本文整理汇总了C++中llviewerinventoryitem::item_array_t类的典型用法代码示例。如果您正苦于以下问题:C++ item_array_t类的具体用法?C++ item_array_t怎么用?C++ item_array_t使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了item_array_t类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addAnimations
// TODO: Sort the legacy and non-legacy together?
void LLPreviewGesture::addAnimations()
{
LLComboBox* combo = mAnimationCombo;
combo->removeall();
std::string none_text = getString("none_text");
combo->add(none_text, LLUUID::null);
// Add all the default (legacy) animations
S32 i;
for (i = 0; i < gUserAnimStatesCount; ++i)
{
// Use the user-readable name
std::string label = LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName );
const LLUUID& id = gUserAnimStates[i].mID;
combo->add(label, id);
}
// Get all inventory items that are animations
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLIsTypeWithPermissions is_copyable_animation(LLAssetType::AT_ANIMATION,
PERM_ITEM_UNRESTRICTED,
gAgent.getID(),
gAgent.getGroupID());
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_copyable_animation);
// Copy into something we can sort
std::vector<LLInventoryItem*> animations;
S32 count = items.count();
for(i = 0; i < count; ++i)
{
animations.push_back( items.get(i) );
}
// Do the sort
std::sort(animations.begin(), animations.end(), SortItemPtrsByName());
// And load up the combobox
std::vector<LLInventoryItem*>::iterator it;
for (it = animations.begin(); it != animations.end(); ++it)
{
LLInventoryItem* item = *it;
combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
}
}
示例2: canExportAsset
bool FSExportPermsCheck::canExportAsset(LLUUID asset_id, std::string* name, std::string* description)
{
bool exportable = false;
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.size())
{
// use the name of the first match
(*name) = items[0]->getName();
(*description) = items[0]->getDescription();
for (S32 i = 0; i < items.size(); ++i)
{
if (!exportable)
{
LLPermissions perms = items[i]->getPermissions();
#ifdef OPENSIM
if (LLGridManager::getInstance()->isInOpenSim())
{
switch (LFSimFeatureHandler::instance().exportPolicy())
{
case EXPORT_ALLOWED:
exportable = (perms.getMaskOwner() & PERM_EXPORT) == PERM_EXPORT;
break;
/// TODO: Once enough grids adopt a version supporting exports, get consensus
/// on whether we should allow full perm exports anymore.
case EXPORT_UNDEFINED:
exportable = (perms.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED;
break;
case EXPORT_DENIED:
default:
exportable = perms.getCreator() == gAgentID;
break;
}
}
#endif
if (LLGridManager::getInstance()->isInSecondLife() && (perms.getCreator() == gAgentID))
{
exportable = true;
}
}
}
}
return exportable;
}
示例3: objectnamematches
const LLUUID& JCLSLBridge::findInventoryByName(const std::string& object_name)
{
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
ObjectBNameMatches objectnamematches(object_name);
gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),cats,items,FALSE,objectnamematches);
if (items.count())
{
return items[0]->getUUID();
}
return LLUUID::null;
}
示例4: is_asset_exportable
bool is_asset_exportable(const LLUUID& asset_id)
{
if (asset_id.isNull()) return true; // Don't permission-check null textures
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null, cats, items, true, asset_id_matches, false);
for (int i = 0; i < items.count(); ++i)
{
if (perms_allow_export(items[i]->getPermissions())) return true;
}
return false;
}
示例5: objectnamematches
const LLUUID& LLFloaterAO::getAssetIDByName(const std::string& name)
{
if (name.empty()) return LLUUID::null;
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
ObjectNameMatches objectnamematches(name);
gInventory.collectDescendentsIf(LLUUID::null,cats,items,FALSE,objectnamematches);
if (items.count())
{
return items[0]->getAssetUUID();
}
return LLUUID::null;
};
示例6: handleCopyProtectedCategory
// static
bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryCategory* cat = NULL;
bool give_successful = true;
switch(option)
{
case 0: // "Yes"
cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID());
if (cat)
{
give_successful = LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(),
cat);
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLUncopyableItems remove;
gInventory.collectDescendentsIf (cat->getUUID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
remove);
S32 count = items.count();
for(S32 i = 0; i < count; ++i)
{
gInventory.deleteObject(items.get(i)->getUUID());
}
gInventory.notifyObservers();
if (give_successful && notification["payload"]["success_notification"].isDefined())
{
LLNotificationsUtil::add(notification["payload"]["success_notification"].asString());
}
}
else
{
LLNotificationsUtil::add("CannotGiveCategory");
give_successful = false;
}
break;
default: // no, cancel, whatever, who cares, not yes.
