本文整理汇总了C++中simtk::xml::Element::element_begin方法的典型用法代码示例。如果您正苦于以下问题:C++ Element::element_begin方法的具体用法?C++ Element::element_begin怎么用?C++ Element::element_begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类simtk::xml::Element
的用法示例。
在下文中一共展示了Element::element_begin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateFromXMLNode
// Handle conversion from older format
void VisibleObject::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
SimTK::Array_<SimTK::String> oldGeometryFiles;
if ( versionNumber < XMLDocument::getLatestVersion()){
if (versionNumber<20101){
SimTK::Xml::element_iterator visPropIter = aNode.element_begin("VisibleProperties");
// Get geometry files and Preferences if any and set them into
if (visPropIter!=aNode.element_end()){
// Move display_prference, and show_axes nodes up to VisibleObject
SimTK::Xml::element_iterator prefIter = visPropIter->element_begin("display_preference");
if (prefIter!= visPropIter->element_end()){
SimTK::Xml::Node moveNode = visPropIter->removeNode(prefIter);
aNode.insertNodeAfter(aNode.element_end(), moveNode);
}
SimTK::Xml::element_iterator showAxesIter = visPropIter->element_begin("show_axes");
if (showAxesIter!=aNode.element_end()){
SimTK::Xml::Node moveNode = visPropIter->removeNode(showAxesIter);
aNode.insertNodeAfter(aNode.element_end(), moveNode);
}
}
SimTK::Xml::element_iterator geometryIter = aNode.element_begin("geometry_files");
string propValue="";
bool hasPieces=false;
if (geometryIter!= aNode.element_end()){
geometryIter->getValueAs(oldGeometryFiles);
}
}
}
Object::updateFromXMLNode(aNode, versionNumber);
if (oldGeometryFiles.size()>0){
for(unsigned i=0; i< oldGeometryFiles.size(); i++)
setGeometryFileName(i, oldGeometryFiles[i]);
}
}
示例2: addPhysicalOffsetFrame
void XMLDocument::addPhysicalOffsetFrame(SimTK::Xml::Element& element,
const std::string& frameName,
const std::string& parentFrameName,
const SimTK::Vec3& location, const SimTK::Vec3& orientation)
{
SimTK::Xml::element_iterator frames_node = element.element_begin("frames");
//SimTK::String debug; //Only used for debugging
if (frames_node == element.element_end()) {
SimTK::Xml::Element framesElement("frames");
element.insertNodeBefore(element.element_begin(), framesElement);
frames_node = element.element_begin("frames");
}
// Here we're guaranteed frames node exists, add individual frame
SimTK::Xml::Element newFrameElement("PhysicalOffsetFrame");
newFrameElement.setAttributeValue("name", frameName);
//newFrameElement.writeToString(debug);
XMLDocument::addConnector(newFrameElement, "Connector_PhysicalFrame_", "parent", parentFrameName);
std::ostringstream transValue;
transValue << location[0] << " " << location[1] << " " << location[2];
SimTK::Xml::Element translationElement("translation", transValue.str());
newFrameElement.insertNodeAfter(newFrameElement.element_end(), translationElement);
std::ostringstream orientValue;
orientValue << orientation[0] << " " << orientation[1] << " " << orientation[2];
SimTK::Xml::Element orientationElement("orientation", orientValue.str());
newFrameElement.insertNodeAfter(newFrameElement.element_end(), orientationElement);
frames_node->insertNodeAfter(frames_node->element_end(), newFrameElement);
//frames_node->writeToString(debug);
}
示例3: updateFromXMLNode
void ModelComponent::updateFromXMLNode(SimTK::Xml::Element& aNode,
int versionNumber) {
if (versionNumber < XMLDocument::getLatestVersion()) {
if (versionNumber < 30506) {
// geometry list property removed. Everything that was in this list
// should be moved to the components list property.
SimTK::Xml::element_iterator geometry = aNode.element_begin("geometry");
if (geometry != aNode.element_end()) {
// We found a list property of geometry.
