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C++ xml::Element类代码示例

本文整理汇总了C++中simtk::xml::Element的典型用法代码示例。如果您正苦于以下问题:C++ Element类的具体用法?C++ Element怎么用?C++ Element使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Element类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addPhysicalOffsetFrame

void XMLDocument::addPhysicalOffsetFrame(SimTK::Xml::Element& element,
    const std::string& frameName,
    const std::string& parentFrameName, 
    const SimTK::Vec3& location, const SimTK::Vec3& orientation)
{
    SimTK::Xml::element_iterator  frames_node = element.element_begin("frames");
    //SimTK::String debug; //Only used for debugging
    
    if (frames_node == element.element_end()) {
        SimTK::Xml::Element framesElement("frames");
        element.insertNodeBefore(element.element_begin(), framesElement);
        frames_node = element.element_begin("frames");
    }
    // Here we're guaranteed frames node exists, add individual frame
    SimTK::Xml::Element newFrameElement("PhysicalOffsetFrame");
    newFrameElement.setAttributeValue("name", frameName);
    //newFrameElement.writeToString(debug);

    XMLDocument::addConnector(newFrameElement, "Connector_PhysicalFrame_", "parent", parentFrameName);

    std::ostringstream transValue;
    transValue << location[0] << " " << location[1] << " " << location[2];
    SimTK::Xml::Element translationElement("translation", transValue.str());
    newFrameElement.insertNodeAfter(newFrameElement.element_end(), translationElement);

    std::ostringstream orientValue; 
    orientValue << orientation[0] << " " << orientation[1] << " " << orientation[2];
    SimTK::Xml::Element orientationElement("orientation", orientValue.str());
    newFrameElement.insertNodeAfter(newFrameElement.element_end(), orientationElement);

    frames_node->insertNodeAfter(frames_node->element_end(), newFrameElement);
    //frames_node->writeToString(debug);
}
开发者ID:chrisdembia,项目名称:opensim-core,代码行数:33,代码来源:XMLDocument.cpp

示例2: updateFromXMLNode

void Body::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    if (versionNumber < XMLDocument::getLatestVersion()) {
        if (versionNumber < 30500) {
            SimTK::Vec6 newInertia(1.0, 1.0, 1.0, 0., 0., 0.);
            std::string inertiaComponents[] = { "inertia_xx", "inertia_yy", "inertia_zz", "inertia_xy", "inertia_xz", "inertia_yz" };
            for (int i = 0; i < 6; ++i) {
                SimTK::Xml::element_iterator iIter = aNode.element_begin(inertiaComponents[i]);
                if (iIter != aNode.element_end()) {
                    newInertia[i] = iIter->getValueAs<double>();
                    aNode.removeNode(iIter);
                }
            }
            std::ostringstream strs;
            for (int i = 0; i < 6; ++i) {
                strs << newInertia[i];
                if (i < 5) strs << " ";
            }
            std::string strInertia = strs.str();
            SimTK::Xml::Element inertiaNode("inertia", strInertia);
            aNode.insertNodeAfter(aNode.element_end(), inertiaNode);
        }
    }
    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:ANKELA,项目名称:opensim-core,代码行数:25,代码来源:Body.cpp

示例3: renameChildNode

/*static*/ 
void  XMLDocument::renameChildNode(SimTK::Xml::Element& aNode, std::string oldElementName, std::string newElementName)
{
    Xml::element_iterator elmtIter(aNode.element_begin(oldElementName));
    if (elmtIter!=aNode.element_end()){
        elmtIter->setElementTag(newElementName);
    }
}
开发者ID:thomasklau,项目名称:opensim-core,代码行数:8,代码来源:XMLDocument.cpp

示例4: updateFromXMLNode

/*virtual*/
void Marker::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{

    if (versionNumber < XMLDocument::getLatestVersion()){
        if (versionNumber < 30501) {
            // Parse name of Body under <body>node
            SimTK::Xml::element_iterator bIter = aNode.element_begin("body");
            SimTK::String bName = bIter->getValue();
            // Create nodes for new layout
            SimTK::Xml::Element connectorsElement("connectors");
            SimTK::Xml::Element frameElement("Connector_PhysicalFrame_");
            connectorsElement.insertNodeAfter(connectorsElement.node_end(), frameElement);
            frameElement.setAttributeValue("name", "parent_frame");
            SimTK::Xml::Element connecteeElement("connectee_name");
            // Markers in pre-4.0 models are necessarily 1 level deep
            // (model, markers), and Bodies were necessarily 1 level deep;
            // here we create the correct relative path (accounting for sets
            // being components).
            bName = XMLDocument::updateConnecteePath30517("bodyset", bName);
            connecteeElement.setValue(bName);
            frameElement.insertNodeAfter(frameElement.node_end(), connecteeElement);
            aNode.insertNodeAfter(bIter, connectorsElement);
            aNode.eraseNode(bIter);
        }
    }
    // Call base class now assuming _node has been corrected for current version
    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:antoinefalisse,项目名称:opensim-core,代码行数:29,代码来源:Marker.cpp

