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C++ osgdb::OutputStream类代码示例

本文整理汇总了C++中osgdb::OutputStream的典型用法代码示例。如果您正苦于以下问题:C++ OutputStream类的具体用法?C++ OutputStream怎么用?C++ OutputStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了OutputStream类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: writeInfluenceMap

static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigGeometry& geom )
{
    const osgAnimation::VertexInfluenceMap* map = geom.getInfluenceMap();
    os.writeSize(map->size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osgAnimation::VertexInfluenceMap::const_iterator itr=map->begin();
          itr!=map->end(); ++itr )
    {
        std::string name = itr->first;
        const osgAnimation::VertexInfluence& vi = itr->second;
        if ( name.empty() ) name = "Empty";

        os << os.PROPERTY("VertexInfluence");
        os.writeWrappedString(name);
        os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;

        for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
              vitr != vi.end(); ++vitr )
        {
            os << vitr->first << vitr->second << std::endl;
        }
        os << os.END_BRACKET << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:AlexBobkov,项目名称:OpenSceneGraph,代码行数:25,代码来源:RigGeometry.cpp

示例2: writeImages

static bool writeImages( osgDB::OutputStream& os, const osg::ImageSequence& image)
{
    const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
    os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
          itr!=imageDataList.end();
          ++itr )
    {
        os.writeObject( (*itr)._image.get() );
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:13,代码来源:ImageSequence.cpp

示例3: writeFileNames

static bool writeFileNames( osgDB::OutputStream& os, const osg::ImageSequence& image )
{
    const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
    os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
          itr!=imageDataList.end();
          ++itr )
    {
        os.writeWrappedString( itr->_filename );
        os << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:14,代码来源:ImageSequence.cpp

示例4: writeModules

//------------------------------------------------------------------------------
static bool writeModules( osgDB::OutputStream& os, const osgCuda::Computation& computation )
{
    const osgCompute::ModuleList modList = computation.getModules();


    // Count attached resources
    unsigned int numMods = 0;
    for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
        if( !(*modItr)->getLibraryName().empty() )
            numMods++;

    // Write attached resources
    os << numMods << osgDB::BEGIN_BRACKET << std::endl;

    for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
    {
        if( !(*modItr)->getLibraryName().empty() )
        {
            os.writeWrappedString( (*modItr)->getLibraryName() );
            os << std::endl;
        }
    }

    os << osgDB::END_BRACKET << std::endl;
    return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:27,代码来源:Computation.cpp

示例5: writeInternalFormat

static bool writeInternalFormat( osgDB::OutputStream& os, const osg::Texture& tex )
{
    if ( os.isBinary() && tex.getInternalFormatMode()!=osg::Texture::USE_USER_DEFINED_FORMAT )
        os << GLENUM(GL_NONE) << std::endl;  // Avoid use of OpenGL extensions
    else
        os << GLENUM(tex.getInternalFormat()) << std::endl;
    return true;
}
开发者ID:dev2dev,项目名称:OpenSceneGraph-port-to-IOS,代码行数:8,代码来源:Texture.cpp

示例6: writeValues

static bool writeValues( osgDB::OutputStream& os, const osgSim::MultiSwitch& node )
{
    const osgSim::MultiSwitch::SwitchSetList& switches = node.getSwitchSetList();
    os.writeSize( switches.size() ); os << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<switches.size(); ++i )
    {
        const osgSim::MultiSwitch::ValueList& values = node.getValueList(i);
        os << os.PROPERTY("SwitchSet"); os.writeSize( values.size() );
        os << os.BEGIN_BRACKET << std::endl;
        for ( osgSim::MultiSwitch::ValueList::const_iterator itr=values.begin();
              itr!=values.end(); ++itr )
        {
            os << *itr << std::endl;
        }
        os << os.END_BRACKET << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:19,代码来源:MultiSwitch.cpp

示例7: writeTextureWeights

static bool writeTextureWeights( osgDB::OutputStream& os, const osgFX::MultiTextureControl& ctrl )
{
    unsigned int size = ctrl.getNumTextureWeights();
    os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<size; ++i )
    {
        os << ctrl.getTextureWeight(i);
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:AdriCS,项目名称:osg,代码行数:11,代码来源:MultiTextureControl.cpp