SimTK::Xml::Element componentsNode;
SimTK::Xml::element_iterator componentsIt = aNode.element_begin("components");
if (componentsIt == aNode.element_end()) {
// This component does not yet have a list property of
// components, so we'll create one.
componentsNode = SimTK::Xml::Element("components");
aNode.insertNodeBefore(aNode.element_begin(), componentsNode);
} else {
componentsNode = *componentsIt;
}
// Copy each node under <geometry> into <components>.
for (auto geomIt = geometry->element_begin();
geomIt != geometry->element_end(); ++geomIt) {
componentsNode.appendNode(geomIt->clone());
}
// Now that we moved over the geometry, we can delete the
// <geometry> element.
aNode.eraseNode(geometry);
}
}
}
Super::updateFromXMLNode(aNode, versionNumber);
}
示例4: renameChildNode
/*static*/
void XMLDocument::renameChildNode(SimTK::Xml::Element& aNode, std::string oldElementName, std::string newElementName)
{
Xml::element_iterator elmtIter(aNode.element_begin(oldElementName));
if (elmtIter!=aNode.element_end()){
elmtIter->setElementTag(newElementName);
}
}
示例5: updateFromXMLNode
void PointToPointSpring::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
int documentVersion = versionNumber;
if (documentVersion < XMLDocument::getLatestVersion()) {
if (documentVersion<30500) {
// replace old properties with latest use of Connectors
SimTK::Xml::element_iterator body1Element = aNode.element_begin("body1");
SimTK::Xml::element_iterator body2Element = aNode.element_begin("body2");
std::string body1_name(""), body2_name("");
// If default constructed then elements not serialized since they
// are default values. Check that we have associated elements, then
// extract their values.
// Forces in pre-4.0 models are necessarily 1 level deep
// Bodies are also necessarily 1 level deep.
// Here we create the correct relative path (accounting for sets
// being components).
if (body1Element != aNode.element_end()) {
body1Element->getValueAs<std::string>(body1_name);
body1_name = XMLDocument::updateConnecteePath30517("bodyset",
body1_name);
}
if (body2Element != aNode.element_end()) {
body2Element->getValueAs<std::string>(body2_name);
body2_name = XMLDocument::updateConnecteePath30517("bodyset",
body2_name);
}
XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_",
"body1", body1_name);
XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_",
"body2", body2_name);
}
}
Super::updateFromXMLNode(aNode, versionNumber);
}
示例6: updateFromXMLNode
void Body::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
if (versionNumber < XMLDocument::getLatestVersion()) {
if (versionNumber < 30500) {
SimTK::Vec6 newInertia(1.0, 1.0, 1.0, 0., 0., 0.);
std::string inertiaComponents[] = { "inertia_xx", "inertia_yy", "inertia_zz", "inertia_xy", "inertia_xz", "inertia_yz" };
for (int i = 0; i < 6; ++i) {
SimTK::Xml::element_iterator iIter = aNode.element_begin(inertiaComponents[i]);
if (iIter != aNode.element_end()) {
newInertia[i] = iIter->getValueAs<double>();
aNode.removeNode(iIter);
}
}
std::ostringstream strs;
for (int i = 0; i < 6; ++i) {
strs << newInertia[i];
if (i < 5) strs << " ";
}
std::string strInertia = strs.str();
SimTK::Xml::Element inertiaNode("inertia", strInertia);
aNode.insertNodeAfter(aNode.element_end(), inertiaNode);
}
}
Super::updateFromXMLNode(aNode, versionNumber);
}
示例7: updateFromXMLNode
/*virtual*/
void Marker::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
if (versionNumber < XMLDocument::getLatestVersion()){
if (versionNumber < 30501) {
// Parse name of Body under <body>node
SimTK::Xml::element_iterator bIter = aNode.element_begin("body");
SimTK::String bName = bIter->getValue();
// Create nodes for new layout
SimTK::Xml::Element connectorsElement("connectors");
SimTK::Xml::Element frameElement("Connector_PhysicalFrame_");
connectorsElement.insertNodeAfter(connectorsElement.node_end(), frameElement);
frameElement.setAttributeValue("name", "parent_frame");
SimTK::Xml::Element connecteeElement("connectee_name");
// Markers in pre-4.0 models are necessarily 1 level deep
// (model, markers), and Bodies were necessarily 1 level deep;
// here we create the correct relative path (accounting for sets
// being components).
bName = XMLDocument::updateConnecteePath30517("bodyset", bName);
connecteeElement.setValue(bName);
frameElement.insertNodeAfter(frameElement.node_end(), connecteeElement);
aNode.insertNodeAfter(bIter, connectorsElement);
aNode.eraseNode(bIter);
}
}
// Call base class now assuming _node has been corrected for current version
Super::updateFromXMLNode(aNode, versionNumber);
}
示例8: updateFromXMLNode
//_____________________________________________________________________________
// Override default implementation by object to intercept and fix the XML node
// underneath the model to match current version.
