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C++ Hand::palmPosition方法代码示例

本文整理汇总了C++中leap::Hand::palmPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Hand::palmPosition方法的具体用法?C++ Hand::palmPosition怎么用?C++ Hand::palmPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在leap::Hand的用法示例。


在下文中一共展示了Hand::palmPosition方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: prepareDataClone

GestureFrame LMRecorder::prepareDataClone(const Leap::Frame frame, double timestamp)
{

	GestureFrame outputFrame;

	outputFrame.setTimestamp(timestamp);

	Leap::HandList handsInFrame = frame.hands();
	for(int handIndex=0; handIndex<handsInFrame.count(); handIndex++)
	{
		Leap::Hand currHand = handsInFrame[handIndex];

		//create GestureHand
		GestureHand gestureHand(
			currHand.id(),
			Vertex(currHand.palmPosition().x, currHand.palmPosition().y, currHand.palmPosition().z),
			Vertex(0, 0, 0/*currHand.stabilizedPalmPosition().x, currHand.stabilizedPalmPosition().y, currHand.stabilizedPalmPosition().z*/),
			Vertex(currHand.palmNormal().x, currHand.palmNormal().y, currHand.palmNormal().z),
			Vertex(currHand.direction().x, currHand.direction().y, currHand.direction().z)
		);
		gestureHand.setOrderValue(currHand.palmPosition().x);

		Vertex planeNormalVec = gestureHand.getDirection().crossProduct(gestureHand.getPalmNormal()).getNormalized();

		Leap::FingerList fingersInCurrHand = currHand.fingers();
		for (int fingerIndex=0; fingerIndex<fingersInCurrHand.count(); fingerIndex++)
		{
			Leap::Finger currFinger = fingersInCurrHand[fingerIndex];

			Leap::Vector leapFingerTipPos = currFinger.tipPosition();
			Vertex fingerTipPos(leapFingerTipPos.x, leapFingerTipPos.y, leapFingerTipPos.z);
			float distance = getPointDistanceFromPlane(fingerTipPos, gestureHand.getPalmPosition(), planeNormalVec);

			//create GestureFinger
			GestureFinger gestureFinger(
				currFinger.id(),
				fingerTipPos,
				Vertex(currFinger.stabilizedTipPosition().x, currFinger.stabilizedTipPosition().y, currFinger.stabilizedTipPosition(). z),
				Vertex(currFinger.direction().x, currFinger.direction().y, currFinger.direction().z),
				currFinger.length(),
				currFinger.width()
			);
			gestureFinger.setOrderValue(distance);

			gestureHand.addFinger(gestureFinger);
		}
		gestureHand.sortFingers();

		outputFrame.addHand(gestureHand);
	}
	outputFrame.sortHands();
}
开发者ID:Belial2010,项目名称:LeapGesture-library,代码行数:52,代码来源:LMRecorder.cpp

示例2:

void jester::LeapMotionImpl::processHand(Leap::Hand hand, LeapHand whichHand) {
	Bone::JointId toSet = (whichHand == LeapHand::LEFT ? Bone::JointId::WRIST_L : Bone::JointId::WRIST_R);
	Bone::BoneId firstFinger = (whichHand == LeapHand::LEFT ? Bone::BoneId::PHALANX_L_1 : Bone::BoneId::PHALANX_R_1);
	JointFusionData wristData;

	wristData.confidence = LeapConfidence;
	wristData.position = glm::vec3(hand.palmPosition()[0] / LeapMeasurmentScalingFactor,
			hand.palmPosition()[1] / LeapMeasurmentScalingFactor,
			hand.palmPosition()[2] / LeapMeasurmentScalingFactor);
	wristData.id = toSet;

	kJointData.insert(std::pair<Bone::JointId, JointFusionData>(toSet, wristData));

	processFingers(hand, firstFinger, whichHand);
}
开发者ID:kevinschapansky,项目名称:Jester,代码行数:15,代码来源:LeapMotionImpl.cpp

