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C# ActorController.DeserializeBodyShapes方法代码示例

本文整理汇总了C#中ActorController.DeserializeBodyShapes方法的典型用法代码示例。如果您正苦于以下问题:C# ActorController.DeserializeBodyShapes方法的具体用法?C# ActorController.DeserializeBodyShapes怎么用?C# ActorController.DeserializeBodyShapes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ActorController的用法示例。


在下文中一共展示了ActorController.DeserializeBodyShapes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnEnable

    /// <summary>
    /// Called when the object is selected in the editor
    /// </summary>
    private void OnEnable()
    {
        // Grab the serialized objects
        mTarget = (ActorController)target;
        mTargetSO = new SerializedObject(target);

        // Reinstanciate any of the body shapes
        mTarget.DeserializeBodyShapes();

        // Create the list of body shapes
        InstanciateList();

        // Generate the list of motions to display
        Assembly lAssembly = Assembly.GetAssembly(typeof(ActorController));
        foreach (Type lType in lAssembly.GetTypes())
        {
            if (lType.IsAbstract) { continue; }
            if (typeof(BodyShape).IsAssignableFrom(lType))
            {
                mBodyShapeTypes.Add(lType);
                mBodyShapeNames.Add(StringHelper.FormatCamelCase(lType.Name));
            }
        }

        // Initialize the component for the first time.
        if (!mTarget.EditorComponentInitialized)
        {
            if (mTarget.BodyShapes.Count == 0)
            {
                CreateDefaultShapes();

                mTarget.EditorComponentInitialized = true;
                mIsDirty = true;
            }
        }

        // Refresh the layers in case they were updated
        EditorHelper.RefreshLayers();
    }
开发者ID:HowardIfeProjects,项目名称:IsoPuzzle,代码行数:42,代码来源:ActorControllerEditor.cs


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