示例5: updateFromXMLNode

void PointToPointSpring::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    int documentVersion = versionNumber;
    if (documentVersion < XMLDocument::getLatestVersion()) {
        if (documentVersion<30500) {
            // replace old properties with latest use of Connectors
            SimTK::Xml::element_iterator body1Element = aNode.element_begin("body1");
            SimTK::Xml::element_iterator body2Element = aNode.element_begin("body2");
            std::string body1_name(""), body2_name("");
            // If default constructed then elements not serialized since they
            // are default values. Check that we have associated elements, then
            // extract their values.
            // Forces in pre-4.0 models are necessarily 1 level deep
            // Bodies are also necessarily 1 level deep.
            // Here we create the correct relative path (accounting for sets
            // being components).
            if (body1Element != aNode.element_end()) {
                body1Element->getValueAs<std::string>(body1_name);
                body1_name = XMLDocument::updateConnecteePath30517("bodyset",
                                                                   body1_name);
            }
            if (body2Element != aNode.element_end()) {
                body2Element->getValueAs<std::string>(body2_name);
                body2_name = XMLDocument::updateConnecteePath30517("bodyset",
                                                                   body2_name);
            }
            XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_",
                "body1", body1_name);
            XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_",
                "body2", body2_name);
        }
    }

    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:antoinefalisse,项目名称:opensim-core,代码行数:35,代码来源:PointToPointSpring.cpp

示例6: updateFromXMLNode

// Handle conversion from older format
void VisibleObject::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{ 
    SimTK::Array_<SimTK::String> oldGeometryFiles;
	if ( versionNumber < XMLDocument::getLatestVersion()){
		if (versionNumber<20101){
			SimTK::Xml::element_iterator visPropIter = aNode.element_begin("VisibleProperties");
			// Get geometry files and Preferences if any and set them into 
			if (visPropIter!=aNode.element_end()){
				// Move display_prference, and show_axes nodes up to VisibleObject
				SimTK::Xml::element_iterator  prefIter = visPropIter->element_begin("display_preference");
				if (prefIter!= visPropIter->element_end()){
					SimTK::Xml::Node moveNode = visPropIter->removeNode(prefIter);
					aNode.insertNodeAfter(aNode.element_end(), moveNode);
				}
				SimTK::Xml::element_iterator  showAxesIter = visPropIter->element_begin("show_axes");
				if (showAxesIter!=aNode.element_end()){
					SimTK::Xml::Node moveNode = visPropIter->removeNode(showAxesIter);
					aNode.insertNodeAfter(aNode.element_end(), moveNode);
				}
			}
			SimTK::Xml::element_iterator geometryIter = aNode.element_begin("geometry_files");
			string propValue="";
			bool hasPieces=false;
			if (geometryIter!= aNode.element_end()){
				geometryIter->getValueAs(oldGeometryFiles);
			}
        }
    }
	Object::updateFromXMLNode(aNode, versionNumber);
    if (oldGeometryFiles.size()>0){
        for(unsigned i=0; i< oldGeometryFiles.size(); i++) 
            setGeometryFileName(i, oldGeometryFiles[i]);
    }
}
开发者ID:chrisdembia,项目名称:opensim-pythonwrap,代码行数:35,代码来源:VisibleObject.cpp

示例7: updateFromXMLNode

void ModelComponent::updateFromXMLNode(SimTK::Xml::Element& aNode,
        int versionNumber) {

    if (versionNumber < XMLDocument::getLatestVersion()) {
        if (versionNumber < 30506) {
            // geometry list property removed. Everything that was in this list
            // should be moved to the components list property.
            SimTK::Xml::element_iterator geometry = aNode.element_begin("geometry");
            if (geometry != aNode.element_end()) {
                // We found a list property of geometry.
                SimTK::Xml::Element componentsNode;
                SimTK::Xml::element_iterator componentsIt = aNode.element_begin("components");
                if (componentsIt == aNode.element_end()) {
                    // This component does not yet have a list property of
                    // components, so we'll create one.
                    componentsNode = SimTK::Xml::Element("components");
                    aNode.insertNodeBefore(aNode.element_begin(), componentsNode);
                } else {
                    componentsNode = *componentsIt;
                }
                // Copy each node under <geometry> into <components>.
                for (auto geomIt = geometry->element_begin();
                        geomIt != geometry->element_end(); ++geomIt) {
                    componentsNode.appendNode(geomIt->clone());
                }
                // Now that we moved over the geometry, we can delete the
                // <geometry> element.
                aNode.eraseNode(geometry);
            }
        }
    }
    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:cpizzolato,项目名称:opensim-core,代码行数:33,代码来源:ModelComponent.cpp

