本文整理汇总了C#中ActorController.DeserializeBodyShapes方法的典型用法代码示例。如果您正苦于以下问题:C# ActorController.DeserializeBodyShapes方法的具体用法?C# ActorController.DeserializeBodyShapes怎么用?C# ActorController.DeserializeBodyShapes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ActorController
的用法示例。
在下文中一共展示了ActorController.DeserializeBodyShapes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnEnable
/// <summary>
/// Called when the object is selected in the editor
/// </summary>
private void OnEnable()
{
// Grab the serialized objects
mTarget = (ActorController)target;
mTargetSO = new SerializedObject(target);
// Reinstanciate any of the body shapes
mTarget.DeserializeBodyShapes();
// Create the list of body shapes
InstanciateList();
// Generate the list of motions to display
Assembly lAssembly = Assembly.GetAssembly(typeof(ActorController));
foreach (Type lType in lAssembly.GetTypes())
{
if (lType.IsAbstract) { continue; }
if (typeof(BodyShape).IsAssignableFrom(lType))
{
mBodyShapeTypes.Add(lType);
mBodyShapeNames.Add(StringHelper.FormatCamelCase(lType.Name));
}
}
// Initialize the component for the first time.
if (!mTarget.EditorComponentInitialized)
{
if (mTarget.BodyShapes.Count == 0)
{
CreateDefaultShapes();
mTarget.EditorComponentInitialized = true;
mIsDirty = true;
}
}
// Refresh the layers in case they were updated
EditorHelper.RefreshLayers();
}