本文整理汇总了C++中llviewerinventoryitem::item_array_t::size方法的典型用法代码示例。如果您正苦于以下问题:C++ item_array_t::size方法的具体用法?C++ item_array_t::size怎么用?C++ item_array_t::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类llviewerinventoryitem::item_array_t
的用法示例。
在下文中一共展示了item_array_t::size方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: canExportAsset
bool FSExportPermsCheck::canExportAsset(LLUUID asset_id, std::string* name, std::string* description)
{
bool exportable = false;
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.size())
{
// use the name of the first match
(*name) = items[0]->getName();
(*description) = items[0]->getDescription();
for (S32 i = 0; i < items.size(); ++i)
{
if (!exportable)
{
LLPermissions perms = items[i]->getPermissions();
#ifdef OPENSIM
if (LLGridManager::getInstance()->isInOpenSim())
{
switch (LFSimFeatureHandler::instance().exportPolicy())
{
case EXPORT_ALLOWED:
exportable = (perms.getMaskOwner() & PERM_EXPORT) == PERM_EXPORT;
break;
/// TODO: Once enough grids adopt a version supporting exports, get consensus
/// on whether we should allow full perm exports anymore.
case EXPORT_UNDEFINED:
exportable = (perms.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED;
break;
case EXPORT_DENIED:
default:
exportable = perms.getCreator() == gAgentID;
break;
}
}
#endif
if (LLGridManager::getInstance()->isInSecondLife() && (perms.getCreator() == gAgentID))
{
exportable = true;
}
}
}
}
return exportable;
}
示例2: is_asset_exportable
bool is_asset_exportable(const LLUUID& asset_id)
{
if (asset_id.isNull()) return true; // Don't permission-check null textures
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null, cats, items, true, asset_id_matches, false);
for (U32 i = 0; i < items.size(); ++i)
{
if (perms_allow_export(items[i]->getPermissions())) return true;
}
return false;
}
示例3: asset_id_matches
const LLUUID& LLFloaterLandmark::findItemID(const LLUUID& asset_id, BOOL copyable_only)
{
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.size())
{
// search for copyable version first
for (U32 i = 0; i < items.size(); i++)
{
LLInventoryItem* itemp = items[i];
LLPermissions item_permissions = itemp->getPermissions();
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
return itemp->getUUID();
}
}
// otherwise just return first instance, unless copyable requested
if (copyable_only)
{
return LLUUID::null;
}
else
{
return items[0]->getUUID();
}
}
return LLUUID::null;
}
示例4: handleCopyProtectedCategory
// static
bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryCategory* cat = NULL;
bool give_successful = true;
switch(option)
{
case 0: // "Yes"
cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID());
if(cat)
{
give_successful = LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(),
cat);
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLUncopyableItems remove;
gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
remove);
S32 count = items.size();
for(S32 i = 0; i < count; ++i)
{
gInventory.deleteObject(items.at(i)->getUUID());
}
gInventory.notifyObservers();
if (give_successful && notification["payload"]["success_notification"].isDefined())
{
LLNotificationsUtil::add(notification["payload"]["success_notification"].asString());
}
}
else
{
LLNotificationsUtil::add("CannotGiveCategory");
give_successful = false;
}
break;
default: // no, cancel, whatever, who cares, not yes.
LLNotificationsUtil::add("TransactionCancelled");
give_successful = false;
break;
}
return give_successful;
}
示例5: validateTexturePerms
//static
bool LLObjectBackup::validateTexturePerms(const LLUUID& asset_id)
{
if (LFSimFeatureHandler::instance().exportPolicy() == ep_full_perm)
{
// If we are not in Second Life and we don't have export-permission
// support, don't bother and unconditionally accept the texture export
// (legacy behaviour).
return true;
}
if (asset_id == LL_TEXTURE_PLYWOOD ||
asset_id == LL_TEXTURE_BLANK ||
asset_id == LL_TEXTURE_INVISIBLE ||
asset_id == LL_TEXTURE_TRANSPARENT ||
asset_id == LL_TEXTURE_MEDIA)
{
// Allow to export a few default SL textures.