示例8: writeDefaultObjects

void XMLDocument::writeDefaultObjects(SimTK::Xml::Element& elmt)
{
    if (_defaultObjects.getSize()==0) return;
    // Make node for "defaults"
    SimTK::Xml::Element defaultsElement("defaults");
    
    elmt.insertNodeAfter(elmt.node_end(), defaultsElement);
    for(int i=0; i < _defaultObjects.getSize(); i++){
        _defaultObjects.get(i)->updateXMLNode(defaultsElement);
    }
}
开发者ID:thomasklau,项目名称:opensim-core,代码行数:11,代码来源:XMLDocument.cpp

示例9: updateFromXMLNode

void ContactGeometry::updateFromXMLNode(SimTK::Xml::Element& node,
                                        int versionNumber) {
    if (versionNumber < XMLDocument::getLatestVersion()) {
        if (versionNumber < 30505) {
            SimTK::Xml::element_iterator bodyElement =
                node.element_begin("body_name");
            std::string body_name("");
            // Element may not exist if body_name property had default value.
            if (bodyElement != node.element_end()) {
                bodyElement->getValueAs<std::string>(body_name);
            }
            XMLDocument::addConnector(node, "Connector_PhysicalFrame_",
                    "frame", body_name);
        }
    }
    Super::updateFromXMLNode(node, versionNumber);
}
开发者ID:wagglefoot,项目名称:opensim-core,代码行数:17,代码来源:ContactGeometry.cpp

示例10: updateFromXMLNode

void PathPoint::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    int documentVersion = versionNumber;
    if (documentVersion < XMLDocument::getLatestVersion()) {
        if (documentVersion < 30505) {
            // replace old properties with latest use of Connectors
            SimTK::Xml::element_iterator bodyElement = aNode.element_begin("body");
            std::string bodyName("");
            if (bodyElement != aNode.element_end()) {
                bodyElement->getValueAs<std::string>(bodyName);
                XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_",
                    "parent_frame", bodyName);
            }
        }
    }

    Super::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:sebastianskejoe,项目名称:opensim-core,代码行数:18,代码来源:PathPoint.cpp

示例11: while

/**
 * Override default implementation by object to intercept and fix the XML node
 * underneath the tool to match current version
 */
/*virtual*/ void ForwardTool::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    int documentVersion = versionNumber;
    bool neededSprings=false;
    std::string savedCwd;
    if(getDocument()) {
        savedCwd = IO::getCwd();
        IO::chDir(IO::getParentDirectory(getDocument()->getFileName()));
    }   
    if ( documentVersion < XMLDocument::getLatestVersion()){
            // Now check if we need to create a correction controller to replace springs
        if (documentVersion<10904){
            std::string propNames[]={
                "body1_linear_corrective_spring_active",
                "body1_torsional_corrective_spring_active",
                "body2_linear_corrective_spring_active",
                "body2_torsional_corrective_spring_active"
            };
            int i=0;
            while (!neededSprings && i<4){
                neededSprings = (aNode.element_begin(propNames[i++])!=aNode.element_end());
            }
            AbstractTool::updateFromXMLNode(aNode, versionNumber);
            if (neededSprings){
                CorrectionController* cc = new CorrectionController();
                cc->setKp(16.0);
                cc->setKv(8.0);
                _controllerSet.adoptAndAppend(cc);
                _parsingLog+= "This setup file contains corrective springs.\n";
                _parsingLog+= "Corrective springs are deprecated in OpenSim 2.0\n";
                _parsingLog+= "Instead, a Corrective Controller has been created.\n";

            }
        }
        else
            AbstractTool::updateFromXMLNode(aNode, versionNumber);
    }
    else
        AbstractTool::updateFromXMLNode(aNode, versionNumber);
    if(getDocument()) IO::chDir(savedCwd);
    //Object::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:fcanderson,项目名称:opensim-core,代码行数:46,代码来源:ForwardTool.cpp

