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C++ Camera::setAspectRatio方法代码示例

本文整理汇总了C++中ogre::Camera::setAspectRatio方法的典型用法代码示例。如果您正苦于以下问题:C++ Camera::setAspectRatio方法的具体用法?C++ Camera::setAspectRatio怎么用?C++ Camera::setAspectRatio使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Camera的用法示例。


在下文中一共展示了Camera::setAspectRatio方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: dualViewport

void MultiMgrSample::dualViewport(Ogre::SceneManager *primarySceneMgr, Ogre::SceneManager *secondarySceneMgr)
{
	mWindow->removeAllViewports();

	Ogre::Viewport *vp = 0;
	Ogre::Camera *cam = primarySceneMgr->getCamera(CAMERA_NAME);
	vp = mWindow->addViewport(cam, 0, 0, 0, 0.5, 1);
	vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
	cam->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

	cam = secondarySceneMgr->getCamera(CAMERA_NAME);
	vp = mWindow->addViewport(cam, 1, 0.5, 0, 0.5, 1);
	vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
	cam->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:DDeimos,项目名称:DeimosSpace,代码行数:15,代码来源:MultiMgrSample.cpp

示例2: startup

	 int startup(){
		 _root = new Ogre::Root("plugins_d.cfg");
		 if(!_root->showConfigDialog()){
			 return -1;
		 }

		 Ogre::RenderWindow* window = _root->initialise(true, "Ventana Ogre");

		 _sceneManager =  _root->createSceneManager(Ogre::ST_GENERIC);

		 Ogre::Camera* camera = _sceneManager->createCamera("Camera");
		 camera->setPosition(Ogre::Vector3(500,100,500));
		 camera->lookAt(Ogre::Vector3(0,0,0));
		 camera->setNearClipDistance(5);

		 Ogre::Viewport* viewport = window->addViewport(camera);
		 viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
		 camera->setAspectRatio(Ogre::Real(viewport->getActualWidth()/viewport->getActualHeight()));

		 _listener = new FrameListenerProyectos(window,camera);
		 _root->addFrameListener(_listener);

		 loadResources();
		 createScene();
		 _root->startRendering();

		 return 0;
	 }
开发者ID:luiscarlo6,项目名称:Computacion-Grafica-USB,代码行数:28,代码来源:OgreSemana10.cpp

示例3: windowResized

void AsteroidGame::windowResized(Ogre::RenderWindow* rw){

	/* Update the window and aspect ratio when the window is resized */
	int width = rw->getWidth(); 
    int height = rw->getHeight();
      
    Ogre::SceneManager* scene_manager = ogre_root_->getSceneManager("MySceneManager");
    Ogre::Camera* camera = scene_manager->getCamera("MyCamera");

	if (camera != NULL){
		camera->setAspectRatio(Ogre::Real(width/height));
    }

    Ogre::Camera* camera_2 = scene_manager->getCamera("MyCamera_2");

	if (camera_2 != NULL){
		camera_2->setAspectRatio(Ogre::Real(width/height));
    }

	const OIS::MouseState &ms = mouse_->getMouseState();
    ms.width = width;
    ms.height = height;

	ogre_window_->resize(width, height);
	ogre_window_->windowMovedOrResized();
	ogre_window_->update();
}
开发者ID:Untamedhawk,项目名称:Comp3501,代码行数:27,代码来源:AsteroidGame.cpp

示例4: createViewport

void BaseApp::createViewport()
{
	Ogre::Camera* cam = mSceneMgr->getCamera("PlayerCam");
	Ogre::Viewport * vp = mWindow->addViewport(cam);
	vp->setBackgroundColour(ColourValue(0.0f,0.0f,0.0f,0.0f));
	cam->setAspectRatio(Ogre::Real(vp->getActualWidth())/Ogre::Real(vp->getActualHeight()));
}
开发者ID:harr999y,项目名称:OgreFramework,代码行数:7,代码来源:BaseClasses.cpp

示例5: setMainCamera

void gkScene::setMainCamera(gkCamera* cam)
{
	if (!cam)
		return;

	m_startCam = cam;

