本文整理汇总了C++中ogre::RenderWindow::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderWindow::setVisible方法的具体用法?C++ RenderWindow::setVisible怎么用?C++ RenderWindow::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::RenderWindow
的用法示例。
在下文中一共展示了RenderWindow::setVisible方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onInitialize
void OculusDisplay::onInitialize()
{
fullscreen_property_ = new rviz::BoolProperty( "Render to Oculus", false,
"If checked, will render fullscreen on your secondary screen. Otherwise, shows a window.",
this, SLOT(onFullScreenChanged()));
prediction_dt_property_ = new rviz::FloatProperty( "Motion prediction (ms)", 30.0,
"Time in ms to predict head motion. Decreases overall latency and motion sickness.",
this, SLOT(onPredictionDtChanged()) );
near_clip_property_ = new rviz::FloatProperty( "Near Clip Distance", 0.02,
"Minimum rendering distance for Oculus camera.",
this );
horizontal_property_ = new rviz::BoolProperty( "Fixed Horizon", true,
"If checked, will ignore the pitch component of the RViz camera.", this);
follow_cam_property_ = new rviz::BoolProperty( "Follow RViz Camera", true,
"If checked, will set the Oculus camera to the same position as the main view camera.",
this, SLOT( onFollowCamChanged() ) );
tf_frame_property_ = new rviz::TfFrameProperty( "Target Frame", "<Fixed Frame>",
"Tf frame that the Oculus camera should follow.", this, context_->getFrameManager(), true );
offset_property_ = new rviz::VectorProperty( "Offset", Ogre::Vector3(0,0,0),
"Additional offset of the Oculus camera from the followed RViz camera or target frame.", this );
pub_tf_property_ = new rviz::BoolProperty( "Publish tf", true,
"If checked, will publish the pose of the Oculus camera as a tf frame.",
this, SLOT( onPubTfChanged() ) );
pub_tf_frame_property_ = new rviz::StringProperty( "Tf Frame", "oculus",
"Name of the published tf frame.", this );
render_widget_ = new rviz::RenderWidget( rviz::RenderSystem::get() );
render_widget_->setVisible(false);
render_widget_->setWindowTitle( "Oculus View" );
render_widget_->setParent( context_->getWindowManager()->getParentWindow() );
render_widget_->setWindowFlags( Qt::Window | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowMaximizeButtonHint );
Ogre::RenderWindow *window = render_widget_->getRenderWindow();
window->setVisible(false);
window->setAutoUpdated(false);
window->addListener(this);
scene_node_ = scene_manager_->getRootSceneNode()->createChildSceneNode();
}
示例2: initialize
bool OgreSystem::initialize(Provider<ProxyCreationListener*>*proxyManager, const String&options) {
mProxyManager=proxyManager;
++sNumOgreSystems;
proxyManager->addListener(this);
//add ogre system options here
OptionValue*pluginFile;
OptionValue*configFile;
OptionValue*ogreLogFile;
OptionValue*purgeConfig;
OptionValue*createWindow;
OptionValue*ogreSceneManager;
OptionValue*windowTitle;
OptionValue*shadowTechnique;
OptionValue*shadowFarDistance;
OptionValue*renderBufferAutoMipmap;
OptionValue*grabCursor;
InitializeClassOptions("ogregraphics",this,
pluginFile=new OptionValue("pluginfile","plugins.cfg",OptionValueType<String>(),"sets the file ogre should read options from."),
configFile=new OptionValue("configfile","ogre.cfg",OptionValueType<String>(),"sets the ogre config file for config options"),
ogreLogFile=new OptionValue("logfile","Ogre.log",OptionValueType<String>(),"sets the ogre log file"),
purgeConfig=new OptionValue("purgeconfig","false",OptionValueType<bool>(),"Pops up the dialog asking for the screen resolution no matter what"),
createWindow=new OptionValue("window","true",OptionValueType<bool>(),"Render to a onscreen window"),