LLNotificationsUtil::add("TransactionCancelled");
give_successful = false;
break;
}
return give_successful;
}
示例7: findInventoryInFolder
void findInventoryInFolder(const std::string& ifolder,std::vector<std::string>& rcats,std::vector<LLUUID>& ritems)
{
LLUUID folder = gInventory.findCategoryByName(ifolder);
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
//ObjectContentNameMatches objectnamematches(ifolder);
gInventory.collectDescendents(folder,cats,items,FALSE);//,objectnamematches);
for(int i = 0; i<cats.count(); ++i)
{
rcats.push_back(((LLViewerInventoryCategory *)cats.get(i))->getName());
}
for(int i = 0; i<items.count(); ++i)
{
ritems.push_back(((LLViewerInventoryItem *)items.get(i))->getUUID());
}
}
示例8: validateTextureID
// So far, only Second Life forces TPVs to verify the creator for textures...
// which sucks, because there is no other way to check for the texture
// permissions or creator than to try and find the asset(s) corresponding to
// the texture in the inventory and check the permissions/creator on the said
// asset(s), meaning that if you created the texture and subsequently deleted
// it from your inventory, you will not be able to export it any more !!!
// The "must be creator" stuff also goes against the usage in Linden Lab's own
// official viewers, since those allow you to save full perm textures (such as
// the textures in the Library), whoever is the actual creator... Go figure !
LLUUID LLObjectBackup::validateTextureID(LLUUID asset_id)
{
if (!gHippoGridManager->getConnectedGrid()->isSecondLife())
{
// If we are not in Second Life, don't bother.
return asset_id;
}
LLUUID texture = LL_TEXTURE_PLYWOOD;
if (asset_id == texture ||
asset_id == LL_TEXTURE_BLANK ||
asset_id == LL_TEXTURE_INVISIBLE ||
asset_id == LL_TEXTURE_TRANSPARENT ||
asset_id == LL_TEXTURE_MEDIA)
{
// Allow to export a few default SL textures.
return asset_id;
}
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.count())
{
for (S32 i = 0; i < items.count(); i++)
{
const LLPermissions item_permissions = items[i]->getPermissions();
if (validatePerms(&item_permissions))
{
texture = asset_id;
}
}
}
if (texture != asset_id)
{
mNonExportedTextures |= TEXTURE_BAD_PERM;
}
return texture;
}
示例9: addSounds
void LLPreviewGesture::addSounds()
{
LLComboBox* combo = mSoundCombo;
combo->removeall();
std::string none_text = getString("none_text");
combo->add(none_text, LLUUID::null);
// Get all inventory items that are sounds
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLIsTypeWithPermissions is_copyable_sound(LLAssetType::AT_SOUND,
PERM_ITEM_UNRESTRICTED,
gAgent.getID(),
gAgent.getGroupID());
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_copyable_sound);
// Copy sounds into something we can sort
std::vector<LLInventoryItem*> sounds;
S32 i;
S32 count = items.count();
for(i = 0; i < count; ++i)
{
sounds.push_back( items.get(i) );
}
// Do the sort
std::sort(sounds.begin(), sounds.end(), SortItemPtrsByName());
// And load up the combobox
std::vector<LLInventoryItem*>::iterator it;
for (it = sounds.begin(); it != sounds.end(); ++it)
{
LLInventoryItem* item = *it;
combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
}
}
示例10: addAnimations
void LLFloaterAO::addAnimations()
{
mAnimListCombo->removeall();
std::string none_text = getString("none_text");
mAnimListCombo->add(none_text, LLUUID::null);
// Add all the default (legacy) animations
S32 i;
// Get all inventory items that are animations
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLIsTypeWithPermissions is_copyable_animation(LLAssetType::AT_ANIMATION,
PERM_NONE,
gAgent.getID(),
gAgent.getGroupID());
gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_copyable_animation);
// Copy into something we can sort
std::vector<LLInventoryItem*> animations;
S32 count = items.count();
for(i = 0; i < count; ++i)
{
animations.push_back( items.get(i) );
}
// Do the sort
std::sort(animations.begin(), animations.end(), SortItemPtrsByName());
// And load up the combobox
std::vector<LLInventoryItem*>::iterator it;
for (it = animations.begin(); it != animations.end(); ++it)
{
LLInventoryItem* item = *it;
mAnimListCombo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
}
}
示例11: validateTexturePerms
//static
bool LLObjectBackup::validateTexturePerms(const LLUUID& asset_id)
{
if (LFSimFeatureHandler::instance().exportPolicy() == ep_full_perm)
{
// If we are not in Second Life and we don't have export-permission
// support, don't bother and unconditionally accept the texture export
// (legacy behaviour).
