当前位置: 首页>>代码示例>>C++>>正文


C++ llviewerinventoryitem::item_array_t类代码示例

本文整理汇总了C++中llviewerinventoryitem::item_array_t的典型用法代码示例。如果您正苦于以下问题:C++ item_array_t类的具体用法?C++ item_array_t怎么用?C++ item_array_t使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了item_array_t类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addAnimations

// TODO: Sort the legacy and non-legacy together?
void LLPreviewGesture::addAnimations()
{
	LLComboBox* combo = mAnimationCombo;

	combo->removeall();
	
	std::string none_text = getString("none_text");

	combo->add(none_text, LLUUID::null);

	// Add all the default (legacy) animations
	S32 i;
	for (i = 0; i < gUserAnimStatesCount; ++i)
	{
		// Use the user-readable name
		std::string label = LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName );
		const LLUUID& id = gUserAnimStates[i].mID;
		combo->add(label, id);
	}

	// Get all inventory items that are animations
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLIsTypeWithPermissions is_copyable_animation(LLAssetType::AT_ANIMATION,
													PERM_ITEM_UNRESTRICTED,
													gAgent.getID(),
													gAgent.getGroupID());
	gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_copyable_animation);

	// Copy into something we can sort
	std::vector<LLInventoryItem*> animations;

	S32 count = items.count();
	for(i = 0; i < count; ++i)
	{
		animations.push_back( items.get(i) );
	}

	// Do the sort
	std::sort(animations.begin(), animations.end(), SortItemPtrsByName());

	// And load up the combobox
	std::vector<LLInventoryItem*>::iterator it;
	for (it = animations.begin(); it != animations.end(); ++it)
	{
		LLInventoryItem* item = *it;

		combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
	}
}
开发者ID:IamusNavarathna,项目名称:SingularityViewer,代码行数:55,代码来源:llpreviewgesture.cpp

示例2: canExportAsset

bool FSExportPermsCheck::canExportAsset(LLUUID asset_id, std::string* name, std::string* description)
{
	bool exportable = false;
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLAssetIDMatches asset_id_matches(asset_id);
	gInventory.collectDescendentsIf(LLUUID::null,
									cats,
									items,
									LLInventoryModel::INCLUDE_TRASH,
									asset_id_matches);
	
	if (items.size())
	{
		// use the name of the first match
		(*name) = items[0]->getName();
		(*description) = items[0]->getDescription();
		
		for (S32 i = 0; i < items.size(); ++i)
		{
			if (!exportable)
			{
				LLPermissions perms = items[i]->getPermissions();
#ifdef OPENSIM
				if (LLGridManager::getInstance()->isInOpenSim())
				{
					switch (LFSimFeatureHandler::instance().exportPolicy())
					{
						case EXPORT_ALLOWED:
							exportable = (perms.getMaskOwner() & PERM_EXPORT) == PERM_EXPORT;
							break;
						/// TODO: Once enough grids adopt a version supporting exports, get consensus
						/// on whether we should allow full perm exports anymore.
						case EXPORT_UNDEFINED:
							exportable = (perms.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED;
							break;
						case EXPORT_DENIED:
						default:
							exportable = perms.getCreator() == gAgentID;
							break;
					}
				}
#endif
				if (LLGridManager::getInstance()->isInSecondLife() && (perms.getCreator() == gAgentID))
				{
					exportable = true;
				}
			}
		}
	}
	
	return exportable;
}
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:53,代码来源:fsexportperms.cpp

示例3: objectnamematches

const LLUUID& JCLSLBridge::findInventoryByName(const std::string& object_name)
{
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	ObjectBNameMatches objectnamematches(object_name);
	gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),cats,items,FALSE,objectnamematches);

	if (items.count())
	{
		return items[0]->getUUID();
	}
	return LLUUID::null;
}
开发者ID:Xara,项目名称:Meta7-Viewer,代码行数:13,代码来源:jc_lslviewerbridge.cpp