void Muscle::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
if ( versionNumber < XMLDocument::getLatestVersion()) {
if (Object::getDebugLevel()>=1)
cout << "Updating Muscle object to latest format..." << endl;
if (versionNumber <= 20301){
SimTK::Xml::element_iterator pathIter =
aNode.element_begin("GeometryPath");
if (pathIter != aNode.element_end()) {
XMLDocument::renameChildNode(*pathIter, "MusclePointSet", "PathPointSet");
XMLDocument::renameChildNode(*pathIter, "MuscleWrapSet", "PathWrapSet");
} else { // There was no GeometryPath, just MusclePointSet
SimTK::Xml::element_iterator musclePointSetIter = aNode.element_begin("MusclePointSet");
bool pathPointSetFound=false;
if (musclePointSetIter != aNode.element_end()){
XMLDocument::renameChildNode(aNode, "MusclePointSet", "PathPointSet");
pathPointSetFound=true;
}
bool pathWrapSetFound=false;
SimTK::Xml::element_iterator muscleWrapSetIter = aNode.element_begin("MuscleWrapSet");
if (muscleWrapSetIter != aNode.element_end()){
XMLDocument::renameChildNode(aNode, "MuscleWrapSet", "PathWrapSet");
pathWrapSetFound=true;
}
// Now create a "GeometryPath" node and move MusclePointSet & MuscleWrapSet under it
SimTK::Xml::Element myPathElement("GeometryPath");
SimTK::Xml::Node moveNode;
if (pathPointSetFound) {
SimTK::Xml::element_iterator pathPointSetIter = aNode.element_begin("PathPointSet");
moveNode = aNode.removeNode(pathPointSetIter);
myPathElement.insertNodeAfter(myPathElement.element_end(),moveNode);
}
if (pathWrapSetFound) {
SimTK::Xml::element_iterator pathWrapSetIter = aNode.element_begin("PathWrapSet");
moveNode = aNode.removeNode(pathWrapSetIter);
myPathElement.insertNodeAfter(myPathElement.element_end(),moveNode);
}
aNode.insertNodeAfter(aNode.element_end(), myPathElement);
}
XMLDocument::renameChildNode(aNode, "pennation_angle", "pennation_angle_at_optimal");
}
}
// Call base class now assuming aNode has been corrected for current version
Super::updateFromXMLNode(aNode, versionNumber);
}
示例9: addConnector
/*
* Helper function to add connector to the xmlElement passed in
*/
void XMLDocument::addConnector(SimTK::Xml::Element& element, const std::string& connectorTag, const std::string& connectorName, const std::string& connectorValue)
{
SimTK::Xml::element_iterator connectors_node = element.element_begin("connectors");
SimTK::String debug;
if (connectors_node == element.element_end()){
SimTK::Xml::Element connectorsElement("connectors");
element.insertNodeBefore(element.element_begin(), connectorsElement);
connectors_node = element.element_begin("connectors");
}
// Here we're guaranteed connectors node exist, add individual connector
SimTK::Xml::Element newConnectorElement(connectorTag);
newConnectorElement.setAttributeValue("name", connectorName);
newConnectorElement.writeToString(debug);
SimTK::Xml::Element connecteeElement("connectee_name");
connecteeElement.insertNodeAfter(connecteeElement.element_end(), SimTK::Xml::Text(connectorValue));
// Insert text under newConnectorElement
newConnectorElement.insertNodeAfter(newConnectorElement.element_end(), connecteeElement);
connectors_node->insertNodeAfter(connectors_node->element_end(), newConnectorElement);
connectors_node->writeToString(debug);
}
示例10: updateFromXMLNode
void PointOnLineConstraint::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
int documentVersion = versionNumber;
if (documentVersion < XMLDocument::getLatestVersion()){
if (documentVersion<30500){
// replace old properties with latest use of Connectors
SimTK::Xml::element_iterator body1Element = aNode.element_begin("line_body");
SimTK::Xml::element_iterator body2Element = aNode.element_begin("follower_body");
std::string body1_name(""), body2_name("");
// If default constructed then elements not serialized since they are default
// values. Check that we have associated elements, then extract their values.
if (body1Element != aNode.element_end())
body1Element->getValueAs<std::string>(body1_name);
if (body2Element != aNode.element_end())
body2Element->getValueAs<std::string>(body2_name);
XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_", "line_body", body1_name);
XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_", "follower_body", body2_name);
}
}
Super::updateFromXMLNode(aNode, versionNumber);
}
示例11: updateFromXMLNode
void ContactGeometry::updateFromXMLNode(SimTK::Xml::Element& node,
int versionNumber) {
if (versionNumber < XMLDocument::getLatestVersion()) {
if (versionNumber < 30505) {
SimTK::Xml::element_iterator bodyElement =
node.element_begin("body_name");
std::string body_name("");
// Element may not exist if body_name property had default value.
