCultureIgnoreCase) || b.Name.Equals("xenzhaocomboautofinish", StringComparison.CurrentCultureIgnoreCase)))
{
// Check if we should use Q to attack heroes
if ((SettingsModes.Combo.UseQ && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) ||
(Orbwalker.LaneClearAttackChamps && SettingsModes.LaneClear.UseQ &&
Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)))
{
if (target is AIHeroClient && PlayerMana >= SettingsMana.MinQMana)
{
Debug.WriteChat("Casting Q, because attacking enemy in Combo or Harras");
SpellManager.Q.Cast();
Orbwalker.ResetAutoAttack();
Player.IssueOrder(GameObjectOrder.AttackUnit, target);
}
}
// Check if we should use Q to attack minions/monsters/turrets
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) ||
Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
{
if (target is Obj_AI_Minion && PlayerMana >= SettingsMana.MinQMana)
{
if (SettingsModes.JungleClear.UseQ && target.Team == GameObjectTeam.Neutral)
{
Debug.WriteChat("Casting Q, because attacking monster in Jungle Clear");
SpellManager.Q.Cast();
Orbwalker.ResetAutoAttack();
Player.IssueOrder(GameObjectOrder.AttackUnit, target);
}
else if (SettingsModes.LaneClear.UseQ && target.Team != GameObjectTeam.Neutral)
{
Debug.WriteChat("Casting Q, because attacking minion in Lane Clear");
SpellManager.Q.Cast();
Orbwalker.ResetAutoAttack();
Player.IssueOrder(GameObjectOrder.AttackUnit, target);
}
}
}
}
// Item usage
if ((SettingsModes.Combo.UseItems && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) || (SettingsModes.LaneClear.UseItems && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) || (SettingsModes.JungleClear.UseItems && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)))
{
if (Item.HasItem(Tiamat.Id) && Tiamat.IsReady() && !target.IsDead &&
target.Distance(Player.Instance) < Tiamat.Range)
{
Tiamat.Cast();
}
else if (Item.HasItem(Hydra.Id) && Hydra.IsReady() && !target.IsDead &&
target.Distance(Player.Instance) < Hydra.Range)
{
Hydra.Cast();
}
// Cutlass/BOTRK usage
if(target is AIHeroClient && Item.HasItem(Cutlass.Id) && Cutlass.IsReady() && !target.IsDead &&
target.Distance(Player.Instance) < Cutlass.Range)
{
var spellSlot = Player.Instance.InventoryItems.FirstOrDefault(a => a.Id == Cutlass.Id);
Player.CastSpell(spellSlot.SpellSlot, target);
}
else if (target is AIHeroClient && Item.HasItem(BOTRK.Id) && BOTRK.IsReady() && !target.IsDead &&
target.Distance(Player.Instance) < BOTRK.Range && Player.Instance.HealthPercent <= 90.0f && target.HealthPercent <= 80.0f)
{
var spellSlot = Player.Instance.InventoryItems.FirstOrDefault(a => a.Id == BOTRK.Id);
Player.CastSpell(spellSlot.SpellSlot, target);
}
}
}
示例7: Orbwalker_OnPreAttack
//---------------------------------------Orbwalker_OnPreAttack----------------------------------------
static void Orbwalker_OnPreAttack(AttackableUnit target, Orbwalker.PreAttackArgs args)
{
if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
{
if (!Menu["AAMaxRange?"].Cast<CheckBox>().CurrentValue && target.Distance(Player) >= Q.Range - 30) args.Process = false;
if (!Menu["AA?"].Cast<CheckBox>().CurrentValue) args.Process = false;
}
}