本文整理汇总了C++中ogre::Camera::setDirection方法的典型用法代码示例。如果您正苦于以下问题:C++ Camera::setDirection方法的具体用法?C++ Camera::setDirection怎么用?C++ Camera::setDirection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::Camera
的用法示例。
在下文中一共展示了Camera::setDirection方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnListBoxSoundItemDoubleClick
void SoundEditDialog::OnListBoxSoundItemDoubleClick( wxCommandEvent &event )
{
_StopAllSounds();
mPlaySoundInGame = false;
int index = event.GetInt();
if (index < (int)(mSoundItems.size()))
{
mWorkingSoundIndex = index;
SoundItem* soundItem = mSoundItems[event.GetInt()];
if (mSoundNameComboBox->IsEmpty())
_FillSoundNameComboBox();
SoundNames::iterator it = mSoundNames.find(soundItem->mSoundID);
if (it != mSoundNames.end())
{
const Ogre::String& soundName = it->second;
if (mSoundNameComboBox->FindString(soundName))
mSoundNameComboBox->SetValue(soundName);
else
mSoundNameComboBox->SetSelection(0);
mCurrentSoundHandle = _PlaySound(it->second, mCurrentSoundHandle, soundItem->mRepeatTime == 0);
}
else
{
mSoundNameComboBox->SetSelection(0);
}
mRadiusTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mRadius) );
mXPosTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mXPos) );
mZPosTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mZPos) );
mRepeatTimeTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mRepeatTime) );
mRepeatIntervalTimeTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mRepeatIntervalTime) );
mNextRepeatTimeTextCtrl->SetValue( Ogre::StringConverter::toString(soundItem->mNextRepeatTime) );
mSoundIDText->SetLabel( Ogre::StringConverter::toString(soundItem->mSoundID) );
mCurrentSoundItem = soundItem;
mCurrentRepeatTime = 0;
mCurrentRepeatIntervalTime = 0;
mCurrentPlayIntervalTime = 0;
Ogre::Camera* camera = mSceneManipulator->getCamera();
Fairy::TerrainData* terrainData = mSceneManipulator->getTerrainData();
std::pair<float, float> worldPos = terrainData->gridToWorld(soundItem->mXPos, soundItem->mZPos);
float worldHeight = terrainData->getHeightAt(worldPos.first, worldPos.second);
Ogre::Vector3 direction = camera->getDirection();
float v = Ogre::Math::Sin(Ogre::Math::DegreesToRadians(89.9f));
float s = Ogre::Math::Sqrt((direction.x*direction.x + direction.z*direction.z) / (1-v*v));
direction.x /= s;
direction.z /= s;
direction.y = -v;
camera->setDirection(direction);
camera->setPosition(worldPos.first, worldHeight + 2750.0f, worldPos.second);
Fairy::Action* action = mSceneManipulator->_getAction("SoundEditAction");
action->setParameter("ShowRadiusEntity", Ogre::StringConverter::toString(worldPos.first) + " " +
Ogre::StringConverter::toString(worldHeight) + " " +
Ogre::StringConverter::toString(worldPos.second) + " " +
Ogre::StringConverter::toString(soundItem->mRadius));
}
}
示例2: while
//!
//! Clones an Ogre::MovableObject.
//!
//! Is needed because OGRE does not provide clone functions for cameras and
//! lights.
//!
//! \param movableObject The object to clone.
//! \param name The name to use for the object.
//! \param sceneManager The scene manager to use for creating the object.
//! \return The cloned object.
//!
