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C++ OutputStream::writeWrappedString方法代码示例

本文整理汇总了C++中osgdb::OutputStream::writeWrappedString方法的典型用法代码示例。如果您正苦于以下问题:C++ OutputStream::writeWrappedString方法的具体用法?C++ OutputStream::writeWrappedString怎么用?C++ OutputStream::writeWrappedString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osgdb::OutputStream的用法示例。


在下文中一共展示了OutputStream::writeWrappedString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: writeInfluenceMap

static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigGeometry& geom )
{
    const osgAnimation::VertexInfluenceMap* map = geom.getInfluenceMap();
    os.writeSize(map->size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osgAnimation::VertexInfluenceMap::const_iterator itr=map->begin();
          itr!=map->end(); ++itr )
    {
        std::string name = itr->first;
        const osgAnimation::VertexInfluence& vi = itr->second;
        if ( name.empty() ) name = "Empty";

        os << os.PROPERTY("VertexInfluence");
        os.writeWrappedString(name);
        os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;

        for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
              vitr != vi.end(); ++vitr )
        {
            os << vitr->first << vitr->second << std::endl;
        }
        os << os.END_BRACKET << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:AlexBobkov,项目名称:OpenSceneGraph,代码行数:25,代码来源:RigGeometry.cpp

示例2: writeModules

//------------------------------------------------------------------------------
static bool writeModules( osgDB::OutputStream& os, const osgCuda::Computation& computation )
{
    const osgCompute::ModuleList modList = computation.getModules();


    // Count attached resources
    unsigned int numMods = 0;
    for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
        if( !(*modItr)->getLibraryName().empty() )
            numMods++;

    // Write attached resources
    os << numMods << osgDB::BEGIN_BRACKET << std::endl;

    for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
    {
        if( !(*modItr)->getLibraryName().empty() )
        {
            os.writeWrappedString( (*modItr)->getLibraryName() );
            os << std::endl;
        }
    }

    os << osgDB::END_BRACKET << std::endl;
    return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:27,代码来源:Computation.cpp

示例3: writeFileNames

static bool writeFileNames( osgDB::OutputStream& os, const osg::ImageSequence& image )
{
    const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
    os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
          itr!=imageDataList.end();
          ++itr )
    {
        os.writeWrappedString( itr->_filename );
        os << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:14,代码来源:ImageSequence.cpp


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