示例3: modeStreamDataToSL

// This experimental mode sends chat messages into SL on a back channel for LSL scripts
// to intercept with a listen() event.   This is experimental and not sustainable for
// a production feature ... many avatars using this would flood the chat system and
// hurt server performance.   Depending on how useful this proves to be, a better
// mechanism should be designed to stream data from the viewer into SL scripts.
void LLLMImpl::modeStreamDataToSL(Leap::HandList & hands)
{
	S32 numHands = hands.count();
	if (numHands == 1 &&
		mChatMsgTimer.checkExpirationAndReset(LLLEAP_CHAT_MSG_INTERVAL))
	{
		// Get the first (and only) hand
		Leap::Hand hand = hands[0];

		Leap::Vector palm_pos = hand.palmPosition();
		Leap::Vector palm_normal = hand.palmNormal();

		F32 ball_radius = (F32) hand.sphereRadius();
		Leap::Vector ball_center = hand.sphereCenter();

		// Chat message looks like "/2343 LM1,<palm pos>,<palm normal>,<sphere center>,<sphere radius>"
		LLVector3 vec;
		std::stringstream status_chat_msg;
		status_chat_msg << "/2343 LM,";
		status_chat_msg << "<" << palm_pos.x << "," << palm_pos.y << "," << palm_pos.z << ">,";
		status_chat_msg << "<" << palm_normal.x << "," << palm_normal.y << "," << palm_normal.z << ">,";
		status_chat_msg << "<" << ball_center.x << "," << ball_center.y << "," << ball_center.z << ">," << ball_radius;

		FSNearbyChat::instance().sendChatFromViewer(status_chat_msg.str(), CHAT_TYPE_SHOUT, FALSE);
	}
}
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:31,代码来源:llleapmotioncontroller.cpp

示例4: onFrame

void LeapListener::onFrame(const Controller& controller) {
	const Frame frame = controller.frame();
	static int64_t lastFrameID = 0;

	if(frame.id() < lastFrameID+10)
		return;

	Leap::HandList hands = frame.hands();
	Leap::Hand hand = hands[0];

	if(hand.isValid()) {
		float pitch = hand.direction().pitch();
		float yaw = hand.direction().yaw();
		float roll = hand.palmNormal().roll();
		float height = hand.palmPosition().y;

		std::cout << "Pitch: " << RAD_TO_DEG*pitch << " Yaw: " << RAD_TO_DEG*yaw << " Roll: " << RAD_TO_DEG*roll << " Height: " << height << " Frame: " << frame.id() << std::endl;

// 		switch(gest.type()) {
// 			case Gesture::TYPE_CIRCLE:
// 				std::cout << "Takeoff" << std::endl;
// 				if (jakopter_takeoff() < 0)
// 					return;
// 				break;
// 			case Gesture::TYPE_SWIPE:
// 				std::cout << "Land" << std::endl;
// 				if (jakopter_land() < 0)
// 					return;
// 				break;
// 			default:
// 				break;
// 		}

		char c = 's';

		if (height > 300)
			c = 'u';
		else if(height < 75)
			c = 'k';
		else if (height < 150)
			c = 'd';


		if (roll > 0.7)
			c = 'l';
		else if (roll < -0.7)
			c = 'r';

		if (pitch > 0.7)
			c = 'b';
		else if (pitch < -0.7)
			c = 'f';

		FILE *cmd = fopen(CMDFILENAME,"w");
		fprintf(cmd, "%c\n", c);
		fclose(cmd);
	}

	lastFrameID = frame.id();
}
开发者ID:Drone2,项目名称:utils,代码行数:60,代码来源:leap.cpp

示例5: modeDumpDebugInfo

// This controller mode just dumps out a bunch of the Leap Motion device data, which can then be
// analyzed for other use.
void LLLMImpl::modeDumpDebugInfo(Leap::HandList & hands)
{
	S32 numHands = hands.count();		
	if (numHands == 1)
	{
		// Get the first hand
		Leap::Hand hand = hands[0];

