本文整理汇总了C++中smartbody::SBScene::getDebuggerClient方法的典型用法代码示例。如果您正苦于以下问题:C++ SBScene::getDebuggerClient方法的具体用法?C++ SBScene::getDebuggerClient怎么用?C++ SBScene::getDebuggerClient使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类smartbody::SBScene
的用法示例。
在下文中一共展示了SBScene::getDebuggerClient方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: queryResources
void SBDebuggerUtility::queryResources()
{
SmartBody::SBScene* sbScene = SmartBody::SBScene::getScene();
SmartBody::SBDebuggerClient* client = sbScene->getDebuggerClient();
if (!client)
return;
// get assets
std::string assetTypes[4] = {"script", "motion", "audio", "mesh"};
NetRequest::RequestId correspondingIds[4] = {NetRequest::Get_Seq_Asset_Paths, NetRequest::Get_ME_Asset_Paths, NetRequest::Get_Audio_Asset_Paths, NetRequest::Get_Mesh_Asset_Paths};
for (int i = 0; i < 4; i++)
{
std::string command = vhcl::Format("scene.getAssetPaths(\'%s\')", assetTypes[i].c_str());
client->SendSBMCommand(correspondingIds[i], "string-array", command, QueryResourcesCB, this);
}
// get scripts, service, motion
client->SendSBMCommand(NetRequest::Get_Script_Names, "string-array", "scene.getScriptNames()", QueryResourcesCB, this);
client->SendSBMCommand(NetRequest::Get_Service_Names, "string-array", "scene.getServiceManager().getServiceNames()", QueryResourcesCB, this);
client->SendSBMCommand(NetRequest::Get_Motion_Names, "string-array", "scene.getMotionNames()", QueryResourcesCB, this);
// client->SendSBMCommand(NetRequest::Get_Skeleton_Names, "string-array", "scene.getSkeletonNames()", QueryResourcesCB, this);
// client->SendSBMCommand(NetRequest::Get_BoneMap_Names, "string-array", "scene.getBoneMapNames()", QueryResourcesCB, this);
// client->SendSBMCommand(NetRequest::Get_EventHandler_Names, "string-array", "scene.getEventHandlerNames()", QueryResourcesCB, this);
client->SendSBMCommand(NetRequest::Get_Scene_Scale, "float", "scene.getScale()", QueryResourcesCB, this);
}