示例4: is_asset_exportable

bool is_asset_exportable(const LLUUID& asset_id)
{
	if (asset_id.isNull()) return true; // Don't permission-check null textures
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLAssetIDMatches asset_id_matches(asset_id);
	gInventory.collectDescendentsIf(LLUUID::null, cats, items, true, asset_id_matches, false);

	for (int i = 0; i < items.count(); ++i)
	{
		if (perms_allow_export(items[i]->getPermissions())) return true;
	}
	return false;
}
开发者ID:SimFederal,项目名称:SingularityViewer,代码行数:14,代码来源:llpanelpermissions.cpp

示例5: objectnamematches

const LLUUID& LLFloaterAO::getAssetIDByName(const std::string& name)
{
	if (name.empty()) return LLUUID::null;

	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	ObjectNameMatches objectnamematches(name);
	gInventory.collectDescendentsIf(LLUUID::null,cats,items,FALSE,objectnamematches);

	if (items.count())
	{
		return items[0]->getAssetUUID();
	}
	return LLUUID::null;
};
开发者ID:N3X15,项目名称:Luna-Viewer,代码行数:15,代码来源:floaterao.cpp

示例6: handleCopyProtectedCategory

// static
bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, const LLSD& response)
{
	S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
	LLInventoryCategory* cat = NULL;
	bool give_successful = true;
	switch(option)
	{
	case 0:  // "Yes"
		cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID());
		if (cat)
		{
			give_successful = LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(),
				cat);
			LLViewerInventoryCategory::cat_array_t cats;
			LLViewerInventoryItem::item_array_t items;
			LLUncopyableItems remove;
			gInventory.collectDescendentsIf (cat->getUUID(),
				cats,
				items,
				LLInventoryModel::EXCLUDE_TRASH,
				remove);
			S32 count = items.count();
			for(S32 i = 0; i < count; ++i)
			{
				gInventory.deleteObject(items.get(i)->getUUID());
			}
			gInventory.notifyObservers();

			if (give_successful && notification["payload"]["success_notification"].isDefined())
			{
				LLNotificationsUtil::add(notification["payload"]["success_notification"].asString());
			}
		}
		else
		{
			LLNotificationsUtil::add("CannotGiveCategory");
			give_successful = false;
		}
		break;

	default: // no, cancel, whatever, who cares, not yes.
		LLNotificationsUtil::add("TransactionCancelled");
		give_successful = false;
		break;
	}
	return give_successful;
}
开发者ID:wish-ds,项目名称:firestorm-ds,代码行数:48,代码来源:llgiveinventory.cpp

示例7: findInventoryInFolder

void findInventoryInFolder(const std::string& ifolder,std::vector<std::string>& rcats,std::vector<LLUUID>& ritems)
{
    LLUUID folder = gInventory.findCategoryByName(ifolder);
    LLViewerInventoryCategory::cat_array_t cats;
    LLViewerInventoryItem::item_array_t items;
    //ObjectContentNameMatches objectnamematches(ifolder);
    gInventory.collectDescendents(folder,cats,items,FALSE);//,objectnamematches);

    for(int i = 0; i<cats.count(); ++i)
    {
        rcats.push_back(((LLViewerInventoryCategory *)cats.get(i))->getName());
    }
    for(int i = 0; i<items.count(); ++i)
    {
        ritems.push_back(((LLViewerInventoryItem *)items.get(i))->getUUID());
    }
}
开发者ID:Xara,项目名称:Luna-Viewer,代码行数:17,代码来源:LuaInventory_f.cpp