return true;
}
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null, cats, items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
S32 count = items.size();
if (count > 0)
{
for (S32 i = 0; i < count; ++i)
{
const LLPermissions item_permissions = items[i]->getPermissions();
if (validatePerms(&item_permissions))
{
return true;
}
}
}
return false;
}
示例6: commitGiveInventoryCategory
// static
bool LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent,
const LLInventoryCategory* cat,
const LLUUID& im_session_id)
{
if (!cat)
{
return false;
}
LL_INFOS() << "LLGiveInventory::commitGiveInventoryCategory() - "
<< cat->getUUID() << LL_ENDL;
// Test out how many items are being given.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLGiveable giveable;
gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
giveable);
bool give_successful = true;
// MAX ITEMS is based on (sizeof(uuid)+2) * count must be <
// MTUBYTES or 18 * count < 1200 => count < 1200/18 =>
// 66. I've cut it down a bit from there to give some pad.
S32 count = items.size() + cats.size();
if(count > MAX_ITEMS)
{
LLNotificationsUtil::add("TooManyItems");
give_successful = false;
}
else if(count == 0)
{
LLNotificationsUtil::add("NoItems");
give_successful = false;
}
else
{
std::string name;
LLAgentUI::buildFullname(name);
LLUUID transaction_id;
transaction_id.generate();
S32 bucket_size = (sizeof(U8) + UUID_BYTES) * (count + 1);
U8* bucket = new U8[bucket_size];
U8* pos = bucket;
U8 type = (U8)cat->getType();
memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */
pos += sizeof(U8);
memcpy(pos, &(cat->getUUID()), UUID_BYTES); /* Flawfinder: ignore */
pos += UUID_BYTES;
S32 i;
count = cats.size();
for(i = 0; i < count; ++i)
{
memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */
pos += sizeof(U8);
memcpy(pos, &(cats.at(i)->getUUID()), UUID_BYTES); /* Flawfinder: ignore */
pos += UUID_BYTES;
}
count = items.size();
for(i = 0; i < count; ++i)
{
type = (U8)items.at(i)->getType();
memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */
pos += sizeof(U8);
memcpy(pos, &(items.at(i)->getUUID()), UUID_BYTES); /* Flawfinder: ignore */
pos += UUID_BYTES;
}
pack_instant_message(
gMessageSystem,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
to_agent,
name,
cat->getName(),
IM_ONLINE,
IM_INVENTORY_OFFERED,
transaction_id,
0,
LLUUID::null,
gAgent.getPositionAgent(),
NO_TIMESTAMP,
bucket,
bucket_size);
gAgent.sendReliableMessage();
delete[] bucket;
// <edit>
if (gSavedSettings.getBOOL("BroadcastViewerEffects"))
{
// </edit>
// VEFFECT: giveInventoryCategory
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
effectp->setSourceObject(gAgentAvatarp);
effectp->setTargetObject(gObjectList.findObject(to_agent));
effectp->setDuration(LL_HUD_DUR_SHORT);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
//.........这里部分代码省略.........
