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C++ Camera::getName方法代码示例

本文整理汇总了C++中ogre::Camera::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ Camera::getName方法的具体用法?C++ Camera::getName怎么用?C++ Camera::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Camera的用法示例。


在下文中一共展示了Camera::getName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createCamera

void AssetLoader::createCamera(Ogre::SceneManager* sceneMgr, const aiScene* scene, Ogre::String camName)
{
	for (size_t n = 0; n < scene->mNumCameras; n++)
	{
		// カメラを作成
		Ogre::Camera* cam = sceneMgr->createCamera(scene->mCameras[n]->mName.data);
		std::cout << "Create Camra " << cam->getName() << " " << scene->mCameras[n]->mHorizontalFOV << std::endl;
		cam->setFOVy(Ogre::Radian(scene->mCameras[n]->mHorizontalFOV));
		
		// 視点アニメーション用ノード
		Ogre::SceneNode* camNode = sceneMgr->getRootSceneNode()->createChildSceneNode(cam->getName()+"CamNode");
		camNode->attachObject(cam);

		// アニメーションを走査
		for (size_t na = 0; na < scene->mNumAnimations; na++) {
			aiAnimation* aiani = scene->mAnimations[na];
			for (size_t nc = 0; nc < aiani->mNumChannels; nc++) {
				// カメラと同じ名前のチャネルを取得する
				if (Ogre::String(scene->mCameras[n]->mName.data) == cam->getName()) {
					
					//アニメーションを付けるトラックを作成しておく
					Ogre::Animation* ogani = sceneMgr->createAnimation(cam->getName()+"Animation", aiani->mDuration);
					std::cout << "Animation : " << ogani->getName() << std::endl; 
					Ogre::NodeAnimationTrack* track = ogani->createNodeTrack(0, camNode);
					ogani->setInterpolationMode(Ogre::Animation::IM_LINEAR);

					// アニメーションチャネルからキーフレームアニメーションを取得
					aiNodeAnim* chan = aiani->mChannels[n];
					for (size_t np = 0; np < chan->mNumPositionKeys; np++) {						
						aiVectorKey* vk = &(chan->mPositionKeys[np]);
						Ogre::TransformKeyFrame* key = track->createNodeKeyFrame(vk->mTime);
						key->setTranslate(Ogre::Vector3(vk->mValue[0], vk->mValue[1], vk->mValue[2]));

						aiQuatKey* qk = &(chan->mRotationKeys[np]);
						key->setRotation(Ogre::Quaternion(qk->mValue.w, qk->mValue.x, qk->mValue.y, qk->mValue.z));
					}

					// 管理するアニメーションの名前を付けておく
					Ogre::AnimationState* aniState = sceneMgr->createAnimationState(ogani->getName());
					aniState->setEnabled(true);
					aniState->setLoop(true);
					aniState->setTimePosition(0.0);

					//ループを抜ける
					na = scene->mNumAnimations;
					break;
				}
			}
		}
	}
}
开发者ID:toshinoritakata,项目名称:OgreKinect,代码行数:51,代码来源:AssetLoader.cpp

示例2: ZCameraInfo

//We're not sure whether return a reference to a vector is such a great idea. 
void
    CinematicManager::createPerspectiveCamera(Ogre::Real windowW, Ogre::Real windowH, const Ogre::Vector3 &initialPos,
    const Ogre::Quaternion &initialOrient, Control* control)
{
    Ogre::Camera* cam = _scnMgr->createCamera(PERSP_CAM_NAME + Ogre::StringConverter::toString(_camCurId));
    cam->setNearClipDistance(1.0f);
    cam->setFarClipDistance(400.0f);
    cam->setPosition(0.0f, 0.0f, 0.0f);
    cam->setAspectRatio(windowW / windowH);
    Ogre::SceneNode* defaultNode = _scnMgr->createSceneNode();
    defaultNode->setPosition(initialPos); //It's in local space.
    defaultNode->setOrientation(initialOrient);
    defaultNode->attachObject(cam);
    _camsVec.push_back(new ZCameraInfo(_camsVec.size(), "PERSPECTIVE", cam->getName(), control, cam));
}
开发者ID:ColinGilbert,项目名称:projectzombie,代码行数:16,代码来源:CinematicManager.cpp