示例8: validateTextureID

// So far, only Second Life forces TPVs to verify the creator for textures...
// which sucks, because there is no other way to check for the texture
// permissions or creator than to try and find the asset(s) corresponding to
// the texture in the inventory and check the permissions/creator on the said
// asset(s), meaning that if you created the texture and subsequently deleted
// it from your inventory, you will not be able to export it any more !!!
// The "must be creator" stuff also goes against the usage in Linden Lab's own
// official viewers, since those allow you to save full perm textures (such as
// the textures in the Library), whoever is the actual creator... Go figure !
LLUUID LLObjectBackup::validateTextureID(LLUUID asset_id)
{
	if (!gHippoGridManager->getConnectedGrid()->isSecondLife())
	{
		// If we are not in Second Life, don't bother.
		return asset_id;
	}
	LLUUID texture = LL_TEXTURE_PLYWOOD;
	if (asset_id == texture ||
		asset_id == LL_TEXTURE_BLANK ||
		asset_id == LL_TEXTURE_INVISIBLE ||
		asset_id == LL_TEXTURE_TRANSPARENT ||
		asset_id == LL_TEXTURE_MEDIA)
	{
		// Allow to export a few default SL textures.
		return asset_id;
	}
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLAssetIDMatches asset_id_matches(asset_id);
	gInventory.collectDescendentsIf(LLUUID::null,
							cats,
							items,
							LLInventoryModel::INCLUDE_TRASH,
							asset_id_matches);

	if (items.count())
	{
		for (S32 i = 0; i < items.count(); i++)
		{
			const LLPermissions item_permissions = items[i]->getPermissions();
			if (validatePerms(&item_permissions))
			{
				texture = asset_id;
			}
		}
	}

	if (texture != asset_id)
	{
		mNonExportedTextures |= TEXTURE_BAD_PERM;
	}

	return texture;
}
开发者ID:Krazy-Bish-Margie,项目名称:SingularityViewer,代码行数:54,代码来源:llviewerobjectbackup.cpp

示例9: addSounds

void LLPreviewGesture::addSounds()
{
	LLComboBox* combo = mSoundCombo;
	combo->removeall();
	
	std::string none_text = getString("none_text");

	combo->add(none_text, LLUUID::null);

	// Get all inventory items that are sounds
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLIsTypeWithPermissions is_copyable_sound(LLAssetType::AT_SOUND,
													PERM_ITEM_UNRESTRICTED,
													gAgent.getID(),
													gAgent.getGroupID());
	gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_copyable_sound);

	// Copy sounds into something we can sort
	std::vector<LLInventoryItem*> sounds;

	S32 i;
	S32 count = items.count();
	for(i = 0; i < count; ++i)
	{
		sounds.push_back( items.get(i) );
	}

	// Do the sort
	std::sort(sounds.begin(), sounds.end(), SortItemPtrsByName());

	// And load up the combobox
	std::vector<LLInventoryItem*>::iterator it;
	for (it = sounds.begin(); it != sounds.end(); ++it)
	{
		LLInventoryItem* item = *it;

		combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
	}
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:44,代码来源:llpreviewgesture.cpp

示例10: addAnimations

void LLFloaterAO::addAnimations()
{
	mAnimListCombo->removeall();
	
	std::string none_text = getString("none_text");
	mAnimListCombo->add(none_text, LLUUID::null);

	// Add all the default (legacy) animations
	S32 i;

	// Get all inventory items that are animations
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLIsTypeWithPermissions is_copyable_animation(LLAssetType::AT_ANIMATION,
													PERM_NONE,
													gAgent.getID(),
													gAgent.getGroupID());
	gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_copyable_animation);

	// Copy into something we can sort
	std::vector<LLInventoryItem*> animations;

	S32 count = items.count();
	for(i = 0; i < count; ++i)
	{
		animations.push_back( items.get(i) );
	}

	// Do the sort
	std::sort(animations.begin(), animations.end(), SortItemPtrsByName());

	// And load up the combobox
	std::vector<LLInventoryItem*>::iterator it;
	for (it = animations.begin(); it != animations.end(); ++it)
	{
		LLInventoryItem* item = *it;
		mAnimListCombo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
	}
}
开发者ID:N3X15,项目名称:Luna-Viewer,代码行数:43,代码来源:llao.cpp