		// Check if the hand has any fingers
		Leap::FingerList finger_list = hand.fingers();
		S32 num_fingers = finger_list.count();

		if (num_fingers >= 1) 
		{	// Calculate the hand's average finger tip position
			Leap::Vector pos(0, 0, 0);
			Leap::Vector direction(0, 0, 0);
			for (size_t i = 0; i < num_fingers; ++i) 
			{
				Leap::Finger finger = finger_list[i];
				pos += finger.tipPosition();
				direction += finger.direction();

				// Lots of log spam
				LL_INFOS("LeapMotion") << "Finger " << i << " string is " << finger.toString() << LL_ENDL;
			}
			pos = Leap::Vector(pos.x/num_fingers, pos.y/num_fingers, pos.z/num_fingers);
			direction = Leap::Vector(direction.x/num_fingers, direction.y/num_fingers, direction.z/num_fingers);

			LL_INFOS("LeapMotion") << "Hand has " << num_fingers << " fingers with average tip position"
				<< " (" << pos.x << ", " << pos.y << ", " << pos.z << ")" 
				<< " direction (" << direction.x << ", " << direction.y << ", " << direction.z << ")" 
				<< LL_ENDL;

		}

		Leap::Vector palm_pos = hand.palmPosition();
		Leap::Vector palm_normal = hand.palmNormal();
		LL_INFOS("LeapMotion") << "Palm pos " << palm_pos.x
			<< ", " <<  palm_pos.y
			<< ", " <<  palm_pos.z
			<< ".   Normal: " << palm_normal.x
			<< ", " << palm_normal.y
			<< ", " << palm_normal.z
			<< LL_ENDL;

		F32 ball_radius = (F32) hand.sphereRadius();
		Leap::Vector ball_center = hand.sphereCenter();
		LL_INFOS("LeapMotion") << "Ball pos " << ball_center.x
			<< ", " << ball_center.y
			<< ", " << ball_center.z
			<< ", radius " << ball_radius
			<< LL_ENDL;
	}	// dump_out_data
}
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:56,代码来源:llleapmotioncontroller.cpp

示例6: memset

void eleap::eleap_t::impl_t::onFrame(const Leap::Controller& controller)
{
    const Leap::Frame frame = controller.frame();
    if (frame.isValid())
    {
        // send the known hands in this frame, this will handle hands coming and going
        const Leap::HandList hands = frame.hands();
        {
            unsigned long long time_encoded = (0&0xffffffff)<<8 | (DATA_KNOWN_HANDS&0xff);

            float *f;
            unsigned char *dp;
            piw::data_nb_t d = ctx_.allocate_host(time_encoded,INT32_MAX,INT32_MIN,0,BCTVTYPE_INT,sizeof(int32_t),&dp,hands.count(),&f);
            memset(f,0,hands.count()*sizeof(int32_t));
            *dp = 0;

            for(int i = 0; i < hands.count(); ++i)
            {
                const Leap::Hand hand = hands[i];
                if(hand.isValid() && hand.fingers().count() > 1)
                {
                    ((int32_t *)f)[i] = hand.id();
                }
            }
            enqueue_fast(d,1);
        }
        
        // handle the actual data for the detected hands
        for(int i = 0; i < hands.count(); ++i)
        {
            const Leap::Hand hand = hands[i];
            if(hand.isValid() && hand.fingers().count() > 1)
            {
                unsigned long long time_encoded = (hand.id()&0xffffffff)<<8 | (DATA_PALM_POSITION&0xff);

                const Leap::Vector palm_pos = hand.palmPosition();

                float *f;
                unsigned char *dp;
                piw::data_nb_t d = ctx_.allocate_host(time_encoded,600,-600,0,BCTVTYPE_FLOAT,sizeof(float),&dp,3,&f);
                memset(f,0,3*sizeof(float));
                *dp = 0;

                f[0] = piw::normalise(600,-600,0,palm_pos.x);
                f[1] = piw::normalise(600,-600,0,palm_pos.y);
                f[2] = piw::normalise(600,-600,0,palm_pos.z);

                enqueue_fast(d,1);
            }
        }
    }
}
开发者ID:Eigenlabs,项目名称:EigenD-Contrib,代码行数:52,代码来源:eleap.cpp