示例3: createScene

//-------------------------------------------------------------------------------------
void SampleApp::createScene(void)
{
	mImpulse = btVector3(0,0,0);
    mLoader = new DotSceneLoader();
	mLoader->parseDotScene(mSceneFile, "General", mSceneMgr,0,"",Globals::phyWorld);

    // Get rid of the initial camera
    mSceneMgr->destroyCamera(mCamera);

	//ENTITY DECLARATIONS

	Ogre::SceneNode* headNode;
	Ogre::Entity* head;
	head = mSceneMgr->createEntity("Ex1.mesh");
	headNode = mSceneMgr->createSceneNode();
	mSceneMgr->getRootSceneNode()->addChild(headNode);
	headNode->attachObject(head);
	//headNode->scale(0.1,0.1,0.1);
	//headNode->setPosition(0,25,0);

	//Create shape.
	BtOgre::StaticMeshToShapeConverter converter(head);
	mCharacterShape = converter.createBox(); // Declare this btCollisionShape * pointer in SampleApp.h  

	//Calculate inertia tensor.
	btScalar mass = 5;
	btVector3 inertia;
	mCharacterShape -> calculateLocalInertia(mass, inertia);

	//Create BtOgre MotionState (connects Ogre and Bullet).
	BtOgre::RigidBodyState *characterState = new BtOgre::RigidBodyState(headNode);
	
	//Create the Body.
	mCharacterBody = new btRigidBody(mass, characterState, mCharacterShape, inertia);
	mCharacterBody ->setActivationState(DISABLE_DEACTIVATION);
	//mCharacterBody->setCollisionFlags(mCharacterBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
	// Get bullet debug lines to show using F3
	Globals::dbgdraw = new BtOgre::DebugDrawer(mSceneMgr -> getRootSceneNode(), Globals::phyWorld);
	Globals::phyWorld->setDebugDrawer(Globals::dbgdraw);
	Globals::phyWorld->addRigidBody(mCharacterBody);

	//END OF ENTITY DECLARATIONS

    // Loop through all cameras and grab their name and set their debug representation
    Ogre::SceneManager::CameraIterator cameras = mSceneMgr->getCameraIterator();
    while (cameras.hasMoreElements())
    {
        Ogre::Camera* camera = cameras.getNext();
        mCamNames.push_back(camera->getName());
        Ogre::Entity* debugEnt = mSceneMgr->createEntity(camera->getName() + Ogre::String("_debug"), "scbCamera.mesh");

        try{
            Ogre::SceneNode* sNode = mSceneMgr->getSceneNode(camera->getName());
            sNode->attachObject(debugEnt);
            sNode->scale(0.5, 0.5, 0.5);
        }catch (...){
            Ogre::SceneNode* pNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(camera->getName());
            pNode->setPosition(camera->getPosition());
            pNode->setOrientation(camera->getOrientation());

            pNode->attachObject(debugEnt);
            pNode->scale(0.5, 0.5, 0.5);
        }
    }
    // Grab the first available camera, for now
    Ogre::String cameraName = mCamNames[0];
    try
    {
        mActiveCamera = mSceneMgr->getCamera(cameraName);
        mWindow->getViewport(0)->setCamera(mActiveCamera);
        mCameraMan->setCamera(mActiveCamera);
        mSceneMgr->getEntity(mActiveCamera->getName() + Ogre::String("_debug"))->setVisible(false);

        //for(unsigned int ij = 0;ij < mLoader->mPGHandles.size();ij++)
        //{
        //    mLoader->mPGHandles[ij]->setCamera(mActiveCamera);
        //}
        
    }
    catch (Ogre::Exception& e)
    {
        Ogre::LogManager::getSingleton().logMessage("SampleApp::createScene : setting the active camera to (\"" +
            cameraName + ") failed: " + e.getFullDescription());
    }
}
开发者ID:aspiringprogrammer,项目名称:Capstone,代码行数:86,代码来源:SampleApp.cpp

示例4: SceneNodeExplore

void CSaveSceneView::SceneNodeExplore(Ogre::SceneNode *SceneNode)
{
	Ogre::Entity *Entity = NULL;
	Ogre::Camera *Camera = NULL;
	Ogre::Light *Light = NULL;
	Ogre::ParticleSystem *ParticleSystem = NULL;
	Ogre::ManualObject *ManualObject = NULL;
	Ogre::BillboardSet *BillboardSet = NULL;

	xmlTextWriterStartElement(m_XmlWriter, BAD_CAST "SceneNode");
	