示例12: addConnector

/*
 * Helper function to add connector to the xmlElement passed in
 */
void XMLDocument::addConnector(SimTK::Xml::Element& element, const std::string& connectorTag, const std::string& connectorName, const std::string& connectorValue)
{
    SimTK::Xml::element_iterator  connectors_node =  element.element_begin("connectors");
    SimTK::String debug;
    if (connectors_node == element.element_end()){
        SimTK::Xml::Element connectorsElement("connectors");
        element.insertNodeBefore(element.element_begin(), connectorsElement);
        connectors_node =  element.element_begin("connectors");
    }
    // Here we're guaranteed connectors node exist, add individual connector
    SimTK::Xml::Element newConnectorElement(connectorTag);
    newConnectorElement.setAttributeValue("name", connectorName);
    newConnectorElement.writeToString(debug);
    SimTK::Xml::Element connecteeElement("connectee_name");
    connecteeElement.insertNodeAfter(connecteeElement.element_end(), SimTK::Xml::Text(connectorValue));
    // Insert text under newConnectorElement
    newConnectorElement.insertNodeAfter(newConnectorElement.element_end(), connecteeElement);
    connectors_node->insertNodeAfter(connectors_node->element_end(), newConnectorElement);
    connectors_node->writeToString(debug);
}
开发者ID:thomasklau,项目名称:opensim-core,代码行数:23,代码来源:XMLDocument.cpp

示例13: updateFromXMLNode

void ConstantDistanceConstraint::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    int documentVersion = versionNumber;
    if (documentVersion < XMLDocument::getLatestVersion()){
        if (documentVersion<30500){
            // replace old properties with latest use of Connectors
            SimTK::Xml::element_iterator body1Element = aNode.element_begin("body_1");
            SimTK::Xml::element_iterator body2Element = aNode.element_begin("body_2");
            std::string body1_name(""), body2_name("");
            // If default constructed then elements not serialized since they are default
            // values. Check that we have associated elements, then extract their values.
            if (body1Element != aNode.element_end())
                body1Element->getValueAs<std::string>(body1_name);
            if (body2Element != aNode.element_end())
                body2Element->getValueAs<std::string>(body2_name);
            XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_", "body_1", body1_name);
            XMLDocument::addConnector(aNode, "Connector_PhysicalFrame_", "body_2", body2_name);
        }
    }

    Super::updateFromXMLNode(aNode, versionNumber);
}// Visual support ConstantDistanceConstraint drawing in SimTK visualizer.
开发者ID:cpizzolato,项目名称:opensim-core,代码行数:22,代码来源:ConstantDistanceConstraint.cpp

示例14: updateFromXMLNode

void Controller::updateFromXMLNode(SimTK::Xml::Element& node,
                                   int versionNumber) {
    if(versionNumber < XMLDocument::getLatestVersion()) {
        if(versionNumber < 30509) {
            // Rename property 'isDisabled' to 'enabled' and
            // negate the contained value.
            std::string oldName{"isDisabled"};
            std::string newName{"enabled"};
            if(node.hasElement(oldName)) {
                auto elem = node.getRequiredElement(oldName);
                bool isDisabled = false;
                elem.getValue().tryConvertToBool(isDisabled);

                // now update tag name to 'enabled'
                elem.setElementTag(newName);
                // update its value to be the opposite of 'isDisabled'
                elem.setValue(SimTK::String(!isDisabled));
            }
        }
    }

    Super::updateFromXMLNode(node, versionNumber);
}
开发者ID:antoinefalisse,项目名称:opensim-core,代码行数:23,代码来源:Controller.cpp

示例15: updateFromXMLNode

/*virtual*/
void Marker::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{

    if (versionNumber < XMLDocument::getLatestVersion()){
        if (versionNumber < 30501) {
            // Parse name of Body under <body>node
            SimTK::Xml::element_iterator bIter = aNode.element_begin("body");
            SimTK::String bName = bIter->getValue();
            // Create nodes for new layout
            SimTK::Xml::Element connectorsElement("connectors");
            SimTK::Xml::Element frameElement("Connector_PhysicalFrame_");
            connectorsElement.insertNodeAfter(connectorsElement.node_end(), frameElement);
            frameElement.setAttributeValue("name", "reference_frame");
            SimTK::Xml::Element connecteeElement("connectee_name");
            connecteeElement.setValue(bName);
            frameElement.insertNodeAfter(frameElement.node_end(), connecteeElement);
            aNode.insertNodeAfter(bIter, connectorsElement);
            aNode.eraseNode(bIter);
        }
    }
    // Call base class now assuming _node has been corrected for current version
    Object::updateFromXMLNode(aNode, versionNumber);
}
开发者ID:chrisdembia,项目名称:opensim-core,代码行数:24,代码来源:Marker.cpp


注:本文中的simtk::xml::Element类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。