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C++ Hand::sphereRadius方法代码示例

本文整理汇总了C++中leap::Hand::sphereRadius方法的典型用法代码示例。如果您正苦于以下问题:C++ Hand::sphereRadius方法的具体用法?C++ Hand::sphereRadius怎么用?C++ Hand::sphereRadius使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在leap::Hand的用法示例。


在下文中一共展示了Hand::sphereRadius方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: modeStreamDataToSL

// This experimental mode sends chat messages into SL on a back channel for LSL scripts
// to intercept with a listen() event.   This is experimental and not sustainable for
// a production feature ... many avatars using this would flood the chat system and
// hurt server performance.   Depending on how useful this proves to be, a better
// mechanism should be designed to stream data from the viewer into SL scripts.
void LLLMImpl::modeStreamDataToSL(Leap::HandList & hands)
{
	S32 numHands = hands.count();
	if (numHands == 1 &&
		mChatMsgTimer.checkExpirationAndReset(LLLEAP_CHAT_MSG_INTERVAL))
	{
		// Get the first (and only) hand
		Leap::Hand hand = hands[0];

		Leap::Vector palm_pos = hand.palmPosition();
		Leap::Vector palm_normal = hand.palmNormal();

		F32 ball_radius = (F32) hand.sphereRadius();
		Leap::Vector ball_center = hand.sphereCenter();

		// Chat message looks like "/2343 LM1,<palm pos>,<palm normal>,<sphere center>,<sphere radius>"
		LLVector3 vec;
		std::stringstream status_chat_msg;
		status_chat_msg << "/2343 LM,";
		status_chat_msg << "<" << palm_pos.x << "," << palm_pos.y << "," << palm_pos.z << ">,";
		status_chat_msg << "<" << palm_normal.x << "," << palm_normal.y << "," << palm_normal.z << ">,";
		status_chat_msg << "<" << ball_center.x << "," << ball_center.y << "," << ball_center.z << ">," << ball_radius;

		FSNearbyChat::instance().sendChatFromViewer(status_chat_msg.str(), CHAT_TYPE_SHOUT, FALSE);
	}
}
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:31,代码来源:llleapmotioncontroller.cpp

示例2: modeDumpDebugInfo

// This controller mode just dumps out a bunch of the Leap Motion device data, which can then be
// analyzed for other use.
void LLLMImpl::modeDumpDebugInfo(Leap::HandList & hands)
{
	S32 numHands = hands.count();		
	if (numHands == 1)
	{
		// Get the first hand
		Leap::Hand hand = hands[0];

		// Check if the hand has any fingers
		Leap::FingerList finger_list = hand.fingers();
		S32 num_fingers = finger_list.count();

		if (num_fingers >= 1) 
		{	// Calculate the hand's average finger tip position
			Leap::Vector pos(0, 0, 0);
			Leap::Vector direction(0, 0, 0);
			for (size_t i = 0; i < num_fingers; ++i) 
			{
				Leap::Finger finger = finger_list[i];
				pos += finger.tipPosition();
				direction += finger.direction();

				// Lots of log spam
				LL_INFOS("LeapMotion") << "Finger " << i << " string is " << finger.toString() << LL_ENDL;
			}
			pos = Leap::Vector(pos.x/num_fingers, pos.y/num_fingers, pos.z/num_fingers);
			direction = Leap::Vector(direction.x/num_fingers, direction.y/num_fingers, direction.z/num_fingers);

			LL_INFOS("LeapMotion") << "Hand has " << num_fingers << " fingers with average tip position"
				<< " (" << pos.x << ", " << pos.y << ", " << pos.z << ")" 
				<< " direction (" << direction.x << ", " << direction.y << ", " << direction.z << ")" 
				<< LL_ENDL;

		}

		Leap::Vector palm_pos = hand.palmPosition();
		Leap::Vector palm_normal = hand.palmNormal();
		LL_INFOS("LeapMotion") << "Palm pos " << palm_pos.x
			<< ", " <<  palm_pos.y
			<< ", " <<  palm_pos.z
			<< ".   Normal: " << palm_normal.x
			<< ", " << palm_normal.y
			<< ", " << palm_normal.z
			<< LL_ENDL;

		F32 ball_radius = (F32) hand.sphereRadius();
		Leap::Vector ball_center = hand.sphereCenter();
		LL_INFOS("LeapMotion") << "Ball pos " << ball_center.x
			<< ", " << ball_center.y
			<< ", " << ball_center.z
			<< ", radius " << ball_radius
			<< LL_ENDL;
	}	// dump_out_data
}
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:56,代码来源:llleapmotioncontroller.cpp