	Ogre::String SceneNodeName = SceneNode->getName();

	xmlTextWriterWriteAttribute(m_XmlWriter, 
										BAD_CAST "SceneNodeName",
										BAD_CAST SceneNodeName.c_str());

	Ogre::SceneNode::ObjectIterator obji = SceneNode->getAttachedObjectIterator();

	while (obji.hasMoreElements())
	{
		Ogre::MovableObject* mobj = obji.getNext();
	
		Ogre::String Type = mobj->getMovableType();
	
		if (Type == "Entity")
		{
			Entity = (Ogre::Entity *)(mobj);
			Ogre::String EntityName = Entity->getName();
			xmlTextWriterStartElement(m_XmlWriter, BAD_CAST "Entity");
			xmlTextWriterWriteAttribute(m_XmlWriter, 
										BAD_CAST "EntityName",
										BAD_CAST EntityName.c_str());

			Ogre::MeshPtr Mesh = Entity->getMesh();
			Ogre::String MeshName = Mesh->getName();
			xmlTextWriterWriteAttribute(m_XmlWriter, 
										BAD_CAST "MeshName",
										BAD_CAST MeshName.c_str());
			xmlTextWriterEndElement(m_XmlWriter); 
		}
		
		if (Type == "Camera")
		{
			Camera = (Ogre::Camera *)(mobj);
			Ogre::String CameraName = Camera->getName();
			xmlTextWriterStartElement(m_XmlWriter, BAD_CAST "Camera");
			
			xmlTextWriterWriteAttribute(m_XmlWriter, 
										BAD_CAST "CameraName",
										BAD_CAST CameraName.c_str());
			
			Ogre::Vector3 CameraPosition = Camera->getPosition();
			
			xmlTextWriterWriteFormatAttribute(m_XmlWriter, 
										BAD_CAST "XPosition",
										"%f",CameraPosition.x);
			xmlTextWriterWriteFormatAttribute(m_XmlWriter, 
										BAD_CAST "YPosition",
										"%f",CameraPosition.y);
			xmlTextWriterWriteFormatAttribute(m_XmlWriter, 
										BAD_CAST "ZPosition",
										"%f",CameraPosition.z);

			Ogre::Vector3 CameraDirection = Camera->getDirection();

			xmlTextWriterWriteFormatAttribute(m_XmlWriter, 
										BAD_CAST "XDirection",
										"%f",CameraDirection.x);
			xmlTextWriterWriteFormatAttribute(m_XmlWriter, 
										BAD_CAST "YDirection",
										"%f",CameraDirection.y);
			xmlTextWriterWriteFormatAttribute(m_XmlWriter, 
										BAD_CAST "ZDirection",
										"%f",CameraDirection.z);

			xmlTextWriterEndElement(m_XmlWriter); 
		}

		if (Type == "Light")
		{
			Light = (Ogre::Light *)(mobj);
		}

		if (Type == "ParticleSystem")
		{
			ParticleSystem = (Ogre::ParticleSystem *)(mobj);
		}

		if (Type == "ManualObject")
		{
			ManualObject = (Ogre::ManualObject *)(mobj);
		}

		if (Type == "BillboardSet")
		{
			BillboardSet = (Ogre::BillboardSet *)(mobj);
		}

	}
//.........这里部分代码省略.........
开发者ID:southerlies,项目名称:OGRE-3D-1.7-Application-Development-Cookbook-Code,代码行数:101,代码来源:SaveSceneView.cpp

示例5: diagnose

void OgreInfo::diagnose(std::ostream& outputStream)
{
	Ogre::SceneManagerEnumerator::SceneManagerIterator sceneManagerI = Ogre::Root::getSingleton().getSceneManagerIterator();
	while (sceneManagerI.hasMoreElements()) {
		Ogre::SceneManager* sceneManager = sceneManagerI.getNext();
		outputStream << "Scenemanager(" << sceneManager->getTypeName() << ") " << sceneManager->getName() << std::endl;
		outputStream << " Number of scene nodes: " << countNodes(sceneManager->getRootSceneNode()) << std::endl;
		outputStream << " Movable objects:" << std::endl;
		unsigned int movableObjectCounter = 0;
		Ogre::Root::MovableObjectFactoryIterator movableObjectFactoryI = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
		while (movableObjectFactoryI.hasMoreElements()) {
			Ogre::MovableObjectFactory* factory = movableObjectFactoryI.getNext();
			std::string type(factory->getType());
			{
				Ogre::SceneManager::MovableObjectIterator I = sceneManager->getMovableObjectIterator(type);
				while (I.hasMoreElements()) {
					movableObjectCounter++;
					Ogre::MovableObject* movable = I.getNext();
					if (movable->getMovableType() == "Light") {
						Ogre::Light* light = static_cast<Ogre::Light*> (movable);
						outputStream << "  * Light " << light->getName() << "(" << (light->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
						outputStream << "   Pos: " << light->getDerivedPosition() << std::endl;
						outputStream << "   Direction: " << light->getDerivedDirection() << std::endl;