示例11: validateTexturePerms

//static
bool LLObjectBackup::validateTexturePerms(const LLUUID& asset_id)
{
	if (LFSimFeatureHandler::instance().exportPolicy() == ep_full_perm)
	{
		// If we are not in Second Life and we don't have export-permission
		// support, don't bother and unconditionally accept the texture export
		// (legacy behaviour).
		return true;
	}

	if (asset_id == LL_TEXTURE_PLYWOOD ||
		asset_id == LL_TEXTURE_BLANK ||
		asset_id == LL_TEXTURE_INVISIBLE ||
		asset_id == LL_TEXTURE_TRANSPARENT ||
		asset_id == LL_TEXTURE_MEDIA)
	{
		// Allow to export a few default SL textures.
		return true;
	}

	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLAssetIDMatches asset_id_matches(asset_id);
	gInventory.collectDescendentsIf(LLUUID::null, cats, items,
							LLInventoryModel::INCLUDE_TRASH,
							asset_id_matches);
	S32 count = items.size();
	if (count > 0)
	{
		for (S32 i = 0; i < count; ++i)
		{
			const LLPermissions item_permissions = items[i]->getPermissions();
			if (validatePerms(&item_permissions))
			{
				return true;
			}
		}
	}

	return false;
}
开发者ID:HanHeld,项目名称:SingularityViewerFeb2016,代码行数:42,代码来源:llviewerobjectbackup.cpp

示例12: detachOtherBridges

void FSLSLBridge::detachOtherBridges()
{
	LLUUID catID = findFSCategory();
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;

	LLViewerInventoryItem* fsBridge = findInvObject(mCurrentFullName, catID, LLAssetType::AT_OBJECT);

	//detach everything except current valid bridge - if any
	gInventory.collectDescendents(catID,cats,items,FALSE);

	for (S32 iIndex = 0; iIndex < items.count(); iIndex++)
	{
		const LLViewerInventoryItem* itemp = items.get(iIndex);
		if (get_is_item_worn(itemp->getUUID()) &&
			((fsBridge == NULL) || (itemp->getUUID() != fsBridge->getUUID())))
		{
			LLVOAvatarSelf::detachAttachmentIntoInventory(itemp->getUUID());
		}
	}
}
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:21,代码来源:fslslbridge.cpp

示例13: namefunctor

void FSLSLBridge :: cleanUpBridgeFolder()
{
	llinfos << "Cleaning leftover scripts and bridges..." << llendl;
	
	LLUUID catID = findFSCategory();
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;

	//find all bridge and script duplicates and delete them
	NameCollectFunctor namefunctor(mCurrentFullName);
	gInventory.collectDescendentsIf(catID,cats,items,FALSE,namefunctor);

	for (S32 iIndex = 0; iIndex < items.count(); iIndex++)
	{
		const LLViewerInventoryItem* itemp = items.get(iIndex);
		if (!itemp->getIsLinkType()  && (itemp->getUUID() != mpBridge->getUUID()))
		{
			gInventory.purgeObject(itemp->getUUID());
		}
	}
	gInventory.notifyObservers();
}
开发者ID:Krazy-Bish-Margie,项目名称:Thunderstorm,代码行数:22,代码来源:fslslbridge.cpp

示例14: validateTextureID

// So far, only Second Life forces TPVs to verify the creator for textures...
// which sucks, because there is no other way to check for the texture
// permissions or creator than to try and find the asset(s) corresponding to
// the texture in the inventory and check the permissions/creator on the said
// asset(s), meaning that if you created the texture and subsequently deleted
// it from your inventory, you will not be able to export it any more !!!
// The "must be creator" stuff also goes against the usage in Linden Lab's own
// official viewers, since those allow you to save full perm textures (such as
// the textures in the Library), whoever is the actual creator... Go figure !
LLUUID LLObjectBackup::validateTextureID(LLUUID asset_id)
{
	if (gHippoGridManager->getConnectedGrid()->getPlatform() != HippoGridInfo::PLATFORM_SECONDLIFE)
	{
		// If we are not in Second Life, don't bother.
		return asset_id;
	}
	LLUUID texture = LLUUID(gSavedSettings.getString("DefaultObjectTexture"));
	LLViewerInventoryCategory::cat_array_t cats;
	LLViewerInventoryItem::item_array_t items;
	LLAssetIDMatches asset_id_matches(asset_id);
	gInventory.collectDescendentsIf(LLUUID::null,
							cats,
							items,
							LLInventoryModel::INCLUDE_TRASH,
							asset_id_matches);

