本文整理汇总了C++中llviewerinventoryitem::item_array_t::at方法的典型用法代码示例。如果您正苦于以下问题:C++ item_array_t::at方法的具体用法?C++ item_array_t::at怎么用?C++ item_array_t::at使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类llviewerinventoryitem::item_array_t
的用法示例。
在下文中一共展示了item_array_t::at方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleCopyProtectedCategory
// static
bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryCategory* cat = NULL;
bool give_successful = true;
switch(option)
{
case 0: // "Yes"
cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID());
if(cat)
{
give_successful = LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(),
cat);
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLUncopyableItems remove;
gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
remove);
S32 count = items.size();
for(S32 i = 0; i < count; ++i)
{
gInventory.deleteObject(items.at(i)->getUUID());
}
gInventory.notifyObservers();
if (give_successful && notification["payload"]["success_notification"].isDefined())
{
LLNotificationsUtil::add(notification["payload"]["success_notification"].asString());
}
}
else
{
LLNotificationsUtil::add("CannotGiveCategory");
give_successful = false;
}
break;
default: // no, cancel, whatever, who cares, not yes.
LLNotificationsUtil::add("TransactionCancelled");
give_successful = false;
break;
}
return give_successful;
}
示例2: commitGiveInventoryCategory
// static
bool LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent,
const LLInventoryCategory* cat,
const LLUUID& im_session_id)
{
if (!cat)
{
return false;
}
LL_INFOS() << "LLGiveInventory::commitGiveInventoryCategory() - "
<< cat->getUUID() << LL_ENDL;
// Test out how many items are being given.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLGiveable giveable;
gInventory.collectDescendentsIf(cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
giveable);
bool give_successful = true;
// MAX ITEMS is based on (sizeof(uuid)+2) * count must be <
// MTUBYTES or 18 * count < 1200 => count < 1200/18 =>
// 66. I've cut it down a bit from there to give some pad.
S32 count = items.size() + cats.size();
if(count > MAX_ITEMS)
{
LLNotificationsUtil::add("TooManyItems");
give_successful = false;
}
else if(count == 0)
{
LLNotificationsUtil::add("NoItems");
give_successful = false;
}
else
{
std::string name;
LLAgentUI::buildFullname(name);
LLUUID transaction_id;
transaction_id.generate();
S32 bucket_size = (sizeof(U8) + UUID_BYTES) * (count + 1);
U8* bucket = new U8[bucket_size];
U8* pos = bucket;
U8 type = (U8)cat->getType();
memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */
pos += sizeof(U8);
memcpy(pos, &(cat->getUUID()), UUID_BYTES); /* Flawfinder: ignore */
pos += UUID_BYTES;
S32 i;
count = cats.size();
for(i = 0; i < count; ++i)
{
memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */
pos += sizeof(U8);
memcpy(pos, &(cats.at(i)->getUUID()), UUID_BYTES); /* Flawfinder: ignore */
pos += UUID_BYTES;
}
count = items.size();
for(i = 0; i < count; ++i)
{
type = (U8)items.at(i)->getType();
memcpy(pos, &type, sizeof(U8)); /* Flawfinder: ignore */
pos += sizeof(U8);
memcpy(pos, &(items.at(i)->getUUID()), UUID_BYTES); /* Flawfinder: ignore */
pos += UUID_BYTES;
}
pack_instant_message(
gMessageSystem,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
to_agent,
name,
cat->getName(),
IM_ONLINE,
IM_INVENTORY_OFFERED,
transaction_id,
0,
LLUUID::null,
gAgent.getPositionAgent(),
NO_TIMESTAMP,
bucket,
bucket_size);
gAgent.sendReliableMessage();
delete[] bucket;
// <edit>
if (gSavedSettings.getBOOL("BroadcastViewerEffects"))
{
// </edit>
// VEFFECT: giveInventoryCategory
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
effectp->setSourceObject(gAgentAvatarp);
effectp->setTargetObject(gObjectList.findObject(to_agent));
effectp->setDuration(LL_HUD_DUR_SHORT);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
//.........这里部分代码省略.........