示例7: frame

    virtual void onFrame        (const Leap::Controller&)
    {
        const Leap::Frame frame(m_Controller.frame(0));
        const Leap::Hand hand(frame.hands().rightmost());
        if (!hand.isValid())
        {
            m_LastNormalizedPos.reset();
            return;
        }

        const Leap::Vector pos(hand.palmPosition());
        m_LastNormalizedPos = frame.interactionBox().normalizePoint(pos);
    }
开发者ID:IrmatDen,项目名称:sfge,代码行数:13,代码来源:controller_leap_metalpad.cpp

示例8: eventShake

int StateKen::eventShake(StateContext& context, const Leap::Controller& controller)
{
    std::cout << "けん\n" << std::endl;
    
    const Leap::Frame frame = controller.frame();
    const Leap::Hand hand = frame.hands()[0];
    
    Leap::Vector position = hand.palmPosition();
    
    JankenApp::getInstance()->setShakeStartPosition(position);
    
    int ret = context.changeState(StatePon::getInstance());
    
    return ret;
}
开发者ID:haraki,项目名称:ConsoleJanken-for-Windows,代码行数:15,代码来源:StateKen.cpp

示例9: onFrame

void LeapListener::onFrame(const Controller& controller) {
    const Frame frame = controller.frame();
    Leap::HandList hands = frame.hands();
    Leap::Hand hand = hands[0];

    if(hand.isValid()){
        leapData.pitch = hand.direction().pitch();
        leapData.yaw = hand.direction().yaw();
        leapData.roll = hand.palmNormal().roll();
        leapData.height = hand.palmPosition().y;


        std::cout << "Frame id: " << frame.id()
              << ", timestamp: " << frame.timestamp()
              << ", height: " << leapData.height
              << ", pitch: " << RAD_TO_DEG * leapData.pitch
              << ", yaw: " << RAD_TO_DEG * leapData.yaw
              << ", roll: " << RAD_TO_DEG * leapData.roll << std::endl;
    }
}
开发者ID:AlexandreMumble,项目名称:Jakopter,代码行数:20,代码来源:Leap.cpp

示例10: onFrame

void LeapMotionListener::onFrame(const Leap::Controller & controller)
{
    const Leap::Frame frame = controller.frame();

    Leap::HandList hands = frame.hands();
    for (Leap::HandList::const_iterator hl = hands.begin(); hl!=hands.end();hl++)
    {
        const Leap::Hand hand = *hl;
        QString handType = hand.isLeft() ? "Left hand" : "Right hand";
        qDebug()<<handType<<"id: "<<hand.id()<<"palm position: "
               <<hand.palmPosition().x<<hand.palmPosition().y<<hand.palmPosition().z;

        QFile f("share.dat");
        if(!f.open(QIODevice::WriteOnly | QIODevice::Text))
            return;
        QTextStream out(&f);
        out<<QString("%1 %2 %3").arg(hand.palmPosition().x)
          .arg(hand.palmPosition().y).arg(hand.palmPosition().z);

        f.close();

    }

}
开发者ID:crf1111,项目名称:LeapMotion_Slicer,代码行数:24,代码来源:leapmotionlistener.cpp

示例11: onFrame

void SampleListener::onFrame(const Leap::Controller& controller) {
  // Get the most recent frame and report some basic information
  const Leap::Frame frame = controller.frame();
  std::cout << "Frame id: " << frame.id()
            << ", timestamp: " << frame.timestamp()
            << ", hands: " << frame.hands().count()
            << ", extended fingers: " << frame.fingers().extended().count()
            << ", tools: " << frame.tools().count()
            << ", gestures: " << frame.gestures().count() << std::endl;

