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C++ SBScene::getFaceDefinitionNames方法代码示例

本文整理汇总了C++中smartbody::SBScene::getFaceDefinitionNames方法的典型用法代码示例。如果您正苦于以下问题:C++ SBScene::getFaceDefinitionNames方法的具体用法?C++ SBScene::getFaceDefinitionNames怎么用?C++ SBScene::getFaceDefinitionNames使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在smartbody::SBScene的用法示例。


在下文中一共展示了SBScene::getFaceDefinitionNames方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateGUI


//.........这里部分代码省略.........
	// update animation blend map
	resourceTree->clear_children(getTreeFromName("blend"));
	std::vector<std::string> blendNames = blendManager->getBlendNames();
	for (size_t i = 0; i < blendNames.size(); i++)
	{
		//resourceTree->add(treeItemList[ITEM_MOTION],mi->first.c_str());
		SmartBody::SBAnimationBlend * blend = blendManager->getBlend(blendNames[i]);
		updateAnimationBlend(getTreeFromName("blend"), blend);
	}

	// update blend transition map
	resourceTree->clear_children(getTreeFromName("transition"));
	std::vector<std::string> transitionNames = blendManager->getTransitionNames();
	for (size_t i = 0; i < transitionNames.size(); i++)
	{
		//resourceTree->add(treeItemList[ITEM_MOTION],mi->first.c_str());
		SmartBody::SBAnimationTransition * transition = blendManager->getTransitionByName(transitionNames[i]);
		updateBlendTransition(getTreeFromName("transition"), transition);
	}

	// update mesh map
	resourceTree->clear_children(getTreeFromName("mesh"));
	std::vector<std::string> meshNames = assetManager->getDeformableMeshNames();
	for (size_t i = 0; i < meshNames.size(); i++)
	{
		DeformableMesh* mesh = assetManager->getDeformableMesh(meshNames[i]);
		Fl_Tree_Item* meshItem = resourceTree->add(getTreeFromName("mesh"), mesh->getName().c_str());
		updateMesh(meshItem, mesh);
	}


	// update face definition map
	resourceTree->clear_children(getTreeFromName("facedefinition"));
	std::vector<std::string> faceNames = scene->getFaceDefinitionNames();
	for (size_t i = 0; i < faceNames.size(); i++)
	{
		//resourceTree->add(treeItemList[ITEM_MOTION],mi->first.c_str());
		SmartBody::SBFaceDefinition * face = scene->getFaceDefinition(faceNames[i]);
		if (!face)
			continue;
		Fl_Tree_Item* faceTree = resourceTree->add(getTreeFromName("facedefinition"), face->getName().c_str());
		updateFaceDefinition(faceTree, face);
	}

	// update event handler list
	SmartBody::SBEventManager* eventManager = SmartBody::SBScene::getScene()->getEventManager();
	std::map<std::string, SmartBody::SBEventHandler*>& eventMap = eventManager->getEventHandlers();
	std::map<std::string, SmartBody::SBEventHandler*>::iterator ei;
	resourceTree->clear_children(getTreeFromName("eventhandler"));
	for ( ei  = eventMap.begin();
		  ei != eventMap.end();
		  ei++)
	{
		updateEventHandler(getTreeFromName("eventhandler"), ei->second);
	}
	// Below are instance objects :

	// update pawn objects
	resourceTree->clear_children(getTreeFromName("pawn"));
	const std::vector<std::string>& pawnNames = scene->getPawnNames();
	for (size_t i = 0; i < pawnNames.size(); i++)
	{
		SmartBody::SBPawn* pawn = scene->getPawn(pawnNames[i]);
		updatePawn(getTreeFromName("pawn"), pawn);
	}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:66,代码来源:ResourceWindow.cpp


注:本文中的smartbody::SBScene::getFaceDefinitionNames方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。