本文整理汇总了C++中leap::Hand::isValid方法的典型用法代码示例。如果您正苦于以下问题:C++ Hand::isValid方法的具体用法?C++ Hand::isValid怎么用?C++ Hand::isValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类leap::Hand
的用法示例。
在下文中一共展示了Hand::isValid方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: memset
void eleap::eleap_t::impl_t::onFrame(const Leap::Controller& controller)
{
const Leap::Frame frame = controller.frame();
if (frame.isValid())
{
// send the known hands in this frame, this will handle hands coming and going
const Leap::HandList hands = frame.hands();
{
unsigned long long time_encoded = (0&0xffffffff)<<8 | (DATA_KNOWN_HANDS&0xff);
float *f;
unsigned char *dp;
piw::data_nb_t d = ctx_.allocate_host(time_encoded,INT32_MAX,INT32_MIN,0,BCTVTYPE_INT,sizeof(int32_t),&dp,hands.count(),&f);
memset(f,0,hands.count()*sizeof(int32_t));
*dp = 0;
for(int i = 0; i < hands.count(); ++i)
{
const Leap::Hand hand = hands[i];
if(hand.isValid() && hand.fingers().count() > 1)
{
((int32_t *)f)[i] = hand.id();
}
}
enqueue_fast(d,1);
}
// handle the actual data for the detected hands
for(int i = 0; i < hands.count(); ++i)
{
const Leap::Hand hand = hands[i];
if(hand.isValid() && hand.fingers().count() > 1)
{
unsigned long long time_encoded = (hand.id()&0xffffffff)<<8 | (DATA_PALM_POSITION&0xff);
const Leap::Vector palm_pos = hand.palmPosition();
float *f;
unsigned char *dp;
piw::data_nb_t d = ctx_.allocate_host(time_encoded,600,-600,0,BCTVTYPE_FLOAT,sizeof(float),&dp,3,&f);
memset(f,0,3*sizeof(float));
*dp = 0;
f[0] = piw::normalise(600,-600,0,palm_pos.x);
f[1] = piw::normalise(600,-600,0,palm_pos.y);
f[2] = piw::normalise(600,-600,0,palm_pos.z);
enqueue_fast(d,1);
}
}
}
}
示例2: onFrame
void LeapListener::onFrame(const Controller& controller) {
const Frame frame = controller.frame();
static int64_t lastFrameID = 0;
if(frame.id() < lastFrameID+10)
return;
Leap::HandList hands = frame.hands();
Leap::Hand hand = hands[0];
if(hand.isValid()) {
float pitch = hand.direction().pitch();
float yaw = hand.direction().yaw();
float roll = hand.palmNormal().roll();
float height = hand.palmPosition().y;
std::cout << "Pitch: " << RAD_TO_DEG*pitch << " Yaw: " << RAD_TO_DEG*yaw << " Roll: " << RAD_TO_DEG*roll << " Height: " << height << " Frame: " << frame.id() << std::endl;
// switch(gest.type()) {
// case Gesture::TYPE_CIRCLE:
// std::cout << "Takeoff" << std::endl;
// if (jakopter_takeoff() < 0)
// return;
// break;
// case Gesture::TYPE_SWIPE:
// std::cout << "Land" << std::endl;
// if (jakopter_land() < 0)
// return;
// break;
// default:
// break;
// }
char c = 's';
if (height > 300)
c = 'u';
else if(height < 75)
c = 'k';
else if (height < 150)
c = 'd';
if (roll > 0.7)
c = 'l';
else if (roll < -0.7)
c = 'r';
if (pitch > 0.7)
c = 'b';
else if (pitch < -0.7)
c = 'f';
FILE *cmd = fopen(CMDFILENAME,"w");
fprintf(cmd, "%c\n", c);
fclose(cmd);
}
lastFrameID = frame.id();
}
示例3: evaluate
/**
Returns
1 if abs(xvel) <= 1/2 abs(yvel)
0 otherwise
*/
virtual int evaluate(const Leap::Frame &frame,
const std::string& nodeid) {
Leap::Hand h = frame.hand(0);
if (h.isValid()) {
Leap::Vector vel = h.palmVelocity();
return (abs(vel.x) <= 0.5 * abs(vel.y))
? 1 : 0;
} else
return 0;
}
示例4: frame
virtual void onFrame (const Leap::Controller&)
{
const Leap::Frame frame(m_Controller.frame(0));
const Leap::Hand hand(frame.hands().rightmost());
if (!hand.isValid())
{
m_LastNormalizedPos.reset();
return;
}
const Leap::Vector pos(hand.palmPosition());
m_LastNormalizedPos = frame.interactionBox().normalizePoint(pos);
}
示例5: onFrame
void LeapListener::onFrame(const Controller& controller) {
const Frame frame = controller.frame();
Leap::HandList hands = frame.hands();
Leap::Hand hand = hands[0];
if(hand.isValid()){
leapData.pitch = hand.direction().pitch();
leapData.yaw = hand.direction().yaw();
leapData.roll = hand.palmNormal().roll();
leapData.height = hand.palmPosition().y;
std::cout << "Frame id: " << frame.id()
<< ", timestamp: " << frame.timestamp()
<< ", height: " << leapData.height
<< ", pitch: " << RAD_TO_DEG * leapData.pitch
<< ", yaw: " << RAD_TO_DEG * leapData.yaw
<< ", roll: " << RAD_TO_DEG * leapData.roll << std::endl;
}
}
示例6: nextFrame
void LeapManager::nextFrame(Avatar& avatar) {
// Apply the frame data directly to the avatar.