if (bodyElement != node.element_end()) {
bodyElement->getValueAs<std::string>(body_name);
}
XMLDocument::addConnector(node, "Connector_PhysicalFrame_",
"frame", body_name);
}
}
Super::updateFromXMLNode(node, versionNumber);
}
示例12: updateFromXMLNode
void PathPoint::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
int documentVersion = versionNumber;
if (documentVersion < XMLDocument::getLatestVersion()) {
if (documentVersion < 30505) {
// replace old properties with latest use of Connectors
SimTK::Xml::element_iterator bodyElement = aNode.element_begin("body");
std::string bodyName("");
if (bodyElement != aNode.element_end()) {
bodyElement->getValueAs<std::string>(bodyName);
XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_",
"parent_frame", bodyName);
}
}
}
Super::updateFromXMLNode(aNode, versionNumber);
}
示例13: while
/**
* Override default implementation by object to intercept and fix the XML node
* underneath the tool to match current version
*/
/*virtual*/ void ForwardTool::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
int documentVersion = versionNumber;
bool neededSprings=false;
std::string savedCwd;
if(getDocument()) {
savedCwd = IO::getCwd();
IO::chDir(IO::getParentDirectory(getDocument()->getFileName()));
}
if ( documentVersion < XMLDocument::getLatestVersion()){
// Now check if we need to create a correction controller to replace springs
if (documentVersion<10904){
std::string propNames[]={
"body1_linear_corrective_spring_active",
"body1_torsional_corrective_spring_active",
"body2_linear_corrective_spring_active",
"body2_torsional_corrective_spring_active"
};
int i=0;
while (!neededSprings && i<4){
neededSprings = (aNode.element_begin(propNames[i++])!=aNode.element_end());
}
AbstractTool::updateFromXMLNode(aNode, versionNumber);
if (neededSprings){
CorrectionController* cc = new CorrectionController();
cc->setKp(16.0);
cc->setKv(8.0);
_controllerSet.adoptAndAppend(cc);
_parsingLog+= "This setup file contains corrective springs.\n";
_parsingLog+= "Corrective springs are deprecated in OpenSim 2.0\n";
_parsingLog+= "Instead, a Corrective Controller has been created.\n";
}
}
else
AbstractTool::updateFromXMLNode(aNode, versionNumber);
}
else
AbstractTool::updateFromXMLNode(aNode, versionNumber);
if(getDocument()) IO::chDir(savedCwd);
//Object::updateFromXMLNode(aNode, versionNumber);
}
示例14: updateFromXMLNode
/*virtual*/
void Marker::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
if (versionNumber < XMLDocument::getLatestVersion()){
if (versionNumber < 30501) {
// Parse name of Body under <body>node
SimTK::Xml::element_iterator bIter = aNode.element_begin("body");
SimTK::String bName = bIter->getValue();
// Create nodes for new layout
SimTK::Xml::Element connectorsElement("connectors");
SimTK::Xml::Element frameElement("Connector_PhysicalFrame_");
connectorsElement.insertNodeAfter(connectorsElement.node_end(), frameElement);
frameElement.setAttributeValue("name", "reference_frame");
SimTK::Xml::Element connecteeElement("connectee_name");
connecteeElement.setValue(bName);
frameElement.insertNodeAfter(frameElement.node_end(), connecteeElement);
aNode.insertNodeAfter(bIter, connectorsElement);
aNode.eraseNode(bIter);
}
}
// Call base class now assuming _node has been corrected for current version
Object::updateFromXMLNode(aNode, versionNumber);
}
示例15: updateFromXMLNode
/**
* Update this object based on its XML node.
*/
void PrescribedForce::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
// Base class
// This test for veversion number needs to change when we have a new version number otherwise
// subsequent versions will continue to trigger the conversion below. -Ayman 4/16
if (versionNumber != 30505) {
// Convert body property into a connector to PhysicalFrame with name "frame"
SimTK::Xml::element_iterator bodyElement = aNode.element_begin("body");
std::string frame_name("");
if (bodyElement != aNode.element_end()) {
bodyElement->getValueAs<std::string>(frame_name);
XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_", "frame", frame_name);
}
}
Super::updateFromXMLNode(aNode, versionNumber);
const FunctionSet& forceFunctions = getForceFunctions();
const FunctionSet& pointFunctions = getPointFunctions();
const FunctionSet& torqueFunctions = getTorqueFunctions();
//Specify all or none of the components
if(forceFunctions.getSize() != 3 && forceFunctions.getSize() != 0)
{
throw Exception("PrescribedForce:: three components of the force must be specified.");
}
if(pointFunctions.getSize() != 3 && pointFunctions.getSize() != 0)
{
throw Exception("PrescribedForce:: three components of the point must be specified.");
}
if(torqueFunctions.getSize() != 3 && torqueFunctions.getSize() != 0)
{
throw Exception("PrescribedForce:: three components of the torque must be specified.");
}
}