return true;
}
if (asset_id == LL_TEXTURE_PLYWOOD ||
asset_id == LL_TEXTURE_BLANK ||
asset_id == LL_TEXTURE_INVISIBLE ||
asset_id == LL_TEXTURE_TRANSPARENT ||
asset_id == LL_TEXTURE_MEDIA)
{
// Allow to export a few default SL textures.
return true;
}
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null, cats, items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
S32 count = items.size();
if (count > 0)
{
for (S32 i = 0; i < count; ++i)
{
const LLPermissions item_permissions = items[i]->getPermissions();
if (validatePerms(&item_permissions))
{
return true;
}
}
}
return false;
}
示例12: detachOtherBridges
void FSLSLBridge::detachOtherBridges()
{
LLUUID catID = findFSCategory();
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLViewerInventoryItem* fsBridge = findInvObject(mCurrentFullName, catID, LLAssetType::AT_OBJECT);
//detach everything except current valid bridge - if any
gInventory.collectDescendents(catID,cats,items,FALSE);
for (S32 iIndex = 0; iIndex < items.count(); iIndex++)
{
const LLViewerInventoryItem* itemp = items.get(iIndex);
if (get_is_item_worn(itemp->getUUID()) &&
((fsBridge == NULL) || (itemp->getUUID() != fsBridge->getUUID())))
{
LLVOAvatarSelf::detachAttachmentIntoInventory(itemp->getUUID());
}
}
}
示例13: namefunctor
void FSLSLBridge :: cleanUpBridgeFolder()
{
llinfos << "Cleaning leftover scripts and bridges..." << llendl;
LLUUID catID = findFSCategory();
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
//find all bridge and script duplicates and delete them
NameCollectFunctor namefunctor(mCurrentFullName);
gInventory.collectDescendentsIf(catID,cats,items,FALSE,namefunctor);
for (S32 iIndex = 0; iIndex < items.count(); iIndex++)
{
const LLViewerInventoryItem* itemp = items.get(iIndex);
if (!itemp->getIsLinkType() && (itemp->getUUID() != mpBridge->getUUID()))
{
gInventory.purgeObject(itemp->getUUID());
}
}
gInventory.notifyObservers();
}
示例14: validateTextureID
// So far, only Second Life forces TPVs to verify the creator for textures...
// which sucks, because there is no other way to check for the texture
// permissions or creator than to try and find the asset(s) corresponding to
// the texture in the inventory and check the permissions/creator on the said
// asset(s), meaning that if you created the texture and subsequently deleted
// it from your inventory, you will not be able to export it any more !!!
// The "must be creator" stuff also goes against the usage in Linden Lab's own
// official viewers, since those allow you to save full perm textures (such as
// the textures in the Library), whoever is the actual creator... Go figure !
LLUUID LLObjectBackup::validateTextureID(LLUUID asset_id)
{
if (gHippoGridManager->getConnectedGrid()->getPlatform() != HippoGridInfo::PLATFORM_SECONDLIFE)
{
// If we are not in Second Life, don't bother.
return asset_id;
}
LLUUID texture = LLUUID(gSavedSettings.getString("DefaultObjectTexture"));
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.count())
{
for (S32 i = 0; i < items.count(); i++)
{
const LLPermissions item_permissions = items[i]->getPermissions();
if (validatePerms(&item_permissions))
{
texture = asset_id;
}
}
}
if (texture != asset_id)
{
mNonExportedTextures |= TEXTURE_BAD_PERM;
}
return texture;
}
示例15: buildNewViews
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject const* objectp = gInventory.getObject(id);
LLUUID root_id = mFolderRoot.get()->getListener()->getUUID();
LLFolderViewFolder* parent_folder = NULL;
LLFolderViewItem* itemp = NULL;
if (id == root_id)
{
parent_folder = mFolderRoot.get();
}
else if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
parent_folder = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(parent_id);
if (parent_folder)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
return NULL;
}
if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
mFolderRoot.get(),
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
if (folderp)
{
folderp->setItemSortOrder(mFolderRoot.get()->getSortOrder());
}
itemp = folderp;
}
}
else
{
// Build new view for item.
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
mFolderRoot.get(),
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = createFolderViewItem(new_listener);
}
}
if (itemp)
{
itemp->addToFolder(parent_folder, mFolderRoot.get());
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if (id.isNull()
|| (objectp
&& objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
cat_iter != categories->end();
++cat_iter)
{
const LLViewerInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
if(items && parent_folder)
{
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
item_iter != items->end();
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
//.........这里部分代码省略.........