示例3: recognizedControls

void BallGesture::recognizedControls(const Leap::Controller &controller, std::vector<ControlPtr> &controls) {
    Leap::Frame frame = controller.frame();
    
    // hands detected?
    if (frame.hands().isEmpty())
        return;
                
    for (int i = 0; i < frame.hands().count(); i++) {
        // gonna assume the user only has two hands. sometimes leap thinks otherwise.
        if (i > 1) break;
        
        Leap::Hand hand = frame.hands()[i];
        double radius = hand.sphereRadius(); // in mm

        if (! radius)
            continue;
                
        BallRadiusPtr bc = make_shared<BallRadius>(radius, i);
        ControlPtr cptr = dynamic_pointer_cast<Control>(bc);
        
        controls.push_back(cptr);
    }
}
开发者ID:SteveClement,项目名称:leapmidi,代码行数:23,代码来源:BallGesture.cpp

示例4: modeFlyingControlTest

// This controller mode is used to fly the avatar, going up, down, forward and turning.
void LLLMImpl::modeFlyingControlTest(Leap::HandList & hands)
{
	static S32 sLMFlyingHysteresis = 0;

	S32 numHands = hands.count();		
	BOOL agent_is_flying = gAgent.getFlying();

	if (numHands == 0
		&& agent_is_flying
		&& sLMFlyingHysteresis > 0)
	{
		sLMFlyingHysteresis--;
		if (sLMFlyingHysteresis == 0)
		{
			LL_INFOS("LeapMotion") << "LM stop flying - look ma, no hands!" << LL_ENDL;
			gAgent.setFlying(FALSE);
		}
	}
	else if (numHands == 1)
	{
		// Get the first hand
		Leap::Hand hand = hands[0];

		// Check if the hand has any fingers
		Leap::FingerList finger_list = hand.fingers();
		S32 num_fingers = finger_list.count();

		Leap::Vector palm_pos = hand.palmPosition();
		Leap::Vector palm_normal = hand.palmNormal();

		F32 ball_radius = (F32) hand.sphereRadius();
		Leap::Vector ball_center = hand.sphereCenter();

		// Number of fingers controls flying on / off
		if (num_fingers == 0 &&			// To do - add hysteresis or data smoothing?
			agent_is_flying)
		{
			if (sLMFlyingHysteresis > 0)
			{
				sLMFlyingHysteresis--;
			}
			else
			{
				LL_INFOS("LeapMotion") << "LM stop flying" << LL_ENDL;
				gAgent.setFlying(FALSE);
			}
		}
		else if (num_fingers > 2 && 
				!agent_is_flying)
		{
			LL_INFOS("LeapMotion") << "LM start flying" << LL_ENDL;
			gAgent.setFlying(TRUE);
			sLMFlyingHysteresis = 5;
		}

		// Radius of ball controls forward motion
		if (agent_is_flying)
		{

			if (ball_radius > 110.f)
			{	// Open hand, move fast
				gAgent.setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
			}
			else if (ball_radius > 85.f)
			{	// Partially open, move slow
				gAgent.setControlFlags(AGENT_CONTROL_AT_POS);
			}
			else
			{	// Closed - stop
				gAgent.clearControlFlags(AGENT_CONTROL_AT_POS);
			}

			// Height of palm controls moving up and down
			if (palm_pos.y > 260.f)
			{	// Go up fast
				gAgent.setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
			}
			else if (palm_pos.y > 200.f)
			{	// Go up
				gAgent.setControlFlags(AGENT_CONTROL_UP_POS);
			}
			else if (palm_pos.y < 60.f)
			{	// Go down fast
				gAgent.setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
			}
			else if (palm_pos.y < 120.f)
			{	// Go down
				gAgent.setControlFlags(AGENT_CONTROL_UP_NEG);
			}
			else
			{	// Clear up / down
				gAgent.clearControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS | AGENT_CONTROL_UP_NEG);
			}

			// Palm normal going left / right controls direction
			if (mYawTimer.checkExpirationAndReset(LLLEAP_YAW_INTERVAL))
			{
				if (palm_normal.x > 0.4f)
				{	// Go left fast
//.........这里部分代码省略.........
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:101,代码来源:llleapmotioncontroller.cpp

