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C++ SBScene::getPawnNames方法代码示例

本文整理汇总了C++中smartbody::SBScene::getPawnNames方法的典型用法代码示例。如果您正苦于以下问题:C++ SBScene::getPawnNames方法的具体用法?C++ SBScene::getPawnNames怎么用?C++ SBScene::getPawnNames使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在smartbody::SBScene的用法示例。


在下文中一共展示了SBScene::getPawnNames方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateGUI


//.........这里部分代码省略.........
		Fl_Tree_Item* meshItem = resourceTree->add(getTreeFromName("mesh"), mesh->getName().c_str());
		updateMesh(meshItem, mesh);
	}


	// update face definition map
	resourceTree->clear_children(getTreeFromName("facedefinition"));
	std::vector<std::string> faceNames = scene->getFaceDefinitionNames();
	for (size_t i = 0; i < faceNames.size(); i++)
	{
		//resourceTree->add(treeItemList[ITEM_MOTION],mi->first.c_str());
		SmartBody::SBFaceDefinition * face = scene->getFaceDefinition(faceNames[i]);
		if (!face)
			continue;
		Fl_Tree_Item* faceTree = resourceTree->add(getTreeFromName("facedefinition"), face->getName().c_str());
		updateFaceDefinition(faceTree, face);
	}

	// update event handler list
	SmartBody::SBEventManager* eventManager = SmartBody::SBScene::getScene()->getEventManager();
	std::map<std::string, SmartBody::SBEventHandler*>& eventMap = eventManager->getEventHandlers();
	std::map<std::string, SmartBody::SBEventHandler*>::iterator ei;
	resourceTree->clear_children(getTreeFromName("eventhandler"));
	for ( ei  = eventMap.begin();
		  ei != eventMap.end();
		  ei++)
	{
		updateEventHandler(getTreeFromName("eventhandler"), ei->second);
	}
	// Below are instance objects :

	// update pawn objects
	resourceTree->clear_children(getTreeFromName("pawn"));
	const std::vector<std::string>& pawnNames = scene->getPawnNames();
	for (size_t i = 0; i < pawnNames.size(); i++)
	{
		SmartBody::SBPawn* pawn = scene->getPawn(pawnNames[i]);
		updatePawn(getTreeFromName("pawn"), pawn);
	}

	// update characters
	resourceTree->clear_children(getTreeFromName("character"));
	const std::vector<std::string>& charNames = scene->getCharacterNames();
	for (size_t i = 0; i < charNames.size(); i++)
	{
		SmartBody::SBCharacter* character = scene->getCharacter(charNames[i]);
		resourceTree->sortorder(FL_TREE_SORT_ASCENDING);
		updateCharacter(getTreeFromName("character"), character);
	}

	
// 	for (SBPhysicsObjMap::iterator iter = phySim->getPhysicsObjMap().begin();
// 		 iter != phySim->getPhysicsObjMap().end();
// 		 iter++)
// 	{
// 		SBPhysicsObj* obj = (*iter).second;
// 		if (dynamic_cast<SbmJointObj*>(obj) == NULL)
// 		{
// 
// 		}
// 	}

	// update services
	SmartBody::SBServiceManager* serviceManager = scene->getServiceManager();
	std::map<std::string, SmartBody::SBService*>& serviceMap = serviceManager->getServices();
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:66,代码来源:ResourceWindow.cpp


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