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C++ Node::getStateSet方法代码示例

本文整理汇总了C++中osg::Node::getStateSet方法的典型用法代码示例。如果您正苦于以下问题:C++ Node::getStateSet方法的具体用法?C++ Node::getStateSet怎么用?C++ Node::getStateSet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::Node的用法示例。


在下文中一共展示了Node::getStateSet方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: apply

    void apply(osg::Node& node)
    {
        if (node.getStateSet()) process(node.getStateSet());

        if (node.getUpdateCallback())
        {
            _operatorList.insert(new CallbackOperator(&node, node.getUpdateCallback()));
        }

        LayerAttributes* la = dynamic_cast<LayerAttributes*>(node.getUserData());
        if (la)
        {
            if ((_objectsHandled[la]++)==0)
            {
                OSG_NOTICE<<"LayerAttributeOperator for "<<la<<" required, assigning one."<<std::endl;
                _operatorList.insert(new LayerAttributesOperator(&node, la));
            }
            else
            {
                OSG_NOTICE<<"LayerAttributeOperator for "<<la<<" not required, as one already assigned."<<std::endl;
            }
        }

        traverse(node);
    }
开发者ID:johndpope,项目名称:OpenSceneGraph_iOS_3.2.1,代码行数:25,代码来源:SlideEventHandler.cpp

示例2: apply

        void apply(osg::Node& node)
        {
            if (_visited.count(&node)!=0) return;
            _visited.insert(&node);

            if (node.getStateSet()) apply(*(node.getStateSet()));
            traverse(node);
        }
开发者ID:3dcl,项目名称:osg,代码行数:8,代码来源:osgvertexattributes.cpp

示例3: apply

void StatsVisitor::apply(osg::Node& node)
{
    if (node.getStateSet())
    {
        ++_numInstancedStateSet;
        _statesetSet.insert(node.getStateSet());
    }
    traverse(node);
}
开发者ID:nitrologic,项目名称:mod,代码行数:9,代码来源:Statistics.cpp

示例4: apply

void StatsVisitor::apply(osg::Node& node)
{
    if (node.getStateSet())
    {
        apply(*node.getStateSet());
    }

    traverse(node);
}
开发者ID:AndreyIstomin,项目名称:osg,代码行数:9,代码来源:Statistics.cpp

示例5: apply

 void ShaderVisitor::apply(osg::Node& node)
 {
     if (node.getStateSet())
     {
         pushRequirements();
         applyStateSet(node.getStateSet(), node);
         traverse(node);
         popRequirements();
     }
     else
         traverse(node);
 }
开发者ID:HedgehogGrandpa,项目名称:openmw,代码行数:12,代码来源:shadervisitor.cpp

示例6: isBasicRootNode

/// Returns true if the given node is a basic root group with no special information.
/// Used in conjunction with UseFbxRoot option.
/// Identity transforms are considered as basic root nodes.
bool isBasicRootNode(const osg::Node &node)
{
    const osg::Group *osgGroup = node.asGroup();

    if (!osgGroup || node.asGeode())        // WriterNodeVisitor handles Geodes the "old way" (= Derived from Node, not Group as for now). Geodes may be considered "basic root nodes" when WriterNodeVisitor will be adapted.
    {
        // Geodes & such are not basic root nodes
        return false;
    }

    // Test if we've got an empty transform (= a group!)
    const osg::Transform *transform = osgGroup->asTransform();
    if (transform)
    {
        if (const osg::MatrixTransform *matrixTransform = transform->asMatrixTransform())
        {
            if (!matrixTransform->getMatrix().isIdentity())
            {
                // Non-identity matrix transform
                return false;
            }
        }
        else if (const osg::PositionAttitudeTransform *pat = transform->asPositionAttitudeTransform())
        {
            if (pat->getPosition() != osg::Vec3d() ||
                pat->getAttitude() != osg::Quat() ||
                pat->getScale() != osg::Vec3d(1.0f, 1.0f, 1.0f) ||
                pat->getPivotPoint() != osg::Vec3d())
            {
                // Non-identity position attribute transform
                return false;
            }
        }
        else
        {
            // Other transform (not identity or not predefined type)
            return false;
        }
    }

    // Test the presence of a non-empty stateset
    if (node.getStateSet())
    {
        osg::ref_ptr<osg::StateSet> emptyStateSet = new osg::StateSet;
        if (node.getStateSet()->compare(*emptyStateSet, true) != 0)
        {
            return false;
        }
    }

    return true;
}
开发者ID:hyyh619,项目名称:OpenSceneGraph-3.4.0,代码行数:55,代码来源:ReaderWriterFBX.cpp

示例7: traverse

void 
ShaderGenerator::apply( osg::Node& node )
{
    if ( !_active ) return;

    if ( node.getStateSet() )
        _state->pushStateSet( node.getStateSet() );

    traverse(node);

    if ( node.getStateSet() )
        _state->popStateSet();
}
开发者ID:dsallen,项目名称:osgearth,代码行数:13,代码来源:ShaderGenerator.cpp