示例5: onFrame

void LeapListener::onFrame(const Leap::Controller& controller) {
  // Get the most recent frame and report some basic information
  const Leap::Frame frame = controller.frame();
  /*std::cout << "Frame id: " << frame.id()
            << ", timestamp: " << frame.timestamp()
            << ", hands: " << frame.hands().count()
            << ", fingers: " << frame.fingers().count()
            << ", tools: " << frame.tools().count()
            << ", gestures: " << frame.gestures().count();
  */

  if (!frame.hands().isEmpty()) {
    // Get the first hand
    const Leap::Hand hand = frame.hands()[0];


    qDebug() << "Radius: " << hand.sphereRadius();

    // Grab
    if(hand.sphereRadius() < 50.0 && hand.translationProbability(controller.frame(1)) > 0.6){
        Leap::Vector v = hand.translation(controller.frame(1));
        v = 0.1 * v;
        glwidget_->camera_.translate(v.x, v.y, v.z);
        glwidget_->update();
    }

    qDebug() << "Hand pos" << hand.palmPosition().x << hand.palmPosition().y << hand.palmPosition().z;

    if(frame.fingers().count() > 200 && frame.hands().count() == 1){
        Leap::Vector trans = hand.translation(controller.frame(1));

        //int dir = trans.y > 0 ? 1 : -1;
        trans = 0.1 * trans;
        //glwidget_->camera_.translate(0, 0, dir*0.1);

        //Leap::Vector rot = hand.rotationAxis(controller.frame());

        float yaw = hand.rotationAngle(controller.frame(1), Leap::Vector(1, 0, 0));
        float pitch = hand.rotationAngle(controller.frame(1), Leap::Vector(1, 0, 0)); // works
        float roll = hand.rotationAngle(controller.frame(1), Leap::Vector(0, 0, 1));

        //qDebug() << yaw <<  pitch <<  roll;

        glwidget_->camera_.rotate3D(yaw, pitch, roll);

        //glwidget_->camera_.rotate2D(0.01 * trans.x, 0.01 * trans.y);

        glwidget_->update();
    }

/*
    // Check if the hand has any fingers
    const Leap::FingerList fingers = hand.fingers();
    if (!fingers.empty()) {
      // Calculate the hand's average finger tip position
      Leap::Vector avgPos;
      for (int i = 0; i < fingers.count(); ++i) {
        avgPos += fingers[i].tipPosition();
      }
      avgPos /= (float)fingers.count();
      std::cout << "Hand has " << fingers.count()
                << " fingers, average finger tip position" << avgPos<< std::endl;
    }

    // Get the hand's sphere radius and palm position
    std::cout << "Hand sphere radius: " << hand.sphereRadius()
              << " mm, palm position: " << hand.palmPosition() << std::endl;

    // Get the hand's normal vector and direction
    const Leap::Vector normal = hand.palmNormal();
    const Leap::Vector direction = hand.direction();

    // Calculate the hand's pitch, roll, and yaw angles
    std::cout << "Hand pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, "
              << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, "
              << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees"<< std::endl;
  }

  // Get gestures
  const Leap::GestureList gestures = frame.gestures();
  for (int g = 0; g < gestures.count(); ++g) {
    Leap::Gesture gesture = gestures[g];

    switch (gesture.type()) {
      case Leap::Gesture::TYPE_CIRCLE:
      {
        Leap::CircleGesture circle = gesture;
        std::string clockwiseness;

        if (circle.pointable().direction().angleTo(circle.normal()) <= M_PI/4) {
          clockwiseness = "clockwise";
        } else {
          clockwiseness = "counterclockwise";
        }

        // Calculate angle swept since last frame
        float sweptAngle = 0;
        if (circle.state() != Leap::Gesture::STATE_START) {
          Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame().gesture(circle.id()));
          sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * M_PI;
//.........这里部分代码省略.........
开发者ID:circlingthesun,项目名称:Masters,代码行数:101,代码来源:leaplistener.cpp

示例6: draw

//--------------------------------------------------------------
void testApp::draw(){
    ofSetWindowTitle(ofToString(ofGetFrameRate()));
    //camera.begin();
    float r0 = 30;
    Leap::Vector ptp;
    Leap::Vector ptp0;
    Leap::Vector pNormal;
    
    
    ofPushMatrix();
    ofTranslate(ofGetWidth()/2, ofGetHeight());
    //ofSetColor(255, 255, 255);
    
    Leap::Frame frame = leapController.frame();
    Leap::HandList hands = frame.hands();
    
    if (!hands.isEmpty()) {
        //ofLogNotice("hand detected");
        int count = hands.count();
        for (int i = 0; i<count; i++) {
            if (i>1) break;
            Leap::Hand tempHand = hands[i];
            pNormal = tempHand.palmNormal();
            ofLogNotice("hand " +ofToString(i) + "normal", ofToString(pNormal.x) + " " + ofToString(pNormal.y) + " " + ofToString(pNormal.z));
            
