本文整理汇总了C#中AssetManager.GetSFX方法的典型用法代码示例。如果您正苦于以下问题:C# AssetManager.GetSFX方法的具体用法?C# AssetManager.GetSFX怎么用?C# AssetManager.GetSFX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AssetManager
的用法示例。
在下文中一共展示了AssetManager.GetSFX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public virtual void Initialize(List<Option> options, AssetManager assets, string themeName)
{
TextDictionary assetDictionary = new TextDictionary(assets.GetText("cursor"));
this.options = options;
try { cycleDelay = assetDictionary.LookupInt32(themeName, "cycleDelay"); }
catch { cycleDelay = 1; }
try { cycleInterval = assetDictionary.LookupInt32(themeName, "cycleInterval"); }
catch { cycleInterval = 1; }
spacing = assetDictionary.LookupSingle(themeName, "spacing");
if (assetDictionary.CheckPropertyExists(themeName, "cycleSound"))
cycleSound = new SoundObject(assets.GetSFX(assetDictionary.LookupString(themeName, "cycleSound")));
if (assetDictionary.CheckPropertyExists(themeName, "selectSound"))
selectSound = new SoundObject(assets.GetSFX(assetDictionary.LookupString(themeName, "selectSound")));
selected = false;
}
示例2: SingularSelector
public SingularSelector(AssetManager assets, string themeName, Vector2 position, Anchor anchor, Option option)
: base(themeName, position, 0)
{
TextDictionary assetDictionary = new TextDictionary(assets.GetText("selector"));
string optionTheme = assetDictionary.LookupString(themeName, "optionTheme");
blinkRate = assetDictionary.LookupInt32(themeName, "blinkRate");
if (assetDictionary.CheckPropertyExists(themeName, "sound"))
sound = new SoundObject(assets.GetSFX(assetDictionary.LookupString(themeName, "sound")));
option.Initialize(assets, optionTheme);
//this.position *= GraphicsConstants.VIEWPORT_DIMENSIONS / GraphicsConstants.DEFAULT_DIMENSIONS;
this.Position -= GraphicsHelper.ComputeAnchorOrigin(anchor, option.Dimensions / GraphicsConstants.VIEWPORT_DIMENSIONS);
this.option = option;
IntValue = 0;
timer = 0;
selected = false;
}