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C++ Element::insertNodeAfter方法代码示例

本文整理汇总了C++中simtk::xml::Element::insertNodeAfter方法的典型用法代码示例。如果您正苦于以下问题:C++ Element::insertNodeAfter方法的具体用法?C++ Element::insertNodeAfter怎么用?C++ Element::insertNodeAfter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在simtk::xml::Element的用法示例。


在下文中一共展示了Element::insertNodeAfter方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateFromXMLNode

// Handle conversion from older format
void VisibleObject::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{ 
    SimTK::Array_<SimTK::String> oldGeometryFiles;
	if ( versionNumber < XMLDocument::getLatestVersion()){
		if (versionNumber<20101){
			SimTK::Xml::element_iterator visPropIter = aNode.element_begin("VisibleProperties");
			// Get geometry files and Preferences if any and set them into 
			if (visPropIter!=aNode.element_end()){
				// Move display_prference, and show_axes nodes up to VisibleObject
				SimTK::Xml::element_iterator  prefIter = visPropIter->element_begin("display_preference");
				if (prefIter!= visPropIter->element_end()){
					SimTK::Xml::Node moveNode = visPropIter->removeNode(prefIter);
					aNode.insertNodeAfter(aNode.element_end(), moveNode);
				}
				SimTK::Xml::element_iterator  showAxesIter = visPropIter->element_begin("show_axes");
				if (showAxesIter!=aNode.element_end()){
					SimTK::Xml::Node moveNode = visPropIter->removeNode(showAxesIter);
					aNode.insertNodeAfter(aNode.element_end(), moveNode);
				}
			}
			SimTK::Xml::element_iterator geometryIter = aNode.element_begin("geometry_files");
			string propValue="";
			bool hasPieces=false;
			if (geometryIter!= aNode.element_end()){
				geometryIter->getValueAs(oldGeometryFiles);
			}
        }
    }
	Object::updateFromXMLNode(aNode, versionNumber);
    if (oldGeometryFiles.size()>0){
        for(unsigned i=0; i< oldGeometryFiles.size(); i++) 
            setGeometryFileName(i, oldGeometryFiles[i]);
    }
}
开发者ID:chrisdembia,项目名称:opensim-pythonwrap,代码行数:35,代码来源:VisibleObject.cpp

示例2: updateFromXMLNode

/*virtual*/
void Marker::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{

    if (versionNumber < XMLDocument::getLatestVersion()){
        if (versionNumber < 30501) {
            // Parse name of Body under <body>node
            SimTK::Xml::element_iterator bIter = aNode.element_begin("body");
            SimTK::String bName = bIter->getValue();
            // Create nodes for new layout
            SimTK::Xml::Element connectorsElement("connectors");
            SimTK::Xml::Element frameElement("Connector_PhysicalFrame_");
            connectorsElement.insertNodeAfter(connectorsElement.node_end(), frameElement);
            frameElement.setAttributeValue("name", "parent_frame");
            SimTK::Xml::Element connecteeElement("connectee_name");
            // Markers in pre-4.0 models are necessarily 1 level deep
            // (model, markers), and Bodies were necessarily 1 level deep;
            // here we create the correct relative path (accounting for sets
            // being components).
            bName = XMLDocument::updateConnecteePath30517("bodyset", bName);
            connecteeElement.setValue(bName);
            frameElement.insertNodeAfter(frameElement.node_end(), connecteeElement);
            aNode.insertNodeAfter(bIter, connectorsElement);
            aNode.eraseNode(bIter);
        }
    }
    // Call base class now assuming _node has been corrected for current version
    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:antoinefalisse,项目名称:opensim-core,代码行数:29,代码来源:Marker.cpp