Hand& hand = avatar.getHand();
// If we actually get valid Leap data, this will be set to true;
bool gotRealData = false;
if (controllersExist()) {
_listener->onFrame(*_controller);
}
#ifndef LEAP_STUBS
if (controllersExist()) {
gotRealData = true;
// First, see which palms and fingers are still valid.
Leap::Frame& frame = _listener->lastFrame;
// Note that this is O(n^2) at worst, but n is very small.
// After this many frames of no data, assume the digit is lost.
const int assumeLostAfterFrameCount = 10;
// Increment our frame data counters
for (size_t i = 0; i < hand.getNumPalms(); ++i) {
PalmData& palm = hand.getPalms()[i];
palm.incrementFramesWithoutData();
if (palm.getFramesWithoutData() > assumeLostAfterFrameCount) {
palm.setActive(false);
}
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
FingerData& finger = palm.getFingers()[f];
finger.incrementFramesWithoutData();
if (finger.getFramesWithoutData() > assumeLostAfterFrameCount) {
finger.setActive(false);
}
}
}
size_t numLeapHands = frame.hands().count();
std::vector<PalmData*> palmAssignment(numLeapHands);
// Look for matches
for (size_t index = 0; index < numLeapHands; ++index) {
PalmData* takeoverCandidate = NULL;
palmAssignment[index] = NULL;
Leap::Hand leapHand = frame.hands()[index];
int id = leapHand.id();
if (leapHand.isValid()) {
for (size_t i = 0; i < hand.getNumPalms() && palmAssignment[index] == NULL; ++i) {
PalmData& palm = hand.getPalms()[i];
if (palm.getLeapID() == id) {
// Found hand with the same ID. We're set!
palmAssignment[index] = &palm;
palm.resetFramesWithoutData();
}
else if (palm.getFramesWithoutData() > assumeLostAfterFrameCount) {
takeoverCandidate = &palm;
}
}
if (palmAssignment[index] == NULL) {
palmAssignment[index] = takeoverCandidate;
}
if (palmAssignment[index] == NULL) {
palmAssignment[index] = &hand.addNewPalm();
}
}
}
// Apply the assignments
for (size_t index = 0; index < numLeapHands; ++index) {
if (palmAssignment[index]) {
Leap::Hand leapHand = frame.hands()[index];
PalmData& palm = *(palmAssignment[index]);
palm.resetFramesWithoutData();
palm.setLeapID(leapHand.id());
palm.setActive(true);
const Leap::Vector pos = leapHand.palmPosition();
const Leap::Vector normal = leapHand.palmNormal();
palm.setRawPosition(glm::vec3(pos.x, pos.y, pos.z));
palm.setRawNormal(glm::vec3(normal.x, normal.y, normal.z));
}
}
// Look for fingers per palm
for (size_t i = 0; i < hand.getNumPalms(); ++i) {
PalmData& palm = hand.getPalms()[i];
if (palm.isActive()) {
Leap::Hand leapHand = frame.hand(palm.getLeapID());
if (leapHand.isValid()) {
int numLeapFingers = leapHand.fingers().count();
std::vector<FingerData*> fingerAssignment(numLeapFingers);
// Look for matches
for (size_t index = 0; index < numLeapFingers; ++index) {
FingerData* takeoverCandidate = NULL;
fingerAssignment[index] = NULL;
Leap::Finger leapFinger = leapHand.fingers()[index];
int id = leapFinger.id();
//.........这里部分代码省略.........