示例8: apply

void CVRCullVisitor::apply(osg::Node& node)
{
    bool status = _cullingStatus;
    bool firstStatus = _firstCullStatus;
    if(isCulled(node))
    {
        _firstCullStatus = firstStatus;
        _cullingStatus = status;
        return;
    }

    // push the culling mode.
    pushCurrentMask();

    // push the node's state.
    StateSet* node_state = node.getStateSet();
    if(node_state)
        pushStateSet(node_state);

    handle_cull_callbacks_and_traverse(node);

    // pop the node's state off the geostate stack.    
    if(node_state)
        popStateSet();

    // pop the culling mode.
    popCurrentMask();

    _firstCullStatus = firstStatus;
    _cullingStatus = status;
}
开发者ID:megasha,项目名称:calvr,代码行数:31,代码来源:CVRCullVisitor.cpp

示例9: duplicateSharedNode

void 
ShaderGenerator::apply(osg::Node& node)
{
    if ( !_active )
        return;

    if ( ignore(&node) )
        return;

    if ( _duplicateSharedSubgraphs )
        duplicateSharedNode(node);

    applyNonCoreNodeIfNecessary( node );

    osg::ref_ptr<osg::StateSet> stateset = node.getStateSet();
    if ( stateset.valid() )
    {
        _state->pushStateSet( stateset.get() );
    }

    traverse(node);

    if ( stateset.valid() )
    {
        _state->popStateSet();
    }
}
开发者ID:rhabacker,项目名称:osgearth,代码行数:27,代码来源:ShaderGenerator.cpp

示例10: traverse

void 
ShaderGenerator::apply( osg::Node& node )
{
    if ( !_active ) return;

    osg::ref_ptr<osg::StateSet> ss = node.getStateSet();
    if ( ss.valid() )
    {
        _state->pushStateSet( ss.get() );

        osg::ref_ptr<osg::StateSet> replacement;
        if ( processGeometry(ss.get(), replacement) )
        {
            // optimize state set sharing
            if ( _stateSetCache.valid() )
                _stateSetCache->share(replacement, replacement);

            _state->popStateSet();
            node.setStateSet( replacement.get() );
            _state->pushStateSet( replacement.get() );
        }
    }

    traverse(node);

    if ( ss.get() )
    {
        _state->popStateSet();
    }
}
开发者ID:myemail2235,项目名称:osgearth,代码行数:30,代码来源:ShaderGenerator.cpp

示例11: apply

    void apply(osg::Node& node)
    {
        if (node.getStateSet()) process(node.getStateSet());

        if (node.getUpdateCallback())
        {
            _operatorList.insert(new CallbackOperator(&node, node.getUpdateCallback()));
        }

        LayerAttributes* la = dynamic_cast<LayerAttributes*>(node.getUserData());
        if (la)
        {
            _operatorList.insert(new LayerAttributesOperator(&node, la));
        }

        traverse(node);
    }
开发者ID:BriacB,项目名称:osg,代码行数:17,代码来源:SlideEventHandler.cpp

示例12: pushStateSet

void
CountsVisitor::apply(osg::Node& node)
{
    pushStateSet(node.getStateSet());

    _nodes++;
    osg::ref_ptr<osg::Object> rp = (osg::Object*)&node;
    _uNodes.insert(rp);
    apply(node.getStateSet());

    if (++_depth > _maxDepth)
        _maxDepth = _depth;
    traverse(node);
    _depth--;

    popStateSet();
}
开发者ID:lemonrong,项目名称:osg3DViewer,代码行数:17,代码来源:CountsVisitor.cpp

示例13: apply

// ----------------------------------------------------------------
// SharedStateManager::apply
// ----------------------------------------------------------------
void SharedStateManager::apply(osg::Node &node)
{
    osg::StateSet *ss = node.getStateSet();

    if (ss)
        process(ss, &node);

    traverse(node);
}
开发者ID:hyyh619,项目名称:OpenSceneGraph-3.4.0,代码行数:12,代码来源:SharedStateManager.cpp

示例14: apply

 virtual void apply(osg::Node& node)
 {
     if (node.getStateSet())
     {
         node.setStateSet(0);
         ++_numStateSetRemoved;
     }
     traverse(node);
 }
开发者ID:3dcl,项目名称:osg,代码行数:9,代码来源:osgconv.cpp

示例15: traverse

void
CountStateSets::apply( osg::Node& node )
{
    if( !processStateSet( node.getStateSet() ) && _removeEmptyStateSets )
    {
        node.setStateSet( NULL );
        _removedStateSets++;
    }
    traverse( node );
}
开发者ID:NaohiroHayashi,项目名称:bulletsim,代码行数:10,代码来源:CountStateSets.cpp


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