示例8: writeFeedBackVaryingsName

static bool writeFeedBackVaryingsName( osgDB::OutputStream& os, const osg::Program& attr )
{
	unsigned int size = attr.getNumTransformFeedBackVaryings();
	os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
	for ( unsigned int i=0; i<size; ++i )
	{
		os << attr.getTransformFeedBackVarying(i)<< std::endl;
	}
	os << os.END_BRACKET << std::endl;
	return true;
}
开发者ID:yueying,项目名称:osg,代码行数:11,代码来源:Program.cpp

示例9: writeShaders

static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
{
    unsigned int size = attr.getNumShaders();
    os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<size; ++i )
    {
        os << attr.getShader(i);
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:BodyViz,项目名称:osg,代码行数:11,代码来源:Program.cpp

示例10: writeRangeList

static bool writeRangeList( osgDB::OutputStream& os, const osg::LOD& node )
{
    const osg::LOD::RangeList& ranges = node.getRangeList();
    os.writeSize(ranges.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::LOD::RangeList::const_iterator itr=ranges.begin();
          itr!=ranges.end(); ++itr )
    {
        os << itr->first << itr->second << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:12,代码来源:LOD.cpp

示例11: writeMatrices

static bool writeMatrices( osgDB::OutputStream& os, const osg::VertexProgram& vp )
{
    const osg::VertexProgram::MatrixList& matrices = vp.getMatrices();
    os.writeSize(matrices.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::VertexProgram::MatrixList::const_iterator itr=matrices.begin();
          itr!=matrices.end(); ++itr )
    {
        os << (unsigned int)itr->first << osg::Matrixd(itr->second) << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:12,代码来源:VertexProgram.cpp

示例12: writeLocalParameters

static bool writeLocalParameters( osgDB::OutputStream& os, const osg::VertexProgram& vp )
{
    const osg::VertexProgram::LocalParamList& params = vp.getLocalParameters();
    os.writeSize(params.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::VertexProgram::LocalParamList::const_iterator itr=params.begin();
          itr!=params.end(); ++itr )
    {
        os << itr->first << osg::Vec4d(itr->second) << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:yueying,项目名称:osg,代码行数:12,代码来源:VertexProgram.cpp

示例13: writeAnimations

static bool writeAnimations( osgDB::OutputStream& os, const osgAnimation::AnimationManagerBase& manager )
{
    const osgAnimation::AnimationList& animations = manager.getAnimationList();
    os.writeSize(animations.size()); os << osgDB::BEGIN_BRACKET << std::endl;
    for ( osgAnimation::AnimationList::const_iterator itr=animations.begin();
          itr!=animations.end(); ++itr )
    {
        os << itr->get();
    }
    os << osgDB::END_BRACKET << std::endl;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:12,代码来源:AnimationManagerBase.cpp

示例14: writeColorMap

static bool writeColorMap( osgDB::OutputStream& os, const osg::TransferFunction1D& func )
{
    const osg::TransferFunction1D::ColorMap& map = func.getColorMap();
    os.writeSize(map.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::TransferFunction1D::ColorMap::const_iterator itr=map.begin();
          itr!=map.end(); ++itr )
    {
        os << itr->first << itr->second << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:AndreyIstomin,项目名称:osg,代码行数:12,代码来源:TransferFunction1D.cpp

示例15: writeLocatorCallbacks

static bool writeLocatorCallbacks( osgDB::OutputStream& os, const osgVolume::Locator& locator )
{
    const osgVolume::Locator::LocatorCallbacks& callbacks = locator.getLocatorCallbacks();
    os.writeSize( callbacks.size() ); os << os.BEGIN_BRACKET << std::endl;
    for ( osgVolume::Locator::LocatorCallbacks::const_iterator itr=callbacks.begin();
          itr!=callbacks.end(); ++itr )
    {
        os << itr->get();
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:12,代码来源:Locator.cpp


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