        }
        Leap::Hand hand = hands[0];
        Leap::Hand hand1 = hands[1];
        double r = hand.sphereRadius();
        //ofLogNotice("r is" + ofToString(r));
        r0 = r * 5;
        ptp = hand1.palmNormal();
        ptp0 = hand.palmNormal();
        ofLogNotice("distance is ", ofToString(abs(ptp.x)-abs(pNormal.x)) + " " + ofToString(abs(ptp.y)-abs(pNormal.y)));
        
        if (abs(abs(ptp.x)-abs(pNormal.x))<0.04 && abs(abs(ptp.y)-abs(pNormal.y))<0.04) {
            phase1=false;
            phase2=true;
            ofLogNotice("phase 2 triggered", ofToString(phase1));
        }
    }
    
    if(phase1){
        ofSphere(ptp.x,-ptp.y,ptp.z, r0);
    }
    
    vector<Leap::FingerList> fingers = leap.getFingers();
    if (!fingers.empty() && phase1==false && phase2 == false && phase3==false
        && phase4==false && phase5==false && phase6 == false && phase7 == false) {
        //ofLogNotice("finger detected");
        //ofBox(100, -200, 4, 40, 40, 40);
        phase1 = true;
    }
    
    if (!fingers.empty()) {
        for (int cnt = 0; cnt < fingers.size(); cnt++) {
            for (int fingerNum = 0; fingerNum < fingers[cnt].count(); fingerNum++) {
                Leap::Vector pt = fingers[cnt][fingerNum].tipPosition();
                Leap::Vector vpt = fingers[cnt][fingerNum].tipVelocity();
                pt.x = pt.x*2;
                pt.y = (pt.y * -1)*2;
                pt.z = pt.z *2;
                //ofLogNotice("finger number is " + ofToString(cnt) + ofToString(fingerNum));
                //ofSphere(pt.x,pt.y,pt.z, 10);
                //ofBox(pt.x, pt.y, pt.z, 10, 10, 10);
                //ofLogNotice("position is " + ofToString(pt.x) + " " + ofToString(pt.y) + " " + ofToString(pt.z));
                //ofLogNotice("velocity is " + ofToString(vpt.x) + " " + ofToString(vpt.y) + " " + ofToString(vpt.z));
                drawSphere(pt, 10);
            }
        }
        Leap::Vector tpt = fingers[0][0].tipPosition();
        
        
        
    }
    ofPopMatrix();
    camera.end();
}
开发者ID:shgfl007,项目名称:myApps,代码行数:79,代码来源:testApp.cpp

示例7: update

//--------------------------------------------------------------
void testApp::update(){
    Leap::Vector pNormal;
    
    Leap::Frame frame = leapController.frame();
    Leap::HandList hands = frame.hands();
    
    Leap::Vector pt0;
    Leap::Vector pt1;
    
    if (!hands.isEmpty()) {
        fingerPos.clear();
        sphereSize.clear();
        sphereNorm.clear();
        spherePos.clear();
        //ofLogNotice("hand detected");
        
        //----------------------------------- data collection -------------------------------------------------------------
        
        for (int i = 0; i<hands.count(); i++) {
            if (i>1) break;
            Leap::Hand tempHand = hands[i];
            Leap::FingerList tempfinger = tempHand.fingers();
            for (int j = 0; j <= tempfinger.count(); j++) {
                ofVec3f pt;
                Leap::Finger finger = hands[i].fingers()[j];
                Leap::Vector tempPT=finger.tipPosition();
                pt.x=tempPT.x;pt.y=tempPT.y;pt.z=tempPT.z;
                fingerPos.push_back(pt);
            }
            pt0 = tempHand.palmNormal();
            Leap::Vector center = tempHand.sphereCenter();
            ofVec3f sp; sp.x = center.x; sp.y = center.y; sp.z = center.z;
            float r = tempHand.sphereRadius();
            spherePos.push_back(sp);
            sphereSize.push_back(r);
            sphereNorm.push_back(pt0);
            ofLogNotice("hand " +ofToString(i) + "normal", ofToString(pt0.x) + " " + ofToString(pt0.y) + " " + ofToString(pt0.z));
            ofLogNotice("hand " + ofToString(i) + "center ", ofToString(sp.x) + " " + ofToString(sp.y) + " " + ofToString(sp.z));
            