示例7: doGiveInventoryCategory
bool LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent,
const LLInventoryCategory* cat,
const LLUUID& im_session_id,
const std::string& notification_name)
{
if (!cat)
{
return false;
}
LL_INFOS() << "LLGiveInventory::giveInventoryCategory() - "
<< cat->getUUID() << LL_ENDL;
if (!isAgentAvatarValid())
{
return false;
}
bool give_successful = true;
// Test out how many items are being given.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLGiveable giveable;
gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
giveable);
S32 count = cats.size();
bool complete = true;
for(S32 i = 0; i < count; ++i)
{
if(!gInventory.isCategoryComplete(cats.at(i)->getUUID()))
{
complete = false;
break;
}
}
if(!complete)
{
LLNotificationsUtil::add("IncompleteInventory");
give_successful = false;
}
count = items.size() + cats.size();
if(count > MAX_ITEMS)
{
LLNotificationsUtil::add("TooManyItems");
give_successful = false;
}
else if(count == 0)
{
LLNotificationsUtil::add("NoItems");
give_successful = false;
}
else if (give_successful)
{
if(0 == giveable.countNoCopy())
{
give_successful = LLGiveInventory::commitGiveInventoryCategory(to_agent, cat, im_session_id);
}
else
{
LLSD args;
args["COUNT"] = llformat("%d",giveable.countNoCopy());
LLSD payload;
payload["agent_id"] = to_agent;
payload["folder_id"] = cat->getUUID();
if (!notification_name.empty())
{
payload["success_notification"] = notification_name;
}
LLNotificationsUtil::add("CannotCopyCountItems", args, payload, &LLGiveInventory::handleCopyProtectedCategory);
give_successful = false;
}
}
return give_successful;
}
示例8: canExportNode
bool FSExportPermsCheck::canExportNode(LLSelectNode* node, bool dae)
{
if (!node)
{
LL_WARNS("export") << "No node, bailing!" << LL_ENDL;
return false;
}
bool exportable = false;
LLViewerObject* object = node->getObject();
if (LLGridManager::getInstance()->isInSecondLife())
{
LLUUID creator(node->mPermissions->getCreator());
exportable = (object->permYouOwner() && gAgentID == creator);
if (!exportable)
{
// Megaprim check
F32 max_object_size = LLWorld::getInstance()->getRegionMaxPrimScale();
LLVector3 vec = object->getScale();
if (vec.mV[VX] > max_object_size || vec.mV[VY] > max_object_size || vec.mV[VZ] > max_object_size)
exportable = (creator == LLUUID("7ffd02d0-12f4-48b4-9640-695708fd4ae4") // Zwagoth Klaar
|| creator == gAgentID);
}
}
#ifdef OPENSIM
else if (LLGridManager::getInstance()->isInOpenSim())
{
switch (LFSimFeatureHandler::instance().exportPolicy())
{
case EXPORT_ALLOWED:
{
exportable = node->mPermissions->allowExportBy(gAgent.getID());
break;
}
/// TODO: Once enough grids adopt a version supporting exports, get consensus
/// on whether we should allow full perm exports anymore.
case EXPORT_UNDEFINED:
{
exportable = (object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer());
break;
}
case EXPORT_DENIED:
default:
exportable = (object->permYouOwner() && gAgentID == node->mPermissions->getCreator());
}
}
#endif // OPENSIM
// We've got perms on the object itself, let's check for sculptmaps and meshes!
if (exportable)
{
LLVOVolume *volobjp = NULL;
if (object->getPCode() == LL_PCODE_VOLUME)
{
volobjp = (LLVOVolume *)object;
}
if (volobjp && volobjp->isSculpted())
{
const LLSculptParams *sculpt_params = (const LLSculptParams *)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
if (LLGridManager::getInstance()->isInSecondLife())
{
if(volobjp->isMesh())
{
if (dae)
{
LLSD mesh_header = gMeshRepo.getMeshHeader(sculpt_params->getSculptTexture());
exportable = mesh_header["creator"].asUUID() == gAgentID;
}
else
{
// can not export mesh to oxp
LL_INFOS("export") << "Mesh can not be exported to oxp." << LL_ENDL;
return false;
}
}
else if (sculpt_params)
{
LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(sculpt_params->getSculptTexture());
if (imagep->mComment.find("a") != imagep->mComment.end())
{
exportable = (LLUUID(imagep->mComment["a"]) == gAgentID);
}
if (!exportable)
{
LLUUID asset_id = sculpt_params->getSculptTexture();
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null, cats, items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
for (S32 i = 0; i < items.size(); ++i)
{
const LLPermissions perms = items[i]->getPermissions();
exportable = perms.getCreator() == gAgentID;
}
}
if (!exportable)
LL_INFOS("export") << "Sculpt map has failed permissions check." << LL_ENDL;
}
//.........这里部分代码省略.........