grabCursor=new OptionValue("grabcursor","false",OptionValueType<bool>(),"Grab cursor"),
windowTitle=new OptionValue("windowtitle","Sirikata",OptionValueType<String>(),"Window title name"),
mOgreRootDir=new OptionValue("ogretoplevel",".",OptionValueType<String>(),"Directory with ogre plugins"),
ogreSceneManager=new OptionValue("scenemanager","OctreeSceneManager",OptionValueType<String>(),"Which scene manager to use to arrange objects"),
mWindowWidth=new OptionValue("windowwidth","1024",OptionValueType<uint32>(),"Window width"),
mFullScreen=new OptionValue("fullscreen","false",OptionValueType<bool>(),"Fullscreen"),
mWindowHeight=new OptionValue("windowheight","768",OptionValueType<uint32>(),"Window height"),
mWindowDepth=new OptionValue("colordepth","8",OgrePixelFormatParser(),"Pixel color depth"),
renderBufferAutoMipmap=new OptionValue("rendertargetautomipmap","false",OptionValueType<bool>(),"If the render target needs auto mipmaps generated"),
mFrameDuration=new OptionValue("fps","60",FrequencyType(),"Target framerate"),
shadowTechnique=new OptionValue("shadows","none",ShadowType(),"Shadow Style=[none,texture_additive,texture_modulative,stencil_additive,stencil_modulaive]"),
shadowFarDistance=new OptionValue("shadowfar","1000",OptionValueType<float32>(),"The distance away a shadowcaster may hide the light"),
new OptionValue("nearplane",".125",OptionValueType<float32>(),"The min distance away you can see"),
new OptionValue("farplane","5000",OptionValueType<float32>(),"The max distance away you can see"),
NULL);
bool userAccepted=true;
(mOptions=OptionSet::getOptions("ogregraphics",this))->parse(options);
static bool success=((sRoot=OGRE_NEW Ogre::Root(pluginFile->as<String>(),configFile->as<String>(),ogreLogFile->as<String>()))!=NULL
&&loadBuiltinPlugins()
&&((purgeConfig->as<bool>()==false&&getRoot()->restoreConfig())
|| (userAccepted=getRoot()->showConfigDialog())));
if (userAccepted&&success) {
if (!getRoot()->isInitialised()) {
bool doAutoWindow=
#if defined(_WIN32) //|| defined(__APPLE__)
true
#else
false
#endif
;
sRoot->initialise(doAutoWindow,windowTitle->as<String>());
void* hWnd;
#if defined(_WIN32) //||defined(__APPLE__)
getRoot()->getAutoCreatedWindow()->getCustomAttribute("WINDOW",&hWnd);
#ifdef _WIN32
{
char tmp[64];
sprintf(tmp, "SDL_WINDOWID=%u", (unsigned long)hWnd);
_putenv(tmp);
}
#endif
mInputManager=new SDLInputManager(getRoot()->getAutoCreatedWindow()->getWidth(),
getRoot()->getAutoCreatedWindow()->getHeight(),
getRoot()->getAutoCreatedWindow()->isFullScreen(),
mWindowDepth->as<Ogre::PixelFormat>(),
grabCursor->as<bool>(),
hWnd);
#else
mInputManager=new SDLInputManager(mWindowWidth->as<uint32>(),
mWindowHeight->as<uint32>(),
mFullScreen->as<bool>(),
mWindowDepth->as<Ogre::PixelFormat>(),
grabCursor->as<bool>(),
hWnd);
#endif
if (!doAutoWindow) {
Ogre::NameValuePairList misc;
#ifdef __APPLE__
{
//FIXME: hWnd appears to be a NSWindow* in the default SDL 1.3 implementation
//it appears Ogre wants an NSView* attempts to convert it using a .m file were insufficient to get ogre to use it
//misc["externalWindowHandle"] = Ogre::StringConverter::toString((NSView*)getContentView((NSWindow*)hWnd)); //String(tmp);
//misc["externalWindowHandle"] = Ogre::StringConverter::toString((size_t)hWnd);
}
#else
misc["currentGLContext"] = String("True");
#endif
Ogre::RenderWindow *rw;
sRenderTarget=mRenderTarget=static_cast<Ogre::RenderTarget*>(rw=getRoot()->createRenderWindow(windowTitle->as<String>(),mWindowWidth->as<uint32>(),mWindowHeight->as<uint32>(),mFullScreen->as<bool>(),&misc));
rw->setVisible(true);
}else {
sRenderTarget=mRenderTarget=getRoot()->getAutoCreatedWindow();
//.........这里部分代码省略.........