  Leap::HandList hands = frame.hands();
  for (Leap::HandList::const_iterator hl = hands.begin(); hl != hands.end(); ++hl) {
    // Get the first hand
    const Leap::Hand hand = *hl;
    std::string handType = hand.isLeft() ? "Left hand" : "Right hand";
    std::cout << std::string(2, ' ') << handType << ", id: " << hand.id()
              << ", palm position: " << hand.palmPosition() << std::endl;
    // Get the hand's normal vector and direction
    const Leap::Vector normal = hand.palmNormal();
    const Leap::Vector direction = hand.direction();

    // Calculate the hand's pitch, roll, and yaw angles
    std::cout << std::string(2, ' ') <<  "pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, "
              << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, "
              << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees" << std::endl;

    // Get the Arm bone
    Leap::Arm arm = hand.arm();
    std::cout << std::string(2, ' ') <<  "Arm direction: " << arm.direction()
              << " wrist position: " << arm.wristPosition()
              << " elbow position: " << arm.elbowPosition() << std::endl;

    // Get fingers
    const Leap::FingerList fingers = hand.fingers();
    for (Leap::FingerList::const_iterator fl = fingers.begin(); fl != fingers.end(); ++fl) {
      const Leap::Finger finger = *fl;
      std::cout << std::string(4, ' ') <<  fingerNames[finger.type()]
                << " finger, id: " << finger.id()
                << ", length: " << finger.length()
                << "mm, width: " << finger.width() << std::endl;

      // Get finger bones
      for (int b = 0; b < 4; ++b) {
        Leap::Bone::Type boneType = static_cast<Leap::Bone::Type>(b);
        Leap::Bone bone = finger.bone(boneType);
        std::cout << std::string(6, ' ') <<  boneNames[boneType]
                  << " bone, start: " << bone.prevJoint()
                  << ", end: " << bone.nextJoint()
                  << ", direction: " << bone.direction() << std::endl;
      }
    }
  }

  // Get tools
  const Leap::ToolList tools = frame.tools();
  for (Leap::ToolList::const_iterator tl = tools.begin(); tl != tools.end(); ++tl) {
    const Leap::Tool tool = *tl;
    std::cout << std::string(2, ' ') <<  "Tool, id: " << tool.id()
              << ", position: " << tool.tipPosition()
              << ", direction: " << tool.direction() << std::endl;
  }

  // Get gestures
  const Leap::GestureList gestures = frame.gestures();
  for (int g = 0; g < gestures.count(); ++g) {
    Leap::Gesture gesture = gestures[g];

    switch (gesture.type()) {
      case Leap::Gesture::TYPE_CIRCLE:
      {
        Leap::CircleGesture circle = gesture;
        std::string clockwiseness;

        if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/2) {
          clockwiseness = "clockwise";
        } else {
          clockwiseness = "counterclockwise";
        }

        // Calculate angle swept since last frame
        float sweptAngle = 0;
        if (circle.state() != Leap::Gesture::STATE_START) {
          Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id()));
          sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI;
        }
        std::cout << std::string(2, ' ')
                  << "Circle id: " << gesture.id()
                  << ", state: " << stateNames[gesture.state()]
                  << ", progress: " << circle.progress()
                  << ", radius: " << circle.radius()
                  << ", angle " << sweptAngle * Leap::RAD_TO_DEG
                  <<  ", " << clockwiseness << std::endl;
        break;
      }
      case Leap::Gesture::TYPE_SWIPE:
      {
        Leap::SwipeGesture swipe = gesture;
        std::cout << std::string(2, ' ')
          << "Swipe id: " << gesture.id()
          << ", state: " << stateNames[gesture.state()]
//.........这里部分代码省略.........
开发者ID:RobDeBagel,项目名称:fadecandy,代码行数:101,代码来源:fc_leap.cpp

示例12: nextFrame

void LeapManager::nextFrame(Avatar& avatar) {
    // Apply the frame data directly to the avatar.
    Hand& hand = avatar.getHand();
    
    // If we actually get valid Leap data, this will be set to true;
    bool gotRealData = false;

    if (controllersExist()) {
        _listener->onFrame(*_controller);
    }

#ifndef LEAP_STUBS
    if (controllersExist()) {
        gotRealData = true;
        // First, see which palms and fingers are still valid.
        Leap::Frame& frame = _listener->lastFrame;
        
        // Note that this is O(n^2) at worst, but n is very small.