	Ogre::Camera* main = m_startCam->getCamera();
	GK_ASSERT(main);


	if (!m_viewport)
	{
		gkWindow* window = getDisplayWindow(); GK_ASSERT(window);
		m_viewport = window->addViewport(cam);
	}
	else
		m_viewport->getViewport()->setCamera(main);

	GK_ASSERT(m_viewport);

	gkVector2 size = getDisplayWindow()->getSize();

	main->setAspectRatio(size.x / size.y);
	cam->setFov(gkDegree(cam->getFov()));
}
开发者ID:airgames,项目名称:vuforia-gamekit-integration,代码行数:26,代码来源:gkScene.cpp

示例6: create_viewports

void application::create_viewports()
{
    Ogre::Viewport* vp = wnd->addViewport(cam);
    vp->setBackgroundColour (Ogre::ColourValue {0, 0, 0});

    cam->setAspectRatio (Ogre::Real (vp->getActualWidth()) / Ogre::Real (vp->getActualHeight()));
}
开发者ID:vcu-cmsc451-1,项目名称:Senior-Design-Project,代码行数:7,代码来源:application.hpp

示例7: updateFBO

  void OgreNode::updateFBO()
  {
    Ogre::TexturePtr rttTexture = mRenderSystem->getRtt("RttTex", mSize.width(), mSize.height());
    mRenderTarget = rttTexture->getBuffer()->getRenderTarget();

    Ogre::Camera* cam = mRenderSystem->getOgreCamera();

    mRenderTarget->addViewport(cam);

    Ogre::Real aspectRatio = Ogre::Real(mSize.width()) / Ogre::Real(mSize.height());
    cam->setAspectRatio(aspectRatio);

    QSGGeometry::updateTexturedRectGeometry(&mGeometry,
        QRectF(0, 0, mSize.width(), mSize.height()),
        QRectF(0, 0, 1, 1));

    Ogre::GLTexture *nativeTexture = static_cast<Ogre::GLTexture *>(rttTexture.get());

    delete mTexture;
    mTexture = mQuickWindow->createTextureFromId(nativeTexture->getGLID(), mSize);

    mMaterial.setTexture(mTexture);
    mMaterialO.setTexture(mTexture);

    LOG(INFO) << "Updated FBO, new size: " << mSize.width() << "x" << mSize.height() << ", texture id: " << nativeTexture->getGLID();
  }
开发者ID:Unix4ever,项目名称:engine,代码行数:26,代码来源:OgreNode.cpp

示例8: start

int Hundir::start() {
    _root = new Ogre::Root();

    if(!_root->restoreConfig()) {
        _root->showConfigDialog();
        _root->saveConfig();
    }
    Ogre::RenderWindow* window = _root->initialise(true,"Hundir Example");
    _sceneManager = _root->createSceneManager(Ogre::ST_GENERIC);
    Ogre::Camera* cam = _sceneManager->createCamera("MainCamera");
    cam->setPosition(Ogre::Vector3(-10,30,35));
    cam->lookAt(Ogre::Vector3(0,0,0));
    cam->setNearClipDistance(5);
    cam->setFarClipDistance(10000);

    Ogre::Viewport* viewport = window->addViewport(cam);
    viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
    double width = viewport->getActualWidth();
    double height = viewport->getActualHeight();
    cam->setAspectRatio(width / height);

    loadResources();
    createScene();

    _framelistener = new MyFrameListener(window, cam, _sceneManager);
    _root->addFrameListener(_framelistener);
    _root->startRendering();
    return 0;
}
开发者ID:dario0109,项目名称:HundirLaFlota,代码行数:29,代码来源:Hundir.cpp

示例9: loadMesh

//-------------------------------------------------------------------------------------------
void MagickWidget::loadMesh(Ogre::MeshPtr pMesh)
{
    QString directory(OgitorsRoot::getSingletonPtr()->GetProjectOptions()->ProjectDir.c_str());
    if(directory.isEmpty())
        directory = "./";

    QDir(directory).mkpath("entitycache");

    Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "MeshMagickTex", 
                   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 
                   512, 512, 0, Ogre::PF_R8G8B8A8 , Ogre::TU_RENDERTARGET );

    Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget();
    Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "MeshMagickTexMgr");

    Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight");
    dirl->setDirection(-1,-1,-1);
    dirl->setDiffuseColour(1,1,1);
    dirl->setType(Ogre::Light::LT_DIRECTIONAL);

    Ogre::Camera* RTTCam = mSceneMgr->createCamera("MeshMagickCam");
    RTTCam->setNearClipDistance(0.01F);
    RTTCam->setFarClipDistance(0);
    RTTCam->setAspectRatio(1);
    RTTCam->setFOVy(Ogre::Degree(90));
    RTTCam->setPosition(0,0,1);
    RTTCam->lookAt(0,0,0);

    Ogre::Viewport *v = rttTex->addViewport( RTTCam );
    v->setClearEveryFrame( true );
    v->setBackgroundColour(Ogre::ColourValue(0,0,0));

    Ogre::Entity *mEntity;

    mEntity = mSceneMgr->createEntity("scbDisplay", pMesh->getName());
    mSceneMgr->getRootSceneNode()->attachObject(mEntity);

    Ogre::Vector3 vSize = mEntity->getBoundingBox().getHalfSize();
    Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); 
    
    vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z);

    float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z);
    
    vSize = Ogre::Vector3(0, 0, maxsize * 1.15f) + vCenter;
    
    RTTCam->setPosition(vSize.x,vSize.y,vSize.z);
    RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z);

    rttTex->update();
    Ogre::String imagefile = OgitorsUtils::QualifyPath(directory.toStdString() + "/entitycache/meshmagick.png");
    rttTex->writeContentsToFile(imagefile);

    mEntity->detachFromParent();
    mSceneMgr->destroyEntity(mEntity);
    rttTex->removeAllViewports();
    Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr);
    mDisplayWidget->setImage(QString(imagefile.c_str()));
}
开发者ID:jacmoe,项目名称:ogitor,代码行数:60,代码来源:magickwidget.cpp

示例10: main

int main(int argc, char* argv[]){
    cout << "Test Ogre Program blaha" << endl;

    //Relative to where its executed from, not binary location
    Ogre::Root *mRoot = new Ogre::Root("configs/plugins.cfg","configs/config.cfg","logs/main.log");
    if(!(mRoot->restoreConfig() || mRoot->showConfigDialog())){
        delete mRoot;
        return -1;
    }

    // setup resources
    // Only add the minimally required resource locations to load up the Ogre head mesh
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs/GLSL", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/scripts", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/textures", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/models", "FileSystem", "General");

    
    //Create the window
    Ogre::RenderWindow *mWindow = mRoot->initialise(true, "initial Render Window");
    Ogre::SceneManager *sceneManager = mRoot->createSceneManager(Ogre::ST_GENERIC);

    Ogre::Camera *camera = sceneManager->createCamera("PlayerCam");

    camera->setPosition(Ogre::Vector3(0,0,80));
    camera->lookAt(Ogre::Vector3(0,0,-300));
    camera->setNearClipDistance(5);
    
    Ogre::Viewport* vp = mWindow->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0,0));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
    
    Ogre::Entity* ogreHead = sceneManager->createEntity("Head","ogreHead.mesh");
    Ogre::SceneNode* headNode = sceneManager->getRootSceneNode()->createChildSceneNode();
    headNode->attachObject(ogreHead);

    sceneManager->setAmbientLight(Ogre::ColourValue(0.5,0.5,0.5));
    
    
    
    
    //Run the system
    bool continueRunning = true;
    while(continueRunning){
        mRoot->renderOneFrame();
        headNode->rotate(Ogre::Vector3(0,1,0),Ogre::Radian(0.005));
        if(mWindow->isClosed()){
            continueRunning = false;
        }

    }
    
    
    delete mRoot;
}
开发者ID:jgrey4296,项目名称:simpleOgreCompilation,代码行数:58,代码来源:main.cpp

示例11: OnRenderViewSize

		//-----------------------------------------------------------------------------
		void Engine::OnRenderViewSize()
		{
				if(m_pRenderWnd)
						m_pRenderWnd->windowMovedOrResized();

				if(m_pCamera)
						m_pCamera->setAspectRatio(
						Ogre::Real(m_pViewport->getActualWidth()) / Ogre::Real(m_pViewport->getActualHeight()));
		}
开发者ID:kdjoon42,项目名称:ProjectJ,代码行数:10,代码来源:Engine.cpp

