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C++ SerializerElement::HasChild方法代码示例

本文整理汇总了C++中gd::SerializerElement::HasChild方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement::HasChild方法的具体用法?C++ SerializerElement::HasChild怎么用?C++ SerializerElement::HasChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gd::SerializerElement的用法示例。


在下文中一共展示了SerializerElement::HasChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoUnserializeFrom

void TileMapObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
    if(element.HasChild("tileSet"))
    {
        tileSet.Get().UnserializeFrom(element.GetChild("tileSet"));
    }
    if(element.HasChild("tileMap"))
    {
        tileMap.Get().UnserializeFrom(element.GetChild("tileMap"));
    }
}
开发者ID:HaoDrang,项目名称:GD,代码行数:11,代码来源:TileMapObject.cpp

示例2: UnserializeFrom

void ScenePathDatas::UnserializeFrom(const gd::SerializerElement & element)
{
    globalPaths.clear();

    if (!element.HasChild("paths", "Paths")) return;

    const gd::SerializerElement & pathsElement = element.GetChild("paths", 0, "Paths");
    pathsElement.ConsiderAsArrayOf("path", "Path");
    for (int i = 0; i < pathsElement.GetChildrenCount(); ++i)
    {
        const gd::SerializerElement & pathElement = pathsElement.GetChild(i);

        globalPaths[pathElement.GetStringAttribute("name")] = PathBehavior::GetCoordsVectorFromString(pathElement.GetStringAttribute("coords"), '/', ';');
    }

}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:16,代码来源:ScenePathDatas.cpp

示例3: UnserializeFrom

void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
    int serializationVersion = element.GetIntAttribute("version", 1);

    textureName = element.GetStringAttribute("textureName", "");
    tileSize.x = element.GetIntAttribute("tileSizeX", 32);
    tileSize.y = element.GetIntAttribute("tileSizeY", 32);
    tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
    tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);

    ResetHitboxes();
    m_collidable.clear();

    if(serializationVersion == 1)
    {
        if(element.HasChild("hitboxes"))
        {
            gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
            tilesElem.ConsiderAsArrayOf("tileHitbox");
            for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
            {
                m_collidable.push_back(tilesElem.GetChild(i).GetBoolAttribute("collidable", true));
                TileHitbox newHitbox;
                newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
                if(newHitbox != TileHitbox::Rectangle(tileSize))
                    m_hitboxes[i] = newHitbox;
            }
        }
    }
    else if(serializationVersion == 2)
    {
        gd::SerializerElement &collidableElem = element.GetChild("collidable");
        collidableElem.ConsiderAsArrayOf("tile");
        for(int i = 0; i < collidableElem.GetChildrenCount("tile"); i++)
        {
            m_collidable.push_back(collidableElem.GetChild(i).GetBoolAttribute("collidable", true));
        }

        gd::SerializerElement &hitboxesElem = element.GetChild("hitboxes");
        hitboxesElem.ConsiderAsArrayOf("tileHitbox");
        for(int i = 0; i < hitboxesElem.GetChildrenCount("tileHitbox"); i++)
        {
            m_hitboxes[hitboxesElem.GetChild(i).GetIntAttribute("tileId", -1)].UnserializeFrom(hitboxesElem.GetChild(i), tileSize);
        }
    }
}
开发者ID:HaoDrang,项目名称:GD,代码行数:46,代码来源:TileSet.cpp

示例4: UnserializeFrom

void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
    ResetHitboxes();

    textureName = element.GetStringAttribute("textureName", "");
    tileSize.x = element.GetIntAttribute("tileSizeX", 32);
    tileSize.y = element.GetIntAttribute("tileSizeY", 32);
    tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
    tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);

    if (element.HasChild("hitboxes"))
    {
        gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
        tilesElem.ConsiderAsArrayOf("tileHitbox");
        for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
        {
            TileHitbox newHitbox;
            newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
            m_hitboxes.push_back(newHitbox);
        }
    }

    m_dirty = true;
}
开发者ID:sakelestemur,项目名称:GD,代码行数:24,代码来源:TileSet.cpp


注:本文中的gd::SerializerElement::HasChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。