本文整理汇总了C++中osgdb::OutputStream类的典型用法代码示例。如果您正苦于以下问题:C++ OutputStream类的具体用法?C++ OutputStream怎么用?C++ OutputStream使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OutputStream类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: writeInfluenceMap
static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigGeometry& geom )
{
const osgAnimation::VertexInfluenceMap* map = geom.getInfluenceMap();
os.writeSize(map->size()); os << os.BEGIN_BRACKET << std::endl;
for ( osgAnimation::VertexInfluenceMap::const_iterator itr=map->begin();
itr!=map->end(); ++itr )
{
std::string name = itr->first;
const osgAnimation::VertexInfluence& vi = itr->second;
if ( name.empty() ) name = "Empty";
os << os.PROPERTY("VertexInfluence");
os.writeWrappedString(name);
os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;
for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
vitr != vi.end(); ++vitr )
{
os << vitr->first << vitr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例2: writeImages
static bool writeImages( osgDB::OutputStream& os, const osg::ImageSequence& image)
{
const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
itr!=imageDataList.end();
++itr )
{
os.writeObject( (*itr)._image.get() );
}
os << os.END_BRACKET << std::endl;
return true;
}
示例3: writeFileNames
static bool writeFileNames( osgDB::OutputStream& os, const osg::ImageSequence& image )
{
const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
itr!=imageDataList.end();
++itr )
{
os.writeWrappedString( itr->_filename );
os << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例4: writeModules
//------------------------------------------------------------------------------
static bool writeModules( osgDB::OutputStream& os, const osgCuda::Computation& computation )
{
const osgCompute::ModuleList modList = computation.getModules();
// Count attached resources
unsigned int numMods = 0;
for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
if( !(*modItr)->getLibraryName().empty() )
numMods++;
// Write attached resources
os << numMods << osgDB::BEGIN_BRACKET << std::endl;
for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
{
if( !(*modItr)->getLibraryName().empty() )
{
os.writeWrappedString( (*modItr)->getLibraryName() );
os << std::endl;
}
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
示例5: writeInternalFormat
static bool writeInternalFormat( osgDB::OutputStream& os, const osg::Texture& tex )
{
if ( os.isBinary() && tex.getInternalFormatMode()!=osg::Texture::USE_USER_DEFINED_FORMAT )
os << GLENUM(GL_NONE) << std::endl; // Avoid use of OpenGL extensions
else
os << GLENUM(tex.getInternalFormat()) << std::endl;
return true;
}
示例6: writeValues
static bool writeValues( osgDB::OutputStream& os, const osgSim::MultiSwitch& node )
{
const osgSim::MultiSwitch::SwitchSetList& switches = node.getSwitchSetList();
os.writeSize( switches.size() ); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<switches.size(); ++i )
{
const osgSim::MultiSwitch::ValueList& values = node.getValueList(i);
os << os.PROPERTY("SwitchSet"); os.writeSize( values.size() );
os << os.BEGIN_BRACKET << std::endl;
for ( osgSim::MultiSwitch::ValueList::const_iterator itr=values.begin();
itr!=values.end(); ++itr )
{
os << *itr << std::endl;
}
os << os.END_BRACKET << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例7: writeTextureWeights
static bool writeTextureWeights( osgDB::OutputStream& os, const osgFX::MultiTextureControl& ctrl )
{
unsigned int size = ctrl.getNumTextureWeights();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << ctrl.getTextureWeight(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
示例8: writeFeedBackVaryingsName
static bool writeFeedBackVaryingsName( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumTransformFeedBackVaryings();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getTransformFeedBackVarying(i)<< std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例9: writeShaders
static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumShaders();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getShader(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
示例10: writeRangeList
static bool writeRangeList( osgDB::OutputStream& os, const osg::LOD& node )
{
const osg::LOD::RangeList& ranges = node.getRangeList();
os.writeSize(ranges.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::LOD::RangeList::const_iterator itr=ranges.begin();
itr!=ranges.end(); ++itr )
{
os << itr->first << itr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例11: writeMatrices
static bool writeMatrices( osgDB::OutputStream& os, const osg::VertexProgram& vp )
{
const osg::VertexProgram::MatrixList& matrices = vp.getMatrices();
os.writeSize(matrices.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::VertexProgram::MatrixList::const_iterator itr=matrices.begin();
itr!=matrices.end(); ++itr )
{
os << (unsigned int)itr->first << osg::Matrixd(itr->second) << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例12: writeLocalParameters
static bool writeLocalParameters( osgDB::OutputStream& os, const osg::VertexProgram& vp )
{
const osg::VertexProgram::LocalParamList& params = vp.getLocalParameters();
os.writeSize(params.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::VertexProgram::LocalParamList::const_iterator itr=params.begin();
itr!=params.end(); ++itr )
{
os << itr->first << osg::Vec4d(itr->second) << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例13: writeAnimations
static bool writeAnimations( osgDB::OutputStream& os, const osgAnimation::AnimationManagerBase& manager )
{
const osgAnimation::AnimationList& animations = manager.getAnimationList();
os.writeSize(animations.size()); os << osgDB::BEGIN_BRACKET << std::endl;
for ( osgAnimation::AnimationList::const_iterator itr=animations.begin();
itr!=animations.end(); ++itr )
{
os << itr->get();
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
示例14: writeColorMap
static bool writeColorMap( osgDB::OutputStream& os, const osg::TransferFunction1D& func )
{
const osg::TransferFunction1D::ColorMap& map = func.getColorMap();
os.writeSize(map.size()); os << os.BEGIN_BRACKET << std::endl;
for ( osg::TransferFunction1D::ColorMap::const_iterator itr=map.begin();
itr!=map.end(); ++itr )
{
os << itr->first << itr->second << std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
示例15: writeLocatorCallbacks
static bool writeLocatorCallbacks( osgDB::OutputStream& os, const osgVolume::Locator& locator )
{
const osgVolume::Locator::LocatorCallbacks& callbacks = locator.getLocatorCallbacks();
os.writeSize( callbacks.size() ); os << os.BEGIN_BRACKET << std::endl;
for ( osgVolume::Locator::LocatorCallbacks::const_iterator itr=callbacks.begin();
itr!=callbacks.end(); ++itr )
{
os << itr->get();
}
os << os.END_BRACKET << std::endl;
return true;
}