示例12: setupViewport

void MultiMgrSample::setupViewport(Ogre::SceneManager *curr)
{
	mWindow->removeAllViewports();

	Ogre::Camera *cam = curr->getCamera(CAMERA_NAME);
	Ogre::Viewport *vp = mWindow->addViewport(cam);

	vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
	cam->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
开发者ID:DDeimos,项目名称:DeimosSpace,代码行数:10,代码来源:MultiMgrSample.cpp

示例13: addViewport

    void Window::addViewport()
    {
        Pipe *pipe = static_cast<Pipe *>(getPipe());
        Ogre::Camera *cam = pipe->_ogre->getCamera();
        _vp = mWindow->addViewport(cam);
        _vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
        cam->setAspectRatio(
               Ogre::Real(_vp->getActualWidth()) / Ogre::Real(_vp->getActualHeight()));

    }
开发者ID:fingerx,项目名称:eqOgre,代码行数:10,代码来源:window.cpp

示例14:

GameState*          StateManager::changeState     ( const std::string& state_name, Ogre::RenderWindow* window ){
    _prev_state = _current_state;
    _current_state = _states[state_name];
    window->removeAllViewports();
    Ogre::Camera* camera = _current_state->getScene()->getCamera(MainCameraName);
    Ogre::Viewport* vp = window->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0.5,0.5,0.5));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
    return _current_state;
}
开发者ID:ANtlord,项目名称:Ogre3d-study,代码行数:10,代码来源:gwGameStateManager.cpp

示例15: QWidget

// -----------------------------------------------------------------------------
CardEditor::CardEditor(EditorProject* project, DeckEditor* parentEditor, QWidget *parent, Qt::WFlags flags)
	: QWidget(parent, flags), 
		EditorWidget(project, parentEditor), 
		widget(0), 
		cards(project->getCards()), 
		current(0), 
		hasChanged(false),
		notified(false),
		currentItem(0),
		cardCount(cards.size()),
		rsError(false) {

		ui.setupUi(this);

		// We're trying to create a 3D Render Preview. If this fails, the user
		// will still be able to edit stuff, but can't preview changes.
		try {
			// Create Editor RenderView
			widget = new OgreWidget(Util::toQString(EditorSystem::getInstance().getRenderView()), ui.ogreWidget);

			widget->setBaseSize(QSize(288,384));
			widget->setFixedWidth(288);
			widget->setFixedHeight(384);
			widget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
			widget->setFocusPolicy(Qt::NoFocus);

			ui.ogreWidget->setAttribute(Qt::WA_PaintOnScreen);
			ui.ogreWidget->setAttribute(Qt::WA_NoSystemBackground);
			ui.ogreWidget->setAttribute(Qt::WA_NoBackground);
			ui.innerLayout->addWidget(widget, 1, 1);

			// We need a camera and Viewport in order to display anything
			Ogre::Camera* camera = Ogre::Root::getSingletonPtr()->getSceneManager("root")->createCamera("PlayerCam");
			Ogre::Viewport* viewport = static_cast<OgreWidget*>(widget)->getRenderWindow()->addViewport(camera);
			camera->setAspectRatio(
				Ogre::Real(viewport->getActualWidth()) / Ogre::Real(viewport->getActualHeight()));

			// Initialize UI & associated Managers
			Arcomage::UI::UIManager::getInstance().bootstrap();
		
			// Preload required Editor Fonts
			Arcomage::ResourceManager::getInstance().preloadResources(
				Arcomage::ConfigurationManager::getInstance().getPath("Fonts")+"/fonts.xml",
				/* unused, Music */ "", 
				/* unused, Sound effects */ "");
			
		} catch (Ogre::Exception& e) {
			rsError = true; 
			widget = new OgreWidget("errorwidget", ui.ogreWidget, true);
			ToolkitUtil::getInstance().notifyError(e.what());
		}

		populateTree();
		this->connectUI();
}
开发者ID:Mizux,项目名称:arcomage,代码行数:56,代码来源:CardEditor.cpp


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