本文整理汇总了C++中leap::Hand::translationProbability方法的典型用法代码示例。如果您正苦于以下问题:C++ Hand::translationProbability方法的具体用法?C++ Hand::translationProbability怎么用?C++ Hand::translationProbability使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类leap::Hand
的用法示例。
在下文中一共展示了Hand::translationProbability方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onFrame
void LeapListener::onFrame(const Leap::Controller& controller) {
// Get the most recent frame and report some basic information
const Leap::Frame frame = controller.frame();
/*std::cout << "Frame id: " << frame.id()
<< ", timestamp: " << frame.timestamp()
<< ", hands: " << frame.hands().count()
<< ", fingers: " << frame.fingers().count()
<< ", tools: " << frame.tools().count()
<< ", gestures: " << frame.gestures().count();
*/
if (!frame.hands().isEmpty()) {
// Get the first hand
const Leap::Hand hand = frame.hands()[0];
qDebug() << "Radius: " << hand.sphereRadius();
// Grab
if(hand.sphereRadius() < 50.0 && hand.translationProbability(controller.frame(1)) > 0.6){
Leap::Vector v = hand.translation(controller.frame(1));
v = 0.1 * v;
glwidget_->camera_.translate(v.x, v.y, v.z);
glwidget_->update();
}
qDebug() << "Hand pos" << hand.palmPosition().x << hand.palmPosition().y << hand.palmPosition().z;
if(frame.fingers().count() > 200 && frame.hands().count() == 1){
Leap::Vector trans = hand.translation(controller.frame(1));
//int dir = trans.y > 0 ? 1 : -1;
trans = 0.1 * trans;
//glwidget_->camera_.translate(0, 0, dir*0.1);
//Leap::Vector rot = hand.rotationAxis(controller.frame());
float yaw = hand.rotationAngle(controller.frame(1), Leap::Vector(1, 0, 0));
float pitch = hand.rotationAngle(controller.frame(1), Leap::Vector(1, 0, 0)); // works
float roll = hand.rotationAngle(controller.frame(1), Leap::Vector(0, 0, 1));
//qDebug() << yaw << pitch << roll;
glwidget_->camera_.rotate3D(yaw, pitch, roll);
//glwidget_->camera_.rotate2D(0.01 * trans.x, 0.01 * trans.y);
glwidget_->update();
}
/*
// Check if the hand has any fingers
const Leap::FingerList fingers = hand.fingers();
if (!fingers.empty()) {
// Calculate the hand's average finger tip position
Leap::Vector avgPos;
for (int i = 0; i < fingers.count(); ++i) {
avgPos += fingers[i].tipPosition();
}
avgPos /= (float)fingers.count();
std::cout << "Hand has " << fingers.count()
<< " fingers, average finger tip position" << avgPos<< std::endl;
}
// Get the hand's sphere radius and palm position
std::cout << "Hand sphere radius: " << hand.sphereRadius()
<< " mm, palm position: " << hand.palmPosition() << std::endl;
// Get the hand's normal vector and direction
const Leap::Vector normal = hand.palmNormal();
const Leap::Vector direction = hand.direction();
// Calculate the hand's pitch, roll, and yaw angles
std::cout << "Hand pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, "
<< "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, "
<< "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees"<< std::endl;
}
// Get gestures
const Leap::GestureList gestures = frame.gestures();
for (int g = 0; g < gestures.count(); ++g) {
Leap::Gesture gesture = gestures[g];
switch (gesture.type()) {
case Leap::Gesture::TYPE_CIRCLE:
{
Leap::CircleGesture circle = gesture;
std::string clockwiseness;
if (circle.pointable().direction().angleTo(circle.normal()) <= M_PI/4) {
clockwiseness = "clockwise";
} else {
clockwiseness = "counterclockwise";
}
// Calculate angle swept since last frame
float sweptAngle = 0;
if (circle.state() != Leap::Gesture::STATE_START) {
Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame().gesture(circle.id()));
sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * M_PI;
//.........这里部分代码省略.........