本文整理汇总了C#中AssetManager.Load方法的典型用法代码示例。如果您正苦于以下问题:C# AssetManager.Load方法的具体用法?C# AssetManager.Load怎么用?C# AssetManager.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AssetManager
的用法示例。
在下文中一共展示了AssetManager.Load方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AssetManager_Cache_Test
public void AssetManager_Cache_Test()
{
var resMgr = new AssetManager(Device, RenderSettings.MediaPath);
string path1 = Path.Combine(RenderSettings.MediaPath, @"Test/DefaultColor.dds");
string path2 = Path.Combine(RenderSettings.MediaPath, @"Test/../Test/DefaultColor.dds");
Assert.AreEqual(Path.GetFullPath(path1), Path.GetFullPath(path2));
Texture expected = resMgr.Load(path1) as Texture;
Assert.AreEqual(expected, resMgr.Load(path2) as Texture);
}
示例2: Terrain
public Terrain(Device device, AssetManager assetManager, int width, int length, int maxHeight, string[] textures)
{
this.heightMap = new HeightMap(width, length, maxHeight);
CreatePatches(device);
this.materials = textures.Select((texture, i) =>
new Material("Terrain" + i)
{
Shader = assetManager.Load(@"Engine\UberShader.fx") as Shader,
DiffuseTexture = assetManager.Load(texture) as Texture
}).ToList();
this.device = device;
}
示例3: Glow
public Glow(Device device, AssetManager assetManager)
{
this.device = device;
this.shader = assetManager.Load(@"Engine\Glow.fx") as Shader;
IsEnabled = true;
RadialBlurScaleFactor = -0.004f;
BlurWidth = 8.0f;
GlowIntensity = 0.7f;
HighlightIntensity = 0.4f;
}
示例4: Load
/// <summary>Load an <see cref="Asset"/> using this <see cref="FileManager"/>.</summary>
/// <param name="manager"></param>
/// <param name="path"></param>
/// <param name="context"></param>
/// <returns></returns>
public virtual Asset Load(AssetManager manager, string path, Asset context = null)
{
Stream stream = OpenRead(path);
return manager.Load(stream, path, this, context);
}
示例5: Skybox
public Skybox(Device device, AssetManager assetManager)
{
this.device = device;
this.shader = assetManager.Load(@"Engine\Skybox.fx") as Shader;
AmbientColor = Color.White;
}
示例6: DarkenBorder
public DarkenBorder(Device device, AssetManager assetManager)
{
this.device = device;
this.shader = assetManager.Load(@"Engine\DarkenBorder.fx") as Shader;
IsEnabled = true;
}
示例7: TestLoad
public void TestLoad( )
{
AssetManager assets = new AssetManager( );
assets.AddLoader( new XmlAssetLoader( 0 ) );
XmlDocument doc = ( XmlDocument )assets.Load( new StreamSource( XmlContent, "test.xml" ) );
CheckDocument( doc );
}
示例8: AssetManager_Load_UnknownResource_Test
public void AssetManager_Load_UnknownResource_Test()
{
var resMgr = new AssetManager(Device, RenderSettings.MediaPath);
Assert.IsNull(resMgr.Load("Test/dummy.xxx") as Texture);
}
示例9: AssetManager_IgnoreCase_Test
public void AssetManager_IgnoreCase_Test()
{
var resMgr = new AssetManager(Device, RenderSettings.MediaPath);
Texture expected = resMgr.Load(TestHelpers.SampleTexturePath) as Texture;
Assert.AreEqual(expected, resMgr.Load(TestHelpers.SampleTexturePath.ToUpper()));
}