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C# AssetManager.Load方法代码示例

本文整理汇总了C#中AssetManager.Load方法的典型用法代码示例。如果您正苦于以下问题:C# AssetManager.Load方法的具体用法?C# AssetManager.Load怎么用?C# AssetManager.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AssetManager的用法示例。


在下文中一共展示了AssetManager.Load方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AssetManager_Cache_Test

        public void AssetManager_Cache_Test()
        {
            var resMgr = new AssetManager(Device, RenderSettings.MediaPath);

            string path1 = Path.Combine(RenderSettings.MediaPath, @"Test/DefaultColor.dds");
            string path2 = Path.Combine(RenderSettings.MediaPath, @"Test/../Test/DefaultColor.dds");
            Assert.AreEqual(Path.GetFullPath(path1), Path.GetFullPath(path2));

            Texture expected = resMgr.Load(path1) as Texture;
            Assert.AreEqual(expected, resMgr.Load(path2) as Texture);
        }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:11,代码来源:AssetManagerTest.cs

示例2: Terrain

        public Terrain(Device device, AssetManager assetManager,  int width, int length, int maxHeight, string[] textures)
        {
            this.heightMap = new HeightMap(width, length, maxHeight);

            CreatePatches(device);

            this.materials = textures.Select((texture, i) =>
                new Material("Terrain" + i)
                {
                    Shader = assetManager.Load(@"Engine\UberShader.fx") as Shader,
                    DiffuseTexture = assetManager.Load(texture) as Texture
                }).ToList();
            this.device = device;
        }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:14,代码来源:Terrain.cs

示例3: Glow

        public Glow(Device device, AssetManager assetManager)
        {
            this.device = device;
            this.shader = assetManager.Load(@"Engine\Glow.fx") as Shader;

            IsEnabled = true;
            RadialBlurScaleFactor = -0.004f;
            BlurWidth = 8.0f;
            GlowIntensity = 0.7f;
            HighlightIntensity = 0.4f;
        }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:11,代码来源:Glow.cs

示例4: Load

 /// <summary>Load an <see cref="Asset"/> using this <see cref="FileManager"/>.</summary>
 /// <param name="manager"></param>
 /// <param name="path"></param>
 /// <param name="context"></param>
 /// <returns></returns>
 public virtual Asset Load(AssetManager manager, string path, Asset context = null)
 {
     Stream stream = OpenRead(path);
     return manager.Load(stream, path, this, context);
 }
开发者ID:Burton-Radons,项目名称:Alexandria,代码行数:10,代码来源:FileManager.cs

示例5: Skybox

 public Skybox(Device device, AssetManager assetManager)
 {
     this.device = device;
     this.shader = assetManager.Load(@"Engine\Skybox.fx") as Shader;
     AmbientColor = Color.White;
 }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:6,代码来源:Skybox.cs

示例6: DarkenBorder

 public DarkenBorder(Device device, AssetManager assetManager)
 {
     this.device = device;
     this.shader = assetManager.Load(@"Engine\DarkenBorder.fx") as Shader;
     IsEnabled = true;
 }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:6,代码来源:DarkenBorder.cs

示例7: TestLoad

        public void TestLoad( )
        {
            AssetManager assets = new AssetManager( );
            assets.AddLoader( new XmlAssetLoader( 0 ) );

            XmlDocument doc = ( XmlDocument )assets.Load( new StreamSource( XmlContent, "test.xml" ) );
            CheckDocument( doc );
        }
开发者ID:johann-gambolputty,项目名称:robotbastards,代码行数:8,代码来源:TestAssets.cs

示例8: AssetManager_Load_UnknownResource_Test

 public void AssetManager_Load_UnknownResource_Test()
 {
     var resMgr = new AssetManager(Device, RenderSettings.MediaPath);
     Assert.IsNull(resMgr.Load("Test/dummy.xxx") as Texture);
 }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:5,代码来源:AssetManagerTest.cs

示例9: AssetManager_IgnoreCase_Test

 public void AssetManager_IgnoreCase_Test()
 {
     var resMgr = new AssetManager(Device, RenderSettings.MediaPath);
     Texture expected = resMgr.Load(TestHelpers.SampleTexturePath) as Texture;
     Assert.AreEqual(expected, resMgr.Load(TestHelpers.SampleTexturePath.ToUpper()));
 }
开发者ID:HaKDMoDz,项目名称:Irelia,代码行数:6,代码来源:AssetManagerTest.cs


注:本文中的AssetManager.Load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。