        }
        
        //---------------------------------- state machine ------------------------------------------------------------------
        if(phase1==true && phase2 == false && phase3==false && phase4 == false && phase5==false && phase6 == false && phase7 == false && (!fingerPos.empty()))
        {
            phase2 = true;
            state = 1;
        }
        
        if (phase2 == true && (sphereNorm.size()>=2)) {
            pt0 = sphereNorm[0];
            pt1 = sphereNorm[1];
            if (abs(abs(pt0.x)-abs(pt1.x))<0.04 && abs(abs(pt0.y)-abs(pt1.y))<0.04) {
                phase3 = true;
                phase2 = false;
            }
        }
        
        
        
    }
//    ofLogNotice("phase1: ", ofToString(phase1));
//    ofLogNotice("phase2: ", ofToString(phase2));
//    ofLogNotice("phase3: ", ofToString(phase3));
//    ofLogNotice("phase4: ", ofToString(phase4));
//    ofLogNotice("phase5: ", ofToString(phase5));
//    ofLogNotice("phase6: ", ofToString(phase6));
//    ofLogNotice("phase7: ", ofToString(phase7));
    
    oldFrame = frame;
    preId = frame.id();
    
    
}
开发者ID:shgfl007,项目名称:myApps,代码行数:74,代码来源:testApp.cpp

示例8: oleap_bang


//.........这里部分代码省略.........
    oleap_bundleMessage(bundle,buff,leftmost.direction().y);
    
    sprintf(buff,"/hand/leftmost/direction/z");
    oleap_bundleMessage(bundle,buff,leftmost.direction().z);
    
    sprintf(buff,"/hand/leftmost/pitch");
    oleap_bundleMessage(bundle,buff,leftmost.palmPosition().pitch());
    
    sprintf(buff,"/hand/leftmost/yaw");
    oleap_bundleMessage(bundle,buff,leftmost.palmPosition().yaw());
    
    sprintf(buff,"/hand/leftmost/roll");
    oleap_bundleMessage(bundle,buff,leftmost.palmPosition().roll());
    
    sprintf(buff,"/hand/leftmost/palm/velocity/x");
    oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().x);
    
    sprintf(buff,"/hand/leftmost/palm/velocity/y");
    oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().y);
    
    sprintf(buff,"/hand/leftmost/palm/velocity/z");
    oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().z);
    
    sprintf(buff,"/hand/leftmost/palm/sphere/center/x");
    oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().x);
    
    sprintf(buff,"/hand/leftmost/palm/sphere/center/y");
    oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().y);
    
    sprintf(buff,"/hand/leftmost/palm/sphere/center/z");
    oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().z);

    sprintf(buff,"/hand/leftmost/palm/sphere/radius");
    oleap_bundleMessage(bundle,buff,leftmost.sphereRadius());
    
    sprintf(buff,"/hand/leftmost/palm/normal/x");
    oleap_bundleMessage(bundle,buff,leftmost.palmNormal().x);
    
    sprintf(buff,"/hand/leftmost/palm/normal/y");
    oleap_bundleMessage(bundle,buff,leftmost.palmNormal().y);
    
    sprintf(buff,"/hand/leftmost/palm/normal/z");
    oleap_bundleMessage(bundle,buff,leftmost.palmNormal().z);
    
    sprintf(buff,"/hand/leftmost/distance/from/rightmost");
    oleap_bundleMessage(bundle,buff,leftmost.palmPosition().angleTo(rightmost.palmPosition()));
    
    const Leap::FingerList &fingers = leftmost.fingers();
    const size_t numFingers = fingers.count();
    
    for(size_t j = 0; j < numFingers; j++)
    {
        const Leap::Finger &finger = fingers[j];
        const int32_t finger_id = finger.id();
        //const Leap::Ray& tip = finger.tip();
        const Leap::Vector direction = finger.direction();
        const Leap::Vector position = finger.tipPosition();
        const Leap::Vector velocity = finger.tipVelocity();
        const double width = finger.width();
        const double length = finger.length();
        const bool isTool = finger.isTool();
        
        sprintf(buff,"/hand/leftmost/finger/%d/hand_id",j+1);
        oleap_bundleMessage(bundle,buff,leftmost.id());
        
        sprintf(buff,"/hand/leftmost/finger/%d/finger_id",j+1);
开发者ID:KevinGutowski,项目名称:o.io.leap,代码行数:67,代码来源:o.io.leap.cpp


注:本文中的leap::Hand::sphereRadius方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。