示例3: updateFromXMLNode

void Body::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    if (versionNumber < XMLDocument::getLatestVersion()) {
        if (versionNumber < 30500) {
            SimTK::Vec6 newInertia(1.0, 1.0, 1.0, 0., 0., 0.);
            std::string inertiaComponents[] = { "inertia_xx", "inertia_yy", "inertia_zz", "inertia_xy", "inertia_xz", "inertia_yz" };
            for (int i = 0; i < 6; ++i) {
                SimTK::Xml::element_iterator iIter = aNode.element_begin(inertiaComponents[i]);
                if (iIter != aNode.element_end()) {
                    newInertia[i] = iIter->getValueAs<double>();
                    aNode.removeNode(iIter);
                }
            }
            std::ostringstream strs;
            for (int i = 0; i < 6; ++i) {
                strs << newInertia[i];
                if (i < 5) strs << " ";
            }
            std::string strInertia = strs.str();
            SimTK::Xml::Element inertiaNode("inertia", strInertia);
            aNode.insertNodeAfter(aNode.element_end(), inertiaNode);
        }
    }
    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:ANKELA,项目名称:opensim-core,代码行数:25,代码来源:Body.cpp

示例4: writeDefaultObjects

void XMLDocument::writeDefaultObjects(SimTK::Xml::Element& elmt)
{
    if (_defaultObjects.getSize()==0) return;
    // Make node for "defaults"
    SimTK::Xml::Element defaultsElement("defaults");
    
    elmt.insertNodeAfter(elmt.node_end(), defaultsElement);
    for(int i=0; i < _defaultObjects.getSize(); i++){
        _defaultObjects.get(i)->updateXMLNode(defaultsElement);
    }
}
开发者ID:thomasklau,项目名称:opensim-core,代码行数:11,代码来源:XMLDocument.cpp

示例5: updateFromXMLNode

//_____________________________________________________________________________
// Override default implementation by object to intercept and fix the XML node
// underneath the model to match current version.
void Muscle::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    if ( versionNumber < XMLDocument::getLatestVersion()) {
        if (Object::getDebugLevel()>=1)
            cout << "Updating Muscle object to latest format..." << endl;
        
        if (versionNumber <= 20301){
            SimTK::Xml::element_iterator pathIter = 
                                            aNode.element_begin("GeometryPath");
            if (pathIter != aNode.element_end()) {
                XMLDocument::renameChildNode(*pathIter, "MusclePointSet", "PathPointSet");
                XMLDocument::renameChildNode(*pathIter, "MuscleWrapSet", "PathWrapSet");
            } else { // There was no GeometryPath, just MusclePointSet
                SimTK::Xml::element_iterator musclePointSetIter = aNode.element_begin("MusclePointSet");
                bool pathPointSetFound=false;
                if (musclePointSetIter != aNode.element_end()){
                    XMLDocument::renameChildNode(aNode, "MusclePointSet", "PathPointSet");
                    pathPointSetFound=true;
                }
                bool pathWrapSetFound=false;
                SimTK::Xml::element_iterator muscleWrapSetIter = aNode.element_begin("MuscleWrapSet");
                if (muscleWrapSetIter != aNode.element_end()){
                    XMLDocument::renameChildNode(aNode, "MuscleWrapSet", "PathWrapSet");
                    pathWrapSetFound=true;
                }
                // Now create a "GeometryPath" node and move MusclePointSet & MuscleWrapSet under it
                SimTK::Xml::Element myPathElement("GeometryPath");
                SimTK::Xml::Node moveNode;
                if (pathPointSetFound) {
                    SimTK::Xml::element_iterator  pathPointSetIter = aNode.element_begin("PathPointSet");
                    moveNode = aNode.removeNode(pathPointSetIter);
                    myPathElement.insertNodeAfter(myPathElement.element_end(),moveNode);
                }
                if (pathWrapSetFound) {
                    SimTK::Xml::element_iterator  pathWrapSetIter = aNode.element_begin("PathWrapSet");
                    moveNode = aNode.removeNode(pathWrapSetIter);
                    myPathElement.insertNodeAfter(myPathElement.element_end(),moveNode);
                }
                aNode.insertNodeAfter(aNode.element_end(), myPathElement);
            }
            XMLDocument::renameChildNode(aNode, "pennation_angle", "pennation_angle_at_optimal");
        }
    }
    // Call base class now assuming aNode has been corrected for current version
    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:cpizzolato,项目名称:opensim-core,代码行数:49,代码来源:Muscle.cpp