Ogre::MovableObject * OgreTools::cloneMovableObject ( Ogre::MovableObject *movableObject, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ )
{
// make sure the given object is valid
if (!movableObject) {
Log::error("The given movable object is invalid.", "OgreTools::cloneMovableObject");
return 0;
}
// make sure a valid scene manager is available
if (!sceneManager)
sceneManager = movableObject->_getManager();
if (!sceneManager) {
Log::error("No valid scene manager available.", "OgreTools::cloneMovableObject");
return 0;
}
Ogre::MovableObject *result = 0;
Ogre::String typeName = movableObject->getMovableType();
if (typeName == "Entity") {
// clone entity
Ogre::Entity *entity = dynamic_cast<Ogre::Entity *>(movableObject);
//movableObjectCopy = entity->clone(name.toStdString());
Ogre::Entity *entityCopy = sceneManager->createEntity(name.toStdString(), entity->getMesh()->getName());
Ogre::AnimationStateSet *animationStateSet = entity->getAllAnimationStates();
Ogre::AnimationStateSet *animationStateSetCopy = entityCopy->getAllAnimationStates();
// set the same blend mode on entity copy
if (entity && entityCopy) {
if (entity->hasSkeleton() && entityCopy->hasSkeleton()) {
Ogre::Skeleton *skeleton = entity->getSkeleton();
Ogre::Skeleton *skeletonCopy = entityCopy->getSkeleton();
skeletonCopy->setBlendMode(skeleton->getBlendMode());
}
}
// copy all animation states
if (animationStateSet && animationStateSetCopy) {
Ogre::AnimationStateIterator animationStateIter = animationStateSet->getAnimationStateIterator();
Ogre::AnimationStateIterator animationStateCopyIter = animationStateSetCopy->getAnimationStateIterator();
while (animationStateIter.hasMoreElements()) {
if (!animationStateCopyIter.hasMoreElements())
break;
Ogre::AnimationState *animationState = animationStateIter.getNext();
Ogre::AnimationState *animationStateCopy = animationStateCopyIter.getNext();
animationStateCopy->setLoop(animationState->getLoop());
//bool enabled = animationState->getEnabled();
//animationStateCopy->setEnabled(animationState->getEnabled());
animationStateCopy->setEnabled(true);
animationStateCopy->setTimePosition(animationState->getTimePosition());
}
}
// create a new container for the cloned entity
OgreContainer *entityCopyContainer = new OgreContainer(entityCopy);
entityCopy->setUserAny(Ogre::Any(entityCopyContainer));
if (!entity->getUserAny().isEmpty()) {
OgreContainer *entityContainer = Ogre::any_cast<OgreContainer *>(entity->getUserAny());
if (entityContainer) {
QObject::connect(entityContainer, SIGNAL(animationStateUpdated(const QString &, double)), entityCopyContainer, SLOT(updateAnimationState(const QString &, double)));
QObject::connect(entityContainer, SIGNAL(boneTransformUpdated(const QString &, double, double, double, double, double, double)), entityCopyContainer, SLOT(updateBoneTransform(const QString &, double, double, double, double, double, double)));
}
}
result = dynamic_cast<Ogre::MovableObject *>(entityCopy);
} else if (typeName == "Light") {
// clone light
Ogre::Light *light = dynamic_cast<Ogre::Light *>(movableObject);
Ogre::Light *lightCopy = sceneManager->createLight(name.toStdString());
lightCopy->setType(light->getType());
lightCopy->setDiffuseColour(light->getDiffuseColour());
lightCopy->setSpecularColour(light->getSpecularColour());
lightCopy->setAttenuation(light->getAttenuationRange(), light->getAttenuationConstant(), light->getAttenuationLinear(), light->getAttenuationQuadric());
lightCopy->setPosition(light->getPosition());
lightCopy->setDirection(light->getDirection());
if (lightCopy->getType() == Ogre::Light::LT_SPOTLIGHT)
lightCopy->setSpotlightRange(light->getSpotlightInnerAngle(), light->getSpotlightOuterAngle(), light->getSpotlightFalloff());
lightCopy->setPowerScale(light->getPowerScale());
lightCopy->setCastShadows(light->getCastShadows());
// create a new container for the cloned light
OgreContainer *lightCopyContainer = new OgreContainer(lightCopy);
lightCopy->setUserAny(Ogre::Any(lightCopyContainer));
if (!light->getUserAny().isEmpty()) {
OgreContainer *lightContainer = Ogre::any_cast<OgreContainer *>(light->getUserAny());
if (lightContainer)
QObject::connect(lightContainer, SIGNAL(sceneNodeUpdated()), lightCopyContainer, SLOT(updateLight()));
}
result = dynamic_cast<Ogre::MovableObject *>(lightCopy);
} else if (typeName == "Camera") {
// clone camera
Ogre::Camera *camera = dynamic_cast<Ogre::Camera *>(movableObject);
Ogre::Camera *cameraCopy = sceneManager->createCamera(name.toStdString());
//.........这里部分代码省略.........
示例3: camera_set_direction
//Ogre::Camera::setDirection(float, float, float)
//Ogre::Camera::setDirection(Ogre::Vector3 const&)
void camera_set_direction(CameraHandle handle, const float x, const float y, const float z)
{
Ogre::Camera* camera = static_cast<Ogre::Camera*>(handle);
camera->setDirection(Ogre::Vector3(x, y, z));
}