本文整理汇总了C++中osgdb::OutputStream::PROPERTY方法的典型用法代码示例。如果您正苦于以下问题:C++ OutputStream::PROPERTY方法的具体用法?C++ OutputStream::PROPERTY怎么用?C++ OutputStream::PROPERTY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osgdb::OutputStream
的用法示例。
在下文中一共展示了OutputStream::PROPERTY方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: writeInfluenceMap
static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigGeometry& geom )
{
const osgAnimation::VertexInfluenceMap* map = geom.getInfluenceMap();
os.writeSize(map->size()); os << os.BEGIN_BRACKET << std::endl;
for ( osgAnimation::VertexInfluenceMap::const_iterator itr=map->begin();
itr!=map->end(); ++itr )
{
std::string name = itr->first;
const osgAnimation::VertexInfluence& vi = itr->second;
if ( name.empty() ) name = "Empty";
os << os.PROPERTY("VertexInfluence");
os.writeWrappedString(name);
os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;
for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
vitr != vi.end(); ++vitr )
{
os << vitr->first << vitr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例2: writeValues
static bool writeValues( osgDB::OutputStream& os, const osgSim::MultiSwitch& node )
{
const osgSim::MultiSwitch::SwitchSetList& switches = node.getSwitchSetList();
os.writeSize( switches.size() ); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<switches.size(); ++i )
{
const osgSim::MultiSwitch::ValueList& values = node.getValueList(i);
os << os.PROPERTY("SwitchSet"); os.writeSize( values.size() );
os << os.BEGIN_BRACKET << std::endl;
for ( osgSim::MultiSwitch::ValueList::const_iterator itr=values.begin();
itr!=values.end(); ++itr )
{
os << *itr << std::endl;
}
os << os.END_BRACKET << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}