					} else {
						std::stringstream ssPosAndOrientation;
						if (movable->getParentSceneNode() && movable->isInScene()) {
							ssPosAndOrientation << " pos: " << movable->getParentSceneNode()->getPosition() << " orientation: " << movable->getParentSceneNode()->getOrientation();
						}
						outputStream << "  * " << type << " " << movable->getName() << "(" << (movable->isInScene() ? "in scene" : "not in scene") << ")" << ssPosAndOrientation.str() << std::endl;
						//					outputStream << "  Pos: " << light->getDerivedPosition() << std::endl;
						//					outputStream << "  Direction: " << light->getDerivedDirection() << std::endl;
					}
				}
			}
		}

		outputStream << " Number of movable objects: " << movableObjectCounter << std::endl;

		outputStream << " Cameras:" << std::endl;
		{
			Ogre::SceneManager::CameraIterator I = sceneManager->getCameraIterator();
			while (I.hasMoreElements()) {
				Ogre::Camera* camera = I.getNext();
				outputStream << "  Camera " << camera->getName() << "(" << (camera->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
				outputStream << "  Pos: " << camera->getDerivedPosition() << std::endl;
				outputStream << "  Direction: " << camera->getDerivedDirection() << std::endl;
				outputStream << "  Clip distances: " << camera->getNearClipDistance() << " - " << camera->getFarClipDistance() << std::endl;
			}
		}

	}

	size_t resourceMemoryUsage = 0;
	outputStream << "Resource Managers:" << std::endl;
	Ogre::ResourceGroupManager::ResourceManagerIterator I = Ogre::ResourceGroupManager::getSingleton().getResourceManagerIterator();
	while (I.hasMoreElements()) {
		std::string name = I.peekNextKey();
		Ogre::ResourceManager* manager = I.getNext();
		outputStream << " Resource Manager: " << name << std::endl;
		if (manager->getMemoryBudget() == std::numeric_limits<size_t>::max()) {
			outputStream << "  Memory budget: not set" << std::endl;
		} else {
			outputStream << "  Memory budget: " << manager->getMemoryBudget() << " bytes" << std::endl;
		}
		outputStream << "  Memory usage:  " << manager->getMemoryUsage() << " bytes" << std::endl;
		resourceMemoryUsage += manager->getMemoryUsage();

		Ogre::ResourceManager::ResourceMapIterator resourceI = manager->getResourceIterator();
		if (resourceI.hasMoreElements()) {
			outputStream << "  Resources: " << std::endl;
			int resourceCount = 0;
			int loadedResourceCount = 0;
			while (resourceI.hasMoreElements()) {
				Ogre::ResourcePtr resource = resourceI.getNext();
				if (resource->isLoaded()) {
					std::string reloadable = resource->isReloadable() ? " reloadable" : "";
					outputStream << "   " << resource->getName() << " ( " << resource->getSize() << " bytes)" << reloadable;
					Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(resource.get());
					if (texture) {
						outputStream << texture->getWidth() << "x" << texture->getHeight() << " ";
					}
					outputStream << std::endl;
					loadedResourceCount++;
				}
				resourceCount++;
			}
			outputStream << "  Total number of resources: " << resourceCount << std::endl;
			outputStream << "  Number of loaded resources: " << loadedResourceCount << std::endl;
		}
	}

	outputStream << "Total memory usage for all resource manager: " << resourceMemoryUsage << " bytes" << std::endl;

	outputStream << std::flush;
}
开发者ID:Chimangoo,项目名称:ember,代码行数:96,代码来源:OgreInfo.cpp


注:本文中的ogre::Camera::getName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。