        // After this many frames of no data, assume the digit is lost.
        const int assumeLostAfterFrameCount = 10;

        // Increment our frame data counters
        for (size_t i = 0; i < hand.getNumPalms(); ++i) {
            PalmData& palm = hand.getPalms()[i];
            palm.incrementFramesWithoutData();
            if (palm.getFramesWithoutData() > assumeLostAfterFrameCount) {
                palm.setActive(false);
            }
            for (size_t f = 0; f < palm.getNumFingers(); ++f) {
                FingerData& finger = palm.getFingers()[f];
                finger.incrementFramesWithoutData();
                if (finger.getFramesWithoutData() > assumeLostAfterFrameCount) {
                    finger.setActive(false);
                }
            }
        }

        size_t numLeapHands = frame.hands().count();
        std::vector<PalmData*> palmAssignment(numLeapHands);
        
        // Look for matches
        for (size_t index = 0; index < numLeapHands; ++index) {
            PalmData* takeoverCandidate = NULL;
            palmAssignment[index] = NULL;
            Leap::Hand leapHand = frame.hands()[index];
            int id = leapHand.id();
            if (leapHand.isValid()) {
                for (size_t i = 0; i < hand.getNumPalms() && palmAssignment[index] == NULL; ++i) {
                    PalmData& palm = hand.getPalms()[i];
                    if (palm.getLeapID() == id) {
                        // Found hand with the same ID. We're set!
                        palmAssignment[index] = &palm;
                        palm.resetFramesWithoutData();
                    }
                    else if (palm.getFramesWithoutData() > assumeLostAfterFrameCount) {
                        takeoverCandidate = &palm;
                    }
                }
                if (palmAssignment[index] == NULL) {
                    palmAssignment[index] = takeoverCandidate;
                }
                if (palmAssignment[index] == NULL) {
                    palmAssignment[index] = &hand.addNewPalm();
                }
            }
        }
        
        // Apply the assignments
        for (size_t index = 0; index < numLeapHands; ++index) {
            if (palmAssignment[index]) {
                Leap::Hand leapHand = frame.hands()[index];
                PalmData& palm = *(palmAssignment[index]);

                palm.resetFramesWithoutData();
                palm.setLeapID(leapHand.id());
                palm.setActive(true);
                const Leap::Vector pos = leapHand.palmPosition();
                const Leap::Vector normal = leapHand.palmNormal();
                palm.setRawPosition(glm::vec3(pos.x, pos.y, pos.z));
                palm.setRawNormal(glm::vec3(normal.x, normal.y, normal.z));
            }
        }

        // Look for fingers per palm
        for (size_t i = 0; i < hand.getNumPalms(); ++i) {
            PalmData& palm = hand.getPalms()[i];
            if (palm.isActive()) {
                Leap::Hand leapHand = frame.hand(palm.getLeapID());
                if (leapHand.isValid()) {
                    int numLeapFingers = leapHand.fingers().count();
                    std::vector<FingerData*> fingerAssignment(numLeapFingers);

                    
                    // Look for matches
                    for (size_t index = 0; index < numLeapFingers; ++index) {
                        FingerData* takeoverCandidate = NULL;
                        fingerAssignment[index] = NULL;
                        Leap::Finger leapFinger = leapHand.fingers()[index];
                        int id = leapFinger.id();
//.........这里部分代码省略.........
开发者ID:sinoth,项目名称:hifi,代码行数:101,代码来源:LeapManager.cpp

示例13: modeFlyingControlTest

// This controller mode is used to fly the avatar, going up, down, forward and turning.
void LLLMImpl::modeFlyingControlTest(Leap::HandList & hands)
{
	static S32 sLMFlyingHysteresis = 0;

