当前位置: 首页>>代码示例>>C#>>正文


C# ActorController.IsHostileTo方法代码示例

本文整理汇总了C#中ActorController.IsHostileTo方法的典型用法代码示例。如果您正苦于以下问题:C# ActorController.IsHostileTo方法的具体用法?C# ActorController.IsHostileTo怎么用?C# ActorController.IsHostileTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ActorController的用法示例。


在下文中一共展示了ActorController.IsHostileTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoEffect

 private int DoEffect(SkillInfo info, ActorController caster, ActorController target)
 {
     long num = 0L;
     for (int i = 0; i < info.EffectType.Count; i++)
     {
         if (info.EffectType[i] != 0)
         {
             if (info.Rate[i] >= 10000 || UtilFunc.RangeRandom(0, 10000) <= info.Rate[i])
             {
                 switch (info.EffectType[i])
                 {
                 case 2:
                     target.AddBuff(info.Value3[i], caster);
                     goto IL_143;
                 case 4:
                     num += (long)caster.CalculateDamage(info.Value1[i], info.Value2[i], target);
                     goto IL_143;
                 case 5:
                     num += (long)caster.CalculateDamage(info.Value1[i], info.Value2[i], target);
                     goto IL_143;
                 }
                 global::Debug.LogError(new object[]
                 {
                     string.Concat(new object[]
                     {
                         "SkillID = [",
                         info.ID,
                         "] invalid EffectType = [",
                         info.EffectType[i],
                         "]"
                     })
                 });
             }
         }
         IL_143:;
     }
     Singleton<ActionMgr>.Instance.PlayHitAction(caster, info, target);
     int num2 = 0;
     float num3 = info.ThreatBase;
     if (num > 0L)
     {
         bool flag = caster.CanCrit(target);
         if (flag)
         {
             num = num * 150L / 100L;
         }
         num = num * (long)(10000 + caster.DamageMod) / 10000L;
         num2 = target.DoDamage(num, caster, ActorController.CanHitBack(info));
         if (target.UIText != null && num2 > 0)
         {
             if (target.FactionType == ActorController.EFactionType.ERed)
             {
                 if (flag)
                 {
                     GameUIManager.mInstance.HUDTextMgr.RequestShow(target, EShowType.EST_CriticalDamage, num2, null, 0);
                 }
                 else
                 {
                     GameUIManager.mInstance.HUDTextMgr.RequestShow(target, EShowType.EST_Damage, num2, null, 0);
                 }
             }
             else
             {
                 GameUIManager.mInstance.HUDTextMgr.RequestShow(target, EShowType.EST_Damage, -num2, null, 2);
             }
         }
         num3 += (float)num2 * info.ThreatCoef;
     }
     if (num3 > 0f && caster.IsHostileTo(target))
     {
         target.AiCtrler.ThreatMgr.AddThreat(caster, num3);
     }
     return num2;
 }
开发者ID:floatyears,项目名称:Decrypt,代码行数:74,代码来源:ArcaneMissilesAction.cs

示例2: FindMinDistEnemy

 public static ActorController FindMinDistEnemy(ActorController actor, float findDist)
 {
     if (actor == null)
     {
         return null;
     }
     float num = 3.40282347E+38f;
     ActorController result = null;
     List<ActorController> actors = Globals.Instance.ActorMgr.Actors;
     for (int i = 0; i < actors.Count; i++)
     {
         ActorController actorController = actors[i];
         if (actorController && !actorController.IsDead && (!actorController.IsImmunity || actorController.ActorType != ActorController.EActorType.EMonster) && actor.IsHostileTo(actorController))
         {
             float num2 = actor.GetDistance2D(actorController);
             if (num2 <= findDist)
             {
                 if (actorController.ActorType == ActorController.EActorType.EPlayer)
                 {
                     num2 *= 1.5f;
                     if (num2 < 1.5f)
                     {
                         num2 = 1.5f;
                     }
                 }
                 if (num2 < num)
                 {
                     num = num2;
                     result = actorController;
                 }
             }
         }
     }
     return result;
 }
开发者ID:floatyears,项目名称:Decrypt,代码行数:35,代码来源:AIController.cs


注:本文中的ActorController.IsHostileTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。