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C++ CEntity::emitMessage方法代码示例

本文整理汇总了C++中logic::CEntity::emitMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ CEntity::emitMessage方法的具体用法?C++ CEntity::emitMessage怎么用?C++ CEntity::emitMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在logic::CEntity的用法示例。


在下文中一共展示了CEntity::emitMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: process

	void CSwordSlashController::process(const std::shared_ptr<Logic::IMessage> &message)
	{
		if((message->getType().compare("TOUCHED") == 0))
		{
			Logic::CEntity *otherEntity = dynamic_cast<TOUCHED*>(message.get())->getEntidad();

			if(otherEntity)
			{
				if (otherEntity->getTag() == "enemy")
				{
					if(_damage>0)
					{
						std::shared_ptr<DAMAGED> m(new DAMAGED());
						m->setFloat(_damage);
						m->setString(_entity->getType());
						otherEntity->emitMessage(m);

						std::shared_ptr<PUSH> pushMessage(new PUSH());
						pushMessage->setDirection(_direction);
						pushMessage->setSpeed(0.5f);
						otherEntity->emitMessage(pushMessage, this);

						//BaseSubsystems::Log::Debug("ÑAPA: " + std::to_string(_damage));
					}

					Logic::CEntityFactory::getSingletonPtr()->createEntityByType("ChispaDanhoEnemy",
						otherEntity->getCenterPosition(), 
						_entity->getMap());
				}
			}
		}
	} // process
开发者ID:albmarvil,项目名称:The-Eternal-Sorrow,代码行数:32,代码来源:SwordSlashController.cpp

示例2: activateHealZone

	void activateHealZone(unsigned int entityID)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MActivateHealZone *m = new Logic::MActivateHealZone();
		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:7,代码来源:LUA_MessageFunctions.cpp

示例3: atacarJack

	void atacarJack(unsigned int entityID)
	{
		Logic::CEntity * jack = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::CEntity* * entidadesColision;
		int numColisiones = Physics::CServer::getSingletonPtr()->detectCollisions(jack->getPosition(), 40, entidadesColision);

		for(int i = 0; i < numColisiones; ++i)
		{
			if (!entidadesColision[i]->getTag().compare("enemy")) 
			{
				//Entidad enemiga que atacará a Jack
				Logic::CEntity * entidad = entidadesColision[i];

				std::stringstream script;
				script << "enemyEvent(\"AttackJack\", " << entidad->getEntityID() << ")";
				ScriptManager::CServer::getSingletonPtr()->executeScript(script.str().c_str());

				Logic::MAttackEntity *message = new Logic::MAttackEntity();
				message->setAttack(true);
				message->setEntity(jack);
				entidad->emitMessage(message);
			}
		}
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:25,代码来源:LUA_MessageFunctions.cpp

示例4: empujarCircle

	void empujarCircle(unsigned int entityID)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MPushEntities *m = new Logic::MPushEntities();

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:8,代码来源:LUA_MessageFunctions.cpp

示例5: SendMinionCreated

	void SendMinionCreated(Logic::CEntity* minionCreated, std::string leaderName)
	{
		Logic::CEntity* leader = Logic::CServer::getSingletonPtr()->getMap()->getEntityByName(leaderName);

		std::shared_ptr<Logic::GET_LOGIC_ENTITY>m(new Logic::GET_LOGIC_ENTITY());
		m->setEntity(minionCreated);
		leader->emitMessage(m);
	}
开发者ID:albmarvil,项目名称:The-Eternal-Sorrow,代码行数:8,代码来源:FunctionsToLUA.cpp

示例6: shakeCamera

	void shakeCamera(Logic::CEntity *entity, float max, float min)
	{
		Logic::CEntity* cam = entity->getMap()->getEntityByType("Camera");

		std::shared_ptr<Logic::SHAKE> m(new Logic::SHAKE());
		m->setMaxShake(max);
		m->setMinShake(min);
		cam->emitMessage(m);
	}
开发者ID:albmarvil,项目名称:The-Eternal-Sorrow,代码行数:9,代码来源:FunctionsToLUA.cpp

