本文整理汇总了C++中llviewerinventoryitem::item_array_t::end方法的典型用法代码示例。如果您正苦于以下问题:C++ item_array_t::end方法的具体用法?C++ item_array_t::end怎么用?C++ item_array_t::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类llviewerinventoryitem::item_array_t
的用法示例。
在下文中一共展示了item_array_t::end方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: activateGestures
void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items)
{
// Load up the assets
S32 count = 0;
LLViewerInventoryItem::item_array_t::const_iterator it;
for (it = items.begin(); it != items.end(); ++it)
{
LLViewerInventoryItem* item = *it;
if (isGestureActive(item->getUUID()))
{
continue;
}
else
{ // Make gesture active and persistent through login sessions. -Aura 07-12-06
activateGesture(item->getUUID());
}
count++;
}
mLoadingCount = count;
mDeactivateSimilarNames.clear();
for (it = items.begin(); it != items.end(); ++it)
{
LLViewerInventoryItem* item = *it;
if (isGestureActive(item->getUUID()))
{
continue;
}
// Don't inform server, we'll do that in bulk
const BOOL no_inform_server = FALSE;
const BOOL deactivate_similar = TRUE;
activateGestureWithAsset(item->getUUID(), item->getAssetUUID(),
no_inform_server,
deactivate_similar);
}
// Inform the database of this change
LLMessageSystem* msg = gMessageSystem;
BOOL start_message = TRUE;
for (it = items.begin(); it != items.end(); ++it)
{
LLViewerInventoryItem* item = *it;
if (isGestureActive(item->getUUID()))
{
continue;
}
if (start_message)
{
msg->newMessage("ActivateGestures");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addU32("Flags", 0x0);
start_message = FALSE;
}
msg->nextBlock("Data");
msg->addUUID("ItemID", item->getUUID());
msg->addUUID("AssetID", item->getAssetUUID());
msg->addU32("GestureFlags", 0x0);
if (msg->getCurrentSendTotal() > MTUBYTES)
{
gAgent.sendReliableMessage();
start_message = TRUE;
}
}
if (!start_message)
{
gAgent.sendReliableMessage();
}
}
示例2: buildNewViews
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject const* objectp = gInventory.getObject(id);
LLUUID root_id = mFolderRoot.get()->getListener()->getUUID();
LLFolderViewFolder* parent_folder = NULL;
LLFolderViewItem* itemp = NULL;
if (id == root_id)
{
parent_folder = mFolderRoot.get();
}
else if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
parent_folder = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(parent_id);
if (parent_folder)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
return NULL;
}
if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
mFolderRoot.get(),
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
if (folderp)
{
folderp->setItemSortOrder(mFolderRoot.get()->getSortOrder());
}
itemp = folderp;
}
}
else
{
// Build new view for item.
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
mFolderRoot.get(),
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = createFolderViewItem(new_listener);
}
}
if (itemp)
{
itemp->addToFolder(parent_folder, mFolderRoot.get());
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if (id.isNull()
|| (objectp
&& objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
cat_iter != categories->end();
++cat_iter)
{
const LLViewerInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
if(items && parent_folder)
{
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
item_iter != items->end();
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
//.........这里部分代码省略.........
示例3: buildNewViews
void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
LLFolderViewItem* itemp = NULL;
LLInventoryObject* objectp = gInventory.getObject(id);
if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolderRoot->getItemByID(parent_id);
if (id == mStartFolderID)
{
parent_folder = mFolderRoot;
}
else if ((mStartFolderID != LLUUID::null) && (!gInventory.isObjectDescendentOf(id, mStartFolderID)))
{
// This item exists outside the inventory's hierarchy, so don't add it.
return;
}
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
return;
}
if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
mFolderRoot,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder::Params params;
params.name = new_listener->getDisplayName();
params.icon = new_listener->getIcon();
params.icon_open = new_listener->getOpenIcon();
if (mShowItemLinkOverlays) // if false, then links show up just like normal items
{
params.icon_overlay = LLUI::getUIImage("Inv_Link");
}
params.root = mFolderRoot;
params.listener = new_listener;
params.tool_tip = params.name;
LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(params);
folderp->setItemSortOrder(mFolderRoot->getSortOrder());
itemp = folderp;
// Hide the root folder, so we can show the contents of a folder flat
// but still have the parent folder present for listener-related operations.
if (id == mStartFolderID)
{
folderp->setHidden(TRUE);
}
const LLViewerInventoryCategory *cat = dynamic_cast<LLViewerInventoryCategory *>(objectp);
if (cat && getIsHiddenFolderType(cat->getPreferredType()))
{
folderp->setHidden(TRUE);
}
}
}
else
{
// Build new view for item.
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
mFolderRoot,
item->getUUID(),
item->getFlags());
if (new_listener)
{
LLFolderViewItem::Params params;
params.name = new_listener->getDisplayName();
params.icon = new_listener->getIcon();
params.icon_open = new_listener->getOpenIcon();
if (mShowItemLinkOverlays) // if false, then links show up just like normal items
{
params.icon_overlay = LLUI::getUIImage("Inv_Link");
}
params.creation_date = new_listener->getCreationDate();
params.root = mFolderRoot;
params.listener = new_listener;
params.rect = LLRect (0, 0, 0, 0);
params.tool_tip = params.name;
itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
}
}
if (itemp)
{
//.........这里部分代码省略.........