本文整理汇总了C++中osg::Node::asGeode方法的典型用法代码示例。如果您正苦于以下问题:C++ Node::asGeode方法的具体用法?C++ Node::asGeode怎么用?C++ Node::asGeode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::Node
的用法示例。
在下文中一共展示了Node::asGeode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: isBasicRootNode
/// Returns true if the given node is a basic root group with no special information.
/// Used in conjunction with UseFbxRoot option.
/// Identity transforms are considered as basic root nodes.
bool isBasicRootNode(const osg::Node &node)
{
const osg::Group *osgGroup = node.asGroup();
if (!osgGroup || node.asGeode()) // WriterNodeVisitor handles Geodes the "old way" (= Derived from Node, not Group as for now). Geodes may be considered "basic root nodes" when WriterNodeVisitor will be adapted.
{
// Geodes & such are not basic root nodes
return false;
}
// Test if we've got an empty transform (= a group!)
const osg::Transform *transform = osgGroup->asTransform();
if (transform)
{
if (const osg::MatrixTransform *matrixTransform = transform->asMatrixTransform())
{
if (!matrixTransform->getMatrix().isIdentity())
{
// Non-identity matrix transform
return false;
}
}
else if (const osg::PositionAttitudeTransform *pat = transform->asPositionAttitudeTransform())
{
if (pat->getPosition() != osg::Vec3d() ||
pat->getAttitude() != osg::Quat() ||
pat->getScale() != osg::Vec3d(1.0f, 1.0f, 1.0f) ||
pat->getPivotPoint() != osg::Vec3d())
{
// Non-identity position attribute transform
return false;
}
}
else
{
// Other transform (not identity or not predefined type)
return false;
}
}
// Test the presence of a non-empty stateset
if (node.getStateSet())
{
osg::ref_ptr<osg::StateSet> emptyStateSet = new osg::StateSet;
if (node.getStateSet()->compare(*emptyStateSet, true) != 0)
{
return false;
}
}
return true;
}