本文整理汇总了C++中smartbody::SBScene::createSkeleton方法的典型用法代码示例。如果您正苦于以下问题:C++ SBScene::createSkeleton方法的具体用法?C++ SBScene::createSkeleton怎么用?C++ SBScene::createSkeleton使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类smartbody::SBScene
的用法示例。
在下文中一共展示了SBScene::createSkeleton方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main_sb
int main_sb( int argc, char** argv )
{
osg::ArgumentParser arguments( &argc, argv );
SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
scene->setMediaPath( "./smartbody/" ); // data/
scene->addAssetPath( "motion", "ChrBrad" );
scene->addAssetPath( "mesh", "mesh");
scene->addAssetPath( "script", "scripts");
scene->loadAssets();
int numMotions = scene->getNumMotions();
std::cout << "Loaded motions: " << numMotions << std::endl;
SmartBody::SBCharacter* character = scene->createCharacter( "mycharacter", "" );
SmartBody::SBSkeleton* skeleton = scene->createSkeleton( "ChrBrad.sk" );
character->setSkeleton( skeleton );
character->createStandardControllers();
SmartBody::SBSimulationManager* sim = scene->getSimulationManager();
sim->setupTimer();
osg::ref_ptr<osg::Group> root = new osg::Group;
osgViewer::Viewer viewer;
viewer.setCameraManipulator( new osgGA::TrackballManipulator );
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler( new osgViewer::StatsHandler );
viewer.addEventHandler( new osgViewer::WindowSizeHandler );
viewer.setSceneData( root.get() );
viewer.setUpViewOnSingleScreen( 1 );
std::string ret = scene->getBmlProcessor()->execBML( "mycharacter", "<body posture=\"[email protected]\"/>" );
sim->start();
while ( !viewer.done() )
{
scene->update();
int numCharacters = scene->getNumCharacters();
if (numCharacters == 0)
return true;
sim->updateTimer();
viewer.frame();
}
sim->stop();
return 0;
}