示例7: cancelCure

	void cancelCure(unsigned int entityID)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);
		
		Logic::MCureEntity *m = new Logic::MCureEntity();
		m->setCure(false);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:9,代码来源:LUA_MessageFunctions.cpp

示例8: detenerEnemigosContraEnemigos

	void detenerEnemigosContraEnemigos(unsigned int entityID)
	{
		//Mandamos un mensaje para que salga el icono de aturdido
		Logic::MAturdido *message = new Logic::MAturdido();
		message->setAturdido(false);
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);
		if (entity)
			entity->emitMessage(message);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:9,代码来源:LUA_MessageFunctions.cpp

示例9: launchFlameThrower

	void launchFlameThrower(unsigned int entityID, float point_x, float point_y, float point_z)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MLanzarLlamas *m = new Logic::MLanzarLlamas();
		m->setPosition(Vector2(point_x, point_z));
		m->setOrdenLlamas(Logic::OrdenLlamas::lanzarLlamas);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:10,代码来源:LUA_MessageFunctions.cpp

示例10: cancelFlameThrower

	void cancelFlameThrower(unsigned int entityID)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MLanzarLlamas *m = new Logic::MLanzarLlamas();
		m->setPosition(Vector2(0, 0));
		m->setOrdenLlamas(Logic::OrdenLlamas::ocultarBLamas);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:10,代码来源:LUA_MessageFunctions.cpp

示例11: launchPowerShoot

	void launchPowerShoot(unsigned int entityID, float point_x, float point_y, float point_z)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MDisparosPotentes *m = new Logic::MDisparosPotentes();
		m->setPosition(Vector2(point_x, point_z));
		m->setOrdenDisparos(Logic::OrdenDisparos::disparar);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:10,代码来源:LUA_MessageFunctions.cpp

示例12: cancelPowerShoot

	void cancelPowerShoot(unsigned int entityID)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MDisparosPotentes *m = new Logic::MDisparosPotentes();
		m->setPosition(Vector2(0, 0));
		m->setOrdenDisparos(Logic::OrdenDisparos::ocultarCono);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:10,代码来源:LUA_MessageFunctions.cpp

示例13: launchGrenade

	void launchGrenade(unsigned int entityID, float point_x, float point_y, float point_z)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);

		Logic::MLanzarGranada *m = new Logic::MLanzarGranada();
		//m->setPosition(Vector2(entity->getPosition().x, entity->getPosition().y));
		m->setPosition(Vector2(point_x, point_z));
		m->setOrdenGranada(Logic::OrdenGranada::lanzar);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:11,代码来源:LUA_MessageFunctions.cpp

示例14: startCure

	void startCure(unsigned int entityID, unsigned int entityIDTarget)
	{
		Logic::CEntity *entity = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityID);
		Logic::CEntity *entityTarget = Logic::CServer::getSingletonPtr()->getMap()->getEntityByID(entityIDTarget);

		Logic::MCureEntity *m = new Logic::MCureEntity();
		m->setEntity(entityTarget);
		m->setCure(true);

		entity->emitMessage(m);
	}
开发者ID:JOSE89,项目名称:DamnedSunset,代码行数:11,代码来源:LUA_MessageFunctions.cpp

示例15: damaged

	void CCameraFeedbackNotifier::damaged(Vector3 vEnemyPosition) {
		std::shared_ptr<Logic::CMessageCameraOffset> m3 = std::make_shared<Logic::CMessageCameraOffset>();
		m3->setOffsetTimer(100.0f);//Timer								 
		Logic::CEntity * camera = Logic::CServer::getSingletonPtr()->getMap()->getEntityByName("Camera");
		assert(camera != NULL && "Error: Esto no se puede hacer asi que sois unos lamers, ahora el servidor que hace?");
		camera->emitMessage(m3);

		_scene->setCompositorVisible(_effect, true);
		_effectIsActivated = true;
		_timestamp = 0;

		calculateEnemyPosition(vEnemyPosition);
	}// damaged
开发者ID:franaisa,项目名称:Gloom,代码行数:13,代码来源:CameraFeedbackNotifier.cpp


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