	S32 numHands = hands.count();		
	BOOL agent_is_flying = gAgent.getFlying();

	if (numHands == 0
		&& agent_is_flying
		&& sLMFlyingHysteresis > 0)
	{
		sLMFlyingHysteresis--;
		if (sLMFlyingHysteresis == 0)
		{
			LL_INFOS("LeapMotion") << "LM stop flying - look ma, no hands!" << LL_ENDL;
			gAgent.setFlying(FALSE);
		}
	}
	else if (numHands == 1)
	{
		// Get the first hand
		Leap::Hand hand = hands[0];

		// Check if the hand has any fingers
		Leap::FingerList finger_list = hand.fingers();
		S32 num_fingers = finger_list.count();

		Leap::Vector palm_pos = hand.palmPosition();
		Leap::Vector palm_normal = hand.palmNormal();

		F32 ball_radius = (F32) hand.sphereRadius();
		Leap::Vector ball_center = hand.sphereCenter();

		// Number of fingers controls flying on / off
		if (num_fingers == 0 &&			// To do - add hysteresis or data smoothing?
			agent_is_flying)
		{
			if (sLMFlyingHysteresis > 0)
			{
				sLMFlyingHysteresis--;
			}
			else
			{
				LL_INFOS("LeapMotion") << "LM stop flying" << LL_ENDL;
				gAgent.setFlying(FALSE);
			}
		}
		else if (num_fingers > 2 && 
				!agent_is_flying)
		{
			LL_INFOS("LeapMotion") << "LM start flying" << LL_ENDL;
			gAgent.setFlying(TRUE);
			sLMFlyingHysteresis = 5;
		}

		// Radius of ball controls forward motion
		if (agent_is_flying)
		{

			if (ball_radius > 110.f)
			{	// Open hand, move fast
				gAgent.setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
			}
			else if (ball_radius > 85.f)
			{	// Partially open, move slow
				gAgent.setControlFlags(AGENT_CONTROL_AT_POS);
			}
			else
			{	// Closed - stop
				gAgent.clearControlFlags(AGENT_CONTROL_AT_POS);
			}

			// Height of palm controls moving up and down
			if (palm_pos.y > 260.f)
			{	// Go up fast
				gAgent.setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
			}
			else if (palm_pos.y > 200.f)
			{	// Go up
				gAgent.setControlFlags(AGENT_CONTROL_UP_POS);
			}
			else if (palm_pos.y < 60.f)
			{	// Go down fast
				gAgent.setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
			}
			else if (palm_pos.y < 120.f)
			{	// Go down
				gAgent.setControlFlags(AGENT_CONTROL_UP_NEG);
			}
			else
			{	// Clear up / down
				gAgent.clearControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS | AGENT_CONTROL_UP_NEG);
			}

			// Palm normal going left / right controls direction
			if (mYawTimer.checkExpirationAndReset(LLLEAP_YAW_INTERVAL))
			{
				if (palm_normal.x > 0.4f)
				{	// Go left fast
//.........这里部分代码省略.........
开发者ID:CaseyraeStarfinder,项目名称:Firestorm-Viewer,代码行数:101,代码来源:llleapmotioncontroller.cpp

示例14: hand_x_coordinate_comparator

bool hand_x_coordinate_comparator (Leap::Hand a, Leap::Hand b) { return a.palmPosition()[0] < b.palmPosition()[0]; }
开发者ID:kevinschapansky,项目名称:Jester,代码行数:1,代码来源:LeapMotionImpl.cpp

示例15: PrintHand

void Output::PrintHand(Leap::Hand hand){
 	Leap::Vector handCenter = hand.palmPosition();
 	std::cout << "Hand " << std::endl;
 	PrintVector(handCenter);
 	std::cout<< std::endl;
}
开发者ID:caront,项目名称:LeapTable,代码行数:6,代码来源:Output.cpp


注:本文中的leap::Hand::palmPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。