示例6: updateFromXMLNode

/*virtual*/
void Marker::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{

    if (versionNumber < XMLDocument::getLatestVersion()){
        if (versionNumber < 30501) {
            // Parse name of Body under <body>node
            SimTK::Xml::element_iterator bIter = aNode.element_begin("body");
            SimTK::String bName = bIter->getValue();
            // Create nodes for new layout
            SimTK::Xml::Element connectorsElement("connectors");
            SimTK::Xml::Element frameElement("Connector_PhysicalFrame_");
            connectorsElement.insertNodeAfter(connectorsElement.node_end(), frameElement);
            frameElement.setAttributeValue("name", "reference_frame");
            SimTK::Xml::Element connecteeElement("connectee_name");
            connecteeElement.setValue(bName);
            frameElement.insertNodeAfter(frameElement.node_end(), connecteeElement);
            aNode.insertNodeAfter(bIter, connectorsElement);
            aNode.eraseNode(bIter);
        }
    }
    // Call base class now assuming _node has been corrected for current version
    Object::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:chrisdembia,项目名称:opensim-core,代码行数:24,代码来源:Marker.cpp

示例7: updateFromXMLNode


//.........这里部分代码省略.........

            // now append updated frames to the property list for
            // both parent and child
            XMLDocument::addPhysicalOffsetFrame30505_30517(aNode, parentFrameName+"_offset",
                parentFrameName, location_in_parent, orientation_in_parent);
            parentNameElt->setValue(parentFrameName + "_offset");

            XMLDocument::addPhysicalOffsetFrame30505_30517(aNode, childFrameName + "_offset",
                childFrameName, location_in_child, orientation_in_child);
            childNameElt->setValue(childFrameName + "_offset");
        }

        // Version 30507 replaced Joint's CoordinateSet with a "coordinates"
        // list property.
        if (documentVersion < 30507) {
            if (aNode.hasElement("CoordinateSet")) {
                auto coordSetIter = aNode.element_begin("CoordinateSet");
                if (coordSetIter->hasElement("objects")) {
                    auto coordIter = coordSetIter->getRequiredElement("objects")
                                                   .element_begin("Coordinate");
                    if (coordIter != aNode.element_end()) {
                        // A "CoordinateSet" element exists, it contains an
                        // "objects" element, and the "objects" element contains
                        // at least one "Coordinate" element.

                        // Create an element for the new layout.
                        Xml::Element coordinatesElement("coordinates");
                        // Copy all "Coordinate" elements from the old layout.
                        while (coordIter != aNode.element_end()) {
                            coordinatesElement.appendNode(coordIter->clone());
                            ++coordIter;
                        }
                        // Insert new "coordinates" element.
                        aNode.insertNodeAfter(coordSetIter, coordinatesElement);
                    }
                }

                // Remove old "CoordinateSet" element.
                aNode.eraseNode(coordSetIter);
            }
        }

        // Version 30514 removed the user-facing "reverse" property from Joint.
        // The parent and child frames are swapped if a "reverse" element is
        // found and its value is "true".
        if (documentVersion < 30514) {
            auto reverseElt = aNode.element_begin("reverse");

            if (reverseElt != aNode.element_end()) {
                bool swapFrames = false;
                reverseElt->getValue().tryConvertToBool(swapFrames);

                if (swapFrames) {
                    std::string oldParentFrameName = "";
                    std::string oldChildFrameName  = "";

                    // Find names of parent and child frames. If more than one
                    // "parent_frame" or "child_frame" element exists, keep the
                    // first one. The "parent_frame" and "child_frame" elements
                    // may be listed in either order.
                    SimTK::Xml::element_iterator connectorsNode =
                        aNode.element_begin("connectors");
                    SimTK::Xml::element_iterator connectorElt = connectorsNode->
                        element_begin("Connector_PhysicalFrame_");
                    SimTK::Xml::element_iterator connecteeNameElt;
开发者ID:antoinefalisse,项目名称:opensim-core,代码行数:66,代码来源:Joint.cpp


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