	if (items.count())
	{
		for (S32 i = 0; i < items.count(); i++)
		{
			const LLPermissions item_permissions = items[i]->getPermissions();
			if (validatePerms(&item_permissions))
			{
				texture = asset_id;
			}
		}
	}

	if (texture != asset_id)
	{
		mNonExportedTextures |= TEXTURE_BAD_PERM;
	}

	return texture;
}
开发者ID:Kiera,项目名称:Crow,代码行数:45,代码来源:llviewerobjectbackup.cpp

示例15: buildNewViews

LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
 	LLInventoryObject const* objectp = gInventory.getObject(id);
	LLUUID root_id = mFolderRoot.get()->getListener()->getUUID();
 	LLFolderViewFolder* parent_folder = NULL;
	LLFolderViewItem* itemp = NULL;
	
 	if (id == root_id)
 	{
		parent_folder = mFolderRoot.get();
 	}
 	else if (objectp)
 	{
 		const LLUUID &parent_id = objectp->getParentUUID();
		parent_folder = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(parent_id);
  		
  		if (parent_folder)
  		{
  			if (objectp->getType() <= LLAssetType::AT_NONE ||
  				objectp->getType() >= LLAssetType::AT_COUNT)
  			{
  				llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
  						<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
  						<< llendl;
  				return NULL;
  			}
  		
  			if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
  				(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
			{
  				LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
													objectp->getType(),
													LLInventoryType::IT_CATEGORY,
													this,
													mFolderRoot.get(),
													objectp->getUUID());
  				if (new_listener)
  				{
					LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
					if (folderp)
					{
						folderp->setItemSortOrder(mFolderRoot.get()->getSortOrder());
					}
  					itemp = folderp;
  				}
  			}
  			else
  			{
  				// Build new view for item.
  				LLInventoryItem* item = (LLInventoryItem*)objectp;
  				LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
				item->getActualType(),
				item->getInventoryType(),
  																				this,
																				mFolderRoot.get(),
  																				item->getUUID(),
  																				item->getFlags());
 
  				if (new_listener)
  				{
					itemp = createFolderViewItem(new_listener);
  				}
  			}
 
  			if (itemp)
  			{
				itemp->addToFolder(parent_folder, mFolderRoot.get());
   			}
		}
	}

	// If this is a folder, add the children of the folder and recursively add any 
	// child folders.
	if (id.isNull()
		||	(objectp
			&& objectp->getType() == LLAssetType::AT_CATEGORY))
	{
		LLViewerInventoryCategory::cat_array_t* categories;
		LLViewerInventoryItem::item_array_t* items;
		mInventory->lockDirectDescendentArrays(id, categories, items);
		
		if(categories)
		{
			for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
				 cat_iter != categories->end();
				 ++cat_iter)
			{
				const LLViewerInventoryCategory* cat = (*cat_iter);
				buildNewViews(cat->getUUID());
			}
		}
		
		if(items && parent_folder)
		{
			for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
				 item_iter != items->end();
				 ++item_iter)
			{
				const LLViewerInventoryItem* item = (*item_iter);
				buildNewViews(item->getUUID());
//.........这里部分代码省略.........
开发者ID:sines,项目名称:SingularityViewer,代码行数:101,代码来源:llinventorypanel.cpp


注:本文中的llviewerinventoryitem::item_array_t类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。